CHESMAYNE

let it B                                                                                          begin the begine

Traditional Chess :L01

     

Traditional chess is played by two persons, each having at h/her command an army of 16 MPs/mps, upon a chequered board divided into 64 cells (squares).  Custom has made it an indispensable regulation that the board should be so placed that each player has an XL cell (square) in the right-hand corner.   The chequered arrangement is merely conventional.   In the past the board was simply divided into 64 cells, without any difference of colour being indicated.  There is reason to believe that the MPs/mps were alike in form and size and distinguishable only by a sign or inscription on each MP/mp.   There are 20 first moves for :A

, two moves by each of eight mps and two moves by each for KT1 and KT2.   :B has the same 20 replies.  After one move on each side there are 400 possible positions.   After two moves on each side there are 71,852, and after three moves, over 9-million.   If you wanted to reach every possible position after four moves for each player, taking a minute for each move, it would take you 600,000 years!   If you wanted to write down the number of different positions possible on the chessboard you would write down a two followed by forty-three noughts:

2,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0. 

 

08

bR

bN

bB

bQ

bK

bB

bN

bR

 

07

bP

bP

bP

bP

bP

bP

bP

bP

 

06

--

--

--

--

--

--

--

--

 

05

--

--

--

--

--

--

--

--

 

04

--

--

--

--

--

--

--

--

 

03

--

--

--

--

--

--

--

--

 

02

wP

wP

wP

wP

wP

wP

wP

wP

 

01

wR

wN

wB

wQ

wK

wB

wN

wR

 

 

A

B

C

D

E

F

G

H

The traditional version of chess has been an inexhaustible treasure for over 500 years which was developed and modified during the Renaissance into a game that has been played by KIs and presidents, academics and school children alike.   Many cultures have produced sets of exceptional craftmanship and beauty that delight the aesthetic sense, from rock crystal sets to those forever captured in carefully tooled wood carvings to those encrusted with semi-precious jewels to be found today in places such as Tiffany’s of New York.   The ‘Stauntonpattern is a pulchritudinous example which has been in use for over 150 years.  The boundless scope of abstraction in representing mythological and historical themes has been used by artists, writers and film-makers to suggest an intellectual atmosphere or to express a particular mood such as contemplation, reflection or, the joie de vivre.   Its history has been coloured by the contribution of many countries and furnishes a deep sense of continuity with the intellectual community of bygone ages.   Western chess has been a recreation of many of the world’s most famous people:  

01 Charlemagne  02 King Canute  03 Sir Walter Raleigh  04 Shakespeare  05 Ben Jonson  06 Leibnitz  07 Voltaire  08 Rousseau  09 Ivan the Terrible  10 QU Elizabeth I  11 Catherine the Great  12 Peter the Great  13 Fredrick the Great  14 Napoleon  15 Buckle (the historian)  16 Benjamin Franklin  17 Dickens  18 Ruskin  19 R.L. Stevenson  20 Einstein  21 Lenin  22 Bonar Law  23 Fritz Kreisler  24 H.G. Wells  25 Goethe

.....and too many contemporaries to mention.   See Level-1. 

 

You may have discovered that traditional chess consists of……. 

01 A fixed set of rules

02 A fixed number of cells - 64

03 A fixed number of MPs/mps - 32 pieces of six differing types: KI  QU  RO  BS  KT and PA

Please see section on ‘notation’ for explanation of symbols used below.   The Chesmayne chess MPs/mps are triangular shaped.   Large triangles are used for the MPs and small triangles are used for the mps.   Each triangle has the monogram of the MP/mp printed on it ie,

:L01: PA1, PA2, PA3, PA4, PA5, PA6, PA7 and PA8 for the mps. 

:L01: RO1, RO2, BS1, BS2, KT1, KT2, QU1 and KI for the MPs. 

In the diagrams the :A MPs/mps are indicated by the symbol-A and the :B MPs/mps by the symbol-B.   Promoted mps are indicated by KT3, BS3, RO3 and QU2, upon becoming promoted/enrobed. 

 

From: USCF web page

Let’s Play Chess

Chess is a game for two players, one with the “White” pieces and one with the “Black” pieces.  At the beginning of the game, the pieces are set up as pictured at right.  (See diagrams below to identify pieces.)   These hints will help you to remember the proper board setup:

1. Opposing Kings and Queens go directly opposite each other.

2. The square in the lower right hand corner is a light one (“light on right”).

3. The White Queen goes on a light square, the Black Queen on a dark square (“Queen on color”).

 

chessboard set up

 

White always moves first, and then the players take turns moving.   Only one piece may be moved at each turn (except for “castling,” a special move that is explained later).   The Knight is the only piece that can jump over other pieces.   All other pieces move only along unblocked lines.   You may not move a piece to a square already occupied by one of your own pieces.   But you can capture an enemy piece that stands on a square where one of your pieces can move.   Simply remove the enemy piece from the board and put your own piece in its place.  

The Pieces and How They Move

The Queen

possible queen moves

 

The Queen is the most powerful piece.   She can move any number of squares in any direction — horizontal, vertical, or diagonal — if her path is not blocked.   She can reach any of the squares with dots in this diagram.  

The Rook

possible rook moves

 

The Rook is the next most powerful piece.  The Rook can move any number of squares vertically or horizontally if its path is not blocked.

The Bishop

possible bishop moves

 

The Bishop can move any number of squares diagonally if its path is not blocked.   Note that this Bishop starts on a light square and can reach only other light squares.   At the beginning of the game, you have one “dark-square” Bishop and one “light-square” Bishop.

The Knight

possible knight moves

 

The Knight’s move is special.   It hops directly from its old square to its new square.   The Knight can jump over other pieces between its old and new squares. Think of the Knight's move as an “L.”   It moves two squares horizontally or vertically and then makes a right-angle turn for one more square.   The Knight always lands on a square opposite in color from its old square. 

The King

possible king moves

 

The King is the most important piece.  When he is trapped, his whole army loses.  The King can move one square in any direction — for example, to any of the squares with dots in this diagram.   (An exception is castling, which is explained later.) The King may never move into check — that is, onto a square attacked by an opponent's piece.  

The Pawn

possible pawn moves

 

The pawn moves straight ahead (never backward), but it captures diagonally. It moves one square at a time, but on its first move it has the option of moving forward one or two squares.   In the diagram, the squares with dots indicate possible destinations for the pawns.   The White pawn is on its original square, so it may move ahead either one or two squares.   The Black pawn has already moved, so it may move ahead only one square at a time.   The squares on which these pawns may capture are indicated by an X.

If a pawn advances all the way to the opposite end of the board, it is immediately “promoted” to another piece, usually a Queen.   It may not remain a pawn or become a King.   Therefore, it is possible for each player to have more than one Queen or more than two Rooks, Bishops, or Knights on the board at the same time.

Special Moves

Castling

Each player may “castle” only once during a game and when conditions are met.   Castling is a special move that lets a player move two pieces at once — the King and one Rook.   In castling, the player moves his King two squares to its left or right toward one of his Rooks.   At the same time, the Rook involved goes to the square beside the King and toward the center of the board (see illustrations at left).   In order to castle, neither the King nor the Rook involved may have moved before.   Also, the King may not castle out of check, into check, or through check.   Further, there may not be pieces of either color between the King and the Rook involved in castling. 

Castling is often a very important move because it allows you to place your King in a safe location and also allows the Rook to become more active.

When the move is legal, each player has the choice of castling Kingside or Queenside or not at all, no matter what the other player chooses to do.

castling

En Passant

This French phrase is used for a special pawn capture.   It means “in passing,” and it occurs when one player moves a pawn two squares forward to try to avoid capture by the opponent’s pawn.   The capture is made exactly as if the player had moved the pawn only one square forward. 

en passant

 

In the diagram, the Black pawn moves up two squares to the square with the dot.   On its turn the White pawn may capture the Black one on the square marked with the X.   If the White player does not exercise this option immediately — before playing some other move — the Black pawn is safe from “en passant” capture for the rest of the game.  But new opportunities may arise for each pawn in similar circumstances.

About Check and Checkmate

The main goal of chess is to checkmate your opponent’s King.   The King is not actually captured and removed from the board like other pieces.   But if the King is attacked (“checked”) and threatened with capture, it must get out of check immediately.   If there is no way to get out of check, the position is a “checkmate,” and the side that is checkmated loses. 

You may not move into check.   For example, moving into a direct line with your opponent’s Rook, when if there are no other pieces between the Rook and your King, is not a legal move.   Otherwise, the Rook could “capture” the King, which is not allowed.  

If you are in check, there are three ways of getting out:

1. Capturing the attacking piece;

2. Placing one of your own pieces between the attacker and your King (unless the attacker is a Knight);

3. Moving the King away from the attack.

 

If a checked player can do none of these, he is checkmated and loses the game. 

If a King is not in check, but that player can make no legal move, the position is called a stalemate and the game is scored as a draw, or tie.