Telekinesis |
Push | |
Primary Fire | Push self away from direction faced |
Secondary Fire | Push target away from direction faced |
Lift | |
Primary Fire | Push self away from direction 90 degrees down from direction faced |
Secondary Fire | Lift target up at velocity relative to strength |
Fly | |
Bound to key | As P/F above, but can fire weapons simultaneously |
|
Telepathy |
Sense | |
Primary Fire | Radar (shows own team and enemy) |
Peer | |
Bound to key; toggle | See target's health |
Assault | |
Primary Fire | Fire rate on all guns halved (non-cumulative) |
Secondary Fire; charged | Damage target, ignores armour |
|
Miscellaneous |
Shield | |
Bound to key; toggle | Protects player from damage. Effectiveness depends on activity |
Energy Attack | |
Primary Fire | Fires bolt of energy in one direction, ignores armour |
Secondary Fire; charged | Fires wave of energy in all directions, damages enemies only, does not ignore armour |