CHESMAYNE

fostermelody

 

Invention Inventors link

01 The invention of chess has been attributed to many people and cultures: Solomon, Hermes, Xerxes, the Greeks, the Egyptians, the Irish etc.  

Truth exists; only lies are invented”. 

02 Se non e vero, e molto ben trovato - ‘If it is not true, it is a happy invention’ (16th century saying). 

A stand can be made against invasion by an army; no stand can be made against invasion by an idea”. 

03One of the greatest pains to human nature is the pain of a new idea’, Walter Bagehot. 

04 Humanity tugs at the skirts of Mother Nature till, wearying, she rummages in her bag of tricks and says: “Here is something new to play with”.   Thus, she gives us some new invention like wireless, aeroplanes, television, chess and so forth, in order that her children should be amused and happy in a dim and discordant world (from: ‘The Dayspring of Youth’). 

05 Michael Bentine: “We reward the second-rate and scoff at the struggling innovators who nearly starve to death while bringing their pioneering work to the notice of the Establishment, which usually steals it”.   “As I’ve said before, the Establishment often ridicules the work of pioneers until it is safe to accept it and then cashes in on such work, usually after the pioneer is conveniently dead”. 

06 Cluedo: the hunt for the inventor of the murder mystery game Cluedo is now over.  Anthony Pratt, a solicitor’s clerk who devised the game in 1948 is buried in Bromsgrove Cemetery, England.   He died of natural causes aged 89 (there were no suspicious circumstances).  Waddington’s tried to trace him to present a commemorative trophy to celebrate the 150 millionth sale of the game.   He sold the copyright to Waddingtons in the 1950s.   Cluedo is Waddington’s best selling game (after Monopoly) with a set of miniature murder weapons and a list of suspects.  3+ million sets are sold each year in 23 countries. 

07 Thomas Alva Edison was born in Milan, Ohio (USA), 150+ years ago (1847).   He invented the lightbulb, phonograph, ticker-tape machine (which he sold for $40,000), a talking doll, the poured concrete house and the motion picture camera.   He accrued 1,000+ patents over 60 years.   One of his main attributes was to be able to plod on regardless of failure.   He was one of seven children.   He abandoned school when his teacher told him his brain was ‘addled’.   In 1922 he earned the accolade ‘The greatest living American’ who was noted for his vision.   Died, October 1931.   His obituary in the New York Times ran to four and a half pages and the lights all over America were dimmed for one minute. 

New ideas

                      

A fresh zephyr can change the whole pattern of how something is done and the social effects can be long lasting.   The cliché that ‘necessity is the mother of invention’ is misleading and should read: ‘invention is the mother of necessity’.   Necessity gives rise to improvisation while invention stems from a discontent with things the way they are done and provides a method of doing things in a new way which is of benefit to all.   If a situation is unsatisfactory, it must be changed, not passively tolerated.   It is a question of actually addressing the situation and then searching for a solution experimentally in order to correct it.   It is no empty cliché to say every inventor dreams of making a better mousetrap.   The US patent office alone has some 4,000+ mouse-catching devices on file and patent offices around the world continue to report the improved mousetrap as the most commonly registered entry.   The great inventions of history - from stone tools, fire, to written language were made by unknown benefactors.    “Cricket – a game which the English, not being a spiritual people, have invented in order to acquaint themselves with some conception of eternity”. 

Invention

Inventions enrich our lives, but while genius crops up all over the place, the question of what makes a great inventor continues to defy anyone who seeks to identify a blueprint.   Inventors set out to create new products.   Usually this occurs in their field of work and then they set about putting it together.   The real genius is being able to spot a need which can be met in an innovative way, but the real achievement is coming up with the idea in the first place. 

          The truly inventive among us are demonstrating that we should never stop searching for a better way.   In recent times there has been a rapid movement away from mechanical creations into the era of electronics and digital technology.   Not so long ago it was possible to see exactly what a new machine did.   Today’s miracles of progress are very often encapsulated in silicon and software with only a fast-moving display on a screen as any evidence that something exceedingly clever has been achieved. 

          Homo sapiens are indoctrinated from birth.  From early childhood we are taught how to act, how to think, and how to speak.   We are taught that human beings on Earth are the only intelligent life form in the cosmos and that nothing can exist outside this earthly ruling.   People are trained within a strict framework of rules and regulations, by experiment and result and nothing outside this narrow field of vision can be allowed to cloud judgment.   The result is that we are schooled in an attitude of follow the leader and not to deviate from its course.  

          Alongside the excitement of success, the business of invention has always carried a great deal of frustration.   Jealousy, ambition, commercial rivalry or, concern for the well being of a family, are just some of the motives that lie behind the great inventions of the world.   From our inventiveness has arisen the difference between our way of life and that of other creatures.   From all the millions of people who have been born, only a few have had the creative ability to conceive of something original and useful.    Their ideas have done more than raise our standard of life.  They altered systems.   What is the motivating factor?   Intense belief, optimism, persistence, independence and originality of approach have enabled them to conceive of more elegant ways of expressing concepts.   The solitary nature of knowledge engineers and their imagination enables them to conceive of new ideas but, an inventor’s greatest asset is to be free of conventional wisdom and the traditional mode of doing things.   An inventor frees avenues of thought and leads the way and makes it possible for others to follow the footprints they leave along the shore. 

          These are the people who have the courage to challenge the established order which sometimes tries to monopolize knowledge and comprehension - who plunge out and forward across a vast ocean with uncharted waters where no one has gone before and in the process break new boundaries and set standards for all to follow.   They give evidence which shows how entrenched formalism, tradition and the sheer inertia of that which has been sanctioned by custom and usage can, on occasion, conspire to defeat the bold, revolutionary new idea which might change the world for the better.   The service which they render place them among the world’s greatest benefactors. 

The Legend of Chess 

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A very old legend handed down by an old wise man, tells about the creation of the Universe and the invention of the game of Chess.

A plasma sphere of very small dimensions, containing time and space, was placed in the center of the Chaos and it was given an order.



It started dilating fifteen thousand millions years ago and when it shaped the established diameter, it exploded.
The sphere scattered plasma, space and time till it got to the furthermost borders-not-borders of the Universe.




The plasma joined to the space and the time, took different shape and dimension and thickened.
From the darkness a myriad of shining points, spheres and filaments was emerging.



The gods, creators of the Universe, guardians of the knowledge and the logic, decided to animate the bleakness, the loneliness and the silence.
They carved on plasma mixed with the soil, a delicate profile quickly.   To give him the life they directed towards him two tenuous bright beams.   Then they gave abundant gifts to their newborn son.




And when the sons of the gods’ son were placed to the four corners of the earth, the gods were going to give a great gift to all mankind: just one game, the most favourite of theirs.
A game as a source of logic and knowledge.
A big sphere was put in the center of the Universe and it was given an order.
It exploded like a second creation.




A bright whirl reached the earth and struck the ardent and noble soul of a man.  With the pieces kept jealously and the chessboard held tightly at his heart, the predestinate man had been travelling for a long time in every corner of the earth.   He learned and transmitted his new knowledge. 
The game was being spread rapidly between men.  They grew more and more experienced and skilful. 
But the gods envious of men success, of their progress and of their skill, decided to bring their gift back. 
They placed a dark sphere in the earth’s sky and it was given a precise command.
When the sphere will be turning into red fire and will start ripping…



Today the legend tells that the gods fight against man vainly at the attempt to take him off the very old game of Chess.

(C. Coco)

[The tale was published on Quatermass n. 10 of 1985]

Note:

The work, must be entirely thinking as composed by 13 different sized panels. [30x15+30x30+30x15+60x60+30x15+50x90+30x15+60x90+30x15+90x90+30x30+30x30+30x15] placed in horizontal line but they are seen by us for technical reasons in vertical line.  This writing+computergraphic form has already been realized by the author for other subjects.  (This is the ninth project created in this way).

Link to: IBM Patent Server

IBM has a website where much information on US patents can be found.   Dennis Guthrie attended me on this website, and wrote:

It has US patents in text form back to 1971 and in image form back to 1980.   Since it has a search function, you can look for “chess” and get all manner of chess patents.  Some are for clocks and other chess periphenalia, but most are for chess variants.  By adding other search keys like “3-player” you can get more selective.   Particularly the ones after 1980 are useful because the scanned images have diagrams of the special boards and pieces many of the variants require.   There are also links to referenced patents and patents that in turn reference the subject patents, so chess scholars can trace possible historical linkages of the different games. 

There are many interesting patents on chess variants to be found in this site.

In order to facilitate maintenance of links, separate pages will be made for outgoing links with a small description.   Thus, when a link changes, I need to change only one link on one spot.   Note that I have no connection to the linked sites.