CHESMAYNE
Minor Pieces - mps
The Chesmayne
chess MPs/mps are triangular shaped.
Large triangles are used for the MPs and small triangles for the mps. Each triangle has the monogram of
the MP/mp printed on it ie: PA1, PA2, PA3, PA4, PA5, PA6, PA7 and PA8 for the mps. The monograms RO1, RO2, BS1, BS2, KT1, KT2, QU1 and
KI for the MPs on Level-1 (traditional chess). Each mp in Chesmayne has been given a name
(see individual mps for a list of their names).
“Small is beautiful” - size
matters!
The lesser nobility:
PAs, GUs,
FSs,
BEs, TRs, VAs etc. A mp move must
not in itself be regarded as a developing move, but merely as an aid to development. The mp is not a fighting unit in the sense
that it’s crossing of the frontier is to be feared by the enemy, since
obviously the attacking force of the mps is small compared with that of the
MPs. A mp advance is in reality
impossible of execution, since the enemy mp-center, thanks to its inherent
aggressiveness, will drive back the mps which you have developed. For this reason you should, in order to
safeguard the development of your MPs, first build up a mp-center. The center is
composed of four cells which enclose the mid-point ie, A01,
A02, A03 and A04. It follows from the above that mp moves are
only played in the development stage where they either help to occupy the
center, or stand in logical connection with its occupation, that is to say a mp
move which protects its own or attacks the enemy’s center. It follows that moves of the flank mps
must be regarded as loss of
time (Level-1). In an open game, speed in development is the
very first law. Every MP/mp must be
developed in one move. Every mp move is
to be regarded as loss of
time, unless it helps to build
or support the center or attack the enemy’s center. In the opening one or two mp moves should be sufficient, not more. The table below shows a palette of
some mps and their attributes.
Table of
minor pieces
The table below shows a palette of some mps and their attributes.
Pawn
Monogram: Pawn (PA) PA1, PA2, PA3 etc.
First
Move (FMO): 1 or 2 cells vertically
forward
All Other
Moves (AOM): 1 cell vertically forward
Capture (*): 1 cell diagonally forward
Promotable
(#): Yes
Special
Move (ep): En
Passant
Vanguard
Monogram:
Vanguard (GU) GU1, GU2, GU3 etc.
First
Move (FMO): 1 or 2 cells diagonally forward
All
Other Moves (AOM): 1 cell diagonally forward
Capture
(*): 1 cell vertically
forward or back
Promotable
(#): Yes
Special
Move: Retreat one cell vertically back
Baidaq
Monogram:
Baidaq (BQ) BQ1, BQ2, BQ3 etc.
First
Move (FMO): 1 cell vertically forward
All
Other Moves (AOM): 1 cell vertically forward
Capture
(*): 1 cell diagonally forward
Promotable
(#): Yes
Special
Move: only to AD (Adviser) in Shatranj
Berolina
Monogram:
Berolina (BE) BE1, BE2, BE3 etc.
First
Move (FMO): 1 or 2 cells diagonally forward
All Other
Moves (AOM): 1 cell diagonally forward
Capture
(*): 1 cell vertically forward
Promotable
(#): Yes
Special
Move: None
Foot
Soldier
Monogram:
Foot
Soldier (FS) FS1,
FS2, FS3 etc.
First
Move (FMO): 1 cell vertically forward
All
Other Moves (AOM): 1 cell vertically forward
Capture (*): 1 cell vertically forward
Promotable
(#): No
Special
Move: Top-rank horizontal 1 cell left or right
The PAs get their name from an old French word
meaning ‘foot-soldier’ and like the infantry they must advance against the foe. The monogram ‘PA’ is
used to identify this mp. On an 8
x 8 board the PAs are numbered PA1 to
PA8. On a 10 x 10 board the
PAs are numbered PA1 to PA10. On a 12 x
12 board the PAs would be numbered PA1 to PA12.
“We are merely the stars’
tennis-balls, struck and bandied, which way please them”.
On Level-2 (8
x 8 board) the ‘Vanguard’ is introduced. They move diagonally
forward, either left or right - the opposite of how the PA moves on the
board. They also have the ability to capture
straight ahead and retreat backwards one cell.
The PA and GU may move one or two cells forward on their initial move and
thereafter, one cell forward. The attributes of the
GU introduce peculiar properties into their movement on the board of which you will
see more of in the games that are demonstrated (see Level-02). The monogram
‘GU’ is used to identify this mp. On an
8 x 8 board the GUs are numbered GU1 to GU8.
On a 10 x 10 board the GUs are numbered GU1 to GU10. On a 12 x 12 board the GUs would be numbered
GU1 to GU12.
The minor
pieces - symbol = mp
The mps can be the most misunderstood of the
chess MPs/mps. It takes most players
quite a while to find out from their own experience how to manage these
inconspicuous combatants, mainly because they do not realize that their
characteristic attributes make them specifically useful for certain tasks in
the opening, for others in the middle game and once again in the finale. In the opening, the function
of most mps is usually of a static rather than a dynamic nature. You will select for them a more or less permanent
post, in order to gain and maintain control of cells which you want to make
inaccessible to hostile MPs/mps, or on which you want to support MPs/mps of
your own, or you will exchange a mp that obstructs the line of one of your opponents MPs/mps.
In other words, the mp serves
in the opening mainly as an adjunct to the MPs. They get dynamic actions of their own in the
middle game, where they are often used aggressively to drive away MPs/mps which
shield the enemy or where they sacrifice themselves to open lines for the MPs.
In the endgame they play a dominant role, the decisive factor being usually whether or
not one of the mps can be promoted to QU2
or other MP.
Like the KTs, the mps lend themselves to forking combinations that are likely to take the inexperienced player by surprise. A unique type of advancement results from a
mp privilege of promotion to any MP - except a KI. Usually a player will choose
QU2, the most powerful MP, to take the place of a mp which reaches the top rank. But there are occasions where promotion would
lose a game which underpromotion to BS3, RO3 or
other MP would draw, or even win, and others where a new QU2 would lead only to a draw while a lesser MP
would force a win.
Trojan mp
– symbol = TR
The TR is one of the mps. They are soldiers who shows pluck,
determination and energy ie: to work like a Trojan. In classical and medieval legend a Trojan
was a native of the city of Troy.
Troilus was the warrior son of KI Priam of Troy, mentioned by Homer and Virgil. In astronomy the
Trojans are a group of asteroids which have the same mean motion as the planet Jupiter. In Greek classical legend the Trojans were
able to enter the city of Troy in a Trojan horse, thus ensuring the destruction of that city (one who is able to subvert
or undermine from within). A ten-year war was
waged (Trojan-war) by the confederated Greeks against the Trojans to avenge the
abduction of Helen, wife of the Greek KI. In the game of Chesmayne a
Trojan may move 1, 2 or 3 cells forward on the first
move. Subsequent moves can be 1 or 2 cells. The Trojan captures one cell vertically
forward on the board. They bear the letters TR
for identification purposes. TR1, TR2,
TR3, TR4, TR5, TR6, TR7, TR8 etc.
Vandal mp
– symbol = VA
The Vandals get their name from a group of
people who in the 5th century ravaged Gaul and Spain, settled in
Africa, and in 455 sacked Rome. A Vandal
is a person who willfully or ignorantly destroys or damages anything, as
property, artistic or literary treasures. The name
is taken from the Latinization of the native tribal name ‘Vandalus’. In the game of Chesmayne the Vandal may move
1, 2 or 3 cells vertically forward on the first
move. On subsequent moves they may move 1 or 2
cells vertically forward. To capture,
the Vandal moves 1 cell diagonally forward. They are used on the 10 x 10 and
larger Chesmayne boards and bear the letters VA. VA1, VA2, VA3, VA4, VA5, VA6, VA7, VA8
etc.
Minor pieces
The letters mp are used in the text
to indicate a minor piece. The mps are
similar to the PA in action and some of these are listed below…….
Minor
Piece and Monogram
03 Trojan TR |
04 Vandal VA |
06 Troll TL |
|
07 Bowman BW |
08 Viking VK |
09 Titan TT |
|
11 Berolina - BE - Level-05 |
Minor
Pieces
ABATIS-ABATTIS.........................15:01
ABAGAIL................................15:02
ABREAST................................15:03
ACCENT.................................15:04
ACOLYTE................................15:05
A
COUVERT..............................15:06
ACRODROME..............................15:07
AD
MINICLE.............................15:08
ADVANCE GUARD..........................15:09
ADVANCED MINOR
PIECE...................15:10
AENEAS.................................15:11
AJAX...................................15:12
AKIMBO.................................15:13
ALA-ALAE-ALARY.........................15:14
ALBERT CHAIN...........................15:15
ALCYONARIAN............................15:16
ALCYONE................................15:17
ALDERMAN...............................15:18
ALFORJA................................15:19
ALIQUANT...............................15:20
ALLAN-A-DALE...........................15:21
ALIQUOT................................15:22
ALTER
IDEM.............................15:23
AMALGAM................................15:24
AMARANTH...............................15:25
AMBS-ACE...............................15:26
AMORETTO...............................15:27
ANABIOSIS..............................15:28
ANADEM.................................15:29
ANADROMOUS.............................15:30
ANATHOUS...............................15:31
ANDROCLES..............................15:32
ANLACE.................................15:33
ANTECEDE...............................15:34
ANTEPENTULIMATE........................15:35
ANTERIOR...............................15:36
ANTHEMION..............................15:37
ANTHESIS...............................15:38
A
PIED.................................15:39
APPOSE.................................15:40
ARCHTYPE...............................15:41
ARCTURUS...............................15:42
ASKEW..................................15:43
ASPIRANT...............................15:44
ASSENTOR...............................15:45
ASTYANAX...............................15:46
ATHWART................................15:47
AVANT-GARDE............................15:48
AZYGOUS................................15:49
BACKWARD PAWN
(BA-PA)..................15:50
15:51
BARRICADE..............................15:52
BARTIZAN...............................15:53
BASTION................................15:54
BATALLION..............................15:55
BATTLEMENT.............................15:56
BATTUE.................................15:57
BAYOU..................................15:58
BEROLINA
(BE)..........................15:59
BLOCKED
CENTRE.........................15:60
BLOCKED MINOR PIECE....................15:61
BREAKTHROUGH...........................15:62
BLUFF..................................15:63
BODYCHECK..............................15:64
BOLLARD................................15:65
BREVET.................................15:66
BRIGADE................................15:67
BROWNIE................................15:68
BULWARK................................15:69
CANDIDATE..............................15:70
CAPPED PAWN
(PC).......................15:71
CATENATE...............................15:72
CAMEO
PART.............................15:73
CAPITATION.............................15:74
CENTRE MINOR
PIECE.....................15:75
CHASSEUR...............................15:76
CHEVAL-DE-FRISE........................15:77
CHEVRON................................15:78
CAT'S
PAW..............................15:79
CEORL..................................15:80
CEREBRUS...............................15:81
CLASSICAL
CENTRE.......................15:82
COGNATE................................15:83
COHORT.................................15:84
CONCATENATE............................15:85
CLUSTER................................15:86
CONNECTED MINOR PIECE
(:CO-MP).........15:87
COUNTRY
MOVE...........................15:88
CORPS-A-CORPS..........................15:89
CORTEGE................................15:90
DANCETTE...............................15:91
DEFENSIVE
CENTRE.......................15:92
DESPERADO..............................15:93
DOFF...................................15:94
DONZEL.................................15:95
DOS-A-DOS..............................15:96
DOUBLE.................................15:97
DOUBLE-BANKED..........................15:98
DOUBLET................................15:99
DUB-DUBBED.............................15:100
DUPLE..................................15:101
DYAD...................................15:102
ECHELON................................15:103
ECTYPE.................................15:104
EMBRASSURE.............................15:105
ENCIENTE...............................15:106
ENDMAN.................................15:107
ENNOBLE................................15:108
EN PASSANT
(EP)........................15:109
EN
PRISE...............................15:110
ENROBE-ENROBING........................15:111
E PLURIBUS
UNUM........................15:112
EPONYM-EPONYMOUS.......................15:113
EROSE..................................15:114
ERSATZ.................................15:115
ERUMPENT...............................15:116
ESCADRILLE.............................15:117
ESCARP.................................15:118
ESTOP-ESTOPPEL.........................15:119
ETAGERE................................15:120
EXCHANGE...............................15:121
FACEGUARD..............................15:122
FACILE
PRECEPS.........................15:123
FACING.................................15:124
FAINEANT...............................15:125
FAIRWAY................................15:126
FARANDOLE..............................15:127
FARDEL.................................15:128
FAR-FLUNG..............................15:129
FARRAGO................................15:130
FASCICLE-FASCICULE.....................15:131
FASCINE................................15:132
FASTIGIATE.............................15:133
FAVOURITE
SON..........................15:134
FAY....................................15:135
FELLOW
TRAVELLER.......................15:136
FERBAM.................................15:137
FERE...................................15:138
FESTOON................................15:139
FEY....................................15:140
FID....................................15:141
FIGURANT...............................15:142
FIXING A MINOR
PIECE...................15:143
FLANKER................................15:144
FLANK
OPENING..........................15:145
FLECHE.................................15:146
FLENCH.................................15:147
FLETCHER...............................15:148
FLEXION................................15:149
FLORET.................................15:150
FLEUR-DE-LIS...........................15:151
FLUNKEY................................15:152
FLYING
COLUMN..........................15:153
FOOT-FAULT.............................15:154
FOOTHOLD...............................15:155
FOOTLESS...............................15:156
FOOTMAN................................15:157
FOOTPACE-FOOTSTEP......................15:158
FOOT SOLDIER
(FS)......................15:159
FOOTWAY................................15:160
FOOTWORK...............................15:161
FOREREACH..............................15:162
FORERUN................................15:163
FORGET-ME-NOT..........................15:164
FORLORN
HOPE...........................15:165
FORMATION..............................15:166
GABLE-GABLE-END........................15:167
GABLET.................................15:168
GABLE
WINDOW...........................15:169
GALLEY
SLAVE...........................15:170
GAM....................................15:171
....................................15:172
GAMIN..................................15:173
GAMINE.................................15:174
GANCH..................................15:175
GANGHOOK...............................15:176
GARDANT................................15:177
GASTRULA...............................15:178
GENDARME...............................15:179
GENTRY.................................15:180
GHAZI..................................15:181
GIRANDOLE..............................15:182
GIRO...................................15:183
GLOMERATE..............................15:184
GO-BY..................................15:185
GONIDIUM...............................15:186
GONIUM-GONOCYTE........................15:187
GORGERIN...............................15:188
GOULASH................................15:189
GRANNY
KNOT............................15:190
GRESSORIAL.............................15:191
GROUPING...............................15:192
GRUMOUS................................15:193
GUARD
(GU).............................15:194
GUARDRAIL..............................15:195
HALBERDIER.............................15:197
HALF
CENTRE............................15:198
HALF PASSED
MP.........................15:199
HALLUX.................................15:200
HAMADRYAD..............................15:201
HANDICAP...............................15:202
HANGING
CENTRE.........................15:203
HANGING
MP.............................15:204
HAT-TRICK..............................15:205
HAUBERK................................15:206
HAVELOCK...............................15:207
HEDGEHOG
FORMATION.....................15:208
HEEL-AND-TOE...........................15:209
HERRINGBONE............................15:210
HESPERIDES.............................15:211
HETROTAXIS.............................15:212
HETEROTHALLIC..........................15:213
HEXAD..................................15:214
HIDALGO................................15:215
HOI POILLI.............................15:216
HOMOGENEOUS............................15:217
ILLEGAL
MOVE...........................15:218
INDIAN
FILE............................15:21
INTERPOSITION..........................15:220
ISOLATED MP (IS-MP)....................15:221
JEMADAR................................15:222
JESSANT................................15:223
KERN...................................15:224
KEVEL..................................15:225
KEY
SIGNATURE..........................15:226
KINGPIN................................15:227
LANSQUENET.............................15:228
MANIPLE................................15:229
MARIONETTE.............................15:230
MATE...................................15:231
METEMPSYCHOIS..........................15:232
MINOR PIECES
(MPS).....................15:233
MP STRUCTURE
DEFECTS...................15:234
MINOR
SUIT.............................15:235
MURAL
CROWN............................15:236
OCTAD-OCTET-OGDOAD.....................15:237
OGIVE..................................15:238
OPEN
CLUSTER...........................15:239
ORDER..................................15:240
ORDINAL-CARDINAL NUMBERED
PIECE........15:241
ORIEL..................................15:242
ORLE...................................15:243
OSCULANT...............................15:244
OSTIARY................................15:245
PACE...................................15:246
PAEON..................................15:247
PAGE...................................15:248
PAGINATE...............................15:249
PAIGINATION............................15:250
PALETTE................................15:251
PALISADE...............................15:252
PALLAS.................................15:253
PAPILLA................................15:254
PARI
PASSU.............................15:255
PARTIZAN...............................15:256
PARTITE................................15:257
PAS....................................15:258
PASO
DOBLE.............................15:259
PASSADO................................15:260
PASSANT................................15:261
PASSE-PARTOUT..........................15:262
PAWN
(PA)..............................15:263
PA
CHAIN...............................15:264
PEON
(FS)..............................15:265
PHALANX................................15:266
PHRYGIAN
MODE..........................15:267
..........................15:268
PIN....................................15:269
PLEBIAN................................15:270
POISIONED
MP...........................15:271
PORTCULLIS.............................15:272
PROMOTE-PROMOTION (#, SHARP
SYMBOL)....15:273
PROTOTYPE..............................15:274
QUADRUPLET-QUADRUPLEX..................15:275
QUART-QUARTET..........................15:276
QUARTE.................................15:277
QUATERNARY.............................15:278
QUARTERFOIL............................15:279
QUILL..................................15:280
QUILLON................................15:281
QUINARY................................15:282
QUINCUNCIAL............................15:283
QUINCUNX...............................15:284
QUINT..................................15:285
QUISLING...............................15:286
QUOIN..................................15:287
RAND-AND-FILE..........................15:288
RAVELIN................................15:289
REDAN..................................15:290
SAMURAI................................15:291
SATELLITE..............................15:292
SECONDARY..............................15:293
SEME...................................15:294
SENTINEL...............................15:295
SERIAL
NUMBER..........................15:296
TITAN
(TN).............................15:297
TITHONUS...............................15:298
TOMMY
ATKINS...........................15:299
TRIAD..................................15:300
TRIPLED
MPS............................15:301
TROJAN
(TR)............................15:302
TROU-DE-LOUP...........................15:303
VANDAL
(VA)............................15:304
VAN....................................15:305
VANDAL.................................15:306
VANGUARD
(GU)..........................15:307
YEOMAN OF THE
GUARD....................15:308
ZEUGMA.................................15:309
ZIGZAG.................................15:310
ANABIOSIS..............................15:311
ANTI-PAWNS.............................15:312
ARABIC.................................15:313
BEHINDHAND.............................15:314
BIND...................................15:315
CHIASMA-CHIASMAL-CHIASTIC..............15:316
CONNECTED MPS :CO-MPS,
:CO-PAS........ 15:317
DACTYL
TR..............................15:318
DANAE
(MP).............................15:319
DEAN...................................15:320
DOUBLE ISOLATED (SYMBOL,
:DOI-MP.......15:321
DOUBLED PAWNS (SYMBOL,
:DO-PAS)........15:322
DUMMY PAWN (SYMBOL
:DU-PA).............15:323
FAMULUS................................15:324
FIXED CENTRE :FC.......................15:325
FREE MINOR
PIECE.......................15:326
HALF
CENTRE............................15:327
HALF PASSED PAWN
(:HP-PA)..............15:328
KYPHOSIS...............................15:329
LADIES
FINGERS.........................15:330
LATENT PAWN (SYMBOL,
:LT-PA)...........15:331
LOCHUS.................................15:332
MOPPET.................................15:333
NESTOR
(TR)............................15:334
NUMBERING THE MINOR
PIECES.............15:335
PASSAR BATTAGLIA.......................15:336
PASSED PAWN (PA-MP,
PA-PA).............15:337
PAWN
BREAK.............................15:338
PAWN
CENTRE............................15:339
PAWN
GRABBING..........................15:340
PAWN ISLAND
(BLEFUSCU).................15:341
PAWN STRUCTURE.........................15:342
PAWN
MAJORITY..........................15:343
PAWN
PUSH-ROLLER.......................15:344
PAWN
STORM.............................15:345
PAWN-VANGUARD
(:L03)...................15:346
PION COIFFE (SYMBOL,
PC)...............15:347
PIONEER................................15:348
QUEENSIDE MINOR PIECE
MAJORITY.........15:349
RABBET.................................15:350
RACEMOSE...............................15:351
RAMIFY.................................15:352
RAMOSE-RAMULOSE........................15:353
RAMPART................................15:354
REDEPLOY...............................15:355
RETREAT................................15:356
SOLDIER (SYMBOL,
FS)...................15:357
TRIPLE.................................15:358
UNDOUBLE...............................15:359
VANGUARD (SYMBOL,
GU)..................15:360
VERSO..................................15:361
WAITING................................15:362
ACCUMULATION OF
ADVANTAGES.............15:363
ACHATES................................15:364
COMPOUND...............................15:365
CRIPPLED
MAJORITY......................15:366
DOUBLE
LEVER...........................15:367
LEVER..................................15:368
FLUID PAWN CENTER......................15:369
FRONT
TWIN.............................15:370
HOME
PAWNS.............................15:371
LOOSE
LEVER............................15:372
MAJORITY...............................15:373
MINORITY
ATTACK........................15:374
MUTE CHAIN LEVER.......................15:375
ORGANIC
WEAKNESS.......................15:376
OUTER
LEVER............................15:377
OUTSIDE PASSED
PAWN....................15:378
PINCER
LEVER...........................15:379
PROTECTED PASSED PAWN (:PPA)...........15:380
RIMPAWN................................15:381
SINGLETON..............................15:382
SOUL OF
CHESS-CHESMAYNE................15:383
STEAMROLLER............................15:384
SYMMETRICAL PAWN
STRUCTURE.............15:385
TIGHT
LEVER............................15:386
UNIT...................................15:387
UNITED PAWNS.....:UD. :UD-GUS,
:UD-PAS 15:388
PIS
ALLER..............................15:389
Minor
Piece Symbols-1
mp mp1, mp2, mp3, mp4, mp5, mp6,
mp7, mp8...........26:01
Pawn PA1 PA2 PA3 PA4 PA5 PA6 PA7
PA8...........26:02
Guard GU1 GU2 GU3 GU4 GU5 GU6 GU7
GU8...........26:03
Foot Soldier FS1 FS2 FS3 FS4 FS5 FS6
FS7 FS8...........26:04
Vandal VA1 VA2 VA3 VA4 VA5 VA6 VA7
VA8...........26:05
Trojan TR1 TR2 TR3 TR4 TR5 TR6 TR7
TR8...........26:06
Berolina BE1 BE2 BE3 BE4 BE5 BE6 BE7
BE8...........26:07
Baidaq BQ1 BQ2 BQ3 BQ4 BQ5 BQ6 BQ7
BQ8...........26:08
Titan TT1 TT2 TT3 TT4 TT5 TT6 TT7
TT8...........26:09
ALDEBARAN......................................................26:10
ALL-STAR.......................................................26:11
AMATI..........................................................26:12
Minor
Piece Symbols-2
:pa-mp = passed :pa-PA
:pa-GU....................27:01
:fp-mp = forward passed :fp-PA :fp-GU....................27:02
:ad-mp = advanced :fa-PA
:fa-GU....................27:03
:ap-mp = advancd passed :ap-PA
:ap-GU....................27:04
:fa-mp = far advanced :fa-PA
:fa-GU....................27:05
:bl-mp = blocked :bl-PA :bl-GU....................27:06
:is-mp = isolated :is-PA
:is-GU....................27:07
:di-mp = double isolated :di-PA
:di-GU....................27:08
:do-mps = doubled :do-PA
:do-GU....................27:09
:tri-mps = tripled :tr-PA
:tr-GU....................27:10
:ha-mp = hanging :ha-PA
:ha-GU....................27:11
:ba-mp = backward :ba-PA
:ba-GU....................27:12
:dy-mp = decoy :dy-PA
:dy-GU....................27:13
:de-mp = desperado :de-PA
:de-GU....................27:14
:op-mp = outside passed :op-PA
:op-GU....................27:15
:co-mp = connected :co-PA
:co-GU....................27:16
:du-mp = Dummy :du-PA
:du-GU....................27:17
:lt-mp = Latent mp :lt-PA
:lt-GU....................27:18
:ti-mp = Tied MP/mp :ti-PA
:ti-GU....................27:19
:lo-mp = Locked mp :lo-PA
:lo-GU....................27:20
:tra-mp = Trapped mp :tr-PA
:tr-GU....................27:21
:po-mp = Poisioned mp :po-PA
:po-GU....................27:22