ADSDAQ - The Banners That Pay!
Covert Operations
GDI Walkthrough
Nod Walkthrough
GDI Walkthrough
Blackout
Get the money crate in front of the church. Follow the path to your south and you'll come to a fortress guarded by a flame tank. Destroy the flame tank with an air strike. Sabotage all the power stations. Move your Commandos to the west and along the ridge. Destroy the turrets on either side of the valley, but leave the Obelisks standing. Your MCV will arrive. Deploy it just north of the western Tiberium field. To prevent Nod engineer incursions sandbag the mouth of the pass. Launch an air strike blindly at the middle of the northeast corner of the map to take out the construction yard. If you miss, re-load your mission and try again.
Hell's Fury
Move all units east. Destroy the turrets and the Hand of Nod (HON). Build your Construction Yard, a power station, a barracks, a refinery and put a guard tower near the entrance. Build engineers to take over the remaining buildings. Nod is building up its own base to the north. If you waste any time at this stage, your efforts will be doomed. Build a helipad and a transport chopper will arrive. Stick rocket infantry into the helicopter and send it north to the yellow flare before Nod has a chance to set up S.A.M. sites. Send the bazookas east to destroy the turrets. At the same time, transport an engineer into the drop zone, and take over one of the power stations. Build a barracks next to it and destroy everything there. Use sandbags to prevent Nod from rebuilding. Without power, the Obelisks will stay silent. Remember not to destroy the Obelisks until the very end.
Infiltrated!
Sell the barracks immediately. Shoot the engineers with the mini-gunners that come out of the sale. Build a concrete wall and slap it down between your guard tower and the tank that is firing at your own. Build a new barracks and make an engineer to recapture the refinery. A turret may pop out in the corner of the refinery. Destroy it and build a sandbag in its place. Place a couple of Advanced Guard Towers (AGT) by the entrance. Explore the map with a humm-vee to reveal the Tiberium deposits. The enemy base is in the northeast. When your humm-vee nears the Nod base, Apache helicopters will scramble to engage. Lead them to your AGT's and the Apaches will be destroyed. Build another refinery, and manufacture several medium tanks, placing them next to your north wall. During battle, repair your guard towers. Your main targets should be the rocket launchers first, and the flame tanks second. Watch out for the stealth tanks hiding in the Tiberium fields. Destroy the enemy harvesters with three or four Orcas. Nod will soon run out of money, letting you assault their base with little or no fuss.
Elemental Imperative
Move all of your units north and then northwest. Destroy the few defending units and liberate the village. When the transport helicopter arrives, place your commando inside of it and bunny hop across the riverbank, then up on the plateau, then below the ridge behind enemy lines. Make a beeline to the village due east. Retrieve the two crates.
Ground Zero
Head south and kill all the infantry and flame-throwers in this area. You will receive a medium tank. Go back up the pass and follow the northeast passage. You will receive some grenade and infantry units. Destroy the flame-tank with your troops to receive a humm-vee. Stick to the northeast passage. Heading west from the Tiberium fields, you will reach the conference centre. Blow a hole in the wall. Move everyone, including the scientists, south. Kill any Nod troops you come across. Destroy any Nod vehicles using standard loss leader procedure. Get the scientists to the signal flare.
Twist of Fate
Order the tank in front of your base inside. Immediately move your two mammoth tanks to the northeast. Aim at the rocket infantry as your tanks roll perpendicular to them to fire anti-infantry missiles. Move them south on the plateau, and wait for them to recuperate. Your MCV should arrive. Order it to stop in its tracks. Inch your mammoth tanks towards the west side of the plateau and destroy the stealth tank and Apache. Kill the remaining Nod troops in the pass with the remainder of your forces. Set up your construction yard by the yellow flare. Build a power plant, refinery, comm centre, and set up AGT'S by the Tiberium field north of your base. Sandbag all the entrances to the north/south mountain pass to force Nod to attack through your kill zone. Take over the middle base with engineers and a well placed shot of ion cannon. Build another refinery to take advantage of the northern Tiberium fields. You will need to starve Nod of income if you are to win this one; go out of your way to kill the harvesters.
Blind Sided
Sabotage the turrets and the S.A.M. sites to the west. Take the airstrip, HON, comm centre, and a power station with four of your five engineers. Sell everything except the HON. Create 15 mini-gunners. Kill the Obelisk and then the turrets with your infantry, and snipe the Nod infantry with your Commando. With your remaining engineer, capture the refinery while the harvester is inside. Destroy the S.A.M. sites to receive air strike capability. Capture the remaining structures with more engineers. Put your game speed on full. Air strike the northwest and northeast corners of the map to destroy the construction yards. Micro manage your harvester; you need to let the tiberium grow back. Air strike anything else you see - each air strike will reveal a little more of the map. When you have about 12,000 credits, cross the river with a bunch of engineers, take over the HON, plop down an airstrip, and churn out an unstoppable army of tanks and mini-gunners.
Nod Walkthrough
Bad Neighbourhood
Lead the north and the east Mammoth tanks to your base and destroy it with a turret and two bazookas. Sandbag the whole northeast section of your base to set up a kill zone. Build a gang of five bikes, and place them in a group by your base entrance. Send one of the bikes up the right side of the map. Head back to the bike gang when you see the Mammoth. Any Orcas that chase will be destroyed. Kill the GDI harvesters with your bike gang. Kill GDI snipers with flame tanks. The final assault on the GDI base should be by light tank and recon bike.
Deceit
Move west to the crate. Capture the helicopter with an engineer. Go west past the double river crossing to find the flare. Transport your troops there. Build your base. Use the Apache helicopter to destroy guard towers, men and vehicles. Take over the comm centre to your east. Airlift your commandos to get the crate in the southeast quad - support them with the Apache. Build turrets at your comm centre and at the southern entrance to your base. Build a stealth tank and explore the map. Stay one square away from the infantry and guard towers at all time. Build a Temple of Nod. Start rolling your armour. Airlift engineers into the enemy base while the AGTs are down. Build an Obelisk of Light in advance, and get ready to put it down once your engineers have taken over any of the standing structures.
Eviction Notice
You must now go north immediately. Destroy the Mammoth with three flame tanks. Move everyone east. Destroy the village and get the three crates under the church, oil pumps and another building. Build a power plant, refinery, barracks, airstrip, comm centre and Temple. Leave a flame tank in the southeast corner to handle GDI engineers. Build an Obelisk in the northwest corner of your base. Most GDI attacks will be routed through the Tiberium field. Scout the enemy base with a stealth tank and launch the nuke at the GDI Construction Yard.
Tiberium Strain
Use the wall-of-fire (W.O.F) technique to reduce damage to your vehicles when fighting the enemy. Head south and kill all the villagers but make sure you do not destroy any buildings! Go back up to the river crossing, but head east this time, following the road. Go north through the Tiberium field until you come to the base. W.O.F the entrance, and inch your way up. Identify and destroy the three bio-centres.
Cloak and Dagger
Don't play GDI's game; do not fight the enemy. Stay one square away from any infantry or guard towers. Follow the base wall and enter from the northern entrance. Destroy all of the fencing surrounding the MCV and deploy it right under GDI's leftmost power station. Wall up the whole eastern portion with a line of sandbags reaching from the guard towers to a point past the Mammoth tanks and beyond. Build the rest of your base (power, HON, refinery) down there. Place turrets inside the sandbag wall and destroy all the power stations. With the AGT net down due to loss of power, build another HON next to your construction yard. Build engineers to take over the GDI construction yard and any remaining power stations.
Hostile Takeover
Destroy the church across the river with some long-range bazooka shots to reveal a money crate. Get your units past the tank and across the bridge to the abandoned Nod base. Sell the comm centre and build an engineer. Take the turrets to the southeast out with bazookas, make a hole in the fence, and steal one of the choppers. Put someone in the chopper and retrieve the crate. Build five bazooka units. Assault the tanks using loss leader tactics. Sell the Hand Of Nod. Find the other abandoned Nod encampment to the west. Repair the construction yard. Build power plant, HON, refinery, airstrip and other buildings. Keep your harvester away from the northern AGT's. Seal off your vulnerable southern opening with sandbags.
Under Siege: C&C
Scout the map with a stealth tank. Stay one square away from all enemy units. Sell the southernmost S.A.M. sites and all of your Tiberium silos. Retrieve the money crate under the southern church. Move a technician west and a little north as an air strike decoy. Build five recon bikes and move all of your forces behind your turrets. Concentrated bike fire will eliminate GDI probing forces. Nuke the enemy construction yard and power stations in the north corner, then sell the temple. Attack the harvester in the north with the stealth tank to "dislodge" units. Cloak before it arrives to frustrate it into suiciding your base. Repeat until the northern forces have all been wiped out. When the north forces are destroyed, GDI will mobilise all of their forces. They will attack your S.A.M. sites. You should be able to destroy all the GDI units with concentrated turret and bike fire.
Death Squad
Timing is important. Move your two stealth tanks east of the GDI base and make a hole in the wall. Move them north, past the Mammoth tank. Move your Nod buggy and your Commando to the hole. Hit and run the grenadiers with the buggy, and snipe them with the Commando. Distract the Mammoth tank and any other GDI vehicle by running your buggy all around the inside of his base. At the same time, order your Commando to sabotage the advanced comm centre. Once the Commando reaches the sandbags, open fire on the AGT with your stealth tanks. The AGT will concentrate on the tanks and leave your Commando a clear path to the comm centre. The rest is easy.
- David Ryan & Luke Harris
The DimeClicks.com Network Sign-Up Today
Read our
Disclaimer
for copyright details and credits.
For assistance contact
Luke Harris
.