CHESMAYNE

Midi: Honeypie - Melody: Sammy Davis “I’ve Gotta Be Me”

 

 

Sacrifice


Kushan gold dinar representing Kanishka-I the Great (100-126 AD). 
Obverse: King Sacrificing at Altar. 
Reverse: Four Armed Shiva.  

All sacrifice refers back to or is symbolically related to the primordial sacrifice of Cosmic Man.   The method of life’s renewal is through the older generation making room for the new - by departure.   The sacrificial stake: represents the world axis, the enduring principle, to which the ephemeral physical sacrifice is tied.   In the past the beast to be sacrificed was sprinkled with water, which caused the animal to shake its head indicating its assent to be butchered.   Karma means ‘act, deed, sacrifice.’    The Roman Mars is the god of the sacrificial fire.   Sacrifice was the center of the Aryan (proto-Hindu) religion.   The oldest texts ie, the Rig-veda, are concerned with the great sacrifices paid for by the clan heads.   The purpose of the sacrifice is to obtain boons from the gods.    French: a sacrifice - un sacrifice.   To sacrifice - sacrifier.  

There are two kinds of sacrifice: the calculative and the intuitive. 

01 A calculative sacrifice is where a MP/mp is given for an immediate gain (to capture a MP/mp of greater value). 

02 An intuitive sacrifice is more involved as the actual gain is not instantly obvious.   Benefits may include a long term attack opportunity or an overall improvement in your position and mobility of your MPs/mps. 

          The surrender or destruction of something prized or desirable for the sake of something considered as having a higher or more pressing claim - the MP/mp surrendered - give up, or permit injury or disadvantage to, for the sake of else - to offer or make a sacrifice.   To give up material in order to achieve a tactical or positional advantage.   The surrender of material in order to gain some advantage, such as an attack, superior mobility, or a larger amount of material. 

          Sacrifices and Combinations: it is impossible to say when the opening finishes and the middle game commences, for there is no clear dividing point.   Generally, the middle game is that part of the game which follows development when most MPs/mps are still on the board.  Sacrifices and combinations make up a large part of the middle game where you plan to defeat your adversary.   Having mastered the basic movement of the MPs/mps, it is important to develop a feel for how the MPs/mps combine together.   Even at a very low level of play, the loss of a MP/mp (which is usually caused by a tactical oversight) usually means the loss of the game. Various typical tactical themes and ideas which you should be aware of are listed below and demonstrate how these concepts can combine to produce powerful tactical combinations:

01 Double attack :doa.

02 Discovered attack :dca.

03 Discovered check +DC.

04 Deflection :def.

05 Decoying :dy.

06 Removing the defender :rd.

07 Blockading :bl.

01 Double attack: a double attack involves, as its name implies, the creation of two simultaneous threats.   They consist of threats to capture material or, in more complex examples, there may be a threat of checkmate, accompanied by a threat to a MP.   The fork is a simple example of a double attack. 

02 Discovered attack: in a discovered attack a MP moves to expose a threat from a MP behind it and meanwhile creates a further threat of its own.   The discovered attack is in fact, a form of double attack. 

03 Discovered check (+DC): a discovered +CH is a discovered attack where the primary attacking threat consists of a +CH to your opponent’s KI.   A strong form of discovered +CH is a double check (+DO), where the MP/mp which moves to clear a line to the opponent’s KI also delivers a +CH first.   A +DO (double) can only be met by moving the KI, which can make it a very strong attacking device. 

04 Deflection: if an opponent’s MP/mp is preventing a line of attack which would be beneficial if carried out, it is sometimes possible to deflect the MP/mp from this particular defensive duty.   This is often executed with the aid of a sacrifice.   In a deflection, an opponent’s MP/mp can often be deflected from a particular defensive task.   Sometimes it is possible to simply remove the defending unit by capturing the MP/mp.   This usually involves a sacrifice. 

05 Decoying: a decoy is a device for luring an opponent’s MP/mp to a vulnerable cell.   This may be a cell which blocks an escape route for the KI, or perhaps a cell where the MP/mp is exposed to capture in the ensuing play. 

06 Kali (India): name of the Hindu goddess Durga, goddess of death and destruction.   It was to Kali that the ‘Thugs’ sacrificed their victims. 

 

Blockading: blockading manoeuvres are used mainly for one of two reasons:

07 To oblige your opponent to place a MP/mp in an inconvenient cell which blocks an escape route for the KI. 

08 The second use is to oblige your adversary to block a file, rank or a diagonal on which there exists a potential threat. 

09 Latin: ‘Age hoc’, ‘attend to this.’