TitanAKATool: - v1.0beta1 (coded by John 'Shambler' Barrett)
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	A serveradmin tool for monitoring player identities, initially coded for the Titan servers:
		http://ut2004.titaninternet.co.uk/


Installation:
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	- Put the .u files in the "%My Documents%\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Script" folder
		OR, if you use -nohomedir in your commandline then place the files in the
		"Unreal Tournament 3\UTGame\CookedPC\Script" folder.

	- Open "%My Documents%\My Games\Unreal Tournament 3\UTGame\Config" (or "Unreal Tournament 3\UTGame\Config" if
		you use -nohomedir) and place the .ini file there.

	- When running your server, add '?Mutator=AKATool.TitanAKATool' to your commandline; when using the UT3 WebAdmin,
		select 'Titan AKA Tool' from the mutator list.


Notes:
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	- The 'AKATool' and 'TitanDB' folders don't need to be put anywhere, they contain the source code
	- This tool will remove your server from the 'pure' list
	- If you have 'bKickMissingCDHashKeys' disabled in UTGame.ini, this mutator will automatically enable it
	- This project will be merged with TitanAdminHax in a future release; it is seperate for testing purposes
	- The TitanDB code will be expanded in the future, to allow  connection to a MySQL database


Configuration Info:
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	- IDCommand: The mutate command used for listing players and their PlayerID's (default: ids)

	- GUIDCommand: As above, except this relates to the command which lists players and their GUID's
		(default: guids)

	- AKACommand: Same again, except this relates to the command for performing an AKA on players (described below)
		(default: whois)

	- AdvAKACommand: As above, except relating to the 'Advanced AKA' command (described below) (default: whois+)

	- NameCheckFrequency: The time between player name checks; updates the database if a players name changes


Console Commands: (N.B. Some command strings may be modified through the .ini)
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	- mutate TitanHelp/mutate TitanCommands: Lists and describes the mutators commands, as is done here

	- mutate ids: Lists all players and their corresponding PlayerID's

	- mutate guids: Lists all players and their corresponding GUID's

	- mutate whois: Takes a player ID as input and returns that players AKA list (based upon GUID and Gamespy ID)
		Usage: mutate whois 'PlayerID'
		Example: mutate whois 8

	- mutate whois+: Same as 'ids', but you have to specify the values to compare (i.e. IP/GUID)
		Usage: mutate whois+ matchname matchip matchguid matchgamespyid 'PlayerID'
		Example: mutate whois+ matchip matchguid 8


Contact:
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	JBarrett847@GMail.com or 'Shambler' on http://ut2004.titaninternet.co.uk