- WarBirds Short Mac FAQ rev 2.2
- Short Mac FAQ compiled by front
- Original format: Dave
"French" Chaloux - http://www.cris.com/~French
October 1999, current to Macintosh Warbirds
- (CPU UNDER 233mhz?
READ Section 3.0 FIRST )
- I cannot update this FAQ anymore. It
will remain on this site in it's current form until someone else picks
it up. Thanks to all those on warbirds.support.mac over the years.
- Most of the answers to any questions
you may have are contained in this FAQ. To save yourself the hassle of
having to read every section try searching for Keywords from your browser
(eg. "FCS" or "view" etc).
- rev 2.2 (23-10-99)
- Current to Version 2.74
- Welcome to the new Mac programmer (his debut post in 18.2)
- New Network Traceroute addition (8.3)
- New info on sliders (Point 9 in section 8.6)
- New Thrustmaster/InputSprockets settings (16.0)
- Mouse pointer visible while in flight? (16.0)
- "Mouse" radio calls (8.22)
- What are the Pilot rankings? (11.9)
- rev 2.1 (28-08-99)
- Current to WarBirds 2.72r1
- Links checked and updated
- What is the iKernel? (11.8)
- rev 2.0
- Current to WarBirds 2.7
- New offline "missions" (17.0)
- Bomb sight "creep" fix (16.0)
- More info on controller sliders (8.6)
- Some more Gunsight Info (6.2)
- Astronomy? (11.7)
- rev 1.9
- Current to WarBirds 2.6
- New FPS benchmark protocol (8.19)
- Low-end CPU information (3.0)
- 16bit VOXX sounds for the Mac (6.4)
- New brake/ground model (9.5)
- New Gunnery model (9.6)
- New planes (Ki-61/Ju-87G)
- Ability to record the radio text to a log file (8.21)
- Bombs/Ordnance now cause damage offline (section 10.5 deleted)
- New "outside cockpit view" (8.20)
- rev 1.8
- Updated to WarBirds 2.5r3
- "This isn't a big update. This update is here to fix the few things
that 2.5r2 for the PC fixed"
- rev 1.7
- More arena survival tips for new users (18.1)
- rev 1.6
- New section... the Mac guys give out arena survival tips (18.1)
- Info on the WB Combat Arena (7.8)
- rev 1.5.1
- Solution for a keyboard/rudder view switching problem found (4.3)
- rev 1.5
- Some factual errors corrected. Thanks to HOSS for the help
- Explanation of DrawSprocket by HOSS (4.5)
- Updated to reflect changes in 2.5r2
- References specific to 2.5r1 (stutter bug etc) removed
- New H2H section (8.16)
- Info on the Offline missions (17.0)
- Info on VOXX sounds for the Mac (6.4)
- More info on "gunning" the multi-crew planes (7.2)
- New section on "local iEN servers" (11.6)
- New framerate section (8.19)
- rev 1.4
- "Easing" the 2.5r1 radio buffer/screen stutter bug (4.3)
- Extra info on the Training arenas/Trainers (8.15)
- Scoring update (15.0)
- Update to the Historical Arena section (7.5)
- rev 1.3
- New solution to 2.5r1 Login problems (4.2)
- More notes on the Tour Of Duty (11.4)
- Another note on flight controllers (8.6)
- rev 1.2
- Updated to reflect changes in 2.5r1
- rev 1.1
- Included the iEN descriptions of the modeled planes (7.5.1)
- Extra notes on configuring your controllers (16.0)
- Locations of the Cities/Ports added (7.7)
- Added a link to HOSS's page (19.0)
- rev 1.0
- First release of the Short Mac FAQ current to WB 2.5
- 1.0 What is Warbirds?
- 2.0 Hey! What about Mac 3D Accelerated WarBirds?
3.0 What kind of system do I need to run WarBirds on the Mac?
4.0 Where do I get the FE software?
- 4.1 Where do I get individual plane art?
4.2 How do I connect to the WarBirds arenas?
- 4.3 Problems with Version 2.5 setup?
- 4.4 Is Easy flight or Full Realism on?
- 4.5 What is DrawSprocket and why do I need it?
5.0 So how do I join and how much does it cost to play?
6.0 What are all these files in the Warbirds folder?
- 6.1 Terrain Files
- 6.2 Custom Gun sights
- 6.3 What are these sound files?
- 6.4 Custom sounds?
7.0 Does WB have...
7.1 An "easy" arena?
7.2 multiple-player/crew member planes?
7.3 Modeling of collisions?
7.4 Icons to identify the planes and countries?
7.5 A historical arena?
- 7.5.1 The Spitfire (and other planes)?
- 7.7 Ground targets and strategy?
- 7.8 Competitions and free arenas?
- 7.9 Newsgroups?
- 8.00 How do I...
- 8.1 EXIT the plane?!
8.2 Access the easier flight model?
8.3 Check how good my internet connection is?
8.4 Recover from losing updates to all players?
8.5 Shoot my fellow countrymen?
8.6 Stop the rapid jittering in the planes position?
8.7 Recover from a Spin?
8.8 Tell what country I am from?
8.9 Use the radio?
8.9.1 What are all those abbreviations I see people using
on the radio?
- 8.10 What about Voice Communication?
- 8.11 Capture airfields and CVs?
8.12 Set my fuel level?
8.13 Load Bombs and Rockets?
8.14 Turn faster?
8.15 Kill bad guys like the Veterans do?
- 8.16 Use Head To Head (H2H)?
8.17 Use the Bombers?
8.18 Select all the different bombs and rockets when flying?
8.19 Improve my framerate?
- 8.20 Look "outside" the cockpit?
- 8.21 Record the radio messages?
- 8.22 "Mouse" radio calls
- 9.0 Do ...
- 9.1 Bombs and other ordnance affect the flight model?
9.2 Flaps and gear down have any affect?
9.3 Planes burn any fuel?
9.4 More about fuel consumption and loading
- 9.5 How do the brakes work?
- 9.6 What is the "2.6 Gunnery model"?
- 10. Why ...
- 10.1 Do the distant planes warp?
10.2 Do I need to trim my plane?
10.2.1 What's that line moving around above my gunsight?
10.3 Do some planes seem to warp and others don't?
10.4 Can I shoot down the offline drones?
- 11.0 What...
- 11.1 What are those two arrows?
11.2 What are Scenarios?
- 11.3 What is the best country?
11.4 What is a Tour Of Duty and the RPS?
11.5 What about wind and other online effects?
- 11.6 What are the local servers?
- 11.7 Astronomy?
- 11.8 What is the iKernel?
- 11.9 What are the Pilot Rankings?
12.0 Where is the action?
13.0 What is good etiquette?
14.0 What are all the various . commands?
- 14.1 What Are All the In-Flight Commands?
16.0 How do I configure my Joystick/Throttle/Rudders?
17.0 When is the boxed version coming out?
- 18.0 It is time to fly! How do I take off?
- 18.1 Arena Survival Tips
- 19.0 I need more information... where do I go?
20.0 I'm sorted on the whole deal... now what?
- 1.0 What is Warbirds?
- Warbirds is flight simulation based on WWII aircraft
that can be played online against hundreds of other players at the same
time. The people who wrote this game cut their teeth playing Kesmai's Air
Warrior (AW), and wanted to take that concept to the next level. Some of
the more notable features of this game are its force-based flight model,
ballistics, location-specific damage model, and full-screen, multiple-resolution
graphics system. The graphics of other planes in flight are quite detailed.
The force based flight model means that the way aircraft behave is based
more closely on the various forces that act on the airplane instead of
being derived from a bunch of tables. Tables are still used but the nature
of them is somewhat different. For example, instead of a table of speeds
at various altitude, you might have a table of propeller efficiency at
various altitudes. If you suddenly change your throttle, you better be
prepared to deal with the change in torque. Flat spins, tail slides, torque
and rudder/roll coupling are all part of the game. Accelerated stalls can
throw you upside down or into a spin if you are not careful. Because some
people may find that the flight model is too realistic to be fun, a somewhat
less realistic flight model will be available (for a separate arena).
The ballistics and damage model are also quite realistic and detailed.
Instead of shooting at a "hit bubble" that surrounds a plane,
you actually have to hit a particular part of the plane and the damage
you do is based on the part you hit. Hit the fuel tank and the plane explodes.
Hit the right wing enough and it falls off. Chew up the rear end and the
horizontal stabilizer will come apart. Partial damage is also possible.
Individual guns are modeled for rate of fire, ammunition capacity, muzzle
velocity, and even "convergence," an adjustable range where the
bullet streams from the guns meet in front of the aircraft. Machine guns
can be fired independently of cannons so they can be used to zero in on
the prey and the cannons can be used to finish them off. Other weapons
such as rockets, torpedoes, and different types of bombs can also be employed.
The full screen view is another nice feature. 90 degrees of view is mapped
to the full screen. What this means in practice is that the planes are
large enough to show the nice, detailed shapes in combat without artificially
making the planes bigger than they should be. When you take that right
wing off the other guy, you can see it!
All this attention to detail on the part of the designers would be wasted
if the game was not fun. The attention to detail helps immerse the player
into the game. What really makes or breaks the game is its players. The
satisfaction that can be had when you enter a furball out-numbered against
real people and you survive is a rush that is hard to equal. The sight
of your arch-rival spinning out of control with his left wing missing is
its own reward.
- 2.0 Hey! What about
Mac 3D Accelerated WarBirds?
- front writes:
- It is not available yet.
- iEN say that they intend to eventually release
a version with 3D accelerated graphics version
for the Macintosh.
- We don't know what cards will be supported nor
what type of 3D accelerated graphics will
- OpenGL is now a likely contender (as of August
3.0 What kind of
system do I need to run it?
- 1. iEN state:
- The System Requirements FOR VERSION 2.7 are:
A Power Macintosh computer
- 32 MB of RAM
- A color monitor capable of displaying thousands
of colors in 640x480 mode
- Lots of RAM (more is better!)
- A color monitor capable of displaying thousands
of colors in 1024x768 mode
- A flight control system
- Software requirements:
- OpenTransport 1.1 or better
- Appearance Manager 1.0.1 or better (included
with MacOS 8.1 and later)
- DrawSprocket and InputSprocket are included with
the version 2.5 of
- WarBirds. Appearance Manager is included for
persons using versions
- of MacOS prior to 8.0, and is found in the folder
"For System 7 Users Only".
- 2. Players noticed
with WarBirds 2.6:
- av8tr wrote:
- Here is an interesting lil test...
- go offline WB, and taxi your favorite plane up
to the tower...you can use the outside view to position yourself right
in front of the tower wall. Get CLOSE, 1 or 2 feet away.
- Now blast the wall with your guns. Use up all
- Now check your score.
- Make sure you have "surface attack"
or whatever selected. I just got 93% with a Hurr2, but I scored 0% when
I had the default setting.
- Killer (ex-iMOL staff) wrote:
- guys post your CPU/video card anf framerate while
testing, I have a theory forming on this. Not a lot I can do about it,
but there may be some kind of bug where graphics or flight model loop is
cutting off the gunnery/damage code on slow machines. Hard to say without
- Anyway seems lots of fast machines are just fine.
Need results on more slow ones here to see if its consistant.
- Yoyo wrote:
- P166/48Meg/Diamond Stealth2D. Me vs tower:
- Plane Hires Lores
- P38 77% 81%
- P47 52% 60%
- In all cases my FR dropped to around 7FPS while
- 3. Observation:
- front writes:
- Other posts contributed... and a general consensus
was formed that:
- a 200-233mhz CPU is the MINIMUM requirement
for WarBirds at present (Aug 1999)
- If you fly with a lower end Machine (eg 160mhz
603e) then be warned that bullets disappear as your low end CPU cannot
cope with all the processes. Flight-model calculations, graphic model,
position updates for other players etc, eat up cycles and your bullets
get lost within the FPS "slideshow".
- This is a very important observation.
- 4. WarBirds 2.72r1
- With the appearance of 2.72r1 the problem with
FPS interfering with lost hits was somewhat alleviated. 200-233mhz are
still considered the minimum numbers to fly online with.
- If you wish to fly on a lower-end machine then
you need to avoid furballs (large dogfights) as much as you can, reduce
screen detail to setting one (cycle though detail with Option-R) and turn
off ground clutter.