Undead Bone Giant
by
WarlordQueek
Bone Giants are the remains of Giants animated by powerful necromantic spells. They are rarer even than their living counterparts, and only the most skilled of Necromancers can create one of these nightmares. The binding is difficult, and the spells strained to their limits.
Far to the north lie the barrows of the Giants. They are scare and hard to find, as only few tribes actually bury their dead rather than eat them. It is from these Chaos washed barrows that ancient Giant warriors are called forth to fight for their new, dark masters. Their animation is a week-long ritual that uses gigantic reserves of power, and the Bone Giants are suffused with unearthly energy that allows them to stir once more. The Bone Giants are massive, terrifying beasts, massively strong and powerful, and posessed of a dark radiance of evil magic.
This entry is to be added to the Units section of the Undead army list.
Troop Type Weapons/Armour: Extremely large weapon. Could be anything - Rusted sword,
club, bone, tree. Bone Giants have the remains of enormous armor hanging from
their bodies. These pieces give the Undead Giant a 6+ armor save, but
the massive size of the armor pieces means that this save is never modified
by Strength. Save: 6+(Unmodified)
Special Rules:
Terror - These huge animated constructs cause Terror as described in
the Psychology section of the Warhammer rulebook.
Move - Bone Giants have long limbs which enable them to cross over normal
sized obstacles such as walls and hedges without penalty.
Immune to Psychology - Bone Giants are not affected by psychology. They
are immune to Fear, Terror, Panic, and all other psychology tests.
Combat Results - Bone Giants cannot be broken in hand-to-hand combat.
If a Bone Giant is beaten in combat, fails its Break test and would be forced
to flee, then the magical link between it and its master is weakened and, as
a result, the Bone Giant takes extra wounds. For every point by which he has
lost the combat one extra wound is taken by the Bone Giant. This wound is automatic,
and may not be saved against in any fashion.
Healing Bone Giants - Bone Giants are so monstrous and horrific that
it takes 2 model-equivalents to equal one wound of an Bone Giant. A necromancer
attempting to heal a Bone Giant may heal one wound for every 2 pips rolled on
the dice from an animate dead spell. It is impossible to raise a Bone Giant
in the clamour of battle, so once a Bone Giant has died, thats it.
Thump with Weapon - The Bone Giant brings
down his weapon with a single mighty stroke. The target may be any model in
base contact with the Bone Giant, or any model adjacent to such a model -
Bone Giants have quite a long reach so they can choose their target. The target
may attempt to avoid the blow by rolling its Initiative value or less on a
D6. If avoided there is no effect, otherwise the weapon causes D6 wounds with
no armor save allowed. On the roll of 6 the Bone Giant inflicts 6 wounds and
his blow is so powerful his weapon sticks in the ground and he must spend
his following hand-to-hand combat phase pulling it free.
Swing with Weapon - The Bone Giant swings
his weapon across the enemy's ranks, knocking many targets to the floor. The
Bone Giant inflicts D6 S7 hits on the target unit, distributing among the
models in the normal way. Work out damage and saves as normal.
Stamp - The Bone Giant raises his huge
foot and stamps on a single small enemy. Stamping only works on man-sized
creatures, and certainly not on large creatures such as Ogres or Trolls. The
enemy model must be touching the Bone Giant's base and may attempt to avoid
the descending foot by rolling its Initiative or less on a D6. If this roll
is successful, the target is unharmed, otherwise the victim takes D3 wounds
with no armor save. Although less effective than Thumping the enemy, Stamping
is less risky as there is no chance of embedding his weapon in the ground.
Pick Up - The Bone Giant stoops down
and selects a model from the enemy unit. As with Stamping, the target must
be approximately man-sized, so the Giant can pick it up with one hand. When
the Bone Giant picks up his victim the enemy model may make one attack. This
is an extra attack and takes place out of the normal sequence to represent
the victim trying to struggle free of the Bone Giant's grasp. Work out the
victim's attack as normal. If the victim successfully wounds the Bone Giant
it lets go, and the victim tumbles back into his unit. The Bone Giant withdraws
his hand and causes no damage this turn.
Assuming the victim fails to inflict a wound on the Bone Giant, roll a D3
to see what the Undead Giant does next:
Bone Giant
Bone Giant
Special Attacks