Fantasy, adventure
32 MB of Ram and hopefully a good 3D accelerator
card
Hype was such an
interesting phenomenon because it was the critics that
raised the game up on their shoulders, to the stunned
glee of Ubi Soft. Hype was just part of a children's line
using the Playmobil license, focused on the 8-10 age
group. The designers, of course, had more elaborate plans,
and what resulted is the big, beautiful adventure you see
(metaphorically) before you. Is it fun? It's blast. Is it
the next Zelda? It never was to begin with.
You play as a knight named Hype
who is sent back through time by the evil Black Knight,
Hype must find a series of crystals, meet up with a
wizard named Gogoud throughout the time periods, pair up
with a well-spoken dragon, and ultimately, travel back
through four different periods in order to get back to
the present. Most of the game takes place around the
Taskan castle, occupied by Taskan I-IV (depending on what
period you're in). Once you've found a crystal, you can
access the next time period, and begin jumping between
the periods in order to change certain events in your
favor. For the most part, this consists of finding an
object or freeing a character in order to bring that
group or character in the future into your debt. The game
is very linear in terms of events the actual field of
play is small, with specific areas opening up as the plot
permits. You'll visit the high skies on your dragon,
travel through treetop villages, and creep through a
variety of underground passageways throughout the
adventure, but all of them are firmly connected by plot,
with a feel of a cohesive environment rather than a set
of levels put together by the connect the dot method of
storytelling.
Though some people may be turned
off by the toy-like environments in the game, anyone who's
touched a Playmobil character will grin the instant they
spot a flowerpot, character, animal or object lifted
directly from the series of toys. Just keep in mind that
these Playmobil characters are of a mutant breed, and
have the disturbing ability to actually bend limbs,
unlike the rest of the normal Playmobil public. Hit an
enemy with a sword and you'll be treated to a nice
plastic thud instead of a fleshy slash, and a spinning
set of stars instead of a dead body. The characters have
a great deal of personality, and add to the Playmobil
mystique with their fun animations, and wide-eyed,
crescent moon-mouthed conversations. And frankly, extra
points go to whomever thought that an appropriate name
for a knight and his girlfriend was Hype and Vibe.
Because you get to see the same characters in different
time periods (and at different ages), the designers have
taken special care to make sure that you're not just
talking to "townsperson #4," but that you're
actually meeting characters with a personality that
shines, even when you track the same person down years
later.
If there was one thing that I was
hoping that the designers would maybe, possibly, please
please hopefully pilfer from Zelda, it was the creamy
control system. Unfortunately, instead of quick, free
movement, you're stuck with a Tomb Raider style "turn
then walk" system. Though it works fine, it makes it
much harder to tackle certain areas, such as the jumps in
the prison, or even worse, the Gladiator boss battle.
Jumps are imprecise, and just don't include the design
features needed in order to take on harder platform tasks.
You get a bow and a sword in the game, and both do
exactly what you'd expect -- no combos, special slashes,
or magical instruments for you, gamer. The amount of
spells that you'll gain in the game is surprising,
handing you more powers than you can shake a wand at by
the time you're finished with the adventure.
Unfortunately, most of them prove to be variations on the
same attack, just with different graphics. Some bosses
are weak to special attacks however, and smart players
will keep an eye out for a monster's environment and
attacks. The control and gameplay is entertaining, but
you'll rarely find yourself challenged by the AI, or the
levels themselves.
You can definitely see where the
designers were trying to emulate some of Zelda's greater
points, but at its heart, this is a much simpler game.
Events are laid out for you squarely, and most side-quests
deal with mini-game tasks like finding and destroying
beehives in town rather than, well, experiencing an
elaborate universe of large and small events. Even flying
the dragon, which is fun, doesn't really pose any serious
challenge, and can be accomplished on the first try
without any real effort. Taking out bosses like the Sumo
Monk is accomplished in seconds (literally), and finding
the bosses/major events is an even easier task. Go up a
level, pull a switch, and repeat a few times. There's
always something going on in the game, and the pacing is
really nice you'll rarely be bored by an event, but the
simplicity is really what keeps the game from being great.
For adults anyway. And that's the whole problem with
promoting the game as a standard game title in the first
place.
Ubisoft kept telling everyone
that this was a children's game, it's a good title, but
overall it's just too simple to charm most adult gamers.
Seeing this through a child's eyes, this game is
perfectly crafted, and aimed squarely at a youthful skill
level. There was never a moment when I felt this game was
substandard, badly crafted, or shoddily engineered, but
there was more than a few times when I thought I was a
bit too old. If you're addicted to action adventures,
then you should buy this, and experience the world of
Hype for yourself, but those of you with tricks up your
sleeve may not find your fingers challenged enough to
make this worth your while.