- Desert Kings March 98
- by front and D.Allen Smith
-
- Ensure that AppleTalk is ACTIVE before running the Desert Kings missions.
·1 This mission set is a replacement for
the "empty" Nevada Network theatre intended for those who do
not fly Hornet in Network mode. The Nevada theatre is too good to waste
especially if you have a 3Dfx card.
·2 You fight the USAF, or Tomcats in these
missions, with Hornet Two by your side. The wingman padlock view does not
function in this mission set but he will act upon your radio commands.
·3 The Network Weapons Lethality settings
are active by default when you fly the missions. These settings are about
1 or 2 on the Difficulty settings for the offline theatres. You do not
have the luxury of an "invulnerable" F-18 either... Network settings
apply. Be careful if you try to "finish off flamers" ie. shoot
at burning enemies until they explode. It is hard to do with the Network
Vulcan cannon settings... you may collide with the bogey. Time compression
is not available either... yet no mission lasts longer than 30 minutes
anyway.
·4 In the missions where the F-16 appears
you will sometimes find yourself overwhelmed by the opposition with RWR
"spikes" all over the HUD. Don't drift away from your wingman...
use mutual support and stick with the Tomcats if you can too. Remember
the words of Randy Cunningham: "Take harms way and press on!"
·5 Try to stay above 10,000rALT in these
missions. There are a few optically-guided AA defenses and infra-red guided
SAMs hanging around. They won't show up on the HUD/RWR so stay high...
you don't want to get too close to them.
·6 Stay above 400KIAS in the latter missions.
You have to push into the combat zone at a rate of knots. I ingress at
30,000bALT and Zone 1 afterburner (making MACH 1.0) in the DK06 mission.
Take along one "bag" of fuel and you'll do fine. Make the Vipers
bingo early to catch you up.
·7 The Desert 3Dfx textures are excellent
in F/A-18 Hornet Korea. I have set the missions to start just before dawn
or just before sunset to take advantage of the lighting effects. You can
change those settings of course.
·8 I use the "PLAIN WING Desert Camo
Aggressor FA18" scheme by GTT when I fly the missions. I also used
it for the above 3Dfx screenshot. Their 3Dfx textures enhance the experience
to no end. There is a link to their site at the bottom of the page. I have
put up a page of screenshots showing some of their schemes on this site
too.
The "USN - MiG 29 Sand Tiger Aggressor FA18"
is similar to the scheme on the Spanish AF Hornets when they first received
them in 1996. It was a sand-brown camouflage (one of the Hornets (BN.162446)
was formerly with VFA-127. It was a pleasant surprise to see that GTT have
included it in their package.
Desert Kings Mission Briefings
Mission DK01 - Aggression
A "Silent Pass" mission. Launch from
Fallon with Hornet Two and proceed to Waypoint Two. This mission is to
test your skill against two USAF F-16C "Vipers". Make 420KIAS
and 10,000bALT for a fast merge on the Vipers. They will approach you with
radars-off. The mission is designed as a "guns-only" mission.
The Vipers will recover at Austin AB, you should attempt to recover on
the CV at Waypoint Zero. See our Aggression page for this mission. Some
unsual events occur....
Mission DK02 - Into the fur...
You protect your wingman as he destroys a single
Patriot site. You have 2 Tomcats to provide a fighter-sweep head of you.
There are 8 F-16s (Vipers) in the theatre... but they do not all gang up
on you at the same time. These computer-controlled Vipers choose their
waypoints from a random number. These waypoints are set at just enough
distance so that you won't find yourself into a "pile-of head-ons"
every time you run this mission. Their aggression level is refined. Sometimes
they just "drift" into the fight which can end in a great medium
to high-level "furball". Other times the Tomcats will carve them
up BVR clearing an open path for you and your wingman.
Be careful though... what starts out as a SEAD
mission can become a turbulent furball scenario. With 3Dfx graphics it
looks spectacular. I start the mission at 0530hrs. By the time you get
into the furball the sun has risen and the sky/sun/cloud effects mean that
you can really see the bogeys/fighters standing out against the background.
The last 4/5 times I have run this scenario it
all worked out right. I didn't even mind getting blown away... I was just
enjoying the graphics too much! The combination of Viper, Tomcat, and Hornet
AI with missiles to break up the "guns head-on" at the merge
makes for great furballing at medium level.
Mission DK03 - Morning Hog
You launch from the CV with Hornet Two. Make 480KIAS
and 20,000bALT for a fighter-sweep across the combat zone. There are a
number of USAF A-10A "Hogs" in the theatre attacking ground targets
in the Target Areas at B-20 and B-17. You are to run intercepts on them
with Hornet Two. The theatre is shrouded in fog this morning so fly safe.
Use EID to find the targets and splash them from maximum range. The Hogs
will be warned of your presence by a USAF Airborne Warning and Control
aircraft to the South. Stay away form the AWACS... he is escorted by Vipers.
The A-10s do not have radar so you will not see any RWR warnings in the
HUD. They will engage you using AWAC-controlled intercept, their own RWR,
and visually (if you get too close to them). Some of the Hogs are carrying
Sidewinders... You will not be able to spot the Hogs by using the "Enemy
Aircraft view" but you will receive a "Mission Successful"
message when you have "found" all of them. They are within or
around the B-17/B-20 areas. Recover at Fallon AB with Hornet Two.
Your S.A. (situational awareness... where you
are in relation to the bogeys at any point in time and how far you can
predict where they will be in the future (to put it simply)) can take a
beating in this mission. I usually stick right behind my Hornet wingman
and try never to let him out of sight. Be careful about pursuing a bogey
for too long. The AI wingman will (maybe) attack it too... and the first
indication which you experience is his tracers flying past your canopy
in the direction of the bogey! He tends not to tell you to get out of their
way...
This mission also takes advantage of the excellent
3Dfx "fog" effect seen in the STRiKECat beta.
Mission DK04 - F-14 Flyoff
Launch with your wingman and follow him at 420KIAS
and 8,000bALT to area B-20. Two F-14s, launching from Austin AB are your
targets. Splash them before two more F-14s, launching from the CV, arrive.
Mission DK05 - Hawkeye Escort
The E2CA will try to make it to Fallon AB. There
are a number of Vipers on CAP in the theatre... protect the Hawkeye. Stay
away from Gabbs AB. You will receive a "Mission Successful" message
when the Hawkeye touches down on the Fallon runway.
Mission DK06 - Maverick Surgery
There are two enemy vehicles stationed between
two friendly vehicles in the B-17 Target Area. You are to "excise"
the enemy vehicles (using Mavericks) with your wingman. Use EID to confirm
the targets. Your wingman will target the vehicles too if he gets to B-17.
Two F-14D "Bombcats" loaded with MK84LDs will join you two minutes
after you launch to attack their own targets in B-17. You can rely on them
for limited BVR support against a number of patrolling Vipers in the theatre.
Recover at Fallon AB. |