CHESMAYNE

 alone again

Handicap

                                                                                                                          this is a chess gif

 A Chesmayne contest in which certain disadvantages are placed upon one of the contestants to equalize the other players chances of winning - the encumberance that makes success more difficult.   On an 8 x 8 board (Level-1) this can take the form of one player having 8 PAs versus 8 GUs and is adjusted according to the strength of the weaker player.   The oft-given advice to play against stronger players has two drawbacks…..

01: It is discouraging if you lose.

02: It is painfully boring for your opponent if the difference in skill is great.   The stronger player would be too polite to tell you this, but will find some excuse to stop playing.   To prevent this, ask your opponent to give you a handicap (give you ‘odds’ is the term used) ie, to give you 8 GUs and himself/herself 8 PAs.   Once the right odds are found, both players can have an exciting game.   To play a handicap game of chess the stronger player names the conditions.   Make sure that the MPs/mps are properly arranged. 

03 Another kind of handicap is possible with the use of a chess clock.   The mature player can play with a very short time limit, and your adversary at a much greater one.   If the difference in skill is not too wide, this sort of handicap is helpful, as there is no alteration of the initial starting position (ISP).   If the difference in skill is severe, it is a good idea to use both systems.   For single games, you cannot use a time handicap unless you have chess clocks.   But in what are called ‘simultaneous exhibitions’, a time handicap operates automatically.   Here the mature player opposes a large number of players seated in a circle or rectangle, each with a board and MPs/mps in front of him/her.   The expert steps from board to board, making a move at each one.   Obviously, the expert can take only a fraction of the time that the opponents take, as the GM may have to make 10, 20, 30, 40 or more moves in the time that each opponent has for one move.   Simultaneous exhibitions have provided, from time immemorial, an excellent opportunity for a large number of players to oppose a GM under conditions that give the amateurs some chance of bringing off a draw or even a checkmate.  

          Many games of Chesmayne are played at odds, and one of its pleasing features is the equable and efficient system of handicapping practiced.   This allows players of widely differing skills to meet on even terms without degrading or altering the game in any significant way.   Handicaps are designed to give even games.   If one player wins constantly the handicap should be adjusted.   This usually occurs with the mps.   In a traditional game of chess each side has eight PAs.   In chess Alpha could have eight GUs and Beta could be given eight PAs or Alpha could have a line-up of 4 GUs and 4 PAs versus 8 PAs.   The handicap should be adjusted depending on the strength of the contestants.   See ‘Level-02 and 3’. 

                                  Level-01…                                              Level-02…

                       

Handicap game example-01: 8 GUs versus 8 PAs (ISP)…….

                                             -A- -B- -C- -D- -E- -F- -G- -H-

RO2 KT2 BS2 QU1 -KI BS1 KT1 RO1 rank-1

PA8 PA7 PA6 PA5 PA4 PA3 PA2 PA1 rank-2

------------------------------- rank-3

------------------------------- rank-4

------------------------------- rank-5

------------------------------- rank-6

GU1 GU2 GU3 GU4 GU5 GU6 GU7 GU8 rank-7

RO1 KT1 BS1 QU1 -KI BS2 KT2 RO2 rank-8

 

Handicap game example-02: 4 PAs and 4 GUs versus 8 PAs (ISP)

                                             -A- -B- -C- -D- -E- -F- -G- -H-

RO2 KT2 BS2 QU1 -KI BS1 KT1 RO1 rank-1

GU4 GU3 GU2 GU1 PA4 PA3 PA2 PA1 rank-2

------------------------------- rank-3

------------------------------- rank-4

------------------------------- rank-5

------------------------------- rank-6

PA1 PA2 PA3 PA4 GU1 GU2 GU3 GU4 rank-7

RO1 KT1 BS1 QU1 -KI BS2 KT2 RO2 rank-8

 

 

 

 

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