Undead Bone Giant

by
WarlordQueek

Bone Giants are the remains of Giants animated by powerful necromantic spells. They are rarer even than their living counterparts, and only the most skilled of Necromancers can create one of these nightmares. The binding is difficult, and the spells strained to their limits.

Far to the north lie the barrows of the Giants. They are scare and hard to find, as only few tribes actually bury their dead rather than eat them. It is from these Chaos washed barrows that ancient Giant warriors are called forth to fight for their new, dark masters. Their animation is a week-long ritual that uses gigantic reserves of power, and the Bone Giants are suffused with unearthly energy that allows them to stir once more. The Bone Giants are massive, terrifying beasts, massively strong and powerful, and posessed of a dark radiance of evil magic.

 

This entry is to be added to the Units section of the Undead army list.

 

Troop Type

M
Ws
Bs
S
T
W
I
A
Ld
Bone Giant
6
2
2
7
6
6
2
S
5
220 points per model

Weapons/Armour: Extremely large weapon. Could be anything - Rusted sword, club, bone, tree. Bone Giants have the remains of enormous armor hanging from their bodies. These pieces give the Undead Giant a 6+ armor save, but the massive size of the armor pieces means that this save is never modified by Strength.

Save: 6+(Unmodified)

Special Rules:

Terror - These huge animated constructs cause Terror as described in the Psychology section of the Warhammer rulebook.

Move - Bone Giants have long limbs which enable them to cross over normal sized obstacles such as walls and hedges without penalty.

Immune to Psychology - Bone Giants are not affected by psychology. They are immune to Fear, Terror, Panic, and all other psychology tests.

Combat Results - Bone Giants cannot be broken in hand-to-hand combat. If a Bone Giant is beaten in combat, fails its Break test and would be forced to flee, then the magical link between it and its master is weakened and, as a result, the Bone Giant takes extra wounds. For every point by which he has lost the combat one extra wound is taken by the Bone Giant. This wound is automatic, and may not be saved against in any fashion.

Healing Bone Giants - Bone Giants are so monstrous and horrific that it takes 2 model-equivalents to equal one wound of an Bone Giant. A necromancer attempting to heal a Bone Giant may heal one wound for every 2 pips rolled on the dice from an animate dead spell. It is impossible to raise a Bone Giant in the clamour of battle, so once a Bone Giant has died, thats it.

Bone Giant Special Attacks