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Hornet STRiKE Missions 2.0

Hornet STRIKE! Missions version 2.0 by Front and D. Allen Smith - Rev: 5 November 1996. Copyright © 1996-1997 Front, D. Allen Smith, and STRiKE Software.

Hornet STRIKE! Missions 2.0 is a full 40 mission set for the Macintosh F/A-18 Hornet 2.0 or 2.0.1 flight simulator*. The STRIKE! Missions include 28 new Kuwaiti theater missions, 6 new Arizona theater training missions and 6 new Hawaiian theater training missions. In addition, your allies are more aggressive and you will encounter new and more devious foes.

F/A-18 Hornet from Graphic Simulations Corporation (GSC) is simply the best, fastest, smoothest, most action-packed flight simulator for the Macintosh. When F/A-18 Hornet 1.0 entered the Mac flight simulator scene it did so with a serious bang - containing unprecedented smooth flight, fast action, and quick missions you could win without much frustration. Hornet 2.0 was slicker and sometimes a real challenge in gameplay and the Korean Crisis missions contained a few surprises - but the enemy was still short on tactics, and your wingman was a dullard... NO LONGER...

Are you familiar with the wingman in Hornet that circles his base, ignoring the enemy while you get shot down? And when he does get involved, he only pokes one Sidewinder at the Flankers? The wingman who says "Good shot" to you when you shoot down an enemy fighter 40 nautical miles away from him? WELL, HE JUST GOT SHIPPED OUT!

Introducing your NEW wingman, who ingresses with you straight into the heart of Iraq, laughs in the jaws of death, spits in the face of danger, takes four AMRAAM's and two Sidewinders with him on every mission, fires Mavericks at air defenses, flies low, flies high, flies fast, flies slow, uses afterburner, makes multiple bombing passes on targets, uses Durandals, stays on your wing, and calls "Fox Four!" when you need it.

He's called Hornet Two, and he's just brought the rest of his squadron into the fray...

 

In just some of the new STRiKE Kuwait missions, you will:

Protect three B-52 bombers at high altitude in "Buff Protection," help three A-10 Warthogs destroy the runways of an enemy air base with multiple Durandal attacks in "Hog Handiwork," search for two SU-27 Flankers somewhere in Iraq in "Flanker Fixit," lead a flight of seven Hornets off the Carrier against a massive pumping station near Basrah in "Listen to Reason," overfly the fleeing Iraqi tanks in "Basrah Escape," and inspired by recent events in September, 1996 fly "Illuminating Rita" in support of Air Force F-16's in the "No-Fly" zone.

The new training missions make you WORK for your qualifications. Land a damaged Hornet on a carrier at night in "Carrier Night Quals," practice advanced high-speed/low-level bombing runs with Hornets Two and Three on Kahoolawe in "Low Leveler," and defend the honor of your Air Wing, with Hornet Two, against two Air Force F-16's following strict rules of engagement.

Don't have a network connection?

Have you ever flown around in Arizona alone and wished for targets? Then fly the new "Night Operations" theater... reconfigured just for those who do not have network access. Attack eighteen separate Blue Force targets as Arizona becomes a "free-fire" zone in "Open Season," stop low flying A-10's as they attack MOVING Red Force tanks in "Interdiction Task," fly with Hornet Two against Blue Force Hornets in "M61 Meet" and watch an A-10 take on a F-16 using just its gun in the turning fight of the century! AND you won't have the luxury of an invulnerable Hornet in these missions... those red warning lights are for real this time!

But what about the enemies?

All the enemy fighters are fully loaded with air-to-air missiles and aggressive in all the missions. The bombers try to dodge your missiles, Mig-21's may try to outrun you rather than fight, the Flankers move at Mach, the SAM sites wait until you are in range before switching on their radar, and moving ZS-23's protect enemy tank groups. And the Floggers? Where there's one, there's two, or maybe even three...

And the friendlies?

Pairs of F-16's conduct their own "Wild Weasel" missions, and wait at friendly bases to cover your egress. A-10's use Sidewinders, they WILL protect themselves against enemy fighters. You will never fight alone while Hornets Two, Three, Four, Five, Six, Seven, and even Eight are by your side.

What about eggs?

We never mentioned them, but they might be in one mission, and not in an other. You won't be briefed on it, but while you are egressing in the west, enemy tanks may be moving with impunity in the east. ZS-23 sites may appear out of the haze, and that enemy base with those two tempting AAA targets may be protected by a pair of Flankers... And don't forget to check IFF on that lonely GMTI target just 2 miles inside Iraq, then again maybe you had better overfly it for a visual ID... or else a court-martial!

"Finally - and this is the bottom line - real men fly attack because they understand the most fundamental law of wartime negotiations: you 'negotiate' with the enemy by placing your knee on his chest and your knife at his throat!"


*F/A-18 Hornet is a product of Graphic Simulations Corporation (GSC). The Hornet STRIKE! Mission Set is a product of STRiKE Software and is distributed under license from GSC.

 

Copyright 2000

STRiKE Software