
Welcome stranger, what can I do you for...I mean do for you? Here in this Emporium you will find a selection of Majical trinkets oft times over looked by others which you may find interesting.
Bikini of Combat. This has to be the ultimate in front line protection for the fighter class Adventuress. Its tight fitting ( and immodest ) mitheral coverings attract blades and missle weapons giving an impressive +3 to AC. However the bikini of combat protects exposed areas by attracting weapons giving an opponent a +1 to hit. Although this may mean you are a victem of fashion in the truest sense you will turn heads where ever you go adding +1 to Chr. The Bikini is does not protect from fire attacks as it is designed to magically permit light and heat to penetrate to give an all over tan!
Scroll of Snot . This magical parchment doubles as tissue and answers riddles. Simply blow you nose in it and watch the viscose patterns form and congeal before your eyes to spell the answer to your riddle.
Blood Arrows +1. This is a pretty nasty magical item. Apart from being +1 to hit the arrows become lodged in the target. If a living target is hit the arrow head will detach and burrow around in the victem causing 1d6 damage an hour until a dispel magic is used and the arrow head removed. Does not work on beings with no blood ( i.e. undead etc ) but does cause 1d10 ( insead of 1d6 per hr ) against Elfs and Orcs.
Loadstone of methane detection. A magical stone sustended from a plain leather cord, this magical stone when suspended will rotate to face the culpret who has introduced methance gases into the environment regardless of how skillfully of soundlessly the act was done.
The Moon Blade . This bastard sword is one of a kind and was created for a master thief of old. Although the sword does not endow the user with any direct magical combat ability it does confer the following. Backstab damage x 2, +35% to theif abilities to be divided up ( max 8 per ability ) to the abilities first used and in order. The effects last for duration between full moons where after the sword is recharged and distribution beguins again. Abilities affected by the sword gain the the bonus but at a minus 1% until the normal level is reached. The amout allocated to each is up to the player and can only be done when abilities are actually used in thiefing activities.
White Stone . An Elfin magic item that was popular in less trusting times. The white stone has two purposes. The first is to detect poisen. It does this when dropped into a liquid that is potentially poiseness. If the liquid is safe the stone remains white, if not it turns a blood red. The second use is to neutralise poisen. By placeing the small stone under the touge the user may drink poisen safley ( although to swallow the stone means certain death : save vs death ). If a swallowed stone kills its user its magic is broken and it is useless. If the user survives and reclaims the stone it may be used again, but he may opt not to considering its anatomical escapades.