CHESMAYNE
Checkmate
simple, ++ or, ++CM
Checkmate
in 1: Quiz no.1 Quiz no.2 Quiz no.3 Quiz no.4 Quiz no.5 Quiz no.6
Checkmate
in 2: Quiz no.1 Quiz no.2 Quiz no.3 Quiz no.4 Quiz no.5 Quiz no.6
If
the KI
is in check
and there is no legal move
that can get you out of check then you are checkmated and the game
is lost. An attack on your opponent’s KI from which it cannot
escape using one of the three methods mentioned below. When checkmate occurs, the game has ended and
the person playing the checkmate has won.
See the check [link] section of the tutorial.
A check which cannot be
parried by moving the KI to a safe cell, blocking the attack or capturing the checking piece.
++CM ends the game: the player
who is checkmated has lost. Mate has the same meaning as
checkmate and is frequently used in its place.
Threatening the capture of
the enemy KI such that it cannot escape.
This wins the game for the attacking side.
A self-inflicted torture
by novices who don’t know the word “resigns”! See ‘Check’ for further details.