Preliminary Support / Yet to be Implemented
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Shader File Parsing
Shaders (Alpha/Depth/Colour/Vertex Modifications etc,Texture Coord Modifications : Turbulence / Animation)
Multi-Pass Rendering i.e. More than two pass
Portal Rendering
Map Entity Parsing / Rendering : Ammo / Weapons etc. (i.e. MD3's)
SkyBox
Volumetric Fog
MD3 Map Objects
Ammo Box
Plasma Rifle
Screenshot of a Podium and the MD3 Character Model: Sarge. The podium needs shaders.