These are the steps to building your game character. A new page with sample characters is available here).
ONE: RACE

Choose the race you want your character to be. "Regulation" races include:
Kai Winn - Bajoran - Integrity 3 Cunning 7 Strength 3 / Neutral Evil
Andoran
Bajoran
Cardassian
Ferengi
Human
Klingon
Romulan
Vulcan

Cardassians and Romulans must be hybrids.

TWO: NAME

Choose a name for your character. Try to make it sound as authentic to the race as possible, or provide a good reason why it is not. No names containing underscores or numbers will be considered.

THREE: GENDER

Your character's gender. This does not have to be the same as your actual gender. Male or Female.

FOUR: STATS

There are three stats - Integrity, Cunning and Strength.

Integrity

This is a combination of honour, loyalty, honesty, and general all-round heroicness. Someone who betrays their friends to save themselves would have a low integrety, while most Klingons would have a high integrity.

Cunning

This is a mix of intelligence, experience and animal cunning. A Romulan would have a high cunning, while a Klingon would generally not. NOTE: Cunning, while it is based on intelligence, is not exclusively so. An incredibly intelligent 10-year old would not be more cunning than a 40-year old of average intelligence.

Strength

Pure physical strength. This attribute does not measure psychological or other, less tangible types of strength.

You have 12 points to distribute between Cunning and Strength and the maximum for each stat is 9 - Integrity is only restricted by the 9 point rule and you may choose any integrity for yourself (for free) depending on how you wish to play the game. If you choose low integrity, then you should play the game as someone with low integrity and vice versa.

When you achieve the ranks of Lieutenant and Commander, you get an extra point to allocate to Cunning or Strength. You can adjust your Integrity according to age, experience and other events.

FIVE: ALIGNMENT

You may choose ONE of the following alignments, which are an indication of how your character percieves the universe, other creatures, and affects their goals and decisions.

(Based on Advanced Dungeons and Dragons Roleplaying System)

There are three "Alignment Modifiers" - Lawful, Neutral and Chaotic.
There are three basic alignments - Good, Neutral and Evil.
Combining these produces nine distinct alignments.

From "knight in shining armour" to "foul warped smelly diabolically evil generally all-round bad egg":

1. Lawful Good - These characters believe in actively seeking good. A strong society benefits the majority, so they do not break rules and regulations unless they consider them totally unjust. Justice is a powerful motivator for them, as is loyalty. Lawful Good characters will fight to the death to protect something they value, and they are often highly idealistic. Captain Janeway of Voyager is an excellent example of a Lawful Good character.

2. Neutral Good - These characters are, at the core, as "good" as Lawful Good characters - however they will seek good not necessarily by law - rules and regulations have no meaning for them IF they hinder the quest for peace and understanding. These characters are not as vindictive and vengeful as Lawful Goods - they would tend to strive to understand why someone murdered someone else rather than simple locking them up. They also try to keep violence at a minimum.They'll do the right thing, even if it means bending the rules. Example: Captain Picard.

3. Chaotic Good - A strong individualist who is marked by a "kind streak". While the laws of society are meaningless to them, they would not harm or kill unless they had to. A good example of Chaotic Good characters are some of the Maquis. Note that while rules have no meaning to them, they would not necessarily break them - but a Chaotic Good Starfleet Officer might resign and join the Maquis if they thought that the Federation was not doing enough to stop the Cardassians. Example: Captain Kirk.

4. Lawful Neutral - Order, above all else, is important to Lawful Neutral characters. If the "fight against chaos" means some unfavourable things must be done, then so be it. That which benefits the majority benefits all, in their opinion. A corrupt Starfleet Admiral, someone who rules with an iron fist, or an unforgiving jailer are all examples of Lawful Neutral behavior. Example: Beaurocratic Starfleet Admirals (Nachayev)

5. True Neutral ('Neutral Neutral') - A True Neutral character would be a very rare thing indeed. Such a character, should they exist, would believe in the ultimate balance of forces, and would absolutely balance any good deed they did with an equally bad one. Since serving aboard a Starship indicates a definite moral affliliation, True Neutrals would find it very hard indeed to work in Starfleet.

6. Chaotic Neutral - These characters believe that everything is meaningless, nothing is significant and therefore whatever they do will not matter at all. Extremely dangerous and unpredictable, Chaotic Neutrals will simply do whatever they want, when they feel like it. Since there is no point in anything, they reason, why not make yourself happy? A Chaotic Neutral character cares about noone but themselves. Examples of Chaotic Neutrals are some treacherous Romulans, gambling Ferengi and dodgy merchants.

7. Lawful Evil - Lawful evil characters obey the law, however they do this out of fear of punishment rather than any strong social beliefs. They are at heart motivated by the forces of evil, and while they keep their word (unless they can forge some small print which gets them out of it), they rarely give it. They will carry out the most totalitarian orders without moral qualms. Examples of Lawful Evil characters are Romulan Diplomats, some very corrupt Klingon or Starfleet Officials. Example: Admiral Doherty

8. Neutral Evil - While they have no problems working with others as a team (this will help them achieve their goals faster), Neutral Evils will dispose of friends, family and anyone else the moment they lose their value. Example: The Duras Sisters.

9. Chaotic Evil - The ultimate evil, Chaotic Evils are even more rare than True Neutrals. They have absolutely no qualms about genocide on a planetary scale, or disposing of employees or "trusted" advisors. A commander who kills his soldiers because they didn't bring him his dinner fast enough, or someone who kills their childhood friend for fun are examples of Chaotic Evil characters. Example: Lore

Remember, these alignments are just to better realise your character in the game world. They are not definite straitjackets (although Chaotic Evils probably won't get on too well in Starfleet). Most STQ characters will be either Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral and possibly Chaotic Neutral.

SIX: CHARACTER HISTORY

This should include a short biography, height, weight, birthdate, birthplace, missions undertaken, honours, promotions, promotion dates, ships served on (Service Record).

SEVEN: CLASSIFICATION

There are several to choose from - Officer, Security, Science, Medical, and Engineer.

All classifications start with Phaser Skills (Level 1).

OFFICER - Officers start with the skills Leadership, Navigation and Tactical. They wear a red uniform, and generally take command or bridge positions (Captain, First Officer, Helm, Con, Tactical etc).

SECURITY - Security personnel start with Phaser Skills (Level 2), Guard and Cover. Security personnel are responsible for the security of the ship & crew. They participate in away missions, guard locations and make good tactical officers.

SCIENCE - Science personnel rarely take command positions. They start with (1) Two of the following: Physics, Chemistry or Biology, and (2) Microbiology, Biochemistry, Astrophysics or Exobiology. They analyse and collect data, man sensors, prepare probes and warn crew of possible hazards.

MEDICAL - Medical personnel start with (1) Surgery (Level 1), Biology, and (2) Either Microbiology, Biochemestry, or Exobiology. In addition, they get Basic Phisiology (Romulan, Bajoran, Andoran, Cardassian, Human, Ferengi, Klingon, Vulcan). Medical personnel cure and treat people's injuries, as well as performing some scientific research.

ENGINEER - Engineers start with Physics, Maintainance, and Construction. They are needed for the general running and upkeep of the ship. They repair things, and make their own modifications to the ship's design to make it function with greater efficiency.
 

Engineers probably built this
 
All personnel are equipped with a tricorder and hand phaser, medical personnel are equipped with a medical tricorder (required for medical analysis), and science personnel are equipped with a science padd (required for scientific analysis). All personnel may be equipped with a phaser rifle from storage, however Phaser Skills (Level 2) is required to use one.

In addition, a character may start with one of these skills as well:

Holodeck Programming
Horticulture
Herpotology
Aquaculture
Swimming
Negotiation
Literature (Specific culture)
Paelentology
Advanced Navigation (Stunts etc)
Baseball
Animal handling
Animal training
20th century automobiles
Doubtful Integrity (Neutral or Chaotic Good, Neutral or Evil alignments only).
Dominatrix
Racial/Personal Hatred (Specific race, faction, religion or person)
Physics, Biology, Chemistry, Music, Archaeology, Navigation, Transporter Skill, Honour, Geology, Anthropology, Stellar Cartography, Barbering, Empathy, History (Any race).
 

When you have created your character, the next step is to send their profile to an administrator, who will get in contact with you within a couple of days to discuss playing. To submit your profile, you can send it via email to this address, or visit the Join Now page and submit it via the form.
 
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