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Tori Shogi

print 7 x 7 Tori Shogi board and MPs/mps

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Shogi  Chu-Shogi  Tori Shogi  Dai-Shogi  Hasami Shogi  Tsume Shogi  Japanese Chess

Tori Shogi is the smallest member of the Japanese family of chess games.   The game dates from the end of the 18th century and is attributed to Ohashi Soei, a famous GM of Shogi.   Tori Shogi literally means ‘Bird Chess’ and all of the MPs are named after birds.   Apart from Shogi itself (and possibly Wa Shogi), Tori is the only variant that is played with ‘drops’ (returning captured MPs/mps into play), a feature which adds greatly to the appeal and depth of strategy of the game.

The game

Tori Shogi is played on a board of 7 x 7 cells and each player has 16 MPs/mps.

                               As in all Shogi variants the ‘traditional MPs/mps’ are flat and wedge-shaped and are not distinguished by colour.  Although the MPs/mps are of uniform colour the first player is still conventionally referred to as ‘Black’ and the second player as ‘White’ [:A and :B].    Ownership of the MPs/mps is indicated by the direction in which they face, with a player’s MPs/mps always pointing towards the opponent.

The players make alternate moves, with the object being to capture the opposing ‘Phoenix’ (equivalent to the KI).   When a ‘Phoenix is about to be captured next move and no legal move can be made to prevent the capture, this MP is said to be ‘Checkmated’.

On each turn a player can either

1.    Move one MP/mp according to its power of movement to a vacant cell on the board, or to a cell occupied by an enemy MP/mp (in which case the enemy MP/mp is captured and removed);

or,

2.    Drop’ (re-enter) a previously captured MP/mp on almost any vacant cell.

The MPs/mps

The diagram below provides the names and notation symbols for all of the MPs/mps in the ISP (Initial Starting Position)…….

QL2

PH2

CR2

  KI

CR1

PH1

QL1

07

 

 

 

FA1

 

 

 

06

SW7

SW6

SW5

SW4

SW3

SW2

SW1

05

 

 

SW8

 

SW8

 

 

04

SW1

SW2

SW3

SW4

SW5

SW6

SW7

03

 

 

 

FA1

 

 

 

02

QL1

PH1

CR1

  KI 

CR2

PH2

QL2

01

   A

   B

   C

   D

   E

   F

   G

 

       KI = Kingfisher   QL = Quail   PH = Pheasant  

         CR = Crane   FA =Falcon   SW = Swallow

 

Jumping pieces

The ‘Goose’ and ‘Pheasant’ are the only MPs in Tori Shogi that have the power to jump over occupied cells.

Promotion

Each player has a Promotion Zone consisting of the two ranks (rows of cells) furthest away from each other [Rank-01, 02, 06 and 07]. 

Whenever a ‘Swallow’ or ‘Falcon’ makes a move wholly or partly within the Promotion Zone the MP/mp assumes its promoted rank.   The ‘Swallow’ promotes to a ‘Goose’ and a ‘Falcon’ becomes an ‘Eagle’. 

It should be noted that unlike in Shogi, promotion is compulsory. 

As in other Shogi games, in traditional Tori sets the promoted rank is shown on the reverse side of the MP/mp, and the MP/mp is turned over on promotion to reveal the new rank. 

Captures

A captured MP/mp is removed from the board and is held by the capturing player.   The held MP/mp (which is said to be ‘in-hand’) may subsequently be ‘dropped’ back into play by the player who made the capture. 

Eagles’ and ‘Geese’ revert to their unpromoted ranks when captured. 

Drops

In place of a move a player may elect to ‘drop’ a MP/mp held in-hand back into play.    MPs/mps other than ‘Swallows’ may be returned to play on any vacant cell. 

The following restrictions apply to drops involving ‘Swallows’.   A Swallow may not be dropped if……. 

1.    On the last rank (that furthest from the player),

2.    In any file (column of cells) already containing two unpromoted ‘Swallows’ of the same side,

3.     Directly in front of the opposing ‘Kingfisher’ so as to give instant checkmate. 

A ‘Swallow’ or ‘Falcon’ that is dropped inside the player’s Promotion Zone is not promoted until after it has made a further move on the board. 

Repetition of moves

If the same position occurs three times by repetition of moves, the player starting the sequence must vary h/er move. 

Handicap play

As in Shogi, a player of Tori may offer a handicap of one or more MPs/mps to an opponent of less strength. 

The player giving the handicap plays ‘White’ or :A and the opponent as ‘Black’, :B removes the handicap MPs/mps as the first move of the game.   In handicap play ‘White’ or :A therefore makes the first move on the board. 

MPs/mps removed as a handicap are totally removed from play and are not held in-hand by ‘Black’ or, :B. 

Just print 7 x 7 Tori Shogi board and MPs/mps and play the examples shown below? 

Sample game-01

01A

SW8-E04*E05-SW3

SW3 is captured

01B

SW8-C04*C03-SW3

SW3 is captured

02A

FA1-DO2*C03-SW8

SW8 is captured

02B

SW5-C05/C04

 

03A

FA1-C03/B02

 

03B

FA1-D06*E05-SW8

SW8 is captured

04A

SW5-E03/E04

SW5 is captured

04B

FA1-E05*E04-SW5

SW5 is captured

05A

CR1-C01/D02

SW4-D05/D04

05B

SW4-D05/D04

 

06A

SW9 @ E03

SW9 is dropped at E3

06B

FA1-E04/D05

 

07A

SW4-D03*D04-SW4

SW4 is captured

07B

FA1-D05*D04-SW4

SW4 is captured

08A

KI-D01/E02

 

08B

SW9 @ D03

SW9 is dropped at D3

09A

CR1-D02*D03-SW9

SW9 is captured

09B

FA1-D04/C03

 

10A

FA1-B02/C01

 

10B

SW10 @ D04

SW10 is dropped at D4

11A

CR1-D03/C02

 

11B

FA1-C03*C02-CR1

FA1 is promoted to EA1

12A

FA1-C01*C02-EA1

EA1 is captured

12B

CR3 @ D03+CH

 

13A

FA1-C02*D03-CR3

CR3 is captured

13B

SW10-D04*D03-FA1

FA1 is captured

14A

SW10 @ D05

SW10 is dropped at D5

14B

FA3 @ B02

FA3 is dropped at B2

15A

SW11 @ C05

SW11 is dripped at C5

15B

FA3-B02*B01#EA2-PH1

FA3 promoted to EA2

16A

SW12 @ B06

SW12 is dropped at B6

16B

EA2-B01*B03-SW2

SW2 is captured

17A

SW12-B06*B07#GO1-PH2

SW12 is promoted to GO1

17B

SW5-C04/C03

 

18A

PH3 @ E05

PH3 is dropped at E5

18B

CR1-E07/F06

 

19A

CR3 @ C06+CH

CR3 dropped at C6

19B

KI-D07/E06

 

20A

FA3 @ D07+CH

FA3 is dropped at D7

20B

KI-E06*E05-PH1

PH1 is captured

21A

FA3-D07*C07#EA1+CH-CR2

FA3 promoted to EA1

21B

Next Move?

 

Sample game-02

01A

SW8-E04*E05-SW3

SW3 is captured

01B

SW8-C04*C03-SW3

SW3 is captured

02A

FA1-D02*C03-SW8

SW8 is captured

02B

SW5-C05/C04

 

03A

FA1-C03/D02

 

03B

FA1-D06*E05-SW8

SW8 is captured

04A

SW5-EO4/E05

 

04B

FA1-E05/D06

 

05A

SW9 @ D04

 

05B

CR2-C07/B06

 

06A

FA1-D02/E03

 

06B

CR2-B06/C05

 

07A

SW9-D04*D05-SW4

 

07B

FA1-D06*D05-SW9

 

08A

SW10- @ D04

 

08B

FA1-D05/C06

 

09A

SW11 @ E05

 

09B

SW5-C04/C03

 

10A

CR1-C01/B02

 

10B

SW9 @ C04

 

11A

CR2-E01/D02

 

11B

SW10 @ A04

 

12A

CR1-B02/C01

 

12B

SW10-A04*A03-SW1

 

13A

QL1-A01*A03-SW10

 

13B

SW7-C05/C04

 

14A

QL1-A03/B02

 

14B

SW7-A04/A03

 

15A

CR2-D02/E01

 

15B

SW7-A03/A02#GO1

 

16A

KI-D01/E02

 

16B

G01-A02/A04

 

17A

SW12- @ B04

 

17B

SW5-C03/C02#GO2

 

18A

CR2-E01/D02

 

18B

SW11 @ A02

 

19A

SW12-B04*B05-SW6

 

19B

SW11-A02/A01#GO3

 

20A

QL1-B02*A01-GO3

 

20B

SW9-C04/C03

 

21A

KI-E02/F02

 

21B

G02-C02/C04

 

22A

QL1-A01/A03

 

22B

SW9-C03/C02#GO4

 

23A

CR2-D02/C03

 

23B

SW12 @ A02

 

24A

QL1-A03/B02

 

24B

FA1-C06*B05-SW12

 

25A

SW2-BO3/B04

 

25B

FA1-B05/A05

 

26A

SW13 @ A03

 

26B

SW12-A02/A01#GO5

 

27A

SW13-A03*A04-GO1

 

27B

FA1-A05*A04-SW13

 

28A

CR1-C01*C02-GO4

 

28B

FA1-A04/A03

 

29A

CR1-C02/B03

 

29B

SW13 @ B05

 

30A

SW10-D04/D05

 

30B

KI-D07/C06

 

31A

QL1-B02/C01

 

31B

SW13-B05*B04-SW2

 

32A

CR1-B03*C04-GO2

 

32B

CR2-C05*C04-CR1

 

33A

CR2-C03*C04-CR2

 

33B

FA1-A03/B02#EA1

 

34A

SW14 @ C05+CH

 

34B

KI-B06/C06

 

35A

SW15 @ B05+CH

 

35B

PH2-B07*B05-SW15

 

36A

CR3 @ C06

 

36B

PH2-B05*C06-CR3

 

37A

SW16 @ B05+CH

 

37B

KI-B06/A05

 

38A

SW17 @ A04+CH

 

38B

KI-A05*A04-SW17

 

39A

CR2-C04/B03+CH

 

39B

SW13-B04*B03-CR2

 

40A

PH1-B01*B03-SW13

 

40B

EA1-B02*C01-QL1

 

41A

SW14-C05*C06#GO1-PH2

 

41B

QL3 @ D02

 

42A

FA1-E03/D04

 

42B

CR3 @ E03+CH

 

43A

FA1-D04*E03-CR3

 

43B

Next Move?

 

 

 

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