- Su27 STRiKER by front and
D. Allen Smith
- Copyright © 1997 STRiKE Software
- 2 November 1997
-
-
- 1 - INTRODUCTION
-
- "Yuri Gremencho, Max Kaganov, and I reached Baghdad in the back
of an old truck in the early hours of a cloudy January morning... twelve
hours later we were at Al Basrah Air Base inspecting the Su-27s, and two
days after that we went to war.
-
- Max had been there before as director of a "pilot exchange program,"
training IQAF pilots on the Mig-21/F-7 conversions which the IQAF had purchased.
Unhappy to be here again he nevertheless cheered up when ordered to...
-
- Yuri was a veteran of the Afghanistan, flew the Su-25 for a while before
an "Stinger" put him out of action. He converted to the "fast
burners" so it would not happen again...
-
- When we arrived in Iraq I felt a little uneasy. The youngest of our
group, I knew that we were about to fight the most efficient military machine
in the world. Though we were there as "advisors" we knew that
we would see combat, "advisor" was a diplomatic lie.
-
- We did not know it, but we were about to be betrayed back home. One
day we would be told we could only have fifty flight hours a year, and
be expected to work for pennies. We would watch our squadrons fall apart
and, of course, do nothing about it. The Soviet Union would be exchanged
for a Commonwealth, with the same people wearing the same faces and bringing
the same corruption.
-
- Yet on that January morning we were sure of ourselves, there could
be no room for self-doubt in the mind of a fighter-pilot. We would be brave,
we would be strong, we would be supported, we would be conquering heroes,...
we would be so wrong.
-
- The IQAF disintegrated over the space of a few weeks and finally just
myself, Yuri, and Max would be the only ones who dared take to the skies.
Short on missiles, and fuel, maintenance, and sometimes luck, with the
Allies everywhere we flew, we somehow managed to survive.
-
- They came to know us, the Allied pilots... so confident they were,
so righteous in their beliefs. In time we could not afford the luxury of
"belief," we could not afford anything, in the end we had only
ourselves to save.
-
- "Ex-Soviet Mercenary Pilots" the Allies began to call us.
The Kremlin denied categorically that we had ever been in the combat, preferring
to dither about diplomacy and talks, already a spent force they did not
even have the respect to acknowledge our true achievements. Yuri was still
"attached" to the official military at the time. Max and I were
"just civilian advisors."
-
- The history of human conflict is full of our stories, and this is a
special one. The story of the last Soviet Air Force fight with the West,
a story that needs to be told and remembered, and a story which you are
about to fly."
-
- Su27 STRiKER is "Hornet
3.0" like you have never flown before.
-
- You now fly for the IQAF in the skies above Desert Storm. You take
the place of a "Soviet Mercenary", and the controls of the Su-27
Flanker. Low on missiles and allies, low on friends and ammunition you
are the only ones that dare to challenge the "Thunder and Lightning"
of the Allied air-strikes, accepting battle with an enemy known as the
"F/A-18 Hornet."
-
- 6 new Training missions help you to get to grips with the Flanker.
Take on two Vipers under strict rules of engagement (first pass is cold)
to practice 1 vs. 2 ACM tactics, learn the advantages of the Flanker against
the guns of the Hornet, and practice "missile avoidance techniques"
as you go up against elite SAM sites, HARMs will lose lock...
-
- The 28 Kuwait missions are altered to put you in the battle from the
IQAF's point of view, the Hornets will be everywhere, so will the F-117s,
the Buffs, and Hogs, and the Vipers... Allied SAM sites will "loom
up" out of the haze, nowhere will be safe, your bases will be attacked
when you least expect it.
-
- The IQAF Migs will hardly show their faces and if they do, be wary
of "friendly fire." Your Flanker does not turn as well as the
Hornet, your mission targets will be further spread out, you will ambushed
and "faked out" by diversionary attacks, the Hornets will never
miss if they lock you up and you had better get within two miles of them
before using heat seekers.
-
- You are now the interceptor. These missions are primarily "Air-To-Air."
You can still "haul some iron" which may come in handy to silence
an Allied heavy caliber gun emplacement or an Allied SAM site. BVR missile
shots will not work too well, most of the time, against the Hornets...
you will have to get in close and "mix it up" with them.
-
- The 6 Network missions have not changed. You still fly the Hornet as
part of Red or Blue Force. We did not change the planes in these missions
as it would have brought great confusion to the "Net-play" aspect.
Contact us for more information.
-
- We thank Graphic Simulations Corporation for allowing us to
release our mission sets. Without their hard work in their "F/A-18
Hornet" project we would not have had this excellent flight/combat
simulator. A special thank-you goes out to GSCEric and GSCGabe for their
support.
-
- If you have any questions please mail us at strike@kagi.com,
and keep an eye on our Website for more information:
-
- http://www-personal.umich.edu/~dbsmith/strike/
-
-
- 2 - OPEN BRIEFING
-
- The basic six training missions have been changed. It is accepted that
you are familiar with the keyboard commands and have had some experience
with the original Kuwait theater missions. The six new training missions
are "air-to-air" missions, containing mixes of 1 vs. 2, 2 vs.
2, 2 vs. 4, and 1 vs. 4, with variable "hot" and "cold"
first passes under strict Rules of Engagement. More on these missions in
the next chapter.
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- The briefings contained in chapter four are short. The same text appears
on page three of the mission notes window in the simulation. Detailed synopses
of each mission are not provided as they were in "STRiKE Korea '97,"
as most of the 28 original Kuwait missions are well known by now. The short
briefings will tell you all you need to know to complete a mission as a
Flanker-B pilot.
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- The load outs that are available to you have been changed to reflect,
somewhat, the capabilities of the Su-27 Flanker. Soviet designed weapons
systems are similar to Allied systems in intent, if not ability. This statement
should be taken into account... "intent, if not ability". Your
load outs are limited anyway... you are in Iraq, not the Soviet Union.
-
- The two "wingmen" SU-27s are fully controllable using the
standard "F/A-18 Hornet 3.0" function key commands. However you
should attempt to fly formation with them instead of commanding them to
immediately form up on you after take-off. Some of the combat areas are
quite far from the air bases which you launch from. Excessive use of the
function key command cause the wingmen to burn up fuel at a faster rate
than they would if they were simply left to follow their own directions,
speeds, and altitudes. We have not placed the wingmen in situations where
they will be "easy kills" for the Allies, if fact these wingmen
are "souped up," and will avoid Allied missiles better than the
Hornet wingmen in the original missions.
-
- Your wingmen are always loaded with two AMRAAM type missiles, and two
Sidewinder type missiles. They will also carry one or two "bags"
of fuel, and sometimes will carry MK82LD type bombs. In the later missions
they will carry up to four Sidewinder type missiles.
-
- They are very aggressive, and will sometimes spot Allied aircraft before
you do. When they engage, or you are about to engage, the Allied aircraft,
you can choose the targets for them. Otherwise they will press their attacks
on the leader of the Allied formations.
-
- When cruising in formation "buddy-spike" one of them and
watch your closure rate. This will help you to maintain a good formation.
Cruising speeds are set at between 340 and 420 KIAS, which is optimum for
fuel conservation... remember that extra weapons on your wing and fuselage
stations means extra drag, quicker "Bingo," less available afterburner
time, and eventually the loss of your jet. Be aware of this fact before
"tooling up" your jet with ordnance that you may not need. Most
of these missions are "air-to-air" intercepts.
-
- Use the mission notes on page three of the briefing windows for short
advice on the mission tasks. Remember that USN Hornets rarely fly alone
into "harms way"... usually they arrive in flights of four, bristling
with AMRAAMS and Sidewinders. On ground attack missions the Hornets need
only damage one structure of the various targets to win. Engage them as
far from the target as you can.
-
- You will be able to refuel at the IQAF Air bases, or re-arm, and we
invite you to explore the theater. Nearly every mission has some extra
activity, far from the designated Way point One areas... surprises for
the adventurous pilot.
-
- Keep well away from the American Carriers... no enemy pilot in his
right mind would attempt to get near an American Carrier in times of war,
or peace for that matter, unless it was his specific mission to attack
it, and even then he would be part of a massive, combined effort. Those
cruisers around the carrier look harmless enough when you fly the Hornet,
however as a Flanker-B pilot you will not even realize that you are under
attack. "BOOM!" is all you will hear...
-
- If you are forced down or eject south of the "neutral zone"
(on your internal scrolling map display)you will be captured by the Allies.
-
- You will be heavily outnumbered in these missions. By the 26th January
1991, the IQAF had disappeared from the skies above Iraq...
-
- After nine days of combat, the IQAF abandoned its attempts to intercept
coalition aircraft, acknowledging the coalition's absolute mastery of the
air.
-
- (Barbara Starr et al., "Success from the Air," Jane's
Defense Weekly, 6 April 1991, p. 531.)
-
- The IQAF was unable to launch any capable defense of its skies in the
first week of the Desert Storm conflict.
-
- In contrast to the 2,000-plus coalition missions flown on the first
day of hostilities, the IQAF sortied only 24 combat aircraft, nine of which
never returned.
-
- (Steve Morse, ed., Gulf Air War Debrief, London: Aerospace Publishing,
1991, pp. 64, 226.)
-
- Subsequently IQAF officers ran to Iran to escape the Allied assault,
later this escape seemed to have become official policy. It is believed
that the top ranks of IQAF officers were executed during Desert Storm...
-
- ...reports from the Soviet news agency Interfax that the commanders
of the IQAF and air defense forces had been executed "for failing
to perform their duties with sufficient zeal and determination." The
alleged executions have never been verified, but at approximately that
time Gen. Mezahim Saib replaced Lt. Gen. Hamid Shaaben al Khazraji as commander
of the IQAF.
-
- (Tom Masland, "Seeking Haven in Iran," Newsweek, 11
February 1991, p. 32.)
-
- Though the IQAF looked good on paper, so to speak, it was completely
outclassed by the Allies.
-
- Please keep in mind that the SU-27 Flanker was not in the IQAF inventory,
nor is it ever likely to be. The fact that it appears in this "F/A-18
Hornet 3.0" started us thinking and inspired us to invent the supposition
that "Soviet Mercenaries" were involved.
-
- No disrespect is intended to those involved in Desert Storm, in anyway,
by this supposition. Officially no Allied aircraft are thought to have
been destroyed by any direct action of the IQAF in the air during Desert
Storm. This is a testament to the training and courage of the individual
pilots, and support staff, of the Allied air forces.
-
-
- 3 - TRAINING BRIEFS
-
- Training Mission #1- Anti-Armor
-
- You start in the air, some distance from Kahoolawe. There are two moving
M1A1 Tanks on the island, protected by elite SAM and AAA sites, as well
as ZS23 vehicles. The elite SAM sites will switch on and off their radar,
denying you a positive lock with your HARM type weapon. The tactics are
to get in low and fast before popping up to deploy the HARM type weapon,
with ECM on, and deliberate use of dispensables. The elite SAM sites will
have no difficulty in acquiring you at up to 70 nm if you are at altitude.
-
- Mission will be successful when the M1A1s are destroyed.
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- Training Mission #2- 2 vs. 2, Hot Pass
-
- You start in the air with your wingman slightly ahead of head. Moving
up from your first way point are two USN Hornets, armed with Sidewinders.
You and your wingman are to engage them. Use this mission to practice awareness
of your wingman at all times. Try to keep HIM alive, clearing his six when
necessary. Be careful, the Hornets are very aggressive and will easily
dodge your missiles if you "pop that Slammer" at more than 5
nms. "Hot Pass" means you may open fire at your discretion, in
other words you may open fire before the initial merge.
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- Mission will be successful when the Hornets are destroyed.
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- Training Mission #3- 2 vs. 4, Hot Pass
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- You start in the air with your wingman slightly ahead of head. Moving
up from your first Way point are two USN Hornets, armed with Sidewinders.
You and your wingman are to engage them. Also there are two USAF F-16s
moving from your Way point Two towards you. The F-16s will arrive some
minutes after you have merged with, and removed, the Hornet threat. Use
this time to set up an advantageous position to receive them.
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- Mission will be successful when the Hornets, and the Vipers, are destroyed.
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- Training Mission #4- 1 vs. 4, Hot Pass
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- A similar mission to number three, except you are now alone...
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- Mission will be successful when the Hornets, and the Vipers, are destroyed.
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- Training Mission #5- 2 vs. 2, Guns
Only, First Pass Cold
-
- Strict Rules of Engagement govern this and the next mission. Your targets
are two F-16s moving from your first Way point. As you enter the mission,
in the air, select and fly to your first Way point, co-altitude with your
wingman at 14,999 feet. As you near the F-16s you will notice that they
are not emitting any radar signals. They have been set to only acquire
you and your wingman post-merge. This will negate the need for you to "open
up" on the merge. After they pass you the Vipers will attack you.
If you keep to a stable Way point One heading, and at the already stated
altitude the Vipers will pass you, one on the left and one on the right,
at a distance of about a hundred yards. Watch your wingman as he passes
them, then break into the other Viper. You must accept this mission as
is, the first few times you fly it at least. Then you may use it to practice
lead-turns, higher altitude advantages, low alt/low speed merges, whatever
you like. Whatever you do, this mission is GUNS ONLY... using missiles
will not be as enjoyable. Remember: The Vipers will only acquire you after
you have passed inside guns range.
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- Mission will be successful when the Vipers are destroyed.
-
- Training Mission #6- 1 vs. 2, Guns
Only, First Pass Cold
-
- A similar mission to number five, except you are now alone. A little
more difficult, you should use this mission to practice your close in situational
awareness, and different tactics of defeating two smaller, and more agile,
fighters. Try out different approaches, going vertical post merge perhaps,
or a Split-S away from the Vipers. Maybe try a "blow through"
attack next, concentrating on opening up yourself on the merge (damn the
ROE!) and then extending away from the second Viper. Whatever you do remember
that hard, deliberate high-G turns bleed your speed (to put it simply)
and when you are slow in a Flanker-B between two F-16s you will be in trouble.
Concentrate on high-deflection gunnery, use the rudders to slew the gun
site that extra yard or two to gain a snapshot. Be wary of mid air collisions,
and finally use the "padlock" view for short periods to identify
the nearest Viper. This is usually a short mission post merge, two USAF
Vipers can really mess you up!
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- Mission will be successful when the Vipers are destroyed.
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- 4 - MISSION NOTES
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- Mission-201 Chornoye Zoloto
- Stationed at Al Basrah AB, otherwise known as "H1", you are
about to be introduced to the Hornet, for real. The Dar Woodir refinery
was hit yesterday and Allied strategies are to hit targets again and again
in "follow up" attacks. Take Yuri on a short CAP to Waypoint
One. Standard Operating Procedures must be adhered to, in other words STAY
NORTH as much as you can...
-
- Mission-202 Sbitaya Ptitza
- Somehow a SAM site got lucky and nailed a Hornet near your first Waypoint.
Allied SOP is to rescue the pilots of downed aircraft as soon as possible
so time is of the essence. The airspace is crawling with Allied aircraft
so you have been chosen to make a fighter sweep across Eastern Iraq and
stop any Allied aircraft you find. Then get home quick, watch your fuel
and keep an eye on your wingman, don't let him stray!
-
- Mission-203 Ty Nemozhesh' Spryatatsa
- The Al Blumir Laboratory is essential to the production of "noxious
chemicals". The Allies are aware of it's presence now for many years
and we know that it is high on their "fragged tasking orders".
Perform a medium level CAP about Waypoint One. You are looking for their
strike-fighters... don't mix it up too long, just hit and run, and make
sure they don't reach the lab...
-
- Mission-204 Vozvraschenie
- Al Basrah AB is coming under light probing attacks, obviously the Allies
are testing the resolve of the IQAF. You're now in a high-threat environment,
and your planes are too valuable to lose. Deploy to Air Base "H2",
north of Qasumah, as quickly as possible. Don't stray too close to Safwan.
Yuri is "hauling iron" on this mission, you are to land and refuel
at H2, then try a "light probing attack" of your own... don't
bother to bomb the Allied base, your mission is to cover Yuri.
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- Mission-205 Prosto Skazhi Nyet
- Now "sheltering" at the "H4" Air Base in Western
Iraq, you are beginning a series of sporadic CAPs running down to the border.
You'd prefer to catch them as they come in, heavy with fuel and bombs,
but if you can catch them as they come off target, then so be it. Protect
the Al Smithar Chemical Works... do not allow a single building to be hit.
-
- Mission-206 Ohota za Utkami
- A group of MI-24 helos have run into trouble as they make for the "H3"
Air Base, north of Rafah. Some have gone to ground and others are trying
to run for it. They say they were swept by enemy radar... and they don't
want to be bait for the Hornets. Take your flight to Waypoint One and ensure
the helos make it to the base. Max Kaganov is flying with you today as
your number three, keep him in sight.
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- Mission-207 Probeg s Bombardirovschikami
- The "heavy hitters" are pounding Iraqi front line bunkers.
You are ordered to find the latest attack and destroy it. The B-52s will
be at high altitude so now is the time to really use the Su-27's climbing
ability. Though only Yuri will be with you, an IQAF Mig-21 will be flying
as well. He's having a little "trouble" at the moment, so don't
wait for him... take off now!
-
- Mission-208 Tyoploe Privetstvie
- The pilots of the TU-20s may be brave or stupid but the IQAF has decided
to attack the Allied AB at Rafah. You and your wingman are ordered to protect
them... not a task you relish but it has to be done. If any Hornet or Viper
gets within 20 miles of the Bears you will have problems... right now the
Bears are passing over your base, so get up there and join them.
-
- Mission-209 Izmenit' Storonu
- The upper ranks of the IQAF have been depleted by purges over the years.
Frightened of an Air Force sympathetic to a coup, it's leaders are now
Baathist Party members. Unfortunately for the IQAF, air combat with the
Allies could cut short the political aspirations or lives of their pilots,
so one or two are leaving the IQAF... with their jets! Find the latest
Mig-23 traitor and "retire" him. He is running south at the moment
-
- Mission-210 Zavisimost' ot Himikatov
- Back at the "H1" Air Base at Al Basrah, the Combat Air Patrols
continue. A Mig-21 is landing so be careful as you launch. Take your two
wingmen to Waypoint One and stop any Allied intrusions.
-
- Mission-211 Cmotri Vverkh!
- You are deployed to "H3" Air Base north of Rafah. Two IQAF
Mig-27s are determined to punch through the Allied CAPs, and attack the
Rafah AB. Yuri has decided to "haul some iron" today as well,
so Max Kaganov is coming too... remember this is hit and run, protect the
Mig-27s ensuring that they get home.
-
- Mission-212 Vxod
- At "H3" Air Base you are "asked" to help out two
IQAF Mig-27s in their attack on a Saudi factory to the south. You'll be
their cover on this sortie so keep an eye on the RWR. Don't allow the Allies
to get near them, though the IQAF pilots are determined to fight if they
get cornered. Max Kaganov is coming with you today as you'll need all the
help that you can get...
-
- Mission-213 Krasnyi Blesk
- The SCUDs are being deployed. Right now a number of launchers are moving
to firing positions in the West. Though the missiles are transported in
stripped out civilian buses, the launchers are being found by the Allies
at an alarming rate. Take off with your two wingmen for a CAP about your
Waypoint One. Don't let any Allied aircraft get near the launchers.
-
- Mission-214 Perehvatit' Deda Moroza
- An IQAF DC-10 is currently far to the East, making for the "H1"
Air Base at Al Basrah. The pilot is nervous, and at the moment he is unescorted.
Confusion in reports has left you lagging behind, you should have been
there sooner to escort him to Al Basrah. Launch quickly and proceed to
Waypoint One. Be aware to Vipers moving up from the south...
-
- Mission-215 Doroga k Unichtozheniyu
- A group of covert agents in utility vehicles have managed to get close
to the Ritzhaupt Oil Refinery but they believe they have been discovered...
it's only a matter of time before the Hornets arrive to kill them. Launch
from "H1" and fly south west to Waypoint One, stop any Allied
attempt to destroy the vehicles and the attack on the refinery.
-
- Mission-216 Strelyai v Indyukov
- The IQAF is leaving for Iran... though some have been deserting, it
is now official policy. Low on fuel they won't have much chance. A group
of six are passing over "H1" at the moment, launch and escort
them to the Iranian border. Don't allow any to get hit, they're all in
a bad state of repair and some don't even have a working radar...
-
- Mission-217 Poimai Volnu
- Back at "H3" for essential maintenance you are suddenly scrambled
against an attack on the Deniz Munitions Facility. You know the attack
is coming as the Allies just wiped out all the SAM sites in the area...
they won't be expecting you, though by now they are coming out in force.
The "mysterious Flankers" are being noticed, questions are being
asked, you are having an effect...
-
- Mission-218 Letai Vysoko!
- Deployed to "H2" earlier for re-arming, you are talking with
the pilots of two Mig-21s. They have been ordered to Iran and you are their
escort. Then the news of approaching aircraft comes in and you and Yuri
are ordered to intercept. The attack is coming from the south, the Mig-21s
are coming too... Yuri is worried about that, be wary of friendly heat
seekers!
-
- Mission-219 Nochnoi Yastreb
- Max Kaganov is laid out with injuries... he swears he saw "black
planes" yesterday off in the distance. This worries you, the "Stealths"
must be here. Take Yuri down to your Waypoint One on yet another short
CAP. These CAPs are having an effect on the Allies order of battle, they
are committing more and more aircraft in their attacks... "More targets!"
says Max...
-
- Mission-220 Most
- An American carrier is moving closer to the coast. You have absolutely
no intention of going anywhere near it, yet it's planes are pounding the
bridges over the river south of Al Basrah. This is a known tactic... "They
are cutting the Iraqis off from the northern escape routes." agrees
Max. Take your flight down to Waypoint One, and sweep fast through the
area...
-
- Mission-221 Vertolyotnii Perelyot
- A large number of IQAF MI-24s are supplying the battered front line
troops. The Iraqi Army is in tatters already, unconfirmed reports of mass
surrenders are reaching your ears. They need those supplies, but the MI-24s
are sitting ducks. Take your flight down to Waypoint One and ensure the
helos make it back to the "H3" Air Base. "Helo pilots are
nuts, no wings!" says Max...
-
- Mission-222 Nochnaya Ugroza
- The presence of the American carrier is a fearsome reminder of the
might of the Allies, but every chain has a weak link. The Hawkeye is the
airborne "eyes and ears" of the USN and this fact has made all
E2CA aircraft priority targets. Straying far south east, like it was lost,
a Hawkeye has been spotted near your Waypoint One. Make a quick sweep south
and splash it.
-
- Mission-223 Pasnyie Vody
- Ground attack is not the main role of the Flanker-B, but it can put
the rounds on target like the bast. Today you're all "hauling iron".
The target is the Mina Al Amanda Power Plant. An Iraqi Navy attempt to
destroy it has ended in disaster, and you are the back up strikers. An
IQAF Mig-27, one of the only ones left, is coming too... just as soon as
he refuels. Hit any buildings at Waypoint One.
-
- Mission-224 Goryaschie Vody
- The Sunar Oil Field was one of the reasons for the "liberation
of Kuwait"... now it is time to destroy it. Two IQAF Mig-27s are tasked
with destroying as many rigs as they can, you are their escort and also
"hauling iron". Destroy any rigs they may miss... mind the American
carrier to the south, and get back home safely. Max is worried about this
mission, he can't swim too well!
-
- Mission-225 Lunka v Odin Udar
- Max is recovering after his last ejection, but your time in Iraq is
nearly over. Two of the last Mig-21s in eastern Iraq have joined you to
protect the "supergun" on Mt. Shatrah. It has been "discovered"
by the Allies, and it's only a matter of time before it is attacked. Take
Yuri and the IQAF Migs on a short CAP to Waypoint One. This is your last
mission, you're going home after this...
-
- Mission-226 Spasibo Itak
- "H1" Air Base was never really put out of action by the Allies,
the Iraqi fields were the best examples of redundancy you've ever seen.
Back at Al Basrah for a last mission to protect the Az Zubayr Oil Storage
facilities you, and your flight, are to sweep down to Waypoint One. Be
careful, it's your last sortie, you are going home as soon as you land
back at base...
-
- Mission-227 Ekspress "Krasniy
Shar"
- You start in the air on the way to the "H2" Air Base. You
and your flight are in tight formation with a Mig-21 of the IQAF as a high
"stinger" behind you. Land at "H2" and prepare for
departure, it's time to go home. "I'm just happy to be here after
all these ejections!" says Max, "Those Hornets are nippy machines..."
-
- Mission-228 Vytashi Probku
- One of the USN Hornet squadrons is known as the "Dambusters",
and you're about to meet them. Take your flight down to Waypoint One on
a sweep of the area. The Hornets have pounded it twice already with hi-ex
bombs, Max thinks the next attack will be nuclear. You're glad to be going
home after this sortie... nukes can really mess up your day.
-
-
- 5 - Su-27 Flanker in this mission
set
-
- The Su-27 Flanker featured in these missions has a greater all-round
speed than the F-18 or the F-16. At 25,000 feet you can reach a top speed
of 2.7 MACH, or 2.7 times the speed of sound. The Flanker has a slightly
faster rate of acceleration than the Hornet.
-
- At 1,000 feet you can comfortably cruise at just under 1.0 MACH, even
when carrying 4 AAMs.
-
- The Flanker can carry about one third more fuel internally than the
F-18. The Flanker can carry 15,000 lbs of fuel, while the F/A-18 is left
with only 10,200 lbs. 15,000 lbs of fuel is enough for about 56 minutes
of flight at 100% thrust.
-
- You can add three external tanks to the Flanker, giving you a very
hefty 22,500 lbs of fuel. This is enough for about 99 minutes of flight
at 100% thrust. However you will not need that much fuel on any of the
34 missions. There are no "ferry" missions in the set, and adding
more than one external fuel tank may decrease your effectiveness in a fight...
it's up to you.
-
- 22,500 lbs of fuel will also allow you to reach 75,000 feet (above
sea level), though you may find it necessary to employ full afterburner
with a high AOA just above stall speed to maintain level flight. This is
not tactical, as the Allied missiles will easily catch you if you maintain
level flight for any length of time.
-
- The corner velocity (or the speed at which it will pull the fastest,
tightest turn to put it simply) of the Su-27 Flanker in this simulation
is about 400 KIAS (knots indicated airspeed). Soviet designed aircraft
employed metric measurements of meters and kilometers, you will still use
miles and feet in this version.
-
- Due to it's high speed and acceleration you may find that you can outrun
the Allied fighters, sometimes easily. Use the Training missions to experiment.
However you are there to fight so don't run away too much, instead disengage
and extend (meaning break off briefly from a fight and put some distance
between yourself and the enemy to achieve a more advantageous position).
-
- While it is good practice to maintain a high closure rate when flying
at the enemy fighters, you will find that they will pull lead on you. They
will try to minimize any separation on the merge and they will take the
head-on shot, (in other words they will A) track you, B) fly right at you
pointing their noses just ahead of you, and C) they will shoot you as you
pass them by). If you survive a head-on pass and extend past them, you
will sometimes find that you are now going way above 800 KIAS. This is
not a Hornet you are flying... At this speed it will take you a long time
to get turned around and as the enemies carry all-aspect missiles you will
be defensive far sooner then you hoped or wished for. So a high rate of
closure is preferable (speed = life) but too high is worse than too low,
so watch your throttle.
-
- You can now "pull" you wingmen Flankers into formation with
you for extended periods as they have the fuel to survive the constant
changes in speed. The Hornet wingmen find it harder as they go to "bingo"
fuel sooner. If you are flying in formation with your Flanker wingmen following
your lead at speeds above 420 KIAS they will use afterburner more and more
(even if you are not) to maintain a formation with you. Be careful that
you do not over-extend their capabilities.
-
-
- 6 - FINAL NOTES
-
- As with all STRiKE mission sets
you should set the Skill Levels for the "Pilot Enemy Skill" to
maximum, anything less decreases your enjoyment. Weapons lethality should
be set at "5," as should all other settings. The "General"
and "Systems Damage" boxes should all be checked, bullet-proof
Flankers have not yet been invented...
-
- As most of these missions are "air-to-air" good use should
be made of the excellent Film feature of "F/A-18 Hornet 3.0"...
and try to spot why you won or lost at a particular point in time. The
computer controlled planes will sometimes act as if they are lead-turning
you, other times they may seem to "rope-a-dope" you... see if
you can spot this.
-
- Please keep in mind that you are flying an interceptor in these missions.
During a "Tour Of Duty," when you progress through the missions
you must remember that your primary role is "air-to-air"... if
you strike against unfragged targets on the ground i.e. targets which you
have not been briefed about nor ordered to bomb, like Allied air bases,
then you run the risk of being court-martialled, with dire consequences
for your career. Sometimes the Allied bases will be protected by F-16s
and SAM sites and the loss of your jet is a risk you must not take. The
motto for these missions is "Hit fast, and EXTEND like hell!"
Don't linger over the battle area, don't wander off on your own bombing
missions (unless you are in "Instant Action" mode), and don't
go near the American Carrier.