CHESMAYNE
Syntax A to Z
alone
again the greatest love of all
A++
= alpha to play and checkmate |
A-DR
= alpha to play and draw |
A+
= plus - with advantage to alpha |
ie,
A-PA1, A-PA2, A-KT1, A-BS2, A-QU1,
A-KI |
alpha
is the first side to move ie, 01A, 02A, 03A |
example,
01A PA4-$D02/D04 |
:ab. abeyance |
:ac. attacked cells |
++ACM. arabian checkmate |
++AD agreed draw |
AD
= adviser, AD1 AD2 |
:ad
= advanced :ad-PA, :ad-GU |
:adv
= adversary |
:al. ad
libitum. ad Lib |
:an. annotation |
++ANCM. anastasia’s checkmate |
:am. active
move |
:aod. apple of discord |
:AOM
= all other moves [mp] |
:ap. advancd
passed :ap-PA, :ap-GU |
:apm. anti positional move |
:apo. Apostil |
:as. actively sacrificed |
@
= drop - please see shogi |
B++
= beta to play and checkmate |
B-DR
= beta to play and draw |
B+
= plus - with advantage to beta |
ie,
B-PA1, B-PA2, B-KT1, B-BS2, B-QU1, B-KI |
beta
is the second side to move ie, 01B, 02B, 03B |
example,
01B PA5-$D07/D05 note: in chesmayne the light or dark MPs/mps may
open - alpha is always the side to open
irrespective of colour |
...
= three dots - the move of beta is sometimes indicated by three dots ie, ...PA5-$EO7/EO5. |
B$
= block of cells |
BA
= bannerette, BA1 BA2 |
:ba. backward :ba-PA, :ba-GU |
:bal. balance, equilibrium |
++BC. boden’s checkmate (++CM by two
BSs) |
:bc. blocked
cell |
:bd-BS. Bad
Bishop |
:be. best move |
BE
= berolina. BE1 BE2 BE3 BE4 BE5 |
++BK. bare
KI checkmate |
:bk.
backward - behindhand |
:bl. blocked :bl-PA, :bl-GU |
++BK. bare
KI checkmate |
:blk. blockade |
:blu. blunder. See ‘??’ |
:bm. brilliant move |
:bmdc. best move in difficult circumstances |
:bmk. fetlock |
:bp. balanced position |
BQ
= baidaq (mp), BQ1, BQ2, BQ3 |
++ |
:br. barrier.
See ‘barricade’ |
:bt.
beaten |
:bum. Brilliant but unsound move |
:by. battery |
++BYL. by-your-leave - a request to
++RS – resign |
:c$ corner
cell |
:cac corps-a-corps |
+CC cross check |
:cc central control |
:cc$ conjugate
cells |
:cd coda |
:cds cul-de-sac |
:cf closed file |
+CH
= check [simple] |
:cha chain.
concatenate |
:cip call-into-play |
:cj conjugate
cells |
:cjp conjugate pair |
:ck cook |
++CM
- the abbreviation for ‘checkmate’, used in Chesmayne to indicate
the ‘end’ of the game |
:cm combination |
++CMA announced checkmate |
++CME epaulet
checkmate (by QU,
RO1 or
RO2) |
CN
= cannon, CN1 CN2 |
:cn cordon |
:co-KTs connected KTs |
:co
connected :co-PA, :co-GU |
:com feuilleton, comment |
:cp complicated position |
:cpn cross-Pin |
:crp cramped position |
:cpr chess problem |
++CR cognovit resignation |
:cr corralled
|
:cs crucial stage - great divide |
:ct counter threat |
:cw certain win |
:cy cynosure |
:da decisive advantage |
:dad dos-a-dos |
:dat discovered attack |
+DC discovered check |
++DC discovered checkmate |
:dc dangerous corner, see :ndc [non-dangerous corner] |
:dca discovered attack |
++DCM dilaram’s checkmate |
++DCMP direct checkmate problem |
+DD = double
discovered check |
:dd dead draw (nothing
that either player can do to avert a ++DR) |
D$ = diagonal |
:def deflection |
:dec decisive Error |
:di double isolated :di-PA,
:di-GU |
:di-ROs disconnected ROs |
DK = duke, DK1 DK2 |
:dm double move (mp) |
+DO = double
check. royal battery
check |
:doa double
attack (ie, a fork) |
:do-fc double
fianchetto |
:do-KI diagonal opposition |
:do doubled :do-PA,
:do-GU |
DOP =
director of play (arbiter) |
:dp difficult position |
:dpo decisive point. crux |
++DR draw (simple) |
+DRCC = direct return capture check |
:drp drawn position |
++DRR draw by repetition (three times) |
++DR50 draw after 50 move rule |
:ds. diversionary sacrifice, see ‘decoy’ |
:ds-BS double BS sacrifice |
:ds-RO double sacrifice RO |
:dt denouement |
:du dummy :du-PA,
:du-GU |
:dy decoy :dy-PA,
:dy-GU |
:ea Entr’acte |
:ec Escape
cell |
:ed Edge
of board |
:e.g.
= exempli gratia [for example] |
:EG end game |
:ek erlking |
enp en
prise |
:EG end game |
:ep en
passant - a PA
capturing move |
++EPU. e pluribus unum ++CM by a mp |
:eq equality |
:equ equalize |
:er error |
:ero eroded |
:es epistle side |
:est estrapade |
:ev evacuee |
:exc exchange |
:ex-fc
extended fianchetto |
:ex-KI expansion KI-side |
:ex-QU expansion QU-side |
:exp-KI exposed KI |
F$
= file |
F$-cl
= closed file |
F$-on
= open file |
F$-so
= semi open file |
:fa far
advanced, :fa-PA, :fa-GU |
:fb fabian |
FC
= family check +FC |
:fc fianchetto |
++FCM fool’s ++CM shortest game any ‘level’ |
:fcp fairy
chess problems |
:fd fid |
:fds felo
de se |
:fe farandole |
:fh forehand |
:fg figurant |
:fk fork |
:flc flight
cell |
:flm flying mare |
++FM forced checkmate: your opponent has already
played a series of moves
which have forced the winning move |
:fm forced
move |
:fma fermata |
:fmn forget
me not |
FMO
= first move option [mp] |
:fmp fixing a mp |
:fnt feint |
:foh full of holes |
foot
soldier = FS1 FS2 FS3 etc |
:fp forward
passed :fp-PA, :fp-GU |
:f(P)
= evaluation function |
:foc forced capture |
:fos forced
sequence |
:ft faineant |
:ftd fidated |
:ftr fellow traveler |
:fw footway |
:fxc fixed
center |
:fy fey |
:ga game
|
++GBK great bare KI |
:gd-BS good
BS |
:ge gauche gaucherie |
:gg greek
gift |
GH
= grasshopper, EM1 EM2
[jumping QU] empress |
:gk gaskin |
:gmo good move |
++GMD grand master draw |
:go gote |
:gol golden move |
:gr grip
bind |
:gs galley slave |
:gt game tree |
:hat heel and toe |
:hc home
cell |
:hf huffing |
HMB
= his majestic beneficience - KI |
:ho hole |
:ho-BSs horwitz BSs |
:ho-KI horizontal opposition |
:hor half open rank |
:hp home position - ISP |
:hp-PA half passed PA |
:hpn half
pin |
:hpo hitching post |
HSM
= her serene majesty - QU1 |
:htf hold-the-fort |
:hv havelock |
++ICM ideal
checkmate |
i.e.
= latin, id est - that is |
IM
= imitator |
:im illegal
Move |
:imz intermezzo |
:in inferior ++CM ie, ++BK |
:int interpose, interposition |
:ja. j’adoube
|
:jd. jerid |
JK
= joker |
:fc-KI KIs fianchetto |
KM
= knight magnifico, KM1 KM2 |
KN
= knight oriental, KN1 KN2 |
:ks
= king-side |
:L01, :L02, :L03 etc |
LE
= leo |
:lm
= leaping move |
:lo-MP
= locked MP |
:lo-mp
= locked mp, :lo-PA, :lo-GU |
++LS
= loss |
++LT
= loses-on-time -
failure to make a specified number of moves) |
:lt
= latent mp,
:lt-PA, :lt-GU |
|
++PM pseudo checkmate. Your opponent can only delay ++CM by a series of blocking moves |