CHESMAYNE
Diagonal
“Place Saint-Marc a Venise, Vue du
The words listed below may be found in this dictionary,
8:1 Dangerous diagonal. 8:2 Fesswise. 8:3 Key diagonal - key block.
A08 |
B08 |
C08 |
D08 |
E08 |
F08 |
G08 |
H08 |
8 |
A07 |
B07 |
C07 |
D07 |
E07 |
F07 |
G07 |
H07 |
7 |
A06 |
B06 |
C06 |
D06 |
E06 |
F06 |
G06 |
H06 |
6 |
A05 |
B05 |
C05 |
D05 |
E05 |
F05 |
G05 |
H05 |
5 |
A04 |
B04 |
C04 |
D04 |
E04 |
F04 |
G04 |
H04 |
4 |
A03 |
B03 |
C03 |
D03 |
E03 |
F03 |
G03 |
H03 |
3 |
A02 |
B02 |
C02 |
D02 |
E02 |
F02 |
G02 |
H02 |
2 |
A01 |
B01 |
C01 |
D01 |
E01 |
F01 |
G01 |
H01 |
1 |
A |
B |
C |
D |
E |
F |
G |
H |
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Above:
diagonal lines of cells are indicated in red and blue
A group of cells running at a
45 degree angle to the files
and ranks. The diagonal lines are the
preserve of the QU, BS, VC and GUs etc. On an 8 x 8 board there are 56 different
diagonals. On a 10 x 10 board there are
90. On a 12 x 12 board there are 132. Level-1 - in Chesmayne the diagonals
are numbered from B$A. The symbol D$ is used to indicate a
diagonal line of cells. $D01/D15 is the same as $D15/D01 (mirror image). Note that each additional block of cells has 8 extra
diagonals. Cells in a
diagonal line.
01 French: Diagonale. 02 German:
Diagonale. 03 Italian:
Diagonale. 04 Spanish: Diagonal.
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The ‘keywords’
below may be found in this dictionary
DANGEROUS DIAGONAL 8:01
FESSWISE 8:02
KEY DIAGONAL-KEY BLOCK 8:03
DANGEROUS DIANGONAL8:04
OPEN FILE, RANK, DIAGONAL Symbols
:of = Open
file...........................................38:01
:or = Open rank...........................................38:02
:od = Open
diagonal.......................................38:03
HALF-OPEN Symbols
:hof = Half open
file......................................39:01
:hor = Half open
rank......................................39:02
:hod = Half open
diagonal..................................39:03
B$A has 2 diagonals 2 x 2 board
B$B has 10 (total of 12 diagonals) 4 x 4 board
B$C has 18 (total of 30 diagonals) 6 x 6 board
B$D has 26 (total of 56 diagonals) 8 x 8 board
B$E has 34 (total of 90 diagonals) 10 x 10 board
B$F has 42 (total of 132 diagonals) 12 x 12 board
B$G has 50 (total of 182 diagonals) 14 x 14 board
B$H has 58 (total of 240 diagonals) 16 x 16 board
B$J has 66 (total of 306 diagonals) 18 x 18 board
B$K has 74 (total of 380 diagonals) 20 x 20 board
B$L has 82 (total of 462 diagonals) 22 x 22 board
B$M has 90 (total of 552 diagonals) 24 x 24 board
B$A (2 diagonals)
D$1 A01/A03
D$2 A02/A04
B$B (10 diagonals)
D$3 B01/B07
D$4 B02/B06
D$5 B03/B05
D$6 B04/B10
D$7 B05/B09
D$8 B06/B08
D$9 B08/B12
D$10 B09/B11
D$11 B11/B03
D$12 B12/B02
B$C (18 diagonals)
D$13 C01/C11
D$14 C02/C10
D$15 C03/C09
D$16 C04/C08
D$17 C05/C07
D$18 C06/C16
D$19 C07/C15
D$20 C08/C14
D$21 C09/C13
D$22 C10/C12
D$23 C12/C20
D$24 C13/C19
D$25 C14/C18
D$26 C15/C17
D$27 C17/C05
D$28 C18/C04
D$29 C19/C03
D$30 C20/C02
B$D (26 diagonals) 8 x 8 Board
D$31 D01/D15
D$32 D02/D14
D$33 D03/D13
D$34 D04/D12
D$35 D05/D11
D$36 D06/D10
D$37 D07/D09
D$38 D08/D22
D$39 D09/D21
D$40 D10/D20
D$41 D11/D19
D$42 D12/D18
D$43 D13/D17
D$44 D14/D16
D$45 D16/D28
D$46 D17/D27
D$47 D18/D26
D$48 D19/D25
D$49 D20/D24
D$50 D21/D23
D$51 D23/D07
D$52 D24/D06
D$53 D25/D05
D$54 D26/D04
D$55 D27/D03
D$56 D28/D02
B$E (34 diagonals) 10 x 10 Board
D$57 E01/E19
D$58 E02/E18
D$59 E03/E17
D$60 E04/E16
D$61 E05/E15
D$62 E06/E14
D$63 E07/E13
D$64 E08/E12
D$65 E09/E11
D$66 E10/E28
D$67 E11/E27
D$68 E12/E26
D$69 E13/E25
D$70 E14/E24
D$71 E15/E23
D$72 E16/E22
D$73 E17/E21
D$74 E18/E20
D$75 E20/E36
D$76 E21/E35
D$77 E22/E34
D$78 E23/E33
D$79 E24/E32
D$80 E25/E31
D$81 E26/E30
D$82 E27/E29
D$83 E29/E09
D$84 E30/E08
D$85 E31/E07
D$86 E32/E06
D$87 E33/E05
D$88 E34/E04
D$89 E35/E03
D$90 E36/E02
B$F (42 diagonals) 12 x 12 Board
D$91 F01/F23
D$92 F02/F22
D$93 F03/F21
D$94 F04/F20
D$95 F05/F19
D$96 F06/F18
D$97 F07/F17
D$98 F08/F16
D$99 F09/F15
D$100 F10/F14
D$111 F11/F13
D$102 F12/F34
D$103 F13/F33
D$104 F14/F32
D$105 F15/F31
D$106 F16/F30
D$107 F17/F29
D$108 F18/F28
D$109 F19/F27
D$110 F20/F26
D$111 F21/F25
D$112 F22/F24
D$113 F24/F44
D$114 F25/F43
D$115 F26/F42
D$116 F27/F41
D$117 F28/F40
D$118 F29/F39
D$119 F30/F38
D$120 F31/F37
D$121 F32/F36
D$122 F33/F35
D$123 F35/F13
D$124 F36/F14
D$125 F37/F15
D$126 F38/F16
D$127 F39/F17
D$128 F40/F18
D$129 F41/F19
D$130 F42/F20
D$131 F43/F21
D$132 F44/F22
The Fatal Diagonal You remember Freddie and Gerry?
Of course you remember them.
You remember that their job is to stay at home and guard the King when
he’s decided to live on g1 or g8. But
they also have an important job to do right at the start of the game. To protect His Majesty from an attack on
the h5-e8 or h4-e1 diagonal. You’ve
probably seen this example before.
Freddie and Gerry decide to wander up the board at the start of the
game and Wham! – it’s all over in just two moves. 1. f2-f3? e7-e5 2. g2-g4?? Qd8-h4# FOOL’S MATE! And of course
only a fool would think about using Freddie and Gerry like that at the start
of the game? Or would they? Here’s another silly game that has happened at least twice, a hundred
years apart. The first time it happened White was playing blindfold. White: Carl Hartlaub Black: Rosenbaum Freiburg, 1892 Opening: Italian Game 1. e2-e4 e7-e5 2. Bf1-c4 Nb8-c6 3. Ng1-f3 So far so good (although White usually plays moves 2 and 3 the other
way round). Now Black has two good moves, Ng8-f6 and Bf8-c5, and several
other reasonable ones. 3... f7-f6? This isn’t one of them!
Anyone who plays a move like this should be shot! How
many reasons can you think of why this is a bad move? 1. It doesn’t develop a piece (REMEMBER DCK!) 2. Talk to you knight on g8. If you ask him he’ll tell you he’s waiting
for the chance to visit f6. 3. It weakens the a2-g8 diagonal 4. It weakens the h5-e8 diagonal 5. It makes it difficult for Black to castle
(REMEMBER DCK again!) How many more reasons do you want? 4. Nf3-h4!? g7-g5?? White’s move set a trap, and Black walks straight into it! Not content with moving Freddie he moves
Gerry as well! Think DCK! Does this move have anything at all to do
with development, the centre or King safety?
No? Then don’t play it!
Attacking a piece is not a good enough reason for playing a move! Think CCT as well! OK, what should White do now?
If you think CCT the first move you look at should be... 5. Qd1-h5+ Ke8-e7 6. Nh4-f5# This game was repeated over 100 years later in a game between two
Richmond Junior Club members: James Wingfield - Jack Seaman Richmond RRP
1995. Here’s another example: a game from the 1974 Chess Olympics. White was from the Dutch Antilles, Black
from Wales. White: OW Rigaud Black: John Cooper Chess Olympics Nice 1974 Opening: Falkbeer Counter-Gambit 1. e2-e4 e7-e5 2. f2-f4 As you’ve seen, this is a very dangerous opening for both
players. You’ll remember that White’s
idea is to sacrifice Freddie to get a pawn centre and an attack on f7 down
the f-file. Black could take the Pawn
but here tries something different. 2... d7-d5 This is called the FALKBEER COUNTER-GAMBIT, named after a 19th
century player called Falkbeer. White
has a choice of two pawn captures.
Which one should he prefer? 3. f4xe5?? Not this one! e4xd5 was fine for White: Qd8-h4 in reply would just be
a waste of time as White could reply g2-g3 safely. Now choose a move for Black. 3... Qd8-h4+ Of course!
Now it’s all over for White whatever he does. 4. g2-g3 Qh4xe4+ 5. Ke1-f2 Bf8-c5+ White resigns It’s well worth playing the Falkbeer Counter-Gambit if you’re Black
against the King’s Gambit. If your
opponent hasn’t had the benefit of these lessons he may well play the wrong
pawn capture. Another idea worth knowing is a combined Queen and Knight
attack. Here’s a simple example. 1. e2-e4 e7-e5 2. Ng1-f3 Bf8-c5? A bad move, giving White a free pawn. 3. Nf3xe5 f7-f6?? Beginners often play Qd8-f6 here, thinking they’re being clever by
attacking both e5 and f2 (a FORK!) but White can easily defend with d2-d4 or
Ne5-f3. In this game Black decides to
move Freddie. Perhaps White won’t see that his Knight’s THREATENED? I repeat again: attacking a piece is not a good enough reason for
playing a move! Find a move for White.
You should know what to expect by now! 4. Qd1-h5+ g7-g6 Otherwise the White Queen lands on f7. It’s your move again. Think CCT before you decide! 5. Ne5xg6! If you found this move for the right reason, well done! You’re
looking ahead! The Black h-pawn is
PINNED! 5... h7xg6 6. Qh5xh8 This is what you had to see before you took the pawn! When you’re thinking CCT try to keep
looking ahead until you run out of CHECKS, CAPTURES and THREATS. It’s not easy, but with practice you’ll
get good at it. Here are a few more short games on the same theme. The first one, according to many books, is
the shortest master game ever played.
They tell you that it was played between Amédée Gibaud and Frédéric
Lazard in the 1924 Paris Championship.
This is untrue for three reasons: 1) it was a friendly game, not a
tournament game: 2) the moves are not correct - the winning move was the same
but the game lasted a couple of moves longer: 3) the record’s been broken
anyway. 1. d2-d4 Ng8-f6 2. Nb1-d2?! e7-e5!? 3. d4xe5
Nf6-g4 4. h2-h3? (Diagram) What would you play now? This
is a very difficult question, but if you remember what the lesson’s about and
think CCT you might do it. It’s not Qd8-h4 with the idea that if h3xg4, Qh4xh1. That’s a good idea but White can defend
with g2-g3. Nor is it Ng4xf2, to follow
up with Qd8-h4+: a tempting SACRIFICE but it doesn’t quite work. Ng4xe5, taking a Pawn, is OK but there’s
something very much better. The
winning move is: 4... Ng4-e3!! A brilliant move!
The White Queen's attacked but has nowhere to go. And if f2xe3, then
we all know what happens: Qd8-h4+ and mate next move. So White resigned. This time it was Harry, rather than Freddie or Gerry, who created the
fatal weakness on the h4-e1 diagonal. The lesson from all these games is the same. Moving Freddie, Gerry or Harry in the
opening is really dangerous. Don’t do
it at home, kids! Here’s another example. Opening: From Gambit 1. f2-f4 e7-e5 2. f4xe5 (Black SACRIFICES a Pawn
for attacking chances. 2... d7-d6 3. e5xd6 Bf8xd6 4. Nb1-c3? (Ng1-f3 is correct,
to prevent the check.) 4... Qd8-h4+ 5. g2-g3
5... Qh4xg3+! (A QUEEN SACRIFICE to force
mate! Full marks also for Bd6xg3.) 6. h2xg3 Bd6xg3# You may find the final example rather amusing. White: Frank Teed Black: Eugene Delmar New York, 1896 Opening: Dutch Defence 1. d2-d4 f7-f5 2. Bc1-g5 h7-h6 3. Bg5-h4 g7-g5 4. Bh4-g3 f5-f4? (This
looks like it’s winning the Bishop but turns out to be a mistake.) 5. e2-e3! (What’s the threat?) 5... h6-h5
6. Bf1-d3 (What’s the threat?) 6... Rh8-h6? What would you play here? Again, think CCT! 7. Qd1xh5+! (Another QUEEN SACRIFICE. White DECOYS the Rook which had to defend
both g6 and h5.) 7... Rh6xh5 8. Bd3-g6#
Helpful Hints 1. It’s very dangerous to move Freddie, Gerry or
Harry at the start of the game. Especially Freddie. Think very carefully before you do
so. 2. If your opponent moves Freddie look for attacks
on the two diagonals meeting at f7 or f2.
3. Attacking a piece is not a good enough reason
for playing a move. 4. Think DCK in the opening. If you’re tempted to play a move which has
nothing to do with DEVELOPMENT, CENTRE CONTROL or KING SAFETY, don’t play it! 5. Think CCT all the time! |
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