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LazyLOS
4 Vassal Rodney Kinney
has single-handedly changed the face of wargaming with this outstanding
program and we are all in his debt. What's more, he has thoughtfully produced
developer documentation with VASSAL to allow anyone to add to or modify
the module files, hence this version of LazyLOS. The easy way to use LazyLOS in VASSAL is to download a vasl.zip which already includes LazyLOS. Once on your machine you should rename it to vasl.mod. Alternatively, the LazyLOS 4 VASSAL zip archive contains everything you need to add LazyLOS to your VASL controls toolbar and is intended for those who may want to find out more about how VASSAL works. For this method you will need to follow the 'Installation Instructions' below. The zip archive contents have the following structure: buildFile The buildFile
is an important part of the module, containing all the information VASSAL
needs to load all the module programs and graphics. LazyLOS is a small
set of Java programs in the 'hexentric' folder of the zip archive that
we will add to the VASL module using the instructions below.
1. Prepare the vasl.mod file for editing 1.1
Temporarily rename your vasl.mod file to vasl.mod.zip 2.1 Unzip the contents of LazyLOS4Vassal.zip, maintaining folder structure, into a suitable temporary folder (EX: To do this in WinZip you open the LazyLOS4Vassal.zip, hit CTRL-A to select all files, hit the 'Extract' button on the toolbar and ensure that 'Use Folder Names' is ticked.) 1.2 Open the vasl.mod.zip file in WinZIP. 2.3 Drag and drop the newly created 'hexentric' folder from an explorer window into WinZIP. Hit the 'Add' button in the Add Dialog. 3. Edit the buildFile to tell VASSAL where LazyLOS is 3.1 If you have no other non-standard VASL4.0b4 release features installed you can drag and drop the newly unzipped 'buildFile' into your vasl.mod.zip and skip to 4. 3.2 Wow you're adventurous! You need to add lines something like this to end of your custom 'buildFile': and drop it back into vasl.mod.zip after saving. 4. Rename vasl.mod.zip back to its original name of vasl.mod
The key thing
to remember is to put in the full level that the firer is at, i.e. for
a firer at Building Level 1 in a Building whose base level is 2 you must
enter 3 for 'F'. For the obstacle height put in the full height of the
obstacle, i.e. for woods whose base level is 1 you must enter 2 for 'O'.
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