CHESMAYNE

Midi: Hotel California - Melody: “Turn, Turn, Turn”

Move

A move in chess is counted as an :A and then a :B response.   An average game of 40 moves gives a total of 40 :A + :B = 80 (Level-1).   The players move alternately, one unit at a time.   White or Black (referred to in Chesmayne as Alpha and Beta) can make the first move.   No unit, with the single exception of the KT (Level-1), can jump over another unit, either friend or foe.   The KT moves in a 2 x 1 fashion and always to a cell of the opposite colour to the cell vacated.   From a corner cell the KT commands only two cells.   A mp or MP can capture an enemy unit standing on any cell to which the mp/MP can legitimately move.   They capture by placing themselves in the cell occupied by the enemy unit and the captured MP/mp is removed from the board.   Capture is not compulsory as in draughts.   A special symbol is used in Chesmayne to indicate capture (*, an asterisk symbol).   The MPs/mps move in all directions depending on there particular scope.   PAs move only straight ahead, and one cell at a time, except on the first move each PA has the option of moving either one or two cells.   Another difference is that the PA does not capture by the normal move.   They capture diagonally forward.   A PA cannot capture a unit directly in front but may capture any MP/mp placed one cell diagonally in front (left or right).   On reaching rank-8 a PA is promoted.   Naturally QU2 is the invariable choice.   This promotion means a huge increase in force, and is much more important than ‘crowning’ in draughts.   You can make a PA a QU2 even though QU1 is still on the board.   In theory all eight PAs could be promoted from QU2 to QU9.   Promotion takes effect at once.   In ancient times, a BQ (Baidiq) always moved only one cell including the initial first move of the BQ.   The option of moving two cells forward on the first move was introduced seven centuries ago to speed up the opening.   This new rule was introduced about 1250 AD and enabled the PA to evade capture.   In this way it was found possible for the defending player to block up the board with PAs, facilitating a draw and making a game tedious.   A medieval reform, introduced to prevent this by the French authorities of the 15th century circumvented this anomaly.   They permitted the opponent in such a position to capture a PA just as though it had moved only one cell.   This rule is called taking ‘en passant’ (:ep), but if :B wishes to do so then the reply move must be on the reply-move.   A player cannot make another move and take the PA later on.   Only a PA on rank-5 (if :A), rank-4 (if :B), can take in passing, only a PA can be taken, and only when the PA has used this right to move two cells on the first move (FMO).   On Level-1 the lines of movement and attack are the same for all the MPs except the PAs, whose line of motion is two cells forward on the first move (FMO) and one cell forward (AOM) on all other moves but one cell diagonally forward when capturing.   See ‘Giggit.’  

French:

A move - un coup.  
To make a move - jouer un coup
White(Black) to move - le trait est aux Blancs (aux Noirs)
Bad, weak move - coup faible
Dubious move - coup douteux
Good move - bon coup
Obvious move - coup évident
The only move - le seul coup
Risky move - coup risqué
Strong move - coup fort
Subtle (or fine) move - coup subtil  
Turn to move - le tour de jouer
It’s Sarah’s move - c’est au tour de Sarah
 

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Palinoia: the compulsive repetition of an act, over and over again, until it is performed perfectly. 

Time spent on any item of the agenda will be in inverse proportion to the sum involved”. 

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Sow an act, and you reap a habit.   Sow a habit and you reap a character.  Sow a character, and you reap a destiny”. 

01 French: Coup.

02 German: Zug.

03 Italian: Mossa.

04 Spanish: Jugado. 

 

 My first priority when considering a chess move is to achieve clarity.  A good chess move transmits the force of the position with the utmost fidelity; achieving it means understanding the nuances of the position, and also remembering to keep one eye on my opponent, and the other on my clock”. 

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