
Hornet STRIKE! Missions version 2.0
by Front and D. Allen Smith - Rev:
5 November 1996. Copyright © 1996-1997 Front, D. Allen Smith, and STRiKE
Software.
Hornet STRIKE! Missions 2.0 is a full 40
mission set for the Macintosh F/A-18 Hornet 2.0 or 2.0.1 flight simulator*.
The STRIKE! Missions include 28 new Kuwaiti theater missions, 6 new Arizona
theater training missions and 6 new Hawaiian theater training missions.
In addition, your allies are more aggressive and you will encounter new
and more devious foes.
F/A-18 Hornet from Graphic Simulations Corporation
(GSC) is simply the best, fastest, smoothest, most action-packed flight
simulator for the Macintosh. When F/A-18 Hornet 1.0 entered the Mac flight
simulator scene it did so with a serious bang - containing unprecedented
smooth flight, fast action, and quick missions you could win without much
frustration. Hornet 2.0 was slicker and sometimes a real challenge in gameplay
and the Korean Crisis missions contained a few surprises - but the enemy
was still short on tactics, and your wingman was a dullard... NO LONGER...
Are you familiar with the wingman in Hornet that
circles his base, ignoring the enemy while you get shot down? And when he
does get involved, he only pokes one Sidewinder at the Flankers? The wingman
who says "Good shot" to you when you shoot down an enemy fighter
40 nautical miles away from him? WELL, HE JUST GOT SHIPPED OUT!
Introducing your NEW wingman, who ingresses with
you straight into the heart of Iraq, laughs in the jaws of death, spits
in the face of danger, takes four AMRAAM's and two Sidewinders with him
on every mission, fires Mavericks at air defenses, flies low, flies high,
flies fast, flies slow, uses afterburner, makes multiple bombing passes
on targets, uses Durandals, stays on your wing, and calls "Fox Four!"
when you need it.
He's called Hornet Two, and he's just brought the
rest of his squadron into the fray...
In just some of the new STRiKE Kuwait missions,
you will:
Protect three B-52 bombers at high altitude in
"Buff Protection," help three A-10 Warthogs destroy the runways
of an enemy air base with multiple Durandal attacks in "Hog Handiwork,"
search for two SU-27 Flankers somewhere in Iraq in "Flanker Fixit,"
lead a flight of seven Hornets off the Carrier against a massive pumping
station near Basrah in "Listen to Reason," overfly the fleeing
Iraqi tanks in "Basrah Escape," and inspired by recent events
in September, 1996 fly "Illuminating Rita" in support of Air Force
F-16's in the "No-Fly" zone.
The new training missions make you WORK for your
qualifications. Land a damaged Hornet on a carrier at night in "Carrier
Night Quals," practice advanced high-speed/low-level bombing runs with
Hornets Two and Three on Kahoolawe in "Low Leveler," and defend
the honor of your Air Wing, with Hornet Two, against two Air Force F-16's
following strict rules of engagement.
Don't have a network connection?
Have you ever flown around in Arizona alone and
wished for targets? Then fly the new "Night Operations" theater...
reconfigured just for those who do not have network access. Attack eighteen
separate Blue Force targets as Arizona becomes a "free-fire" zone
in "Open Season," stop low flying A-10's as they attack MOVING
Red Force tanks in "Interdiction Task," fly with Hornet Two against
Blue Force Hornets in "M61 Meet" and watch an A-10 take on a F-16
using just its gun in the turning fight of the century! AND you won't have
the luxury of an invulnerable Hornet in these missions... those red warning
lights are for real this time!
But what about the enemies?
All the enemy fighters are fully loaded with air-to-air
missiles and aggressive in all the missions. The bombers try to dodge your
missiles, Mig-21's may try to outrun you rather than fight, the Flankers
move at Mach, the SAM sites wait until you are in range before switching
on their radar, and moving ZS-23's protect enemy tank groups. And the Floggers?
Where there's one, there's two, or maybe even three...
And the friendlies?
Pairs of F-16's conduct their own "Wild Weasel"
missions, and wait at friendly bases to cover your egress. A-10's use Sidewinders,
they WILL protect themselves against enemy fighters. You will never fight
alone while Hornets Two, Three, Four, Five, Six, Seven, and even Eight are
by your side.
What about eggs?
We never mentioned them, but they might be in one
mission, and not in an other. You won't be briefed on it, but while you
are egressing in the west, enemy tanks may be moving with impunity in the
east. ZS-23 sites may appear out of the haze, and that enemy base with those
two tempting AAA targets may be protected by a pair of Flankers... And don't
forget to check IFF on that lonely GMTI target just 2 miles inside Iraq,
then again maybe you had better overfly it for a visual ID... or else a
court-martial!
"Finally - and this is the bottom line
- real men fly attack because they understand the most fundamental law of
wartime negotiations: you 'negotiate' with the enemy by placing your knee
on his chest and your knife at his throat!"
*F/A-18
Hornet is a product of Graphic Simulations Corporation (GSC). The Hornet
STRIKE! Mission Set is a product of STRiKE Software and is distributed under
license from GSC.
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