CHESMAYNE
Capture *
Credo: always avoid the loss of your own troops - if possible.
Mordecai was saved from the
gallows, Peter from a
prison and Daniel from the lion’s den.
Shakespeare (Macbeth):
‘A little water clears us of this deed’.
Abdals: mysterious
persons whose identity is known only to God. When one of them dies
another is secretly appointed by God to fill h/er
vacant place.
Above: the BS on C03 captures the RO on H08
Example: PA2-$B02*C03-BS2
(move Pawn-02 from $B02 to
$C03 and capture Bishop-02). To move a mp or MP from the departure cell to
the arrival cell and to capture a mp or MP in the process. See notation. To capture, a player must make a legal move
that lands a MP/mp on a cell containing an enemy MP/mp. The captured enemy MP/mp is taken from the
board and removed from the game. To
capture a MP/mp means to deprive your opponent (:A or
:B) of the use of that
MP/mp. The MP/mp has been taken and
leaves the board, the consequences of which may cause the capture to be long
remembered. The effect can be likened
to a hanging - with the signal from the executioner the platform is struck away
and the prisoner is launched into eternity.
All MPs/mps, except the PA and other mps capture by moving to a cell they
can normally move to (Level-1)
and capture your opponent’s mp/MP situated there. QU1 and BSs
can capture any MP/mp on the diagonals. QU1, RO1 and RO2 can capture any
MP/mp on the ranks or files. The most important objective in any attack is to capture any
defenders that protect the KI,
even if a heavy price has to paid. At other times a defender cannot be captured
even at heavy cost due to being securely defended. In such cases the MP/mp can be diverted. The most obvious way is to force an exchange. Sometimes, the exchange (:ex)
of a defender is achieved by a sacrifice (:sa)
- the compensation being that the cells being defended are taken over by the
attacker. The CN and VC have a different
type of capturing move. See Cannon) and (Vaunt Courier. French: capture - une prise. To take (took)
- prendre (pris) (je prends, il
prend, vous prenez). To take a piece - prendre une pièce.
‘Stolen sweets are best’.
A MP/mp once touched must be
moved, but if captured, is removed from the board and retained until the
conclusion of the game by the player who makes the capture. Plays are often referred to as ‘moves’. Moves once made may not be retracted. The object of the game is to checkmate the opposing KI,
with a secondary object of taking prisoners.
The capturing MP/mp steps from the shadows and takes the captured piece
into his/her embrace. It should be apparent
that the whole basis of chess rests on when MPs/mps can and cannot be
captured. There are no compulsory
moves, except the avoidance of +CH
and it follows that capture is always optional. A MP/mp that is in line for capture is said
to be ‘en prise’ and is equivalent to ‘gardez’
or +CH on His Majesty. Mittle: to hurt or
mutilate. The longest delay in the
capture of a MP/mp is 57 moves, which occurred in 1923 between Chajes and Grunfeld (the game
itself took 15h and lasted for 121 moves).
‘In the long run we are all dead’.
‘He’s gone to join the majority (the dead)’.
Hohenlinden: ‘The combat deepens. On ye
brave, Who rush to glory, or the grave!’
Hamlet: ‘The undiscover’d country from whose bourn no traveller
returns’.
Macbeth: ‘A deed without a name’.
‘Murder considered as one of the fine arts’.
Jeremy Thorpe: “Greater love hath no man than this,
that he lay down his friends for his life” (remark on Cabinet
purge).
‘With one foot already in the stirrup’ (author, apprehending
his own, immenent death).
‘One of those people who would
be enormously improved by death'.
‘I have a rendezvous with death at some disputed
barricade’.
‘To that high Capital, where kingly death keeps
his pale court in beauty and decay, He came’.
The act of moving one of your pieces to a cell/square occupied by one of your opponents pieces and removing it from the board, out of
play. Once a piece is captured, it may
never return to the game.
CAPTURE
ABSCIND..................................62:01
ACELDAMA.................................62:02
ACT OF
FAITH.............................62:03
AMUCK-AMOK...............................62:04
AUTO-DA-FE...................62:05
BARATHRON-BARATHRUM
(*)..................62:06
BELEAGUER................................62:07
BLOCKADE.................................62:08
BOOTY
(Symbol, *)........................62:09
BURKE....................................62:10
CADUCOUS.................................62:11
CALABOOSE................................62:12
CALCULATIVE
SACRIFICE....................62:13
CAPTURE......................62:14
CASE-SHOT..........................18:09
62:15
CASUS
BELLI (*)..........................62:16
......................62:17
CHANCE
MEDLEY (*) :rc....................62:18
CHRYESIS.................................62:19
DAKHMA
(*)...............................62:20
DEFENDER
(removing the)..................62:21
DETENT (*) :wfco.........................62:22
DETRUNCATE
(*)...........................62:23
DIOMEDEAN
EXCHANGE.......................62:24
ELYSIUM..................................62:25
EVULSION
(*).............................62:26
EXCHANGE
(the)...........................62:27
EXCHANGE
(to)............................62:28
EXCHANGE
(win the).......................62:29
EXCHANGE
COMBINATION.....................62:30
EXCHANGE
ADVANTAGE.......................62:31
FAIR
GAME................................62:32
FELO-DE-SE
(*) :fds......................62:33
FIDATED (*) :ftd.........................62:34
FORAGE-FORAY.............................62:35
FORDO
(*)................................62:36
FOUGHTEN.................................62:37
GREST....................................62:38
HORS DE
COMBAT...........................62:39
HSIAO MIEH
(*)...........................62:40
MANET
(*)................................62:41
NECROLOGY
(*)............................62:42
OBIT.....................................62:43
OBSTRUCTIVE
SACRIFICE....................62:44
PRISE
(*)................................62:45
QUIETUS
(*)..............................62:46
:R
(colon-R).............................62:47
RECAPTURE
(*)............................62:48
RECOUP
(*)...............................62:49
SACRIFICE................................62:50
TRADE
(trade-off)........................62:51
VACATING
SACRIFICE.......................62:52
Above: The A-RO may capture the B-BS
Longest
decisive game without a capture: 29
Medina - Gligoric, Palma de Mallorca 1968
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O
9.h3 h6 10.d4 Re8 11.Nbd2 Bf8 12.Nf1 Bb7 13.Ng3 Na5 14.Bc2 Nc4 15.Bd3 Nb6
16.Bd2 c5 17.d5 Bc8 18.b3 c4 19.Bf1 Bd7 20.Nh2 Rc8 21.b4 Na4 22.Qf3 g6 23.Be2
Bg7 24.h4 Nh7 25.h5 Ng5 26.Qe3 f5 27.Qa7 f4 28.Ngf1 Ra8 29.Qb7 Re7 0-1
Longest
consecutive series of captures: 17
half-moves
Blodig - Wimmer, Germany 1988
1.g3 e5 2.Bg2 d5 3.d3 Nf6 4.Nf3 Nc6 5.O-O h6 6.c3
Be6 7.Nbd2 Qd7 8.b4 a6 9.a4 Bd6 10.Bb2 O-O 11.b5 Na5 12.c4 dxc4 13.dxc4
Nxc4 14.Nxc4 Bxc4 15.Nxe5 Bxe5 16.Bxe5 Qxd1 17.Rfxd1 axb5 18.Bxb7 Rxa4 19.Rxa4
bxa4 20.Bxc7 Bxe2 21.Rd4 Re8 22.Bd6 Rd8 23.Be5 Rxd4 24.Bxd4 a3 25.f3 a2 26.Kf2 Bc4 27.Bc6
Nh7 28.h4 Nf8 29.Ba4 Ne6 30.Ba1 Nc5 31.Bc2 Bb3 32.Bf5 g6 33.Bh3 Be6 34.Bxe6
fxe6 35.Ke3 Nb3 0-1
And a subrecord: 10 consecutive captures on one square.
Olle - Healey, Bendigo 1993
1.d4 Nf6 2.Nf3 b6 3.c4 e6 4.e3 Bb7 5.Be2 Be7 6.Nc3 d5 7.cxd5 exd5 8.O-O O-O
9.Bd2 Nbd7 10.Rc1 a6 11.Bd3 Bd6 12.Qb3 c5 13.Bb1 g6 14.Rfd1 c4 15.Qc2 Re8
16.Re1 Rc8 17.Re2 Ne4 18.Rce1 Qc7 19.g3 Ndf6 20.Bc1 Nxc3 21.bxc3 Ne4 22.Nd2 f5
23.Nf1 b5 24.f3 Nf6 25.Qd1 Qd7 26.Nd2 a5 27.e4 fxe4 28.fxe4 dxe4 29.Nxe4 Nxe4 30.Bxe4 Bxe4 31.Rxe4 Rxe4 32.Rxe4 Qf5 33.Qe2 b4 34.Re8+ Kf7 35.Rxc8 Qxc8 36.d5 Qf5 37.Qxc4 Qb1 38.Qf1+
Kg7 39.Bh6+ 1-0
Longest sequence without captures: 151
In the 200-move game Wegner - Johnsen, the last capture was
on move 49. The sequence without a
capture was therefore 302 half-moves. Should ‘no change in material’ be the
criterion (there were promotions here), then the record sequence is 147 moves,
or 295 half-moves.