Getting started
in STQ can seem a bit daunting. Over the next while, we'll be introducing
some articles that should make the whole process easier. On the other hand,
investing some time in character creation can be enjoyable and will help
you create a more interesting character. Here are two very different sample
characters, all created using the STQ Character
Creation page, for your perusal (you may not play as any of these characters,
however).
You note
that you are aloud to give you characters quirks - advantages in some areas
and disadvantages in others. Do not make them TOO different from the average
character and make sure not to give them more advantages than disadvantages
(for example - See Marel below - she can't kill anyone and is pretty rubbish
with a phaser, but is better at Surgery). All "quirks" will be reviewed
by an STQ admin when you submit the character and you may be asked to make
some alterations.
Simon
Hopkins
This
is an example of a very basic character, which needs some fleshing out.
Simon Hopkins
( a human male) is 22 years old and recently graduated from Starfleet Academy,
where he studied Engineering. From a young age, Simon enjoyed messing about
with his parent's kitchen appliances and soon developed quite a knack for
reverse-engineering. Finding out what made things tick was an obsession
of his throughout his childhood and his early teens. When he finished school
at the age of 19 the only logical thing to do was to join Starfleet and
see the galaxy!
Simon's statistics
are Integrity 7, Cunning 6, Strength 6. This means he is a fairly dependable
Starfleet Officer, who is moderately resourceful. While not overly muscular,
engaging in the physical labour of engineering and regular trips to the
gym indicate that he is "well developed". Simon stands at 5' 10 1/2".
Simon's alignment
is "Chaotic Good". He is loud and quick to anger, and no stickler for protocol.
Simon is loyal to his friends and will bend or break the rules if he believes
one of them is in danger.
Simon begins
the game with the follow skills:
Phaser Skills
(Level 1) - Included in his basic Starfleet training
Physics, Maintainence,
Construction - These three skills formed Simon's Engineering training.
Literature (Human)
- When he isn't fixing something, Simon is usually found reading. His favourite
authors are Noam Chomsky and Kim Stanley Robinson.
Marel
This
is an example of a well-developed, interesting character.
A vulcan female,
Marel is 75. After serving as a nurse on Starbase 19 for 20 years, a post
opened up in Starfleet and she decided to train to become a doctor. Born
to vulcan parents, Marel comes from Daedelus, a small, rural planet in
the Lingazi sector. Her tranquil, isolated upbringing lends Marel a unique
balance. Her first exposure to the hostility of "civilisation" off her
homeworld was a shock to the vulcan, who considers all sentient life sacred.
Marel's statistics
are Integrity 9, Cunning 8, Strength 4. Marel's morals are very strong
and highly important to her. Her mind is generally clear and uncluttered
with everyday affairs. This sometimes leads other characters to consider
her less intelligent than they, usually a great mistake. Physically, however,
Marel is quite underdeveloped, and her frail form stands at 5' 5".
Marel's alignment
is "Neutral Good". She does not hold grudges and tries to see the good
in everyone. Although Marel posesses a high Integrity, Starfleet rules
which often seem harsh and vindictive to her are of little consequence.
Marel has never taken a sentient life and might not under any conditions,
or only if pushed to the extreme.
Marel begins
with the following skills:
Phaser Skills
(Level 1) - Marel learnt this skill, however her co-ordination is very
poor and she always suffers a +1 modifier on all shots. (In addition, she
will only ever fire on "stun", and will always try any alternatives before
force). Marel will never upgrade her Phaser Skills to Level 2 or higher.
Surgery (Level
2) - Marel, having worked as a nurse, begins the game with Surgery at Level
2. In addition, 20 years experience has supplied Marel with a wealth of
practical knowledge and she has the following bonus skill: Advanced Phisiology
(Human, Cardassian, Vulcan, Klingon, Bajoran).
Basic Phisiology
(All basic races) - Marel has a basic grounding in most common humanoid
species' phisiology from her work and her Starfleet course.
Biology, Microbiology
- These skills were learnt on Marel's Starfleet course.