CHESMAYNE

Midi: Heartsf

Minor Pieces - mps

The Chesmayne chess MPs/mps are triangular shaped.   Large triangles are used for the MPs and small triangles for the mps.   Each triangle has the monogram of the MP/mp printed on it ie: PA1, PA2, PA3, PA4, PA5, PA6, PA7 and PA8 for the mps.   The monograms RO1, RO2, BS1, BS2, KT1, KT2, QU1 and KI for the MPs on Level-1 (traditional chess).   Each mp in Chesmayne has been given a name (see individual mps for a list of their names).  

Small is beautiful” - size matters! 

          The lesser nobility: PAs, GUs, FSs, BEs, TRs, VAs etc.   A mp move must not in itself be regarded as a developing move, but merely as an aid to development.   The mp is not a fighting unit in the sense that it’s crossing of the frontier is to be feared by the enemy, since obviously the attacking force of the mps is small compared with that of the MPs.   A mp advance is in reality impossible of execution, since the enemy mp-center, thanks to its inherent aggressiveness, will drive back the mps which you have developed.   For this reason you should, in order to safeguard the development of your MPs, first build up a mp-center.   The center is composed of four cells which enclose the mid-point ie, A01, A02, A03 and A04.   It follows from the above that mp moves are only played in the development stage where they either help to occupy the center, or stand in logical connection with its occupation, that is to say a mp move which protects its own or attacks the enemy’s center.   It follows that moves of the flank mps must be regarded as loss of time (Level-1).   In an open game, speed in development is the very first law.   Every MP/mp must be developed in one move.   Every mp move is to be regarded as loss of time, unless it helps to build or support the center or attack the enemy’s center.   In the opening one or two mp moves should be sufficient, not more.   The table below shows a palette of some mps and their attributes.  

Table of minor pieces

The table below shows a palette of some mps and their attributes. 

Pawn

Monogram: Pawn (PA) PA1, PA2, PA3 etc.

First Move (FMO): 1 or 2 cells vertically forward

All Other Moves (AOM): 1 cell vertically forward

Capture (*): 1 cell diagonally forward

Promotable (#): Yes

Special Move (ep): En Passant

 

Vanguard

Monogram: Vanguard (GU) GU1, GU2, GU3 etc.

First Move (FMO): 1 or 2 cells diagonally forward

All Other Moves (AOM): 1 cell diagonally forward

Capture (*): 1 cell vertically forward or back

Promotable (#): Yes

Special Move: Retreat one cell vertically back

 

Baidaq

Monogram: Baidaq (BQ) BQ1, BQ2, BQ3 etc.

First Move (FMO): 1 cell vertically forward

All Other Moves (AOM): 1 cell vertically forward

Capture (*): 1 cell diagonally forward

Promotable (#): Yes

Special Move: only to AD (Adviser) in Shatranj

 

Berolina  

Monogram: Berolina (BE) BE1, BE2, BE3 etc.

First Move (FMO): 1 or 2 cells diagonally forward

All Other Moves (AOM): 1 cell diagonally forward

Capture (*): 1 cell vertically forward

Promotable (#): Yes

Special Move: None

 

Foot Soldier

Monogram: Foot Soldier (FS) FS1, FS2, FS3 etc.

First Move (FMO): 1 cell vertically forward

All Other Moves (AOM): 1 cell vertically forward

Capture (*): 1 cell vertically forward

Promotable (#): No

Special Move: Top-rank horizontal 1 cell left or right

The PAs get their name from an old French word meaning ‘foot-soldier’ and like the infantry they must advance against the foe.   The monogramPA’ is used to identify this mp.   On an 8 x 8 board the PAs are numbered PA1 to PA8.   On a 10 x 10 board the PAs are numbered PA1 to PA10.   On a 12 x 12 board the PAs would be numbered PA1 to PA12.  

We are merely the stars’ tennis-balls, struck and bandied, which way please them”. 

          On Level-2 (8 x 8 board) the ‘Vanguard’ is introduced.   They move diagonally forward, either left or right - the opposite of how the PA moves on the board.   They also have the ability to capture straight ahead and retreat backwards one cell.   The PA and GU may move one or two cells forward on their initial move and thereafter, one cell forward.  The attributes of the GU introduce peculiar properties into their movement on the board of which you will see more of in the games that are demonstrated (see Level-02).   The monogram ‘GU’ is used to identify this mp.   On an 8 x 8 board the GUs are numbered GU1 to GU8.   On a 10 x 10 board the GUs are numbered GU1 to GU10.   On a 12 x 12 board the GUs would be numbered GU1 to GU12.  

The minor pieces - symbol = mp 

The mps can be the most misunderstood of the chess MPs/mps.   It takes most players quite a while to find out from their own experience how to manage these inconspicuous combatants, mainly because they do not realize that their characteristic attributes make them specifically useful for certain tasks in the opening, for others in the middle game and once again in the finale.   In the opening, the function of most mps is usually of a static rather than a dynamic nature.   You will select for them a more or less permanent post, in order to gain and maintain control of cells which you want to make inaccessible to hostile MPs/mps, or on which you want to support MPs/mps of your own, or you will exchange a mp that obstructs the line of one of your opponents MPs/mps. 

          In other words, the mp serves in the opening mainly as an adjunct to the MPs.   They get dynamic actions of their own in the middle game, where they are often used aggressively to drive away MPs/mps which shield the enemy or where they sacrifice themselves to open lines for the MPs.   In the endgame they play a dominant role, the decisive factor being usually whether or not one of the mps can be promoted to QU2 or other MP.   Like the KTs, the mps lend themselves to forking combinations that are likely to take the inexperienced player by surprise.  A unique type of advancement results from a mp privilege of promotion to any MP - except a KI.   Usually a player will choose QU2, the most powerful MP, to take the place of a mp which reaches the top rank.  But there are occasions where promotion would lose a game which underpromotion to BS3, RO3 or other MP would draw, or even win, and others where a new QU2 would lead only to a draw while a lesser MP would force a win.  

Trojan mp – symbol = TR 

The TR is one of the mps.   They are soldiers who shows pluck, determination and energy ie: to work like a Trojan.   In classical and medieval legend a Trojan was a native of the city of Troy.    Troilus was the warrior son of KI Priam of Troy, mentioned by Homer and Virgil.   In astronomy the Trojans are a group of asteroids which have the same mean motion as the planet Jupiter.    In Greek classical legend the Trojans were able to enter the city of Troy in a Trojan horse, thus ensuring the destruction of that city (one who is able to subvert or undermine from within).    A ten-year war was waged (Trojan-war) by the confederated Greeks against the Trojans to avenge the abduction of Helen, wife of the Greek KI.   In the game of Chesmayne a Trojan may move 1, 2 or 3 cells forward on the first move.   Subsequent moves can be 1 or 2 cells.   The Trojan captures one cell vertically forward on the board.    They bear the letters TR for identification purposes.   TR1, TR2, TR3, TR4, TR5, TR6, TR7, TR8 etc.  

Vandal mp – symbol = VA 

The Vandals get their name from a group of people who in the 5th century ravaged Gaul and Spain, settled in Africa, and in 455 sacked Rome.  A Vandal is a person who willfully or ignorantly destroys or damages anything, as property, artistic or literary treasures.   The name is taken from the Latinization of the native tribal name ‘Vandalus’.   In the game of Chesmayne the Vandal may move 1, 2 or 3 cells vertically forward on the first move.   On subsequent moves they may move 1 or 2 cells vertically forward.   To capture, the Vandal moves 1 cell diagonally forward.   They are used on the 10 x 10 and larger Chesmayne boards and bear the letters VA.  VA1, VA2, VA3, VA4, VA5, VA6, VA7, VA8 etc.  

Minor pieces

          The letters mp are used in the text to indicate a minor piece.   The mps are similar to the PA in action and some of these are listed below…….    

Minor Piece and Monogram

01 Pawn PA - Level-01

02 Vanguard - GU - Level-02

03 Trojan TR

04 Vandal VA

05 Samuri JP

06 Troll TL

07 Bowman BW

08 Viking VK

09 Titan TT

10 Foot Soldier FS - Level-04 - Chinese

11 Berolina - BE - Level-05

12 Baidaq - BQ - Shatranj

 

Minor Pieces

ABATIS-ABATTIS.........................15:01

ABAGAIL................................15:02

ABREAST................................15:03

ACCENT.................................15:04

ACOLYTE................................15:05

A COUVERT..............................15:06

ACRODROME..............................15:07

AD MINICLE.............................15:08

ADVANCE GUARD..........................15:09

ADVANCED MINOR PIECE...................15:10

AENEAS.................................15:11

AJAX...................................15:12

AKIMBO.................................15:13

ALA-ALAE-ALARY.........................15:14

ALBERT CHAIN...........................15:15

ALCYONARIAN............................15:16

ALCYONE................................15:17

ALDERMAN...............................15:18

ALFORJA................................15:19

ALIQUANT...............................15:20

ALLAN-A-DALE...........................15:21

ALIQUOT................................15:22

ALTER IDEM.............................15:23

AMALGAM................................15:24

AMARANTH...............................15:25

AMBS-ACE...............................15:26

AMORETTO...............................15:27

ANABIOSIS..............................15:28

ANADEM.................................15:29

ANADROMOUS.............................15:30

ANATHOUS...............................15:31

ANDROCLES..............................15:32

ANLACE.................................15:33

ANTECEDE...............................15:34

ANTEPENTULIMATE........................15:35

ANTERIOR...............................15:36

ANTHEMION..............................15:37

ANTHESIS...............................15:38

A PIED.................................15:39

APPOSE.................................15:40

ARCHTYPE...............................15:41

ARCTURUS...............................15:42

ASKEW..................................15:43

ASPIRANT...............................15:44

ASSENTOR...............................15:45

ASTYANAX...............................15:46

ATHWART................................15:47

AVANT-GARDE............................15:48

AZYGOUS................................15:49

BACKWARD PAWN (BA-PA)..................15:50

15:51

BARRICADE..............................15:52

BARTIZAN...............................15:53

BASTION................................15:54

BATALLION..............................15:55

BATTLEMENT.............................15:56

BATTUE.................................15:57

BAYOU..................................15:58

BEROLINA (BE)..........................15:59

BLOCKED CENTRE.........................15:60

BLOCKED MINOR PIECE....................15:61

BREAKTHROUGH...........................15:62

BLUFF..................................15:63

BODYCHECK..............................15:64

BOLLARD................................15:65

BREVET.................................15:66

BRIGADE................................15:67

BROWNIE................................15:68

BULWARK................................15:69

CANDIDATE..............................15:70

CAPPED PAWN (PC).......................15:71

CATENATE...............................15:72

CAMEO PART.............................15:73

CAPITATION.............................15:74

CENTRE MINOR PIECE.....................15:75

CHASSEUR...............................15:76

CHEVAL-DE-FRISE........................15:77

CHEVRON................................15:78

CAT'S PAW..............................15:79

CEORL..................................15:80

CEREBRUS...............................15:81

CLASSICAL CENTRE.......................15:82

COGNATE................................15:83

COHORT.................................15:84

CONCATENATE............................15:85

CLUSTER................................15:86

CONNECTED MINOR PIECE (:CO-MP).........15:87

COUNTRY MOVE...........................15:88

CORPS-A-CORPS..........................15:89

CORTEGE................................15:90

DANCETTE...............................15:91

DEFENSIVE CENTRE.......................15:92

DESPERADO..............................15:93

DOFF...................................15:94

DONZEL.................................15:95

DOS-A-DOS..............................15:96

DOUBLE.................................15:97

DOUBLE-BANKED..........................15:98

DOUBLET................................15:99

DUB-DUBBED.............................15:100

DUPLE..................................15:101

DYAD...................................15:102

ECHELON................................15:103

ECTYPE.................................15:104

EMBRASSURE.............................15:105

ENCIENTE...............................15:106

ENDMAN.................................15:107

ENNOBLE................................15:108

EN PASSANT (EP)........................15:109

EN PRISE...............................15:110

ENROBE-ENROBING........................15:111

E PLURIBUS UNUM........................15:112

EPONYM-EPONYMOUS.......................15:113

EROSE..................................15:114

ERSATZ.................................15:115

ERUMPENT...............................15:116

ESCADRILLE.............................15:117

ESCARP.................................15:118

ESTOP-ESTOPPEL.........................15:119

ETAGERE................................15:120

EXCHANGE...............................15:121

FACEGUARD..............................15:122

FACILE PRECEPS.........................15:123

FACING.................................15:124

FAINEANT...............................15:125

FAIRWAY................................15:126

FARANDOLE..............................15:127

FARDEL.................................15:128

FAR-FLUNG..............................15:129

FARRAGO................................15:130

FASCICLE-FASCICULE.....................15:131

FASCINE................................15:132

FASTIGIATE.............................15:133

FAVOURITE SON..........................15:134

FAY....................................15:135

FELLOW TRAVELLER.......................15:136

FERBAM.................................15:137

FERE...................................15:138

FESTOON................................15:139

FEY....................................15:140

FID....................................15:141

FIGURANT...............................15:142

FIXING A MINOR PIECE...................15:143

FLANKER................................15:144

FLANK OPENING..........................15:145

FLECHE.................................15:146

FLENCH.................................15:147

FLETCHER...............................15:148

FLEXION................................15:149

FLORET.................................15:150

FLEUR-DE-LIS...........................15:151

FLUNKEY................................15:152

FLYING COLUMN..........................15:153

FOOT-FAULT.............................15:154

FOOTHOLD...............................15:155

FOOTLESS...............................15:156

FOOTMAN................................15:157

FOOTPACE-FOOTSTEP......................15:158

FOOT SOLDIER (FS)......................15:159

FOOTWAY................................15:160

FOOTWORK...............................15:161

FOREREACH..............................15:162

FORERUN................................15:163

FORGET-ME-NOT..........................15:164

FORLORN HOPE...........................15:165

FORMATION..............................15:166

GABLE-GABLE-END........................15:167

GABLET.................................15:168

GABLE WINDOW...........................15:169

GALLEY SLAVE...........................15:170

GAM....................................15:171

....................................15:172

GAMIN..................................15:173

GAMINE.................................15:174

GANCH..................................15:175

GANGHOOK...............................15:176

GARDANT................................15:177

GASTRULA...............................15:178

GENDARME...............................15:179

GENTRY.................................15:180

GHAZI..................................15:181

GIRANDOLE..............................15:182

GIRO...................................15:183

GLOMERATE..............................15:184

GO-BY..................................15:185

GONIDIUM...............................15:186

GONIUM-GONOCYTE........................15:187

GORGERIN...............................15:188

GOULASH................................15:189

GRANNY KNOT............................15:190

GRESSORIAL.............................15:191

GROUPING...............................15:192

GRUMOUS................................15:193

GUARD (GU).............................15:194

GUARDRAIL..............................15:195

HALBERDIER.............................15:197

HALF CENTRE............................15:198

HALF PASSED MP.........................15:199

HALLUX.................................15:200

HAMADRYAD..............................15:201

HANDICAP...............................15:202

HANGING CENTRE.........................15:203

HANGING MP.............................15:204

HAT-TRICK..............................15:205

HAUBERK................................15:206

HAVELOCK...............................15:207

HEDGEHOG FORMATION.....................15:208

HEEL-AND-TOE...........................15:209

HERRINGBONE............................15:210

HESPERIDES.............................15:211

HETROTAXIS.............................15:212

HETEROTHALLIC..........................15:213

HEXAD..................................15:214

HIDALGO................................15:215

HOI POILLI.............................15:216

HOMOGENEOUS............................15:217

ILLEGAL MOVE...........................15:218

INDIAN FILE............................15:21

INTERPOSITION..........................15:220

ISOLATED MP (IS-MP)....................15:221

JEMADAR................................15:222

JESSANT................................15:223

KERN...................................15:224

KEVEL..................................15:225

KEY SIGNATURE..........................15:226

KINGPIN................................15:227

LANSQUENET.............................15:228

MANIPLE................................15:229

MARIONETTE.............................15:230

MATE...................................15:231

METEMPSYCHOIS..........................15:232

MINOR PIECES (MPS).....................15:233

MP STRUCTURE DEFECTS...................15:234

MINOR SUIT.............................15:235

MURAL CROWN............................15:236

OCTAD-OCTET-OGDOAD.....................15:237

OGIVE..................................15:238

OPEN CLUSTER...........................15:239

ORDER..................................15:240

ORDINAL-CARDINAL NUMBERED PIECE........15:241

ORIEL..................................15:242

ORLE...................................15:243

OSCULANT...............................15:244

OSTIARY................................15:245

PACE...................................15:246

PAEON..................................15:247

PAGE...................................15:248

PAGINATE...............................15:249

PAIGINATION............................15:250

PALETTE................................15:251

PALISADE...............................15:252

PALLAS.................................15:253

PAPILLA................................15:254

PARI PASSU.............................15:255

PARTIZAN...............................15:256

PARTITE................................15:257

PAS....................................15:258

PASO DOBLE.............................15:259

PASSADO................................15:260

PASSANT................................15:261

PASSE-PARTOUT..........................15:262

PAWN (PA)..............................15:263

PA CHAIN...............................15:264

PEON (FS)..............................15:265

PHALANX................................15:266

PHRYGIAN MODE..........................15:267

..........................15:268

PIN....................................15:269

PLEBIAN................................15:270

POISIONED MP...........................15:271

PORTCULLIS.............................15:272

PROMOTE-PROMOTION (#, SHARP SYMBOL)....15:273

PROTOTYPE..............................15:274

QUADRUPLET-QUADRUPLEX..................15:275

QUART-QUARTET..........................15:276

QUARTE.................................15:277

QUATERNARY.............................15:278

QUARTERFOIL............................15:279

QUILL..................................15:280

QUILLON................................15:281

QUINARY................................15:282

QUINCUNCIAL............................15:283

QUINCUNX...............................15:284

QUINT..................................15:285

QUISLING...............................15:286

QUOIN..................................15:287

RAND-AND-FILE..........................15:288

RAVELIN................................15:289

REDAN..................................15:290

SAMURAI................................15:291

SATELLITE..............................15:292

SECONDARY..............................15:293

SEME...................................15:294

SENTINEL...............................15:295

SERIAL NUMBER..........................15:296

TITAN (TN).............................15:297

TITHONUS...............................15:298

TOMMY ATKINS...........................15:299

TRIAD..................................15:300

TRIPLED MPS............................15:301

TROJAN (TR)............................15:302

TROU-DE-LOUP...........................15:303

VANDAL (VA)............................15:304

VAN....................................15:305

VANDAL.................................15:306

VANGUARD (GU)..........................15:307

YEOMAN OF THE GUARD....................15:308

ZEUGMA.................................15:309

ZIGZAG.................................15:310

ANABIOSIS..............................15:311

ANTI-PAWNS.............................15:312

ARABIC.................................15:313

BEHINDHAND.............................15:314

BIND...................................15:315

CHIASMA-CHIASMAL-CHIASTIC..............15:316

CONNECTED MPS :CO-MPS, :CO-PAS........ 15:317

DACTYL TR..............................15:318

DANAE (MP).............................15:319

DEAN...................................15:320

DOUBLE ISOLATED (SYMBOL, :DOI-MP.......15:321

DOUBLED PAWNS (SYMBOL, :DO-PAS)........15:322

DUMMY PAWN (SYMBOL :DU-PA).............15:323

FAMULUS................................15:324

FIXED CENTRE :FC.......................15:325

FREE MINOR PIECE.......................15:326

HALF CENTRE............................15:327

HALF PASSED PAWN (:HP-PA)..............15:328

KYPHOSIS...............................15:329

LADIES FINGERS.........................15:330

LATENT PAWN (SYMBOL, :LT-PA)...........15:331

LOCHUS.................................15:332

MOPPET.................................15:333

NESTOR (TR)............................15:334

NUMBERING THE MINOR PIECES.............15:335

PASSAR BATTAGLIA.......................15:336

PASSED PAWN (PA-MP, PA-PA).............15:337

PAWN BREAK.............................15:338

PAWN CENTRE............................15:339

PAWN GRABBING..........................15:340

PAWN ISLAND (BLEFUSCU).................15:341

PAWN STRUCTURE.........................15:342

PAWN MAJORITY..........................15:343

PAWN PUSH-ROLLER.......................15:344

PAWN STORM.............................15:345

PAWN-VANGUARD (:L03)...................15:346

PION COIFFE (SYMBOL, PC)...............15:347

PIONEER................................15:348

QUEENSIDE MINOR PIECE MAJORITY.........15:349

RABBET.................................15:350

RACEMOSE...............................15:351

RAMIFY.................................15:352

RAMOSE-RAMULOSE........................15:353

RAMPART................................15:354

REDEPLOY...............................15:355

RETREAT................................15:356

SOLDIER (SYMBOL, FS)...................15:357

TRIPLE.................................15:358

UNDOUBLE...............................15:359

VANGUARD (SYMBOL, GU)..................15:360

VERSO..................................15:361

WAITING................................15:362

ACCUMULATION OF ADVANTAGES.............15:363

ACHATES................................15:364

COMPOUND...............................15:365

CRIPPLED MAJORITY......................15:366

DOUBLE LEVER...........................15:367

LEVER..................................15:368

FLUID PAWN CENTER......................15:369

FRONT TWIN.............................15:370

HOME PAWNS.............................15:371

LOOSE LEVER............................15:372

MAJORITY...............................15:373

MINORITY ATTACK........................15:374

MUTE CHAIN LEVER.......................15:375

ORGANIC WEAKNESS.......................15:376

OUTER LEVER............................15:377

OUTSIDE PASSED PAWN....................15:378

PINCER LEVER...........................15:379

PROTECTED PASSED PAWN (:PPA)...........15:380

RIMPAWN................................15:381

SINGLETON..............................15:382

SOUL OF CHESS-CHESMAYNE................15:383

STEAMROLLER............................15:384

SYMMETRICAL PAWN STRUCTURE.............15:385

TIGHT LEVER............................15:386

UNIT...................................15:387

UNITED PAWNS.....:UD. :UD-GUS, :UD-PAS 15:388

PIS ALLER..............................15:389

Minor Piece Symbols-1

mp mp1, mp2, mp3, mp4, mp5, mp6, mp7, mp8...........26:01

Pawn PA1 PA2 PA3 PA4 PA5 PA6 PA7 PA8...........26:02

Guard GU1 GU2 GU3 GU4 GU5 GU6 GU7 GU8...........26:03

Foot Soldier FS1 FS2 FS3 FS4 FS5 FS6 FS7 FS8...........26:04

Vandal VA1 VA2 VA3 VA4 VA5 VA6 VA7 VA8...........26:05

Trojan TR1 TR2 TR3 TR4 TR5 TR6 TR7 TR8...........26:06

Berolina BE1 BE2 BE3 BE4 BE5 BE6 BE7 BE8...........26:07

Baidaq BQ1 BQ2 BQ3 BQ4 BQ5 BQ6 BQ7 BQ8...........26:08

Titan TT1 TT2 TT3 TT4 TT5 TT6 TT7 TT8...........26:09

ALDEBARAN......................................................26:10

ALL-STAR.......................................................26:11

AMATI..........................................................26:12

Minor Piece Symbols-2

:pa-mp = passed :pa-PA :pa-GU....................27:01

:fp-mp = forward passed :fp-PA :fp-GU....................27:02

:ad-mp = advanced :fa-PA :fa-GU....................27:03

:ap-mp = advancd passed :ap-PA :ap-GU....................27:04

:fa-mp = far advanced :fa-PA :fa-GU....................27:05

:bl-mp = blocked :bl-PA :bl-GU....................27:06

:is-mp = isolated :is-PA :is-GU....................27:07

:di-mp = double isolated :di-PA :di-GU....................27:08

:do-mps = doubled :do-PA :do-GU....................27:09

:tri-mps = tripled :tr-PA :tr-GU....................27:10

:ha-mp = hanging :ha-PA :ha-GU....................27:11

:ba-mp = backward :ba-PA :ba-GU....................27:12

:dy-mp = decoy :dy-PA :dy-GU....................27:13

:de-mp = desperado :de-PA :de-GU....................27:14

:op-mp = outside passed :op-PA :op-GU....................27:15

:co-mp = connected :co-PA :co-GU....................27:16

:du-mp = Dummy :du-PA :du-GU....................27:17

:lt-mp = Latent mp :lt-PA :lt-GU....................27:18

:ti-mp = Tied MP/mp :ti-PA :ti-GU....................27:19

:lo-mp = Locked mp :lo-PA :lo-GU....................27:20

:tra-mp = Trapped mp :tr-PA :tr-GU....................27:21

:po-mp = Poisioned mp :po-PA :po-GU....................27:22

 

 

 

 

 

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