ADSDAQ - The Banners That Pay!
Aftermath
Allies Walkthrough
Soviet Walkthrough
Allies Walkthrough
Harbour reclamation:
Take a group of tanks to an ore field north of the ocean crossing. This is where the soviets are mining ore. Blow up there ore trucks and it will cripple them making it impossible to make new buildings or structures. Afterwards just take out base by base and capture the war factory at the very west to make V2s to destroy the teslas.
In the nick of time:
Follow along the map until you gat to the soviet base. Send an engineer into the HQ building to release your men. Kill the tanks. You will then come across a tesla coil on a cliff. You have to destroy it. There is a mine field about 20 squares to the left of the top right barracks. It runs from the base of the cliff to the outcropping, left of the tree. After you release your men get back to where you started the mission. You will be chased by a bunch of mammoth tanks but, so long as you don't mess up, they will not catch you.
Caught in the act:
Move Tanya from island to island killing the soldiers and collecting reinforcements. A chinook will land on the second island. Move it quick or two Migs will kill it. Use your rocket infantry to kill the helicopters that come along. You need about five to do this. Put a machine gunner beside the crate. The crate will heal all your units so leave it until they are badly damaged. Break the wall of the north east base and move your spy into the radar dome. Use your destroyers to destroy the tesla coils and rocket infantry in the north-west.
Production disruption:
Destroy the power pants and move your chronotanks north, past the bridge and east around the concrete wall, teleport them to the island on the left of the sub pen and blow it up.
Negotiations:
Get Tanya past the flame tower in the ease once you destroy the 2 SAM sites in the north shoot any infantry you see, but avoid the tanks. Return to the church with the hostages. Avoid the tank on top of the last river crossing by going into the forest to the east.
Monster tank madness:
After you capture the sub pen and power plant build a transport ship and send your men north. Secure your damaged base send a spy to the east and infiltrate the radar dome, avoid the dogs and the bridge build an APC , or use a helicopter to pick up the professor bring him back to your base to complete the mission.
Time flies:
Teleport your chronotanks from island to island, destroying the SAM sites as you go. Teleport past a tank on the bridge. Tanya will come to help you and you will eventually blow up everything. Construct your base to the east of the gemstones. The Soviets have 4 ore trucks mining ore, build a war factory quickly and make 6 or 7 medium tanks to kill them. The mission becomes very easy after this.
Absolute M.A.D.ness:
Theirs a huge amount of gemstones to the south. Repair everything after every MAD tank attack. To stop the MAD tanks completely, make an APC and put some spies inside. Take it to the tech centre on the south and infiltrate the building, do this for the tech centres in the east and south east as well. When the research centre appears in the bottom right hand corner, teleport some chronotanks their, try to squish the soldiers. Destroy the construction yard and research centre, then send loads of tanks to kill the rest of the Soviets.
PAWN
You'll have to play defensive for most of the mission. Lay mines at all the entrances to the base and put your artillery behind your turrets. Place your rocket infantry all around your base. If you can, get the crate under the oil field so you have money to repair buildings. Sell the fake structures once you get the MCV. To win this mission you have to send wave after wave of tanks north to wear down their defences. Use your destroyers for air cover and use your reinforcements in the north to destroy the ore trucks, this will prevent them from repairing dammaged building.
Soviet Walkthrough
Testing grounds:
Construct a sub pen early in the game. Make three submarines and send them to the top. Destroy the shipyard you come across and all the boats. Go westward and destroy the ships in the small harbour. Next, send about two missile subs up to attack everything that they come across on land. Use the normal subs to uncover the shroud made by the GAP. You should be able to destroy about half their base this way, without any casualties.
Shock therapy:
There is a crate which heals all troops in a house beside the river to the south. Use a V2 to destroy the destroyers that attack your missile subs. That's about all you need to know for this level.
Let's make a steal:
Use the control panel to deactivate the turrets scattered about this map. The first one is to the south and then right of where you start. From here, move east and enter the tech centre. Double back and take the first corridor south, use the control panel and the move into the tank room. Move south and east into the reactor room. Use the panel in the south to start the countdown. Double back and go south. Use the control panel to the east, infiltrate the weapons factory, and get in the machine. Escape through a long tunnel a bit north of the reactor room. Don't bother fight and just get out.
Test drive:
Put Volkov in the Phase transport and send him north, to the tech centre. Use Volkov to blow up the tech centre while the phase transport takes out the AA guns. Repeat this with the communications base in the south-east. Then use your submarine reinforcements so kill all the boats in the area. When the tank reinforcements arrive, move the Phase transport to the point where the road turns into a bridge over the river. From here destroy the turrets and pill-boxes from a safe distance. This clears the way for the tanks.
Don't drink the water:
After everyone has been gassed, capture the chronosphere and at least one power plant. Chronoshift your MCV to the west and construct your base. Quickly collect all the gemstones and with the money buy teslas. Build a sub pen and a few teslas to protect it from the Allied ships. You can cease their ship construction altogether by getting a few subs to destroy their shipyard. Build a war factory in the southern base and make ten heavy tanks. Put them into two transports and send them to the beachhead past the broken bridge. Ignore the turrets and destroy the entire base except the tech centre which you need to capture.
Situation critical:
You have to destroy the power plants to stop power going to the tesla coils. Use you missile sub to the destroy the ones along the side of the island. Do not destroy the tesla coils. Use Volkov to destroy the SAM sites while the scientist gets into the control centre. Be careful with the last SAM site. If Volkov dies you lose the mission.
Brothers in arms:
Once you come out of the HQ run south, avoiding as best you can, the dogs. One of the brothers will try to shoot you but should hit the barrels and kill the dogs. Get back to your drop-off point and wait for reinforcements.
Kill all the harvesters in ore field to the north. You need all the money you can get so there is a money crate in the tech centre to the east. The Allies will send ships so build a sub pen early on. Be careful of a cruiser sneaking up from the south. The two brothers can take a battering but you can kill them.
Deus ex machina:
Build three missile subs and send them north west along with some tanks. Use your missile subs to destroy the line of turrets and anything else they can get their hands on before you send the tanks in. While doing this you should build a few airfields and normal subs to destroy the ships in the area. Use your missile subs to destroy the entire island to the east. Drop paratroopers to pick up the six cash crates in the little houses. Send a spy plane to the far east to uncover the weapons factory. Drop some paratroopers beside the demolition truck and blow it up. Send a mighty tank rush up to the upper right corner to destroy the third radar dome. Watch out for camouflaged pill-boxes. Send them south from here to destroy the fourth radar dome. Get an engineer into the weapons factory. Be prepared to fight Volkov. You can't squish him so use your missile subs and air units.
Grunyev Revolution:
Use attack dogs and anti personnel mines to kill the villagers. There are some gemstones surrounding the central pond. Destroy any enemy ore trucks you see. After a while you will be met by Stalin's personnel guard. Avoid them because they will kill you as well as the Allies. They will destroy the remaining Allies in the area.
- Luke Harris
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