Weapons and abilities HK SOCom Coding Weapon Damage - 100% Clip Size and Setup - 100% (Military model - 12 rounds per clip, 5 clips held) Laser sight - 0% Modelling Basic Model - 85% Animations - 0%
HK MP5K Coding Weapon Damage - 100% Clip Size and Setup - 100% Modelling Basic Model - 0% Animations - 0%
Barrett M-82 .50 Coding Weapon Damage - 0% Clip Size and Setup - 0% Zooming - 50% Scope sprites - 0% Modelling Basic Model - 0% Animations - 0%
Bazooka Coding Weapon Damage - 100% Clip Size and Setup - 0% Effects on player - 0% Modelling Basic Model - 0% Animations - 0%
Plasma Gun Coding Weapon Damage - 0% Clip Size and Setup - 0% Effects on player - 0% Modelling Basic Model - 0% Animations - 0%
Low-Yield tactical nuke Coding Weapon Damage - 0% Clip Size and Setup - 100% (one with capacity for one in reserve) Effects on player - 0% Modelling Basic Model - 0% Animations - 0%
Fragmentation Grenade Coding Weapon Damage - 100% Clip Size and Setup - 100% Modelling Basic Model - 0% Animations - 0%
C4 Explosives Coding Weapon Damage - 0% Clip Size and Setup - 0% Modelling Basic Model - 0% Animations - 0%
Scope Coding User Interaction - 100% Incremental Zooming - 100% Client Side - 0% Night Vision - 60% Modelling Basic Model - 0% Animations - 0%
Telekinetic Psychic Abilities Coding Internal Effects - 40% External Effects - 0%
Telepathic Psychic Abilities Coding Internal Effects - 0% External Effects - 0%
Shield Coding Effect - 0% Visual Effects - 40%
Energy Attack Coding Internal Effects - 0% External Effects - 0%
Game Shell Coding Round Based - 0% Level Transitions - 0% Hud - 0% Weapon Purchasing - 0% Experience System - 0% Money System - 0%
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