The Dedicated
by
WarlordQueek
Beastmen do not follow any one God, but instead follow Chaos in its form of the Great Nameless One, The Chaos Undivided. They are the Children of Chaos, and are favoured by all the Gods of Chaos. But there are those who are different. The few who choose to follow one god are called The Dedicated. Their reasons for this are unknown. Perhaps they were visited by one of the gods in a dream, or recieved an omen of some sort.
The Dedicated form themselves into bands following a certain god. They often use shrines as their bases, and sing braying hymns as they go into battle. The Dedicated follow the gods in their forest aspects, and take their style of battle from their god.
The bands of the BloodBoar are by far the most warlike, favouring double handed axes and mauls tipped with boar tusks. The BloodBoar is another aspect of Khorne, Lord of Battle. He is vicious and warlike, with an endless thirst for blood. The Dedicated of his bands drink the bllod of the fallen, and soon develop a taste for is, so the taste of blood drives them into a frenzy of bloodlust.
The bands of the Foxlord are cunning and swift, favouring ambushes and trickery, for the Foxlord is Tzeentch, the Changer of the Ways, crafty and swifter than lightning. His followers arm themselves with twin swordblades, and dress in the colours of their surrounding forests to surprise their enemies before despatching them before they realise they are attacked.
The Spider's bands are slow and fearless, and arm themselves with mighty flails studded with vicious spikes. Their god, the Spider, is Nurgle, the Lord of Decay, who sits in the centre of his gigantic web, with the bodies of men he has trapped caught in the leprous, sticky lengths, as they decay and rot in the acidic embrace of the diseased strands. Their souls are then trapped, for the Spider to suck dry at his leisure.
The Hidden Snake has few bands of Dedicated, but their numbers grow faster than any other. They follow the Snake in pursuit of pleasure, for the Snake is Slaneesh, who feigns weakness, but whose strike is lethal. His followers dress in long cowled cloaks, concealing them until the moment they attack with their many concealed blades, tipped with the deadly snake venoms. They favour fist spikes, knuckledusters and knives over more cumbersome weapons which would be impractical to hide. The Dedicated of the snake wear garments of snakeskin that cover all their skin not hidden by their cloaks.
This entry is to be added to the Retinues section of the Beastmen army list in Realm of Chaos.
0-1 Unit of |
M
|
Ws
|
Bs
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Dedicated |
4
|
4
|
3
|
3
|
4
|
2
|
3
|
1
|
8
|
20 points per model
|
Dedicated Champion |
4
|
5
|
4
|
4
|
4
|
2
|
4
|
2
|
8
|
70 points
|
Weapons/Armour: Hand Weapon & other equipment described below.
Save: None
Following: The equipment and stats of the Dedicated are determined by the God they follow:
The BloodBoar: Equipped with double-handed weapons and light armour. Has +1 WS. Affected by blood rage.
The Foxlord: Equipped with additional hand weapon. Has +1 Attack and Initiative. Stealthy.
The Spider: Equipped with flail and heavy armour. Has +1 Wound. Stalwart.
The Hidden Snake: Equipped with throwing knives, light armour and bracers(+1 save). Envenomed Weapons(+1 S to all attacks). Snakeskin.
The cost of all weapons and abilities has already been taken into account on the table above.
Standard bearer and musician: Any unit of Dedicated may include a Standard bearer and/or musician, each costing double the points values of an ordinary trooper. The unit standard may be magical, but Dedicated using one of the banners of the Chaos Gods may only use the banner of their own god.
Leader: A unit of Dedicated may be led by a Dedicated Champion, who must be armed and equipped exactly the same as the rest of the regiment. A Dedicated Champion may carry one magic item chosen from the cards in Warhmmer Magic. A unit of Dedicated may not be accompanied by any character other than a Dedicated Champion or a Beastman Shaman.
Infighting: The Dedicated are united by a commonality of purpose and communion through worship, and are unaffected by the rules for infighting.
Special Rules:
Blood Rage: If a unit affected by blood rage breaks or destroys an enemy unit in combat, they will be affected by the psychologhy rules for frenzy on the roll of 4+ on 1D6. If frenzied they must pursue a fleeing enemy. A unit affected by blood rage, once frenzied, can never lose their frenzy, even if beaten in combat.
Stealthy: A unit with Stealthy may infiltrate if you wish, but only into your half of the table. A stealthy unit may make an ambush attack on an enemy unit is charges. The charging stealthy unit fights first(as they charged). When they have finished attacking, roll a D6, on a 4+, they may make a flee move immediately, before the enemy fights back. The enemy may pursue, but only half the distance(roll for pursuit distance, then half the result). The ambushing unit does not count as broken and may move as normal next turn. You must declare you are making an ambush attack when you declare the charge.
Stalwart: Any unit with stalwart cannot be broken in hand-to-hand combat, and are immune to panic. Stalwart units have -1 Movement, but are unaffected by movement penalties for the armour they wear.
Snakeskin: A unit with snakeskin may skirmish if you wish. An enemy unit fighting a unit with snakeskin suffers a penalty of -1 to their WS while fighting that unit.