Legend of Zelda: Twilight Princess
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After over two years we finally have the new Zelda title in our hands.
The Story, this time around places us as Link, living peacefully in Ordon Village. When he is about to head to Hyrule Castle to deliver a specially made sword, the town is ambushed by some monsters. The kids are taken away, Link is knocked out, and dragged into the twilight realm where he becomes a wolf.
The new feature is the Wiimote addition.For the most part, you swing the Wiimote, and Link attacks; Although, you can flail it and attack, but regardless it seems natural. Sword spins are done by shaking the nunchuk. Overall, when you first get into it, you'll love it. You can also aim with the Wiimote as well, which will defiantly boost your accuracy; however, if your remote isn't pointed at the screen, a message will tell you to do so, and this can be a bit annoying.
Along side the Wii controls, you'll have a bunch of new attacks and actions in Links inventory. The best thing is now you can move and attack AT THE SAME TIME. The Wii controls help with this as well as horse back battles, which are very interesting, and do a great job of mixing up game play. You'll also have "Lost Arts", or special sword moves, such as the Ending Blow which impales a foe with your blade. The best part is they get better as the game proceeds.
The other new addition is the wolf. When Link enters the Twilight realm, he becomes a wolf. As a wolf he is much faster then Link, and is really fun to control. Combat for wolf isn't as good as Link, but the wolf has honed senses to see areas to dig and see poes.
You are also joined by the imp, Midna, who acts much like Navi in Ocarina of Time, but better. First, she doesn't say something every five minutes, instead allowing you to ask her when you need a tip by pressing up on the D-Pad. She can also allow Link to warp when he is a wolf, and jump to higher places. She also gives the wolf an attack to hit and defeat multiple enemies at once.
Length also plays a large role in this title. Most experts will beat it in about 40hrs. some will take more. There are also a load of side quests. Some are typical, others are fun.Not only that, but Hyrule is big. Of course, its size rubs off over time, but it will definitely take some time to go around Hyrule Field, and the horse is required.
In the dungeon department, the team went over board. Every dungeon has a very unique theme, and no two dungeons are similar. Puzzles also become much more complex, such as gathering monkeys so they can get you across gaps. Equipment also received the same overhaul. Some are totally new like the Gale Boomerang, and some have new uses, like the Iron Boots, which can stick to magnetic floors. Defeating the bosses is a lot more interesting this time around. You'll have to use your weapons in totally new and original ways.
The fishing is rubbish at the start because it is the bob fishing,the lure fishing is a great way to get away from all the main missions and side quests and just relax and catch some fish.