Weapons and abilities
HK SOCom
Coding
Weapon Damage - 100%
Clip Size and Setup - 100% (Military model - 12 rounds per clip, 5 clips held)
Laser sight - 0%
Modelling
Basic Model - 85%
Animations - 0%

HK MP5K
Coding
Weapon Damage - 100%
Clip Size and Setup - 100%
Modelling
Basic Model - 0%
Animations - 0%

Barrett M-82 .50
Coding
Weapon Damage - 0%
Clip Size and Setup - 0%
Zooming - 50%
Scope sprites - 0%
Modelling
Basic Model - 0%
Animations - 0%

Bazooka
Coding
Weapon Damage - 100%
Clip Size and Setup - 0%
Effects on player - 0%
Modelling
Basic Model - 0%
Animations - 0%

Plasma Gun
Coding
Weapon Damage - 0%
Clip Size and Setup - 0%
Effects on player - 0%
Modelling
Basic Model - 0%
Animations - 0%

Low-Yield tactical nuke
Coding
Weapon Damage - 0%
Clip Size and Setup - 100% (one with capacity for one in reserve)
Effects on player - 0%
Modelling
Basic Model - 0%
Animations - 0%

Fragmentation Grenade
Coding
Weapon Damage - 100%
Clip Size and Setup - 100%
Modelling
Basic Model - 0%
Animations - 0%

C4 Explosives
Coding
Weapon Damage - 0%
Clip Size and Setup - 0%
Modelling
Basic Model - 0%
Animations - 0%

Scope
Coding
User Interaction - 100%
Incremental Zooming - 100%
Client Side - 0%
Night Vision - 60%
Modelling
Basic Model - 0%
Animations - 0%

Telekinetic Psychic Abilities
Coding
Internal Effects - 40%
External Effects - 0%

Telepathic Psychic Abilities
Coding
Internal Effects - 0%
External Effects - 0%

Shield
Coding
Effect - 0%
Visual Effects - 40%

Energy Attack
Coding
Internal Effects - 0%
External Effects - 0%

Game Shell
Coding
Round Based - 0%
Level Transitions - 0%
Hud - 0%
Weapon Purchasing - 0%
Experience System - 0%
Money System - 0%

 

 
 
 
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