| Telekinesis |
| Push | |
| Primary Fire | Push self away from direction faced |
| Secondary Fire | Push target away from direction faced |
| Lift | |
| Primary Fire | Push self away from direction 90 degrees down from direction faced |
| Secondary Fire | Lift target up at velocity relative to strength |
| Fly | |
| Bound to key | As P/F above, but can fire weapons simultaneously |
|
| Telepathy |
| Sense | |
| Primary Fire | Radar (shows own team and enemy) |
| Peer | |
| Bound to key; toggle | See target's health |
| Assault | |
| Primary Fire | Fire rate on all guns halved (non-cumulative) |
| Secondary Fire; charged | Damage target, ignores armour |
|
| Miscellaneous |
| Shield | |
| Bound to key; toggle | Protects player from damage. Effectiveness depends on activity |
| Energy Attack | |
| Primary Fire | Fires bolt of energy in one direction, ignores armour |
| Secondary Fire; charged | Fires wave of energy in all directions, damages enemies only, does not ignore armour |