funked posted 06-10-99 05:46 PM
Shhhhhhhh Ik!!!
Yes I like it.
Ask BB-Gun about it. He nearly killed my Me 262 once in his P-51D by
using this maneuver. I was about to lose my advantage but I made a nice
snapshot right before I made what would have been my *final* overshoot.
DuneFT posted 06-10-99 05:49 PM
IK, after flying in the HA for awhile (which on average has better LW
pilots than the main) I have found that my ability to dodge high 6 attacks
has improved. However, it takes a little to convince yourself to do the
rolls while someone is closin on your 6. While you may end up with a better
e-state, it feels better going into a split-s because you know you probably
wont be hit.
However, I have gotten a few LW's when you start with a split-s or two.
A lot of pilots wont carry their zoom all the way through before they come
back at you. So, as you loose energy they do too. Then, do your barrel roll
and because they have given up their e, you find yourself on equal energy
terms.
Mind you I am not a poster child for any type of ACM tactics. While I
could i.d. them if I saw them, I fly mostly by instinct. Which, of course,
gets me killed when I'm in a plane I don't fly much. Like a P-47.
P.S. That's why I stick to Mustangs
DuneFT "Vayan Con Dios Mis Hermanos!"
Spitfire posted 06-10-99 05:51 PM
All overshoots involve some sort of scissors motion
I love rolling around people, its so much fun.
Here, is how I set up the rolling scissors. Its probably just the standard
way. I turn into my opponent, and stop at 90 degrees aspect, pulling just
enough to keep him at 90 degrees aspect. I he pulls for a shot, he bleeds
E faster and will eventually overshoot when I go for the roll and pull.
If he goes lag, it accomplished exactly what I wanted. If he goes lag, and
overshoots I pull up and roll around him. Alot of guys think they have the
E right now and will pull straight up for me. This is when I reverse from
my inverted position in a lead turn to get a shot off, or go lag to follow
him up.
If a full out rolling scissors developes, I just get my nose higher on
the top, pulling max G with flaps, then go lag down on the bottom to gain
E. It involves both vertical motion and horizontal motion, so superior turning
and superior acceleration are needed.
Superior roll rate helps also for changing the position of your lift
vector.
The Rolling Scissors by far is one of the funnest moves in Air Combat
Spitfire
Rifle 401 Rams posted 06-10-99 05:56 PM
One that I have found to work (not all the time but then again what move
does ...) is to turn in one direction look for the bogie to be d2-3 and
reverse your turn - I often get to where I have a 1-2 sec burst at the varmints.
Now if only that JATO bottle would come thru supply ...
Cheers,
Rifle
Wells posted 06-10-99 05:56 PM
Hey ik,
It's better than talking about IMOL!
I use vertical scissors against 190's when flying a P-47. With the 47's
advantage at the stall (easier to control), there's a chance the 190 could
stall briefly or snap right out. Also, the vertical scissors defeats the
use of a yo-yo type maneuver as that would put the attacker in the horizontal,
where energy is lost, rather than conserved (unless it's a Spit)
With the 109, an immelman followed by a spiral climb would be a great
energy gaining combo.
Spitfire posted 06-10-99 06:10 PM
By the way, The Rolling Scissors is best used as an Offensive Maneuver,
not a Defensive maneuver
keiun posted 06-11-99 07:22 AM
Nice posts, experten, very clear. Great for dweebs like me.
Does anybody want to start threads on the spiral dive and spiral climb
as defensive moves? Gets me confused every time I think about it...
keiun
eadg posted 06-11-99 08:09 AM
Ik, I learned that defense by accident after months of being hounded
by greta e fiters in the 1.xx arenas (when I insisted the zeke was invincible
hehehe). Technically it's not really a rolling scissors, it's kind of a
bastardized half cuban-8 (if you're doing what i think you are), but I agree
it works greta, and is FAR superior to any horizontal (or worse, diving
YUCK) defense.
As Spit mentioned, the rolling scissor is really more of a type of fight
than it is a specific maneuver. The best fights I ever remember is where
both planes are both doing the rolling scissor, with the climb, roll over
the top, dive, climb, etc., eahc trying to lag the other, squeeze out an
extra percentage point of angle or energy, and the fight can last 20 minutes
before a clear advantage is gained, let alone a shot getting fired. My single
greatest fights have been against drex and garn, and they all seemed to
degenerate into exactly these types of rolling scissor battles (if I last
more than 3 seconds post-merge heheheh), sometimes modified into an oblique
plane as we near the deck, or corrupting into a flat scissor with barrel
rolls at the merge points. I wish we had guncam footage, because these fights
are almost impossible to describe.
Good thread!
Bombjack posted 06-11-99 09:56 AM
For keiun, from the 249 archives
Slightly changed for palatability to a wider audience.
The Climbing Spiral
This move is an offensive reversal, ie it is used to kill someone who
is behind you. A few conditions need to be satisfied before it will work,
but once initiated the only defence is to disengage.
Briefly, the spiral begins as a climb to which greater and greater degrees
of turn are slowly added, until the lead plane is 'hanging on his prop'
ready to wingover and reverse. The spiral is used to sap the chasing plane's
energy while maintaining the lead plane's energy for longer. When the chaser
stalls out, the lead plane reverses and kills him.
preconditions:
This is the situation in which a spiral is doable - all must be true:
1) Enemy plane is chasing you but you are not defensive, distance is
at least d10, can be slightly less dependent on your advantage in other
areas
2) Enemy has no more energy than you and preferably less (note that if
you have a LOT more energy, then you don't need the spiral)
3) You need a plane that climbs at least as well as that of your opponent
(learn the stats, you'll find the effort is well worth it)
4) You need to be able to handle your plane in a stall the move:
1) Gently pull into a shallow climb. Gentle because hard high-alpha pulls
burn E, and shallow because maintaining the seperation to the chaser is
key, and a harder climb lets him 'cut the corner'.
2) Increase the climb a little and begin to turn. Direction of turn depends
on your plane, you don't want to be fighting the torque when you get slow.
In most single-engine fighters this means you turn to the left (Spit XIV
is an exception).
3) From now on you should be looking out of your keypad '1' view at the
enemy behind you almost all the time. You are watching for two things: is
he closing? And is he stalling? If he initially starts to close, then you
have got the sucker, because this means he's pulling lead on you. As the
spiral begins to tighten he's going to be in trouble. If you judged the
entry conditions right there's no way he can get a shot at you.
4) While you're looking out the back, it's easy to allow the nose to
drop and stop climbing. If this happens and you don't fix it quick, it can
kill you. Make sure you stay nose up.
5) Knowing how hard to turn in the spiral is the hardest bit of it. My
rule of thumb is that I react to the chaser. If he drifts to the right he's
leading me so I turn a little harder to keep drawing him in. If he drifts
left, he may be wising up and moving to lag pursuit so I relax a bit to
maintain E. All of these are very small changes. Remember your E is like
chips at the poker table in this move - and you're simply going to raise
the stakes until he can't play any more. Remember to use your rudder to
keep the nose above the horizon when you're turning tightly. But keep your
turn as coordinated as you can - excessive slip means you're burning E.
6) You played it right, well done. You watch the con suddenly wallow
and lose angles, maybe even begin to nose down. He has stalled. This is
where you deliver the coup-de-grace. If you've been picturing this in your
head, you'll know that your plane's attitude should be: nose high, wings
banked left, speed low (possible even riding the stall). To reverse you
simply kick the rudder (which was the only thing holding your nose up) down
into the turn, roll inverted, pull and rotate the plane back to face your
sadly floundering prey You have E, angles and altitude. You cannot lose.
6) Watch out for his mates
-bmjk-
249 Squadron RAF
bonger487 posted 06-11-99 02:55 PM
I think this is a great place for some ACM discussion!
The scissors is a great move. If you find yourself outnumbered and amoung
many enemies some times a scissors will just slow you enough to let all
the other attackers find and engage you. Therefore I like to use the scissors
as a secondary move if trying to bug to friendlies. I like to use the Hartmann
move first to try and bug from a bad situation. Then the scissors to illude
any following attackers.
The Hartmann move, for those of you who dont know is done by a pulling
a "gentle" flat break turn into the attacker as he is about d5-7.
The attacker has to pull lead at this point to lead you for his guns solution
and temporarily puts you out of sight under his nose. He is assuming you
are going to complete your break turn in front of him.
You dont. Instead as he looses sight of you you roll wings level und
gently push down on the stick into a shallow dive. If the attacker has taken
the bait, as you look to your 6 he is usually still climbing trying to find
you. You on the otherhand are in a shallow dive with a much greater speed
runnin like hell to friendlies. E retention is key here since the object
is to dissengage and bug out.
Its a great move and i always cant help but chuckle as i watch the attacker
climbing and rolling, trying to find me....hehe!
Bonger
Kergan posted 06-11-99 03:13 PM
IMO Spitfire, the Rolling Scissors is best used as a riposte (to borrow
a fencing term).
It's a defensive manuver that puts you in an offensive position.
And yes, it is great fun to use.
-olli- posted 06-11-99 03:38 PM
When I fly 109 and have a faster enemy at my 6, my decision depends of
the plane he is flying.
I am taking Spit9 as an example here. If he is coming REAL fast, then
simple scissors usually is enough to make him overshoot.
If he is not so much faster, I will try this: When he is d5-d6 I roll
and "begin" Split-S! After I have seen him rolled inverted too
I push the stick hard forward!
I know I will red out for a while, but I also know, that the elevator
of 109 works better in "push" than the one of the Spit.
So if he wants to follow me, he either has to stay "red" not
knowing what I am going to do or roll back to dive.
I don't know if this one is "from the book", but it has saved
me several times ;-)
Drex posted 06-11-99 04:39 PM
Eadg,
As I told you after that particular fight. I measure another pilots skill
by the length of the ash still on my cigarette when I'm finished with the
engagement. Yours went to the filter. You are the master of the rolling
scissors. Unloading at the bottom of the roll at the perfect time, you use
enough rudder while not losing a lot of nose angle to establish great position.
Thats why if one of us dont kill each other right after the merge.I might
as well cancel any plans...its gonna' max the Ash Benchmark. Your an animal.
Salute,
Drex
Kodiak posted 06-11-99 04:52 PM
Ik,
Think thats really more of a barrel roll defense than a rolling scissors.
If people find themselves in that position by all means use the move
but it should be a last resort. It means they have been taken by surprise
or have allowed the con to gain a high 6 position. Not good. Also the timing
has to be excellent against a veteran pilot or he shoots you out of the
sky as he blows past. Worse yet. I watch guys extend to use that move repeatedly
instead of looking for an offensive oportunity. Nothing but delayed suicide
because eventually they will blow the timing and they are going to get hit.
I much prefer to be patient and agressive. Just like Boelka and Richtoffen
always said turn into the con. Stay as fast as possible and keep driving
underneath him as he tries to come around. Dont get in a hurry to put the
nose up and shoot. If you can keep him in the 45 up view while following
his climbing banked turn thats perfect. This leaves him with nothing but
steep E blowing dives followed by low percentage snap shots (if even that).
If he gets around on you he gets nothing but a very steep dive at your 6
while you perform the barrel roll defense. Have found that against most
arena players it takes about 2 passes before he has blown all his E and
the tables are reversed. You should be able to stalemate most long time
vets until (A)help for one of you arrives, (B)they get greedy and sloppy,
(C)you get sloppy, (D) the wife/girlfriend/kids/dog make you stop flying
Kodiak III./JG54
ik Jagdgeschwader 77 posted 06-12-99 04:19 AM
hmmm kodiak, i respectfully disagree. I am a firm believer in equalizing
energy states before gaining anlge (turning into the nme). I have used my
bastardized rolling scissors, half cuban, barrel roll whatever to kill attacking
Spit IX's with my 109G-6, so I'm not changing a thing! In fact I do let
high enemy get on my high 6 with the exact intention of forcing an overshoot.
It is not delayed suicide, but is in fact the only way I can ever reverse
the fight against a faster, better turning, better climbing opponent (109G-5
vs Spit9 above 3km). Maybe my discussion is a bit too Spitfire oriented,
but that's the plane I fight 90% of the time in the Main Arena, the HA,
or a scenario.
-Dobs- posted 06-12-99 04:49 AM
Just going to lob this out:
Rolling scissors is usually initiated when one of the aircraft sets his
lift vector and starts pulling toward the other aircraft's hi-6. In response,
to preserve 3-9, the other aircraft does the same. Now we have two aircraft
trying to pull toward each others hi-6 (which is now,btw, moving) and you
end up in a rolling "scissors". Vertical (up scissors) usually
end up going horizontal, then down hill in a hurry.
The "vertical S turn" described above by ik, is not what I
would call a scissors, but a, for him, effective way to negate/deny a hi-E,
positional advantaged fighter a shot opportunity.
Scott -dobs- Stevenson
CO European Theater of Operations, 333rd Red Dawgs
Kodiak posted 06-12-99 12:17 PM
Ik,
You may be right but my experience has been exactly the opposite. The
maneuvering I describe isnt intended to be a rush to gain angles. It has
been the quickest way to equalize energy states against a skilled pilot.
Maybe we can hook up on ICQ and run a few H2H sorties? Lets give it a
try. Tactical experiments and excercises are always fun. Always interested
in finding better ways to hammer those evil spitfires.
Kodiak III./JG54
Beaz posted 06-13-99 04:31 AM
If you want a reasonable defensive manoevre that I hardly ever see in
the main arena but I seem to use all the time... try a "snap roll"...
works almost every time for me... especially when you have a speed differential
of about 30-50 knots with the bad guy gaining on your 6. I've had quite
a few instances where I've caught the roll after 2 rotations... saw the
bad guy overshoot and come infront of me and blown him out the sky. Even
had some guys call me up and accuse me of cheating but when I've explained
to them what I did they usually say things along the lines of... "cool...
didn't know you could even do that!"
Hardly ever see this manoevre in the main arena... try it.
Regards
Daren
Hat Trick posted 06-14-99 09:38 PM
BFM and ACM Now that would be a kewl Posting area.
Ok. Most of my "Training" involves Diffential Tactics. And
the use and assumption of Wingmen. However,.....
I fly the 190 and and KI mostly. I used to be a zeke guy...and im slowly
falling in love with but terrified of the 109. Ive never been impressed
with its rate of fire.
And Spits...well anyone is good in a spit.
So, heres my tidbits.
1. Always fly with a dedicated wingman....IE hes not engaging offensively
for any reason other to clear your 6.
2. Think like a base ball player....if the ball is hit to me. What are
my options.
3. Dont go into enemy territory without some sort of ALT advantage.
4. At D69..if hes higher...extend starting immediately. dont go trying
to be a hero.
5. Always study a fight below...what are they in...what am I in...whats
he/she gonna do for defense...what is the best entry and ACT to use.
6. Designate for yourself or your wingman what your egress will be.
7. Always dive into a fight heading home.
8. If you get angry...or greedy...be responsible...and extend to try
again.
9. Know when to say when.
10. Relax...turn the T.V. Off...tell a Chat "brb im in" eliminate
all distractions...concentrate.
11. Dont ever drop below 5,000 feet. Ever...
B & Z Boys
12. Wait for the shot...
13. Have a plan...and a backup plan..dont use eratic Manuevers...study
10 basic manuevers..then master them...then study 10 more....and so on and
so on...
14. Location Location Location
15. As they say in boxing...dont telegraph your punch.
16. If your working hard for it...then your in over your head.
17. Killing 5 acft in 10 sorties and landing all 10.....is better than
killing 20 acft in 5 sorties and landing none.
18. Just ask SCOP DREX GARN EADG IK EAGL REDANT DEFT HTRK FOKR if you
can ride as an observer...and ask them on RW...hey..what was that manuever
called...
19. To have fun..is to accomplish something...just to be there...isnt
any fun.
20. Buy a good book...and read it offline..and practice..
21. Dont take 1 out of every 20 flights seriously Like I do...take them
all seriously...and people will praise you even when your gone... VIGL,
PASO, MILI, VILA etc...etc...etc... |