Client Game Module Classes

Class

ClientGameCommandManager -> Listener -> Class

(

)

accel( Float xAcc, Float yAcc, Float zAcc )

alias( String alias, String realPath, [ String arg1 ], [ String arg2 ], [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ] )

aliascache( String alias, String realPath, [ String arg1 ], [ String arg2 ], [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ] )

align

alignonce

alignstretch( [ Float scaleMultiplier ] )

alpha( Float alpha )

alwaysdraw

angles( [ String [random|crandom|range] ], Float pitch, [ Float [pitch2] ], [ String [random|crandom|range] ], Float yaw, [ Float [yaw2] ], [ String [random|crandom|range] ], Float roll, [ Float [roll2] ] )

anim( String animation )

animateonce

avelocity( Float yawVel, Float pitchVel, Float rollVel )

beam_offset_endpoints

beamdelay( [ String [random] ], [ Float delay ] )

beamlength( Float length )

beampersist

beamshader( String shadername )

beamsphere( Integer count )

beamtoggledelay( [ String [random] ], [ Float delay ] )

blockdlight( Float intensity, Float life, [ String type1 ], [ String type2 ] )

bodyfall( [ Float fVolume ] )

bouncedecal( Integer maxamount, [ Integer temporary ] )

bouncefactor( Float factor )

bouncesound( String sound, [ Float [delay] ] )

bouncesoundonce( String sound )

cache( String resourceName )

cachefont( String fontName )

cachefromalias( String alias )

cacheimage( String imageName )

circle

clampvel( Float minX, Float maxX, Float minY, Float maxY, Float minZ, Float maxZ )

clampvelaxis( Float minX, Float maxX, Float minY, Float maxY, Float minZ, Float maxZ )

client( [ String arg1 ], [ String arg2 ], [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ] )

collision( [ String water ] )

color( Float red, Float green, Float blue, [ Float alpha ] )

colorvelocity( Float rVel, Float gVel, Float bVel )

commanddelay( Float delay, String command, [ String [arg1] ], [ String [arg2] ], [ String [arg3] ], [ String [arg4] ], [ String [arg5] ], [ String [arg6] ] )

cone( Float height, Float radius )

count( Integer count )

decalradius( Float radius )

decalshader( String shadername )

delayedrepeat( Float time, Integer commandnumber, [ String [arg1] ], [ String [arg2] ], [ String [arg3] ], [ String [arg4] ], [ String [arg5] ], [ String [arg6] ] )

delayedsfx( Float fDelay, String sCommand, [ String arg1 ], [ String arg2 ], [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ], [ String arg7 ], [ String arg8 ] )

detail

dietouch

dlight( Float red, Float green, Float blue, Float intensity, [ String type1 ], [ String type2 ] )

emitterangles( [ Float pitchofs ], [ Float yawofs ], [ Float rollofs ] )

emitteroff( String emitterName )

emitteron( String emitterName )

endalpha( Float alpha )

entcolor( Float red, Float green, Float blue, [ Float alpha ] )

eyelimits( Float fPitchmax, Float fYawmax, Float fRollmax )

eyemovement( Float fMovement )

fade

fadedelay( Float time )

fadein( Float time )

flicker

footstep( String tag, String sRunning, [ Integer iEquipment ] )

friction( Float friction )

globalfade( [ String [in|out] ] )

hardlink

inwardsphere

landing( [ Float fVolume ], [ Integer iEquipment ] )

life( Float life, [ Float randomlife ] )

lightstyle( String nameOfImage )

loopsound( String soundName, [ Float volume ], [ Float min_distance ], Float pitch )

maxoffset( Float maxoffset )

minoffset( Float minoffset )

model( String modelname1, [ String modelname2 ], [ String modelname3 ], [ String modelname4 ], [ String modelname5 ], [ String modelname6 ] )

notagaxis

numsegments( Integer numsegments )

offset( [ String [random|crandom|range] ], Float offsetX, [ Float [offsetX2] ], [ String [random|crandom|range] ], Float offsetY, [ Float [offsetY2] ], [ String [random|crandom|range] ], Float offsetZ, [ Float [offsetZ2] ] )

offsetalongaxis( [ String [crandom|random|range] ], Float offsetx, [ Float [offsetx2] ], [ String [crandom|random|range] ], Float offsety, [ Float [offsety2] ], [ String [crandom|random|range] ], Float offsetz, [ Float [offsetz2] ] )

orientation( Float degrees )

originbeamemitter

originbeamspawn

origindlight( Float red, Float green, Float blue, Float intensity, Float life, [ String type1 ], [ String type2 ] )

originemitter( String emitterName )

originspawn

parallel

parentangles

parentlink

physicsrate( String rate )

print( String string )

printdeathmsg( String msg1,, String msg2,, String killer,, String victim,, String deathType )

radialvelocity( Float scale, Float min_additional, Float max_additional )

radius( Float radius )

randomchance( Float percentage, [ String [arg1] ], [ String [arg2] ], [ String [arg3] ], [ String [arg4] ], [ String [arg5] ], [ String [arg6] ] )

randomroll

randvel( [ String [random|crandom|range] ], Float xVel, [ Float [xVel2] ], [ String [random|crandom|range] ], Float yVel, [ Float [yVel2] ], [ String [random|crandom|range] ], Float zVel, [ Float [zVel2] ] )

randvelaxis( [ String [random|crandom|range] ], Float forwardVel, [ Float [forwardVel2] ], [ String [random|crandom|range] ], Float rightVel, [ Float [rightVel2] ], [ String [random|crandom|range] ], Float upVel, [ Float [upVel2] ] )

relativeangles( )

scale( Float scale )

scalemax( Float scalemax )

scalemin( Float scalemin )

scalerate( Float rate )

scaleupdown

settiki( String settiki )

sfx( String sCommand, [ String arg1 ], [ String arg2 ], [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ], [ String arg7 ], [ String arg8 ] )

smokeparms( Float typeinfo, Float fademult, Float scalemult )

sound( String soundName, [ String channelName ], [ Float volume ], [ Float min_distance ], [ Float pitch ], [ Float randompitch ], [ String randomvolume ] )

spawnrange( Integer range1, [ Integer range2 ] )

spawnrate( Float rate )

sphere

spin( Float rotations_per_second )

spread( Float spreadx, Float spready )

spritegridlighting

startoff

stopaliaschannel( String alias )

stoploopsound

stopsound( String channelName )

swarm( Integer frequency, Float maxspeed, Float delta )

swipe( [ Vector origin ] )

swipeoff

swipeon( String shader, String startTagName, Float endTagNamelife, Float life )

tagbeamemitter( String tagstart, String tagend, String name )

tagbeamspawn( String tagstart, Float name )

tagdlight( String tagName, Float red, Float green, Float blue, Float intensity, Float life, [ String intvel ], [ String type1 ] )

tagemitter( String tagName, String emitterName )

taglist( String arg1, String arg2, [ String arg3 ], [ String arg4 ], [ String arg5 ], [ String arg6 ], [ String arg7 ], [ String arg8 ] )

tagspawn( String tagName )

tagspawnlinked( String tagName )

tracelength( Float length )

trail( String shader, String startTag, String endTag, Float life )

treads( String tagName, String shader, Integer localrefnumber )

treadsoff( String tagName, Integer localrefnumber )

twinkle( Float mintimeoff, Float maxtimeoff, Float mintimeon, Float maxtimeon )

uselasttraceend

varycolor

velocity( Float forwardVelocity )

viewkick( Float pitchmin, Float pitchmax, Float yawmin, Float yawmax, Float recenterspeed, String patters, Float pitchmax, Float yawmax )

volumetric

wateronly

wind

ClientSpecialEffectsManager -> Listener -> Class

effectdelay( Integer iEffect, Integer iCurrEmitter, Vector vPos, Vector vAngles, Vector vAxisA, Vector vAxisB, Vector vAxisC )

Event -> Class

Listener -> Class

commanddelay( Float delay, String command, [ String [arg1] ], [ String [arg2] ], [ String [arg3] ], [ String [arg4] ], [ String [arg5] ], [ String [arg6] ] )

delete

immediateremove

remove

Script -> Class

VoteOptions -> Class

7 Client Game Module Classes.
141 Client Game Module Events.