ADSDAQ - The Banners That Pay!
Counterstrike
Allies
Soviet
Giant Ant Missions
Allies
Allies Sarin Gas 1: Crackdown:
Keep using minelayers on the entrance to your base and the roads to the north and south. Scatter a few tanks around these places just in case the mines do not destroy the convoy. Gather an army and attack the base in the south east before moving north to the next base. Head for the east of the map and you will come across a wall guarded by a V2, the tesla coil is out of range. Break through the wall and destroy the power plants to take the teslas offline. Send in some reinforcements to destroy what is left of the base.
Sarin Gas 2: Down Under:
Use the spy on the control panel to disable a flame tower before moving him north and pressing the next one. Send the spy south to infiltrate the weapons factory. He will drive off the map but will come back in the east. Quickly move him to the next control panel and press it.
Move your infantry east killing dogs and grenadiers by blowing up the barrels. Dogs can detect spies so you have to kill a total of four dogs until it is safe. When it is, move your spy north to the next control panel, the teslas are out of control and should not bother you. Before using the control panel let the mammoth tank have three shots at it, they will destroy each other. Send the spy south to the next panel while the enemy tanks are being hit by the tesla. Keep on south and rescue Tanya. Take them on the first turn east and then north to two flame towers. Get the spy past them and to the mammoth tank. Follow the tank as it ploughs its way out.
Sarin Gas 3: Controlled Burn:
Use your spy to follow the enemy. Put you rocket infantry in the APC and drive straight into the base in the east, avoiding the mammoth tank. Keep driving until you get to the corner of the base. Unload your men and use the APC to squash as many enemy infantry as you can. Blow up the barrels and try to destroy all the power plants giving power to the teslas. Use your two light tanks to destroy the four teslas. Build your construction yard over the green flare and begin making a base to destroy the rest of the Soviets in the south west. Build a couple of artillery and place them on the cliff above the enemy base to destroy the power plants. You will have to destroy the mammoth tank first though. Once you have destroyed the power plants move your tanks in to take out the teslas. When the base is secure send in engineers to the labs.
Fall of Greece 1: Personal War:
Move your units north but, again, avoid the mammoth and follow the civilian west to get around it. There is a crate which restores all units health but only take it if you need it because the base is about to get bombed. Use your reinforcement to destroy the units following you, including the mammoths. Move south west but watch out for men hidden behind trees. Use the paratroops as a distraction for the teslas as you send Tanya in behind to blow up the power plants. Head north and at the bridge, shoot the barrels, destroying the mammoth tanks. Turn south west before turning back up to the northern base. Shoot the barrels around the teslas and use your reinforcements to destroy the rest. Then bring Stavros back.
Fall of Greece 2: Evacuation:
There are four villages with people you have to evacuate from them. The first is in the south, a second in the east, a third to the south west and a fourth to the west below the bridge. Find these villages early with a ranger or light tank. The island is in the north east but the only beach on the mainland is above the base in the south east. Build a few destroyers and make them attack the enemy base from the sea while watching out for subs. Build two transport ships - one for the civilians and one for a couple of tanks. Send some tanks over to the beach to secure it and then send the civilians. Move your two transports over to the beach and put the civilians and tanks in them. Land them on the island but be careful of the paratroopers which drop down.
Siberian Conflict 1: Fresh Tracks:
This one needs a lot of preparation and you don't have much time. The computer will send wave after wave of tanks so get ready. Build an extra ore truck, a few minelayers, plenty of tanks and a service depot to begin with. Destroy all the bridges you see - there is one in the north west and you will have to destroy the ones in the north east and south east. This leaves only one way east. Mine this A LOT. Also mine the road to the south east of your base from where the first wave arrives. Mine all around where the road enters your base in the south west where mammoths and the sixth convoy arrive. The seventh convoy arrives from the road in the north east, beside the enemy base. Mine this area or have some tanks ready for them. The crates the trucks leave behind are nukes so don't pick them up.
Siberian Conflict 2: Trapped:
When you are ready move some units east to destroy two bridges. Put turrets guarding the rest of the entrances and mine them. A convoy will head for your base but it is not major. The second comes down the road running in a south-north direction. There is a small base in the east which you should destroy before the enormous one in the centre. After destroying it blow up the bridge that is also in the east. Mine the road because the third convoy comes along this. Destroy the ore trucks to the north. If you run short on money you will have to fight the computer for an ore field in the mid west. The big base in the middle has lots of teslas but its power plants can be taken out by ships from the south. Then move in with your tanks but be sure to destroy the teslas before any other power hungry structures or the teslas could come back online.
Siberian Conflict 3: Wasteland:
This is pretty straight forward. Build up a large amount of tanks, destroy the ore trucks and the small base in the south west before tank rushing the main base in the centre. If you run short of ore there are some ore patches in the south and east and some stuff in the eastern oil field.
Soviet
Proving Grounds:
Sell the SAM sites, tech centre and power plants and start building grenadiers. Move them to the flare in the north east. Find your new base and try to squish Tanya with an Ore truck. You might lose two refineries. Move north and start making tank with your weapons factory. Keep all parts of your property defended because you will get attacked from everywhere. When you have a respectable tank force move them west to destroy the Allies base. Move south and get your construction yard. Make some subs and let then nuke the destroyers.
Besieged:
Don't chase the man destroying your base, you wont be able to catch him until the end. Build an ore truck to speed up you cash. Then make four subs, piles of tanks, two transport ships and an engineer. Make the tanks and engineer board the transports and move them north along with your subs. Skim past the turrets and let your subs destroy the destroyer by the naval yard. Make landfall and destroy everything in the western base except the construction yard which you should get your engineer to capture. Build a refinery in the north west. Build some helipads and more tanks to destroy the turrets before killing your base blower upper who ended up in the top left corner.
Mousetrap:
Put your team in groups and formations. Make a separate group for the flame throwers because they can explode killing nearby infantry. You cannot capture the chronosphere right now so go north into a large room. Turn west and you will come across a special chronosphere. Send an engineer into it and when he reappears use the control panel beyond the power stations. This will destroy many chronosphere, hindering Stravos' escape. Get all your men to return to the large room and you will see Stravos to the east. Run after him, killing any enemies that get in the way. Follow him east and north and lets your dogs get him.
Legacy of Tesla:
Do not move your troops south yet. Build three ore trucks. To get money to buy nice things to attack the base in the west. Make four heavy tanks, three V2s and an engineer and send them west, along with the tesla tanks to the enemy base. Destroy the turrets from long range with the V2s and move into the base. Capture the construction site and destroy everything else except for the navel yard because you will be nuked if you touch it. Build another navel yard and make about five destroyers and a few transport ships. Fill the transports with tanks and send your navy south to the second island where the nuclear airbase is. When it is destroyed there is another small base in the south east which you must destroy.
Soviet Soldiers Volkov & Chitzoi:
Leave your main army where it is and try to get Volkov and Chitzoi to kill everything they can. Then send in the rest to crush the remains of the base.
Top O' The World:
Put your units in groups of the same type. Because this is a quick mission, your battle formations will have to be effective. Put your mammoths in front to take the bullet because they can restore their health. If their health gets too low just bring them to the back. When you cross the river you will come across many turrets so use your V2s to attack them from beyond their range. If you run into trouble on your way down just make a dash for the base with the truck and you probably will make it.
Paradox Equation:
There is an ore field to the north of the trees but is being defended by tanks. You will need that ore so make some tanks and wipe them out. Send several units to destroy the western base and then move north. Train an engineer to capture the naval yard and build three transports. Fill them with tanks and two engineers and send them to take out the island's defences. Get a tank to crush the barbwire fence. Do not destroy the chronosphere but send the two engineers to capture it.
Nuclear Escalation:
Move your MCV east and deploy it on the road because it is easier to defend here. There is a church with a money crate in it to the south west. Put down some teslas at the northern entrance to your base. Try to stop the nukes that come from the base in the north before using V2s to destroy the turrets in the western base. The tech centre is in the top right corner but you will have to use your tanks to destroy everything to accomplish the mission.
Giant Ant Missions
To access the four giant ant missions hold down left shift and click on the speaker in the top left of the menu screen.
Mission 1:
Move north and then take the second road east. Only repair your most important buildings and leave your radar dome and silos for later. Make two ore trucks and move them to the closest ore field which is a little south of your base, get a few rangers to escort (CTRL+ALT+click) them . There are more in the west and north west. Put your infantry on guard mode and build two minelayers to block all entrances to your base except for one. Continue to lay mines as much as you can to enable you to hold out for thirty minutes. Make sure you have plenty of units to defend the radar dome when the time runs out.
Mission 2:
Deploy your MCV in the north east of your base among the ore at the side of the river. Build an APC and send it quickly along to the village in the east. You can distract the big ants with a ranger to protect your APC with a civilian. Load it on a transport ship in the north west. Now to build piles of tanks. There is a money crate in the south east corner to help you. Move your tanks to the second village in the north to take on the ants while your APC sneaks up the east side into the village. Use your remaining tanks to destroy the bridges in the area.
Mission 3:
Deploy the MCV a little to the west, near the ore field. There is a great ore field to the north but an ant nest is guarding it. Surround the nest with a bunch of units which will kill any ants that jump out. When the engineers arrive, gas the nest and then put them in an APC. Past the two fords to the south west of your base lies another nest. Send down some tanks to distract the ants and send an engineer in without anyone noticing. Now send loads of tanks north, destroying the seven nests in an anticlockwise direction. Run in engineers when you get the opportunity.
Mission 4:
Don't just charge at the ants in this mission as you will suffer major casualties. Look for barrels to shoot or create an ambush on the ants. Keep your units still and in a line and let the ant be drawn to you by letting it follow some infantry man as bait. Approach red ants from an angle and not head on and they will often retreat. The light switch is in the second corridor to the south from the first big room. To the north of the hanger is a room with loads of ants and cocoons. Let the ant on patrol pass by before sending one man up north to shoot the barrels. A good old Mammoth Tank will show up to assist you in killing the queen ant. She can regenerate her health too so you better have the remainder of your units attacking her as well.
- Luke Harris
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