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The Control Card


Control cards can take various forms, but all include numbered boxes for punching in at successive controls as well as spaces for the name of the competitor, the course and class, the start time, the finish time, and the elapsed time. At most orienteering events, starts are staggered so that no two people on the same course start at the same time. The intention is that each individual does their own navigation since following others is prohibited by the rules. The standard orienteering event is a point-to-point race with the controls numbered on the map and connected in the order the competitor is to visit them. Upon reaching each control, the orienteer punches a pattern in the corresponding numbered box on the control card. This allows the event organisers to later verify that the correct controls were visited by that orienteer.

Sometimes an orienteer may accidentally punch in the wrong box on the card; if this happens, the correct procedure is to punch in the correct box and/or to punch in any of the boxes on the card that would not normally be used (for example, a correction box or box #20 could be used if the course has only 12 controls) until punching in the correct box can be resumed. At the finish, the orienteer would then be expected to explain which box corresponds to which control.

The control card shown above was used at a local event here. Notice that two of the punches, #3 and #4, are not entirely within the appropriate box on the control card. The rules state that the entire punch mark must be within the box (or within an appropriate 'correction box') so had this occurred at a major event where the rules are more tightly enforced, the orienteer would probably have been disqualified.

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These pages were last updated during May 2000 by Conor Creedon.
Comments and suggestions to conorcreedon@bigfoot.com.