CHESMAYNE
Move
A move in chess is
counted as an :A and
then a :B response. An average game of 40 moves gives a total of
40 :A + :B = 80 (Level-1). The players move alternately, one unit at a
time. White or Black (referred to in Chesmayne as Alpha and Beta) can
make the first move. No unit, with the
single exception of the KT
(Level-1), can jump over another unit, either friend or foe. The KT moves in a 2 x 1 fashion and always
to a cell of the opposite colour to the cell vacated. From a corner cell the KT commands only two
cells. A mp or MP can capture an enemy unit standing on
any cell to which the mp/MP can legitimately move. They capture by placing themselves in the
cell occupied by the enemy unit and the captured MP/mp is removed from the
board. Capture is not compulsory as in draughts. A special symbol is used in Chesmayne to
indicate capture (*, an asterisk symbol).
The MPs/mps move in all directions depending on there particular
scope. PAs move only straight ahead, and
one cell at a time, except on the first move
each PA has the option of moving either one or two cells. Another difference is that the PA does not
capture by the normal move. They
capture diagonally
forward. A PA cannot capture a unit
directly in front but may capture any MP/mp placed one cell diagonally in front
(left or right). On reaching rank-8 a
PA is promoted. Naturally QU2 is the invariable choice. This promotion means a huge increase in
force, and is much more important than ‘crowning’ in draughts. You can make a PA a QU2 even though QU1 is still
on the board. In theory all eight PAs
could be promoted from QU2 to QU9.
Promotion takes effect at once.
In ancient times, a BQ
(Baidiq) always moved only one cell including the initial first move of the
BQ. The option of moving two cells
forward on the first move was introduced seven centuries ago to speed up the opening.
This new rule was
introduced about 1250 AD and enabled the PA to evade capture. In this way it was found possible for the
defending player to block up the board with PAs, facilitating a draw and making a game tedious. A medieval reform, introduced to prevent this
by the French authorities of the 15th
century circumvented this anomaly. They
permitted the opponent in such a position to capture a PA just as though it had
moved only one cell. This rule is
called taking ‘en passant’
(:ep), but if :B wishes to do so then the reply
move must be on the reply-move. A
player cannot make another move and take the PA later on. Only a PA on rank-5 (if :A), rank-4 (if :B),
can take in passing, only a PA can be taken, and only when the PA has used this
right to move two cells on the first move (FMO). On Level-1 the lines of movement and
attack are the same for all the MPs except the PAs, whose line of motion is two
cells forward on the first move (FMO) and one cell forward (AOM) on all other
moves but one cell diagonally forward when capturing. See ‘Giggit.’
French:
A move - un coup.
To make a move - jouer un coup
White(Black) to move - le trait est aux Blancs (aux Noirs)
Bad, weak move - coup faible
Dubious move - coup douteux
Good move - bon coup
Obvious move - coup évident
The only move - le seul coup
Risky move - coup risqué
Strong move - coup fort
Subtle (or fine) move - coup subtil
Turn to move - le tour de jouer
It’s Sarah’s move - c’est au tour de Sarah
Palinoia: the compulsive
repetition of an act, over and over again, until it is performed
perfectly.
“Time spent on any item of the
agenda will be in inverse proportion to the sum involved”.
“Sow an act, and you reap a
habit. Sow a habit and you reap a
character. Sow a character, and you reap
a destiny”.
01 French: Coup.
02 German: Zug.
03 Italian: Mossa.
04 Spanish: Jugado.
“My first priority when considering a chess move is to achieve
clarity. A good chess move transmits the
force of the position with the utmost fidelity; achieving it means
understanding the nuances of the position, and also remembering to keep one eye
on my opponent, and the other on my clock”.