Garth Ennis Writes Heroes Without Costumes

by Steve Johnson
By far the most popular of Vertigo's current titles is Preacher, the story of a man with a voice everyone has to obey and his ongoing search for God. Preacher is written by Garth Ennis, the creative mind behind Hitman and Unknown Soldier, and the writer of the supernatural thriller The Darkness. But for a fellow who often has five or six books out every month, he's managed to largely steer clear of traditional costumed heroes.

MANIA: I thought I'd ask you first about Pride and Joy,which is surfacing in just a couple of weeks, and we've only seen the most sketchy of ads. I was wondering if you could tell me what that's about?

Garth Ennis: Well, it's a four issue crime drama. It's also, I suppose, about family. About the relationship between a father and a son, two guys who've never been able to get along and I guess the father has always wanted a very active, sporty kind of kid, whereas his son has a little bit of shame for his father who's very much a sort of old fashioned "man's man." So they have this kind of odd relationship and into this is thrown a rather complicated spanner when one of the father's old enemies comes back to get him. Jimmy has a rather dark, slightly criminal past, including an incident he's very ashamed of, and a guy he thought he's heard the last of has come back to get him. With two of Jimmy's old partners in crime, a couple of bumbling Italians from Brooklyn, they run from this old enemy, this extremely vicious killer, on their tail. And that's basically the set up.

MANIA: I daresay it would be less likely that someone would turn and confront their enemies if they had their kids in tow.

Garth Ennis: This guy, that they are all so frightened of, Stein, is so frightening and so dangerous and so sadistic that Jimmy's first thought was to get himself and his kids a million miles away from the guy. I suppose he's trying to do too much at once, really. He's trying to keep his kids safe, and he's trying to keep from ending up in jail because there is this thing from his past that could land him in a lot of trouble if people find out. But really it's sort of a human weakness, you think you can do too much or bite off or get away with more than you actually can.

MANIA: That's his major drawback then. And so this whole situation puts them in a situation where they can't really ignore their differences anymore?

Garth Ennis: Well, no, they can't ignore them, and they have to face them, and there's not much chance of any kind of serious thought. On another one there's a guy who's sort of one step away from a serial killer after them, so it really does bring everything into a head really quickly, indeed.

MANIA: Not, perhaps, in the best possible way.

Garth Ennis: No, not at all.

MANIA: Wow, I must say that I looking forward to it, considering that Heartland is essentially a family drama without the great deal of cops and robbers stuff, and that was extremely good.

Garth Ennis: Well, actually, I suppose it's not a million miles away from Heartland; in other ways, it's like Unknown Soldier. I suppose that Heartland, Unknown Soldier and Pride and Joy represent not a quieter side but more of a serious side to my work, something I've been getting into recently. It's not to any real particular design, it's just the way these things come out. I'm sure you're aware, with the time it takes to put these books together, everything can suddenly start coming out at once even though I wrote anything between one and five years ago.

MANIA: It's frightening that way sometimes.

Garth Ennis: Sometimes welcome, sometimes not.

MANIA: We have a top ten of the week list and on one of them you had Batman: Shadow of the Bat and Preacher and the Darkness all in the same week. "Gosh, when does this guy sleep?" was my first thought. But you're right, you probably wrote them at different times.

Garth Ennis: Yeah, that Legends of the Dark Knight, that was written a long time ago, in the spring and summer of 1993. Heartland was written in June or July of 1994 and Pride and Joy I did actually start quite some time ago, although I did only write the last episode around October or somewhere in there. They all seem to come out at about the same time and you can't really control a lot of that.

MANIA: So you hold them until you're finished and you send them in, and that's up to the invisible wheel as to when it comes out?

Garth Ennis: As the scripts come in they are sent to the artists, and the artists are either very busy, or ready to start. We'll say for instance, Will Simpson had already committed to Vamps, and so he had to get through the series of that before he could turn to Legends of the Dark Knight and Steve Dillon's been doing Preacher, obviously, so he had to basically work on Heartland a little bit at a time until it was finished. And the fact that he changed his style quite dramatically between the two, that's slowed him down a little bit as well. John Higgins has basically been plugging along on Pride and Joy for the past year and a half or so. He's doing pencils, inks, color and covers. He's doing a whole lot.

MANIA: Well, that's good, because he doesn't have to hand people a quarter page at a time.

Garth Ennis: This is true.

MANIA: I do want to ask you about your ongoing series, but do you have anything else in the works that we're not going to see for some time yet?

Garth Ennis: There are a couple of things, a new Bloody Mary series which will start in August, or actually July. There's the Good Old Boys which is in June, which is about the two redneck killers who are servants of Jesse's Grandma in Preacher.

MANIA: Oh, gosh: Jody and TC?

Garth Ennis: Yeah, that's right. It's a sort of rather vicious, rather darkly funny. Rather unsubtle, unpleasant carnage for 56 pages; I had a lot of fun doing that. Beyond that, Vertigo is doing True Faith which is a reprint of a very old story of mine that was withdrawn from sale in Britain after complaints. Karen Berger has always sort of been a bit of a fan of it and Vertigo is doing that, I think, in July.

Then looking slightly further ahead, you've got Cassidy, he gets his own one shot (Blood and Whiskey) toward the end of the year and there's a two issue Enemies which, again, ought to be out towards the end of the year.

MANIA: So, you've got quite a number of projects on the burners as well as three regular series...... how do you manage?

Garth Ennis: For one thing, it's only two regular series now that I've finished up The Darkness. I'm going to be coming back, sort of, towards the end of this year to do a four issue story on The Darkness but I'm actually only co-writing that, with a friend of mine, he's going to be handling the lion's share of the work, I really just help him to come up with the idea and I'll sort of be polishing up the script a little bit but it's basically his story.

I certainly do a lot of stuff and I always seem to have a lot of stuff out at any one time but it's a combination of things. I like to write fast for one thing. It keeps me interested if I'm sort of constantly moving the story on as well as, I talked out the idea, just because you write it at a certain time doesn't mean it's necessarily going to appear soon after that.

MANIA: So there could be a drought of your work, just as there is now a bit of a spate?

Garth Ennis: Yeah, I guess you could say. Even though Preacher and Hitman are ongoing and they are going to be on going for the next few years.

I did actually realize that I was doing too much, which is why I was offered WildC.A.T.S by WildStorm and I was going to do it, then I realized that it was out of the question with the other things I was doing. And again I had to quit The Darkness for similar reasons; something had to give. Basically, I figured I'd stay with the books that I'm happiest with.

MANIA: Okay, you have said before that you much prefer reading comics in collections then individual issues and I guess you tend to write in six issue or four issue complete stories; is that the reason you find it easy to do so many short series or mini series?

Garth Ennis: Possibly. I don't necessarily write everything as automatically assuming it will be collected, there's nothing that says Hitman will be collected, though it might be.

There are no guarantees and in terms of the mini series....... well, the obvious advantage is that you don't have to keep the character going forever and ever and ever the way you do on a regular book. Most regular superhero books are designed to go on forever; of course, very few of them do, but the point is they are trying to throw mud against the wall and hope it will stick, and most of it slides off.

With a mini series you can give the story a proper sense of pacing, a proper sense of closure. I guess you can stay sort of true to the story; you don't have to artificially bring the character back from whatever doom you've designed for them, you can tell the story, I suppose, honestly.

As regards the ongoing books, I think it's easier to write in story arcs, (terribly ugly expression, "story arc") it's easier to write that way simply because if you start off a story and you say "All right, I'm going to allow myself five episodes in which to wrap this up" and that way you don't allow yourself to ramble and you try and keep the thing as tight as possible.

MANIA: There are titles that let things roll on for years and years. I've learned to hate the term "story arc" too, actually, but I'm not sure what else you'd use except "multi-issue story" and that's rather a clumsy construction.

Garth Ennis: Or a four issue story or six issue story, God knows. It's just one of those terms that you find yourself hating on sight and then using because everyone else does.

MANIA: It is, of course, axiomatic that you can kill people and end stories and change peoples lives in a short story which you can't really do in an endless series. So it was then in Preacher, you said it does in fact have an ending. Albeit some years off yet.

Garth Ennis: That's right.

MANIA: Oh, what the heck...... what is it?

Garth Ennis: Nice try. Let's just say it will tie everything up. Most of the, in fact all of the real important characters have now been introduced and when I say important, I mean the ones that will be with us right up until the end. There will be many more interesting characters to come, but when you see Jesse and Tulip and Cassidy and the Saint of Killers and Starr and a couple of others, those are the ones that we're really going to take right the way through.

MANIA: And this has been the plan from the beginning?

Garth Ennis: No, I'm not quite that cleaver, unfortunately. I came up basically with the idea of the book and the search for God, the power and the Word of God, the various different characters, and it wasn't until I was writing issue three or four that I got the idea for how it ended and I got the idea of how the book could work, how rather than having an ongoing book, I suppose I had a definite story with a beginning a middle and an end in mind.

MANIA: And rather then putting that end in issue four and walk away, you said we'll put it at issue seventy or something?

Garth Ennis: Oh yeah, absolutely. I mean Preacher has always been an ongoing book. It was meant to be a book where I could just write whatever I wanted every month and in a way I suppose it was meant to be a bit like Hellblazer. Or one of the other Vertigo books, but like I said, it wasn't until the issue three or four when I realized that the story did have a definite ending and I knew what it was.

MANIA: And you prefer to do that rather than have something that could go in just any direction?

Garth Ennis: Yes. Pretty much. It didn't take me very long at all actually writing the book before I realized that rather than this being a monthly where I could write about anything, instead, I could write about a very specific theme and characters and situations that I wanted to examine and so the book did rapidly acquire its own quite specific personality and it won't veer too far from that. I suppose it's a bit like Sandman, where although the stories were always quite varied, they were all tied together by the theme of dreams.

Preacher is a book that somehow allows me time by its settling on it's characters, that sort of modern gothic western feel. You're not likely to see the boat veering too far from that.

MANIA: Of course westerns end in showdowns.

Garth Ennis: They usually do.

MANIA: And so far we've had two occasions, every twelve months in fact, where Jesse has just missed slapping leather with the Lord, as it were.

Garth Ennis: You'd almost think the Lord was scared.

MANIA: Well, if so, he'd be behaving in an odd manner for scared but then again he does work in mysterious ways.

Garth Ennis: He does.

MANIA: Would you in fact say that if Sandman is about dreams, Preacher is about faith and the search for something to believe in?

Garth Ennis: I can't really put it in one sentence because although on one hand Preacher is about faith and yes it is also about, I suppose, the search for God, the search for faith and the manipulation and the abuse committed by figures in whom I suppose people have faith. It's also just as much about the three main characters and about the things I can examine through them like honor and loyalty and friendship and so on. For me, really, one side is as important as the other.

MANIA: Well, it is in a sense because Jesse's trying to find out if everyone has been betrayed by God, and if so, to make Him fess up and to make amends. At least that is what I read into it. Whereas in Hitman, anything can happen at any time.

Garth Ennis: Yeah, Hitman I suppose is most of the time a lighter read than Preacher; it was always going to be. But it's about a contract killer in the DC Universe, and there's not a lot of point in trying to get too deep or too heavy in a book like that, because I suppose you would kill it stone dead, apart from anything else.

A big attraction of the book for me was the lead character, Tommy, and his whole attitude, his rather light-hearted, not taking anything too seriously, laughing at super heroes. So yeah, I guess the attraction of that book for me is to write a character as easygoing and as humorous as that, to have him interact with a lot of these rather stuck-up, constipated action hero characters.

MANIA: So you're going to be doing more of that? Green Lantern's guest shots were much more enjoyable than Green Lantern's own book, actually.

Garth Ennis: Yeah, there's going to be more of that. There's going to be more of a hard balance or a delicate balance; I don't want to fill the book with superheroes because if you did that you would destroy the little kind of sleazy corner of Gotham city I've built up for Tommy and his pals to live in.

But on the other hand, it is fun to have a character show up like that from time to time. We've got Catwoman coming up and Etrigan the Demon is going to be in the book as well.

There's immense fun to be had as long as you can sort of sneak it past DC. I have been told on occasion that I need to have more respect for these characters. That's a good way of putting it, because I think the idea of superheroes is a pretty laughable one, and you do need a kind of suspension of disbelief and you do need to take them seriously up to a point for them to work, because you're talking about grown men in tights and you do have to kind of suspend that. So I suppose yes, I will be doing a little bit more of that but I will be do it as respectfully as possible.

MANIA: Probably tending towards less caped and costumed denizens of the universe, like the Demon.

Garth Ennis: Yeah, ideally I probably have those superhero characters showing up not at all, I just do that book about a bunch of assassins who meet up of a Tuesday night to "bs" around the table, but it is good to remind people that the book is set in the DC Universe and it does help sales a little bit when people follow their favorite characters over to the book to see what's happening. So well as we don't have to get too involved in all the superhero carry-on, then I think it's great for all to do it.

MANIA: Did you have any input in Hitman's one page appearance in JLA?

Garth Ennis: No, but I thought it was very funny, very funny indeed. They kindly sent me a page of Grant's script and I did have a laugh at that and when I saw it drawn I thought it worked very well.

MANIA: So that's about the depth of interaction with the rest of the DC world that you want.

Garth Ennis: Yeah, pretty much. I don't really see him joining a team or anything like that. I very much doubt anyone would want him either. Hitman does well and it certainly does well enough to survive, but at the same time I don't want to involve the character into the DC Universe even if it meant more sales, to the point where we sort of upset the balance that we have at the moment. It's doing fine the way it is.

MANIA: Of course, being in the comic world allows you to just throw in casually, "We have this reanimating serum that can bring fish back to life." Which would be out of place in some more realistic book. Like in Preacher, there's a lot of supernatural things going on, but if you accept Christian mythology, that's the only jump you have to make. In DC you have Christian mythology and radioactive superheroes and space aliens ...

Garth Ennis: Although I think the zombie aquarium story line is ... in super hero books people are coming up with zombie serums and rays and drugs all the time and it's just they give them mostly to people, I just thought it would be fun to have it thrown into a fish tank.

MANIA: You can't see my face-splitting grin, but that was a very amusing series.

Garth Ennis: Thanks, I actually got the idea when I was at the San Diego aquarium, Sea World I think it is. A couple a years ago I saw some baby seals and I don't know why just I just thought ....... zombie baby seals, and the idea just stayed and that was all that sparked the whole Zombie Aquarium, I suppose.

MANIA: Baby seals that are perfectly okay to club.

Garth Ennis: Yes, although I dare say you probably have seen that by the very last page of that series, I was feeling guilty enough to have them turn their money over to Greenpeace in the end.

MANIA: Well, that was neat. You don't see that a lot. There are hitmen and all that, but these are cute little animals.

Garth Ennis: Indeed.

MANIA: Well, let's talk about Unknown Soldier for a bit. I suppose I don't really expect you to tell me, but have we already seen the Unknown Soldier in disguise in the first 2 issues? Which was something they use to do in the old series, he'd appear in the last page and you'd realize he was that guy who had been on page two in the background.

Garth Ennis: Well, so far, if you think about it, you saw the Soldier himself at the start in his bandages, and you've seen him in some flashbacks. In some of those flash backs he used disguises but apart from that, really, the only characters you've seen that haven't ended up dead are Clyde and Screwball.

MANIA: Yeah, it's not likely to be Screwball in my humble opinion, and if it were Clyde...... no, I don't think it's him either.

Garth Ennis: Rest assured, you will see him in real time before the end of the book; Clyde has a few more clues to piece together just yet. I think issue three is out this week.

MANIA: In issue one we see the Unknown Soldier in the 40's and we've seen him in the 50's in issue two, so in issue three do we see him in the 60's which would of course be Vietnam?

Garth Ennis: Well, I think at the end of issue two you saw him in 1970, in Vietnam. In issue three, I guess I'm not really giving anything away, you see him in the mid-Eighties in Nicaragua.

MANIA: Makes sense. What sort of tricks would he be up to in the 90's? It's a short list -- actually, I'm sure there are things we don't know about yet.

Garth Ennis: Well, actually it's the whole trail of dirty tricks which has actually affected the Soldier slightly too, although you'll find out more about that in issue four. It's all kind of tied together so I don't want to give away too much or it all comes tumbling down.

MANIA: Now this is not exactly an attack on American foreign policy, parts of which are purely evil; it's really about what happens to people when they get caught up in that situation. Which is ironic, because in his appearance in the first episode, he shoots a bunch of Nazi concentration camp guards who were caught up in the evil of that regime, and at least from the outside, it's looking as if he's getting to be that way himself.

Garth Ennis: Yeah, he has quite a complicated way of justifying all of his activities to himself, but a lot of it really stems back to his very first appearance, of his origin, and the whole idea of the one man who can make a difference. Again this goes into this sort of strange ethics he has, which he relates in issue four, but then again, I guess you'll have to wait and see.

MANIA: Well, I'm used to that, I suppose. So your arc on the Darkness pretty much set everything and all the pieces in motion.

Garth Ennis: Yes. I was getting the book up and running. The idea is of a bad guy who develops a very bad power and eventually turns into a reasonably good guy who starts trying to use the power to do a little good.

Unfortunately, I never quite got around to the point where he was turning into a good guy, so I really leave issue six, where I suppose the seeds are clumped which will eventually have him questioning his evil ways, but that will be something for the next writer to deal with.

MANIA: And it looks as though he's going to figure out how to kill all of his enemies and once that's done then what do you do..... at least that's the way it had looked to be going to me.

Garth Ennis: Again, it is really up to the next writer. I never really had any long term plans on the book anyway.

MANIA: What would you have done with WildC.A.T.S had you taken that book on ....... did you have time to think about that?

Garth Ennis: You know, I think I did originally have some sort of idea of maybe a Where Eagles Dare kind of mission against impossible odds, but it really sort of died before I had a chance to really go anywhere with it, and then just doing the book was out of the question.

I mean, to be honest, WildC.A.T.S is not the kind of work that would really attract me that much. I originally said yes, I suppose, because it certainly would have helped spread my name around a bit, and there was the money as well, that's never a bad thing.

It would have shown people that I was prepared to do that kind of work, although I find myself in a position now where I don't really need to and I could pick and choose the kind of characters I'd like to do. If you look at Marvel Comics, there are very few Marvel characters I would like to write. Wouldn't want to write the X-Men, and I suppose the X-Men is the ultimate Marvel comic, and I really wouldn't want to go anywhere near it at all, although on the other had I wouldn't mind having a crack at something like the Punisher.

MANIA: You did have him kill the whole Marvel Universe.

Garth Ennis: Yeah, that was basically the one Marvel comics idea I had. It's not exactly high concept stuff. The Punisher is a character vaguely similar to some of the ones that I grew up with and I can see myself doing a bit of that. But no X-Men or Spider-Man or things like that, I'd just be grinding it out for the money and that is not a situation I want to find myself in.

MANIA: It's nice to be at least as far apart from there as anyone ever gets.

Garth Ennis: And when everything else falls apart for me in 5 or 10 years time, the X-Men editors can take great pleasure and glee in laughing in my face when I come begging them for work.

MANIA: The future may be pleasant in other ways though, since you have so many different irons in the fire. Preacher is doing extremely well, critically. I don't know about sales because we don't really cover that end of it.

Garth Ennis: Sales is doing pretty nicely as well. It's making royalties, which is nice. It's nice to be in a situation where the two books that I write for a sort of regular monthly income are also works that I enjoy immensely, rather than them being some kind of bread and butter, do it because you have to do it.

MANIA: And now it's one sort of wacky series and one semi-serious one, so that any idea that you have could probably fit into one of the other of these books.

Garth Ennis: Possibly; I wouldn't go that far to say either one of them could accomplish anything. Especially in Hitman, because you do have two slightly wilder aspects of the DC Universe, you can do stories about zombies and you can do stories about demons from hell; there will even be a Hitman Christmas story this year, which I have a certain amount of fun with.

MANIA: You don't have to be respectful of Santa Claus, do you? He's not DC property.

Garth Ennis: No. Santa won't be in it but there will definitely be someone in a Santa Claus suit

This site is part of the AnotherUniverse.com Network.

AnotherUniverse.com, Mania Magazine, etc. is TM & © 1997 American Entertainment Group, Inc. All Rights Reserved.

All promotional art, characters, logos and other depictions are TM & © their respective owners. All Rights Reserved.

SFX Garth Ennis interview, Summer 1996

AFTER HIS PHENOMENAL SUCCESS AT THE UK COMIC AWARDS YOU'D HAVE THOUGHT ENNIS WOULD BE CONTENT TO SIT ON HIS LAURELS FOR A WHILE, BUT THE MAN BEHIND PREACHER HAS OTHER IDEAS...

Coming up later this year will be Bloody Mary which Ennis is doing with long-time Judge Dredd artist, Carlos Esquerra, for DC's new science fiction line, Matrix. "That's a four-parter. I've seen Carlos’ work and it’s beautiful. It all goes back to a few years ago. Carlos wanted to work with me. He was showing me his sketchbook and in it he had all these characters. He showed me through them and says, 'This is for John Wagner,' and, 'Alan Grant's going to do something with this.' Eventually, he shows me this one of this woman who will become Bloody Mary. She was sort of attractive, but she was old and you could just see that she’d had some rough fucking stuff happen to her. She had this hard look in her eyes. I thought that was really fascinating because it was so far beyond the average bimbo idea...

"The idea is that she's an assassin in the near future. There's a war on between America and Britain and the rest of Europe. She's a sort of covert operations assassin and she's out to get the guy who betrayed her combat team, but this guy actually has this secret formula for creating super-soldiers. It’s not the average super-soldier stuff - it’s a rather unpleasant method of creating super soldiers. He's taken this fucking thing which has turned him into one of these unstoppable bastards and he's a real piece of shit.

"There's other characters in it, like The Major, who’s the British SAS leader. He got shot in the head and can't remember his name any more. He just remembers his rank. A fucking nutter but a real upper class English twit as well. Then there's the Vatman, a kind of alcoholic assassin, who pickles people in vats of wine and stuff... There's plenty of mad stuff happening."

Like most of Britain's top comic creators, Ennis was raised on 2000AD, and it was like a dream come true when he got the chance to write characters like Judge Dredd, even though he has now grown disillusioned with publishers Fleetway. "There's this incredible sense of humour in the thing or, at least, there was in 2000AD when it was good. I think 2000AD was good for its first ten years, when it was printed on bog paper. It was the best stuff I'd ever read. But there's no incentive for people to work for 2000AD. If you ever see another strip from me in 2000AD, it means that either there's been a drastic change at editorial level or either everything has fallen apart for me and I've had to go crawling back to them on bended knees." Released in April was Ennis' first work for Image Comics, Todd McFarlane's Medieval Spawn versus Witchblade. "It’s a whole new audience that could pick up on Preacher and Hitman so it’s up to me to do as good a job as I can and hopefully we'llhave a few readers coming over. But also, the characters are so young, there's no 50 years of history behind them so there's no 'Spawn won't do this, Witchblade won't do that,’ plus the people at Image have a really good attitude." “, there's this mad bastard who decides to plunder the world of faeries and plunder their magic. Spawn gets involved because he's the sort of guy who would go and fuck up the bad guy. Meanwhile, the medieval version of Witchblade, this woman Katarina, is quibbling over her bar bill with the Irish guy, Stalker, who runs the pub. They get involved and Stalker says to Katarina, 'We've got to get over there to Fairyland because can you imagine the money they've got - all that gold and silver and treasure piled high in dragon hordes and stuff like that.’ They basically go along with Spawn for the ride to make as much money as possible and it’s just carnage. It’s Book of Magic meets Apocalypse Now!"


From sequentialtart
Sequential Tart is a Web Zine about the comics industry. While its focus is women oriented issues, it features exclusive interviews, in-depth articles, up to the minute news and information, and an eclectic band of women writers, designers, and artists. The primary goal is to provide readers with access to current events in the industry, information about industry professionals, tips on breaking into the comics world, and humor columns, all while raising the awareness of women's influence in the industry and other realms.

Drinking With the Boys:
An Evening with Garth Ennis and Steve Dillon

By S.L. Osborne (slo@sequentialtart.com)
September 27, 1998

Warning: Contains teasers for upcoming Preacher and Hitman issues!

Picture the scene: It's a balmy, August evening in San Diego, California. The comic-con has shut down for the day, and hordes of fans and pros have scattered in search of alcohol or a place to sit. A nervous woman sits in a quiet bar, gratefully downing the tall glasses of Sierra Nevada Pale Ale that keep appearing before her. A man looks on with amusement. The two make small talk. The woman calmly gets drunk while they wait for their companion to arrive.

Never keep up with an Irishman, especially if you're an American with an empty stomach.

By the time Steve Dillon arrived, I was trashed and Garth was teasing me about it. (He'd had the same amount of beer, but didn't even seem tipsy. Bastard.) We moved to a table outside so Dillon and I could smoke, and I managed to get a decent interview despite-- or because of?-- my low liquor tolerance…

Sequential Tart: Let’s start with the Internet. I warned you about this one.

Ennis: Oh, yeah, why do I hate the Internet. I don’t really hate the Internet. I mean, you've got to remember that a lot of people probably see the comments I make on the side in the Preacher letter columns. And, uh, it’s possibly understandable that they take it more seriously than the rest of [what they hear]. I’m sure the Internet is an incredibly useful tool. I’m not likely to use it any time in the immediate future because I don’t have a computer.

What do I dislike about it? I’m not keen on the way rumors fly about all over the place and the way you say there are people who don’t know how to deal with that. I think there may be probably some kind of curious legitimacy to opinions that come on the Internet. As far as I can see, your opinion is no more or less legitimate because it’s in print or because it’s on a computer screen than if you’re just voicing it publicly. It’s no more or less legitimate than a conversation two people are having in a pub, but when people tell me 'you know, they’re saying ‘x’ man said on the Internet', I’m like, 'well, I don’t really give a fuck'. I can’t tune in to the conversations that people are having in bars all over the world. You know, it would be useless to worry about canceling [the rumors]. So why I'm supposed to worry about the kind of stuff that’s coming off on the ‘Net is beyond me.

Dillon: We’ve said it’s a cross between normal conversation and writing letters. And writing letters does give stuff a certain solidity and validity that just chatting doesn’t. That’s why you've got to be careful, because what goes on there is read by a lot of people. So, it gets large very quickly on there. People who wouldn’t dare say something to your face will happily put it on the Internet. And a lot of rounds do start up. But, I think, all in all, it’s not bad. I don’t mind it.

Ennis: When I get mail sent off to me by DC, I get a stack of letters and a stack of Internet dialogues. I like to say I afford no more legitimacy for one than the other. As far as I’m concerned someone who’s put their opinion on the net has no more legitimacy than someone who’s written me a letter. So it’s not like I ignore one over the other.

Dillon: There’s certainly a lot of people who’re reading rumors on the Net who tend to take them more seriously than if they’ve just heard it in the pub, which is dangerous. Because of all the technology involved, people tend to believe in things. It’s like looking at the TV screen. People tend to take things they’ve seen on the TV and on the news programs as basically true. It’s been checked or something. And when something comes out on a new piece of technology. it comes out ‘Garth Ennis is going to do this’. You’re more likely to believe it than somebody who just told you the truth. And that can be worrying, because a lot of people keep talking out of their backsides all the time, even on the Internet.

Ennis: When I’ve finished writing for the day or whatever, I’ve got no real desire to sit around talking about comics. If I run into some friends like Johnny [McCrea] or Steve [Dillon], really sort of friends I’ve made in the industry who I regard no less than the friends I’ve made out of it, but obviously by virtue of the fact that we met through the industry, that’s one thing. But it’s just one of many conversations you have with your friends. But I have no real desire to sit around and talk about the job when I finish doing it. I’m more likely to do something else. Go and see friends, talk about something else, read a book, watch a movie, chill out. I don’t really want to spend a great deal of time sitting at a computer screen and talking to people, in depth, about what I’ve finished for the day. You know.

Dillon: (grinning) And computers give you cancer as well, though.

Ennis: True. They make you go blind.

Dillon: Especially if you’ve got porn off the pages. (laughs)

Ennis: Yep. You’ll go twice as fast then.

ST: That explains the prescription on my glasses. (grins)

Ennis: Eventually, too, they’re going to all link up and take over the world. It’ll be like in Terminator. And all you Internet people will be like, you know, standing there with them, and (knocks on the table) you’ll open up and it’ll be Arnold.

Dillon: Not far off. As the millennium bug kills them all.

Ennis: You know, when that happens, when the millennium bug hits, my typewriter’s going to be fine.

ST: Preacher is ending with what issue number?

Ennis: Sixty six. I mean, the way I work, I figured Salvation lasts to forty-eight with two Epilogues. One is Jesse taking Peyote, the other is Vietnam. Fifty-one to fifty-two is Tulip’s origin, and then fourteen issues. Two storylines, one to set up the other. Roughly seven episodes each.

ST: I was told I had to ask you this one: when are we going to get to see Cassidy have sex? (laughs)

Ennis: You know, just thinking about it, maybe you will. If it happens, it'll be in the late 50’s, early 60’s kind of time. Jesse’s going to be sort of getting a true version of Cassidy’s past, getting all the stuff that Cassidy left out.

Dillon: You saw him in bed with Tulip.

Ennis: You saw him in bed with Tulip, but it was quite a sort of cold, disturbing kind of a scene. You see his hand snake out. But honestly, I don’t think you are going to see them have sex. The next time you see him, Tulip will be putting a bullet through him.

ST: What are you doing after Preacher?

Ennis: Steve and I have a plan to do a story, which we can’t go into any great detail simply because it’s all still fairly fluid. Steve told me about it maybe seven or eight years ago, and it’s something we’ve been wanting to do for some time. Partly it’s good that we’ve done Hellblazer and Preacher in the meantime, because at the time Steve told me the story, I knew I would kind of have to be a much better writer to tackle it than I was then. So having had a bit of practice in the meantime, I should be alright for it. It’s a bit like Clint Eastwood when he got the "Unforgiven" script and thought ‘I’ll wait until I absolutely, desperately need this, and I’ll be a better actor for it’.

It’s about four friends and the four cities they come from. Very low key thing. Kitchen sink drama, you know. No pompous-y elements. Not even any action. It’s Heartland territory, actually. In fact, we used [the title] "Heartland" for the Kit solo work, which we thought would be a brilliant title for a play.

Dillon: True. But we haven’t set a title for it yet.

Ennis: We have a working title that we refer to it as, but it’s not going to be the title. We’d better come up with something better than that.

ST: So you two plan on working together awhile after Preacher’s over?

Dillon: If we don’t hate each other before then, yeah.

Ennis: I have a feeling we’ll always be doing something together. I mean, I don’t think I’ll ever do a monthly book again after Preacher and Hitman. I don’t think I’ll ever start something up intending to just go at it until I finish. I think after that it’ll be one shots, mini series, and perhaps an occasional run on something, like I’m doing on Hellblazer at the minute. But I’m not planning on packing another monthly.

Dillon: Well that could change. [You could] come up with an idea that needs to be done that way.

Ennis: Or if everything else falls apart. Then I can come crawling back on my hands and knees begging for work that all the editors have turned down over the past two to three years.

Dillon: (laughs)

Ennis: Well, Wonder Woman is a character I think I could probably do because I have a certain amount of respect, if not for the character, than for the idea behind her. I don’t think much of the Superman books at the minute, but I like the idea of Superman. He’s in Hitman soon, and I’m sure people think he's going to be vomited on or ridiculed like Green Lantern. But no, not at all, it’s a respectful piece.

ST: I'd like to talk about creator-owned projects versus work for hire. You probably prefer to do creator owned stuff, correct? How does it differ financially?

Dillon: [Creator-owned projects] give you the chance to do your own ideas. But there’s a lot of fun to be had working on characters that somebody else owns. I mean, before I die, I’d love to do a Batman. I won’t get as much money for it, unless it sells really really well. But it’s something I’d like to do.

In general, creator-owned stuff is more rewarding, I think because you can come up with characters from scratch.

Ennis: You get a bit more money on the creator-owned projects. I don’t know how it works at other companies, but at DC you get a creator royalty; plus, in my case, you have a writer royalty, and Steve an artist’s royalty.

Dillon: I get creator royalties as well on Preacher. Which is actually where a large chunk of the royalties go.

Ennis: Yes, it is. In fact, when something like Preacher: Saint of Killers comes out, Steve gets the creative royalties while Steve Pugh gets the artist’s royalty.

Dillon: My royalty works out bigger than Steve [Pugh]’s. Didn’t lift a finger for it.

ST: Do you get anything on the merchandising?

Ennis: Yes. It seems to vary between each product. The poster, the T-shirt, and things like that we did okay on. The Preacher statue

Dillon: Surprisingly well done.

Ennis: Probably the most beautiful thing we’ve probably got, um, we did fucking great on, I’ll say. Let’s do another one.

Dillon: The reason why we thought we’d want to do more with t-shirts rather than statues is sorta statues are a tacky idea. We’d use it for toilet bowls and stuff like that. It’s actually quite a nice piece of work. It sold a lot better than we’d thought.

Ennis: I saw a photo of it and I thought ‘Oh God’, but it wasn’t until they actually sent me one of them that I realized the photo was just a terrible photo and that it’s actually rather a nice statue.

ST: You two seem to go to a lot of conventions -- more so than a lot of the other Vertigo creators, and more than a lot of the other people I’ve seen. Is it because you enjoy them, or because they pay you, or is it something else altogether?

Ennis: The last half-dozen American conventions I’ve been to, yeah, I have been paid. DC paid my way, and it’s kind of hard not to go. But to tell you the truth-- even if DC hadn’t paid this year, I would have come out here anyway, because I have so many friendships with people that I see once a year for four days. (grins) Four days of intense drinking, but four days all the same. Matt Hollingsworth, and Doselle Young, and people like that. I would happily pay to come here.

Dillon: I paid for myself this year. It gives you a bit more freedom. If DC pays you, then you get tied to the booth for six hours a day. But I’m a bit freer. I do a couple hours a day on the booth, and then walk around as I want. But I think it’s nicest to see the people that I never see.

With the editors that we work with, it’s like they’re just voices on the phone otherwise. But, also, it's seeing some of the fans. I like to meet them-- I mean, these people are paying my wages. So I like to sign a few books and do a few sketches for them.

Ennis: It does help that we’re working on one of DC’s top sellers. The reason you don’t see a lot of other Vertigo creators, particularly the British ones, is that they’re books aren’t selling very well. DC has decided, therefore, that it’s not worth bringing them out here. Now, I would question the wisdom of that. I would say that it’s surely better to get the people out here selling books, to push them. This would’ve been a great convention for Warren Ellis because he and Darick could have plugged the hell out of Transmetropolitan.

Well, actually, Warren didn’t want to come. But that’s why you don’t see people like Jamie Delano, or Pete Milligan out here-- they’re not doing anything at the minute that sells particularly well, so DC doesn’t seem to feel the need to fly them out.

Dillon: DC’s got their own problems in terms of where to put their money. I mean, it’s not the greatest market in the world at the moment. They're short of money. Everybody’s short of money.

Also, there’s not very much for anyone to do, really.

ST: There’s a common perception that Vertigo books tend to get more critical acclaim than sales.

Dillon: They’re aiming at a different market. I mean, superhero books aim for kids from five upwards, so it doesn’t matter; whereas both our books are aimed at an older readership. And so you’re ultimately knocking off a hell of a lot of comic book numbers because most comic books are still bought by people under the age of 18. So, in proportion, they’re doing quite well with the books out as we’ve cut ourselves off from a large part of the market.

Preacher is doing fifty odd thousand per month. It’s regular, solid. But a lot of stuff is dropping; the market is dropping. There are quite a few of them that outsell books you wouldn’t think they would outsell. So, all in all, Vertigo’s not doing too badly. It seems like they get loyal followings, without the collector mentality. We get people who want to read it, and stay reading it because it’s a good book.

ST: No holographic covers.

Dillon: We don’t have to use those tricks, really. I mean, it might help some sales, but not really. We sell to people who read them, not just collect them. Some people wait for the trade paperbacks nowadays instead of buying the monthlies.

ST: I’ve noticed that Vertigo puts out a lot more trades than the regular DCU or other companies.

Dillon: They sell well in bookshops, not just comic shops. That’s the other thing. They put a lot of [trades] in normal bookshops, so we’re getting a lot of people buying them through there. They’d never walk into a comic book shop in their life, but they’d walk into a bookshop. They like to buy the comics.

I think there’s a slight Europeanization of the American market in that way. I mean, the French might serialize a lot of stuff, but what they’re aiming for is a collected album at the end of it. So you go to a French comic book place and it’s mainly collected albums or full done graphic novels. I don’t think that’s a bad thing. I think it’s introducing people to comic books who haven’t been into a comic book since they were ten years old. They pick it up off the bookshelf and think ‘Oh, this is different’. It’s not just people in spandex.

ST: Garth, I wanted to ask about your exclusive contract with DC. Why did you decide to do it, and are you happy with it?

Ennis: It worked out now that I’m cutting back on comics, trying to work on some screenwriting and so on. The only books I will be doing are Preacher and Hitman, and a couple of other things for DC. This year it was Hellblazer, next year it will be Sgt Rock. If that’s all I’m going to be doing anyway, why not get a lot more money for doing what I was going to be doing? So I reupped the other day; signed up until the end of next July on exactly the same principle.

There is sort of a guarantee of work. If Preacher suddenly went down the toilet, they would bring me something else to do. It might not be what I wanted, but, you know …

ST: But you wouldn’t have to worry about paying the rent.

Ennis: Yeah, exactly. Although to be honest with you, it’s not something I’m really worried about too much. I just sort of keep plugging away with Preacher and Hitman and be alright.

ST: Steve, you’ve done a couple of non-DC projects fairly recently, like the Gen13 thing. Did you enjoy doing them, and do you see yourself doing more projects like that?

Dillon: Garth’s in a position where he can do work on four different projects. So he can get variety in what he does. A monthly book, especially if you’re inking it as well as pencilling it, is almost a full time job. I’m lucky I’m quick enough to actually be able to fit in some other projects. Sometimes it’s just nice to have a change. And you don’t get much more different from Preacher than Gen13. I like to be able to pitch in and do projects like that; it’s part of the reason why I haven’t spoken about going exclusive with DC. Image pays quite well. It’s nice to do a one-off project for them, and I get quite a bit of money out of it.

The change is good. I’d sort of like to do some more. I’m happy doing Preacher, but every now and then you’ve got to do something else.

ST: Steve, you once said to me that you feel like you’ve done your job properly if you don’t hear comments about your artwork.

Dillon: On Preacher. I’m not bothered about people not noticing what I’m doing. It’s a project that is character driven, it’s dialogue driven. It doesn’t call for flashy artwork. Flashy artwork can be detrimental to it. There are certain scenes where the artwork has to make an impact, but it’s general. I mean, Garth will give me nine pages of people sitting in one place talking, and he doesn’t want people distracted from what they’re saying. I don’t mind that. So it’s not nine pages of fighting; that’s different. More information has got to be put across. But no, it’s just nine pages of people sitting in one place. Other artists might tear their hair out on things like that, but I quite enjoy it.

ST: What, no splash pages?

Dillon: Only because it’d be easier to do and a bit more money. [Garth’s] given me a couple of them. There was a big one of Monument Valley, which was quite nice to do.

ST: By the way, Garth sent me black-and-white copies of one of the "War in the Sun" issues. Your artwork looks fantastic in black and white.

Dillon: I started with black and white stuff. I come from the last generation to work on black and white 2000 AD. So you just learn a different way of going about things. They use a lot less black now than they did then, because there is color and you’ve got to leave room for it. (grins) I’m also lazy enough to let Pam [Rambo] do some of the work on the thing.

ST: It seems like Preacher has a lot of female readers. Have any thoughts on why?

Dillon: Well, a lot of Vertigo books do in general.

Ennis: I think, to be honest, a lot of women respond to Tulip. But that's the limit of analysis of the female readership that you will get out of me. Because every time I see a bloke – a male writer – start to go on about his female readership, he always comes across to me like a first class Sir John. I think I parodied it at one point in Preacher where Tulip meets up with her pal Amy, and Amy has been going out with this writer asshole. And he’s been going on about how ‘I always try to empathize with a woman’s pain’ and that sort of thing. And that was kind of my take on that sort of people, so really I’m not going to make any more attempt on that, or analyze that sort of phenomenon. All I can say is that I’m bloody glad they’re there, you know.

Dillon: I think a lot of mainstream comics don't appeal to women, because that’s the male fantasy of superheroes. But in general things like that will affect more women readers. Preacher's more character-driven than it is action-driven.

ST: I’ve been of the opinion for a while now that comic books are basically like soap operas when it comes down to it. Comics have more fantastic elements, but there’s an ongoing story with drama. Some of them are more soap opera-ish than others, but it’s still a regular serial.

Dillon: Most of us think we have more in common with the TV format than the film format. But superheroes, the best superheroes, tend to be more soap opera-ish -- like the X-Men, and the old Spiderman stuff. But, that’s for a continuing-forever sort of series. We’ve got a definite story that’s got a definite finish, so soap opera is a bit of a disjointed term. But we do have the character subplot stuff going on. That’s true.

Ennis: Hitman has quite a strong soap opera element to it. Or it will, once Tommy's relationship with Tiegel gets up and running. There's going to be a series of fights. She gets a job at the zoo. He two times her, and she'll end up trick ing him into the lion's cage stark naked, and stuff like that. But, yeah, Hitman does have an element of that -- with the boys sitting around at the bar bullshitting about what so-and-so's been up to. So I agree with you, I think you're probably right.

ST: What projects do you have coming up?

Ennis: Hitman/Lobo one shot next year drawn by Doug Mackie, featuring Section 8. And I have to smash my mind in with a hammer to get into the right mindset to write the dialogue. I think I've actually managed to do a parody of Lobo, except it's Lobo, y'know. There's a Six Pack story in the Superman 80 Page Giant. There's a Hellblazer story in the Winter special this year. There's a two part, Prestige format story drawn by Christian Allame and Ross Pete. Beyond that, I want to do Sgt Rock. And that's about it, really, apart from a very, very nasty little Weird War Tales that we're hoping to do for Axel Alonso, that Steve's actually going to draw.

ST: There's going to be another Weird War Tales?

Ennis: Yeah, a one shot. We're trying to get enough material for a trade paper back, you know, 'cause we've got four issues already, and one more 48 pager should do it. That'll make it enough.

Dillon: For me it's just Preacher at the moment, really. And that Weird War Tales when it comes up. And there are quite a lot of maybes, but I won't go into it because I don't know what's happening yet.

ST: Are there any new writers or artists that you think are doing great work, that our readers might want to keep an eye on?

Ennis: I would say Doselle Young, and especially Brian Azarello. When I read his story in Weird War Tales last year, I really thought that the guy's got such a distinct, definite voice in his stuff. You know, original? I'd say he's the most interesting new writer in the last five years.

Dillon: I haven't really had the time to have a look at what's coming up. I'm looking forward to seeing a lot of this stuff that's coming out now. But really, I don't much read many comics or keep in contact with what's going, so I really don't know that one.

ST: Do you find it odd at all to work in comics and not really have time to read them?

Dillon: Well, no, it's you've got so much workload that you work about 12 hours a day. The last thing you want to do when you finish is read comics. It's like what Garth was saying. You work and then do something completely different. When times are a bit easier, yes. It's part of the job really to keep aware of what other people are doing. But I just really haven't had the time to do anything else, anything else rather than the comic.

ST: Garth, I know you've said you still read stuff and follow books. What are you reading these days?

Ennis: In terms of books, I just read the new Stephen Hunter, which is wonderful. It's called Plan To Hunt. There's a new Joe Lansdale coming out. Cormac McCarthy's last one was as wonderful and beautiful as ever. That guy is my all-time hero, probably. I see other guys like Stephen Hunter, Joe Lansdale, Larry McMurtry. I think these guys are great, and maybe one day I'll do something as good as -- that I consider as good as -- what they've done. But McCarthy is like ... I look at him and think I'll never, never be that good. And that's a good thing because, you know, if I ever did -- God forbid -- but if I ever did something that good, it would take away from my view of him, without that same awe. That would be disappointing for me, I think. He's just a joy to read, you know.

ST: Last question. Garth: do you still want to move to the States?

Ennis: Yeah, in the long run, yeah. Definitely. Spend some more time in New York, then maybe somewhere like Boston or something... Long term plans.

If you'd like to comment on this interview, please email us through the Going Postal contact form.
back to interview archive