CHESMAYNE
Syntax A to Z
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alone
again the greatest love of all
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A++
= alpha to play and checkmate |
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A-DR
= alpha to play and draw |
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A+
= plus - with advantage to alpha |
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ie,
A-PA1, A-PA2, A-KT1, A-BS2, A-QU1,
A-KI |
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alpha
is the first side to move ie, 01A, 02A, 03A |
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example,
01A PA4-$D02/D04 |
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:ab. abeyance |
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:ac. attacked cells |
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++ACM. arabian checkmate |
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++AD agreed draw |
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AD
= adviser, AD1 AD2 |
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:ad
= advanced :ad-PA, :ad-GU |
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:adv
= adversary |
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:al. ad
libitum. ad Lib |
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:an. annotation |
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++ANCM. anastasia’s checkmate |
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:am. active
move |
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:aod. apple of discord |
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:AOM
= all other moves [mp] |
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:ap. advancd
passed :ap-PA, :ap-GU |
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:apm. anti positional move |
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:apo. Apostil |
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:as. actively sacrificed |
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@
= drop - please see shogi |
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B++
= beta to play and checkmate |
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B-DR
= beta to play and draw |
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B+
= plus - with advantage to beta |
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ie,
B-PA1, B-PA2, B-KT1, B-BS2, B-QU1, B-KI |
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beta
is the second side to move ie, 01B, 02B, 03B |
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example,
01B PA5-$D07/D05 note: in chesmayne the light or dark MPs/mps may
open - alpha is always the side to open
irrespective of colour |
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...
= three dots - the move of beta is sometimes indicated by three dots ie, ...PA5-$EO7/EO5. |
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B$
= block of cells |
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BA
= bannerette, BA1 BA2 |
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:ba. backward :ba-PA, :ba-GU |
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:bal. balance, equilibrium |
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++BC. boden’s checkmate (++CM by two
BSs) |
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:bc. blocked
cell |
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:bd-BS. Bad
Bishop |
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:be. best move |
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BE
= berolina. BE1 BE2 BE3 BE4 BE5 |
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++BK. bare
KI checkmate |
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:bk.
backward - behindhand |
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:bl. blocked :bl-PA, :bl-GU |
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++BK. bare
KI checkmate |
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:blk. blockade |
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:blu. blunder. See ‘??’ |
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:bm. brilliant move |
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:bmdc. best move in difficult circumstances |
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:bmk. fetlock |
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:bp. balanced position |
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BQ
= baidaq (mp), BQ1, BQ2, BQ3 |
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++ |
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:br. barrier.
See ‘barricade’ |
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:bt.
beaten |
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:bum. Brilliant but unsound move |
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:by. battery |
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++BYL. by-your-leave - a request to
++RS – resign |
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:c$ corner
cell |
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:cac corps-a-corps |
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+CC cross check |
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:cc central control |
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:cc$ conjugate
cells |
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:cd coda |
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:cds cul-de-sac |
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:cf closed file |
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+CH
= check [simple] |
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:cha chain.
concatenate |
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:cip call-into-play |
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:cj conjugate
cells |
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:cjp conjugate pair |
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:ck cook |
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++CM
- the abbreviation for ‘checkmate’, used in Chesmayne to indicate
the ‘end’ of the game |
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:cm combination |
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++CMA announced checkmate |
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++CME epaulet
checkmate (by QU,
RO1 or
RO2) |
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CN
= cannon, CN1 CN2 |
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:cn cordon |
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:co-KTs connected KTs |
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:co
connected :co-PA, :co-GU |
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:com feuilleton, comment |
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:cp complicated position |
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:cpn cross-Pin |
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:crp cramped position |
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:cpr chess problem |
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++CR cognovit resignation |
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:cr corralled
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:cs crucial stage - great divide |
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:ct counter threat |
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:cw certain win |
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:cy cynosure |
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:da decisive advantage |
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:dad dos-a-dos |
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:dat discovered attack |
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+DC discovered check |
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++DC discovered checkmate |
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:dc dangerous corner, see :ndc [non-dangerous corner] |
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:dca discovered attack |
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++DCM dilaram’s checkmate |
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++DCMP direct checkmate problem |
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+DD = double
discovered check |
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:dd dead draw (nothing
that either player can do to avert a ++DR) |
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D$ = diagonal |
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:def deflection |
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:dec decisive Error |
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:di double isolated :di-PA,
:di-GU |
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:di-ROs disconnected ROs |
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DK = duke, DK1 DK2 |
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:dm double move (mp) |
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+DO = double
check. royal battery
check |
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:doa double
attack (ie, a fork) |
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:do-fc double
fianchetto |
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:do-KI diagonal opposition |
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:do doubled :do-PA,
:do-GU |
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DOP =
director of play (arbiter) |
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:dp difficult position |
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:dpo decisive point. crux |
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++DR draw (simple) |
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+DRCC = direct return capture check |
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:drp drawn position |
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++DRR draw by repetition (three times) |
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++DR50 draw after 50 move rule |
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:ds. diversionary sacrifice, see ‘decoy’ |
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:ds-BS double BS sacrifice |
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:ds-RO double sacrifice RO |
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:dt denouement |
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:du dummy :du-PA,
:du-GU |
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:dy decoy :dy-PA,
:dy-GU |
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:ea Entr’acte |
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:ec Escape
cell |
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:ed Edge
of board |
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:e.g.
= exempli gratia [for example] |
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:EG end game |
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:ek erlking |
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enp en
prise |
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:EG end game |
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:ep en
passant - a PA
capturing move |
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++EPU. e pluribus unum ++CM by a mp |
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:eq equality |
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:equ equalize |
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:er error |
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:ero eroded |
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:es epistle side |
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:est estrapade |
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:ev evacuee |
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:exc exchange |
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:ex-fc
extended fianchetto |
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:ex-KI expansion KI-side |
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:ex-QU expansion QU-side |
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:exp-KI exposed KI |
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F$
= file |
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F$-cl
= closed file |
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F$-on
= open file |
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F$-so
= semi open file |
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:fa far
advanced, :fa-PA, :fa-GU |
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:fb fabian |
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FC
= family check +FC |
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:fc fianchetto |
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++FCM fool’s ++CM shortest game any ‘level’ |
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:fcp fairy
chess problems |
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:fd fid |
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:fds felo
de se |
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:fe farandole |
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:fh forehand |
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:fg figurant |
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:fk fork |
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:flc flight
cell |
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:flm flying mare |
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++FM forced checkmate: your opponent has already
played a series of moves
which have forced the winning move |
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:fm forced
move |
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:fma fermata |
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:fmn forget
me not |
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FMO
= first move option [mp] |
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:fmp fixing a mp |
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:fnt feint |
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:foh full of holes |
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foot
soldier = FS1 FS2 FS3 etc |
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:fp forward
passed :fp-PA, :fp-GU |
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:f(P)
= evaluation function |
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:foc forced capture |
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:fos forced
sequence |
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:ft faineant |
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:ftd fidated |
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:ftr fellow traveler |
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:fw footway |
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:fxc fixed
center |
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:fy fey |
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:ga game
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++GBK great bare KI |
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:gd-BS good
BS |
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:ge gauche gaucherie |
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:gg greek
gift |
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GH
= grasshopper, EM1 EM2
[jumping QU] empress |
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:gk gaskin |
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:gmo good move |
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++GMD grand master draw |
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:go gote |
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:gol golden move |
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:gr grip
bind |
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:gs galley slave |
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:gt game tree |
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:hat heel and toe |
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:hc home
cell |
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:hf huffing |
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HMB
= his majestic beneficience - KI |
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:ho hole |
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:ho-BSs horwitz BSs |
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:ho-KI horizontal opposition |
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:hor half open rank |
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:hp home position - ISP |
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:hp-PA half passed PA |
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:hpn half
pin |
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:hpo hitching post |
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HSM
= her serene majesty - QU1 |
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:htf hold-the-fort |
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:hv havelock |
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++ICM ideal
checkmate |
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i.e.
= latin, id est - that is |
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IM
= imitator |
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:im illegal
Move |
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:imz intermezzo |
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:in inferior ++CM ie, ++BK |
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:int interpose, interposition |
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:ja. j’adoube
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:jd. jerid |
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JK
= joker |
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:fc-KI KIs fianchetto |
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KM
= knight magnifico, KM1 KM2 |
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KN
= knight oriental, KN1 KN2 |
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:ks
= king-side |
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:L01, :L02, :L03 etc |
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LE
= leo |
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:lm
= leaping move |
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:lo-MP
= locked MP |
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:lo-mp
= locked mp, :lo-PA, :lo-GU |
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++LS
= loss |
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++LT
= loses-on-time -
failure to make a specified number of moves) |
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:lt
= latent mp,
:lt-PA, :lt-GU |
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++PM pseudo checkmate. Your opponent can only delay ++CM by a series of blocking moves |