Wound Effects in OPF.
The script below is taken from
the Armed Assault Guide on Shack
Tactical.
Ive changed it to OPF, as the mod
for ArmA does not exist yet, and the review is based on WGL5.1
In un-modded OPF, being wounded
has two side-effects, depending on the severity and location of the wound. You
will almost always find your aim to be very jittery and unstable, with the
amount varying somewhat based upon how badly you've been hit. In addition to
that, if you're hit in the legs, you will find yourself unable to move while
standing, instead being forced to crawl or briefly job before being forced back
to the ground. This is relatively easy to deal with, since there's no risk of
progressively declining health. In this situation, simply call for a medic when
possible and get yourself patched up. Medical attention will cause both of the
wound effects to go away.
WGL5.1 Wound Effects
The fun begins when you play a mod like WGL5.1,
which sports a much-improved player damage system. In WGL5.1, you will notice
several additional effects:
- When hit, you may lose
control of your character for a moment or two, depending on the
power of the round. The impact may spin you a bit as well
- You may be knocked to the
ground by the impact and shock of being hit, depending again on the
power of the round
- You may briefly white-out
from the shock of the wound
- You may begin to bleed from
the wound. It may be a light, slow bleed or a heavy, fast bleed.
You will hear a heartbeat that intensifies as you get closer to death. You
will also leave a blood trail.
- You will begin to black out
if heavily wounded. These blackouts will increase in duration and
frequency if your wound goes untended.
- You will die if you are not
treated and are bleeding. The speed of death will vary depending on
how heavy the bleeding.
As you can see, being wounded in
WGL5.1 can be a much more serious and urgent affair. Since we will be primarily
playing WGL5.1, the 'reaction to being wounded' text will be based upon it.
I'm hit! What do I do?
It is important that players are familiar with what is
required of them if they get wounded. Being shot and confused as to what
happens next can easily lead to you being shot again, bleeding to death, or
generally meeting some kind of unpleasant fate. These guidelines generally
apply to WGL5.1 (like the bleeding, blacking out, etc), but can be used in
'vanilla' OPF where appropriate.
If you are shot...
- Do a quick diagnosis. Are you still combat
effective? If yes, fight. If not, proceed to the next step. If you get
wounded, have a white-out, are knocked to the ground by the impact, and
can hear your heart pounding in your ears, you're combat ineffective and
need to seek treatment.
- Move to cover or concealment and off the
'front line'. This will both protect you from further fire and make it
easier for the medic to treat you without being shot himself.
- Call out that you are wounded over the radio
or with local in-game Voice-Over-IP (VOIP). Ensure that you state your
name so that the medic knows who to look for. If necessary, mark your
position on the map so that the medic can more easily find you.
- Coordinate with the medic if necessary. He may
want you to move in a specific direction or meet him halfway.
- Full diagnosis. How bad is it? If you're
bleeding, try to identify how severe the wound is and how urgently you'll
need treatment. Heavy bleeding combined with frequent black outs will
require immediate medical assistance, whereas light bleeding may give you
a bit more time to get yourself treated. If you think you are critical and
need urgent care, state so via voice.
Example voice call:
"This is Fish, I'm hit
bad, pulling back for a medic... marking as "dsl medic" on map...
(brief pause)... marked."
- Use bandages if the situation warrants. If you
are lightly bleeding and have bandages, ensure that you are in cover or
concealment and attempt to use them to address your wound. They may or may
not work, depending on the severity of it, and it may take a few tries to
stop the bleeding. Once you have stopped the bleeding, you'll be
stabilized, but the 'aim waver' and leg-loss (if hit in the legs) will
persist until you can find an actual medic to heal at.
- Once you are in good condition, move back to your
fireteam and resume combat.
Man Down
For now, the only thing to
remember is that if a person is killed, it needs to be reported to their
element leader. Thus, if your buddy goes down and is KIA, let your fireteam
leader know that they're dead.