CHESMAYNE
Tell
Him
Theme From Limelight - Frank Chacsfield
Your 1st
game
Example
games for you to play on your new chess board
Print Pieces - Guards Try these on your 8 x 8 board?
Now, play
through the moves of the two games listed below to get a feel for your new triangular chess pieces and board. All the
other game trees of east and west are played with triangles except for the fact
that the monograms change.
Game-1 Anderssen versus Kieseritzky.
Game-2
Anderssen versus Dufresne.
Game-1. Adolf Anderssen versus Lionel
Kieseritzky. This game established a
glittering reputation for Anderssen and is considered one of the supreme
masterpieces and one of the most brilliant of traditional chess. The light (:A) pieces are placed on ranks 1 and 2. The
dark (:B) pieces are placed on ranks 7 and 8…….
The
above graphic was produced using the ‘Zillions’ program – http://www.zillions-of-games.com/index.html
The
Immortal Game -
Place your set of triangular chess
pieces in the Initial Starting Position (ISP) as shown above/below. Note the ‘numbering’ of the MPs/mps. Play through
the set of moves as indicated…….
Kieseritzky
RO2 KT2 BS2 QU1 -KI BS1 KT1 RO1 Rank-8
PA8 PA7 PA6 PA5 PA4 PA3 PA2 PA1 Rank-7
PA1 PA2 PA3 PA4 PA5 PA6 PA7 PA8 Rank-2
RO1 KT1 BS1 QU1 -KI BS2 KT2 RO2 Rank-1
Move |
|
Comments |
Move |
Kieseritzky |
Comments |
01A |
PA5-E02/E04 |
01B |
PA4-E07/E05 |
:bl-PA |
|
02A |
PA6-F02/F04 |
..PA4 |
02B |
PA4-E05*F04 |
PA6 |
03A |
BS2-F01/C04 |
..PA3 |
03B |
QU1-D08/H04 |
|
04A |
KI-E01/F01 |
|
04B |
PA7-B07/B05 |
..BS2 |
05A |
BS2-C04*B05 |
..PA5 |
05B |
KT1-G08/F06 |
..PA5 |
06A |
KT2-G01/F03 |
..QU1 |
06B |
QU1-H04/H06 |
|
07A |
PA4-D02/D03 |
|
07B |
KT1-F06/H05 |
|
08A |
KT2-F03/H04 |
|
08B |
PA6-C07/C06 |
..BS2 |
09A |
KT2-H04/F05 |
..QU1 |
09B |
QU1-H06/G05 |
:pn-KT2 |
10A |
PA7-G02/G04 |
..KT1 |
10B |
PA6-C06*B05 |
BS2 |
11A |
RO2-H01/G01 |
|
11B |
KT1-H05/F06 |
|
12A |
PA8-H02/H04 |
..QU1 :cr |
12B |
QU1-G05/G06 |
|
13A |
PA8-H04/H05 |
..QU1 |
13B |
QU1-G06/G05 |
|
14A |
QU1-D01/F03 |
|
14B |
KT1-F06/G08 |
|
15A |
BS1-C01*F04 |
PA4 ..QU1..KT2 |
15B |
QU1-G05/F06 |
..PA2 |
16A |
KT1-B01/C03 |
..PA2 |
16B |
BS1-F08/B05 |
..R01 |
17A |
KT1-C03/D05 |
..QU1 |
17B |
QU1-F06*B02 |
PA2 ..RO1..PA3 |
18A |
BS1-F04/D06 |
|
18B |
QU1-B02*A01 |
RO1+CH
..PA1 |
19A |
KI-F01/E02 |
|
19B |
BS1-B05*G01 |
RO2 |
20A |
PA5-E04/E05 |
|
20B |
KT2-B08/A06 |
|
21A |
KT2-F05*G07 |
PA2+CH |
21B |
KI-E08/D08 |
|
22A |
QU1-F03/F06 |
+CH ..PA3 |
22B |
KT1-G01*F06 |
..KT1..PA7 |
23A |
BS1-D06/E07 |
++CM
..KT1 |
23B |
|
Checkmate. ++LS for :B
. All
moves are listed in a column
using capitalized lettering for easy
reading.
The above game is shown below with comments for each
move.
01A
PA5-E02/E04 :cc Pawn moves from e2 to e4. :cc = central control.
01B
PA4-E07/E05 :bl-PA Pawn moves from e7 to e5. :bl-PA = blocked pawns.
02A
PA6-F02/F04 ..PA4 Pawn moves from f2 to f4. B-PA4 is attacked.
02B
PA4-E05*F04-PA6 Pawn moves from e5 to f4. A-PA6 is captured.
03A
BS2-F01/C04 ..PA3 BS2 moves from f1 to c4. B-PA3 is attacked.
03B
QU1-D08/H04+CH QU1 moves from d8 to h4. A-KI placed in check.
04A
KI-E01/F01 KI moves from e1 to f1. A-KI moves out of check.
04B
PA7-B07/B05 ..BS2 Pawn moves from b7 to b5. A-BS2 is attacked.
05A
BS2-C04*B05-PA7 ..PA5 B-PA7 is captured. B-PA5 is attacked.
05B
KT1-G08/F06 ..PA5 KT1 moves to f6. A-PA5 is attacked.
06A
KT2-G01/F03 ..QU1 KT2 moves to f3. B-QU1 is attacked.
06B
QU1-H04/H06 QU1 moves from h4 to h6.
07A
PA4-D02/D03 PA4 moves from d2 to d3.
07B
KT1-F06/H05 KT1 moves from f6 to h5.
08A
KT2-F03/H04 KT2 moves from f3 to h4.
08B
PA6-C07/C06 ..BS2 PA6 moves to c6. A-BS2 is attacked.
09A
KT2-H04/F05 ..QU1 KT2 moves to f5. B-QU1 is attacked.
09B
QU1-H06/G05 :pn-KT2 QU1 moves to g5. A-KT2 is pinned.
10A
PA7-G02/G04 ..KT1 PA7 moves to g4. B-KT1 is attacked.
10B
PA6-C06*B05-BS2 PA6 moves to b5. A-BS2 is captured.
11A
RO2-H01/G01 R02 moves to g1.
11B
KT1-H05/F06 KT1 moves to f6.
12A
PA8-H02/H04 ..QU1 :cr PA8 moves to h4. B-QU1 attacked and coraled.
12B
QU1-G05/G06 QU1 moves from g5 to g6.
13A
PA8-H04/H05 ..QU1 PA8 moves to h5. B-QU1 is attacked.
13B
QU1-G06/G05 QU1 moves from g6 to g5.
14A
QU1-D01/F03 QU1 moves from d1 to f3.
14B
KT1-F06/G08 KT1 moves from f6 to g8.
15A
BS1-C01*F04-PA4 ..QU1..KT2 BS1 captures B-PA4. B-QU1 B-KT2 attacked.
15B
QU1-G05/F06 ..PA2 QU1 moves to f6. A-PA2 is attacked.
16A
KT1-B01/C03 ..PA2 KT1 moves to c3. B-PA2 is attacked.
16B
BS1-F08/B05 ..R01 BS1 moves to b5. A-RO1 is attacked.
17A
KT1-C03/D05 ..QU1 KT1 moves to d5. B-QU1 is attacked.
17B
QU1-F06*B02-PA2 ..RO1..PA3 QU1 captures A-PA2. A-RO1, A-PA3 attacked.
18A
BS1-F04/D06 BS1 moves from f4 to d6.
18B
QU1-B02*A01-RO1+CH ..PA1 QU1 captures A-RO1. A-KI placed in check.
19A
KI-F01/E02 KI moves from f1 to e2.
19B
BS1-B05*G01-RO2 BS1 captures A-RO2.
20A
PA5-E04/E05 PA5 moves from e4 to e5.
20B
KT2-B08/A06 KT2 moves from b8 to a6.
21A
KT2-F05*G07-PA2+CH KT2 captures B-PA2. B-KI is placed in check.
21B
KI-E08/D08 KI moves from e8 to d8.
22A
QU1-F03/F06+CH ..PA3 QU1 places B-KI in check. B-PA3 is attacked.
22B
KT1-G01*F06-QU1 ..KT1..PA7 KT1 captures A-QU1. A-KT1, A-PA7 attacked.
23A
BS1-D06/E07++CM ..KT1 BS1 checkmates B-KI. B-KT1 is attacked.
++WN for
:A (Checkmate). ++LS for :B.
Note:
Capitalized lettering is used for easy reading of the moves.
Key to
Commentator’s Comments used in the above game
Please see ‘Notation’ for a complete list of abbreviations.
:A = Alpha (the light pieces). 1st side to move.
:B = Beta (the dark pieces). 2nd side to move.
:L01 = Level-01 (traditional chess).
$ = Cell
(square).
: = The colon is used to indicate a commentators
comment.
F$ = File of cells.
F$A, F$B, F$C etc.
R$ = Rank of cells.
R$01, R$02, R$03 etc.
D$ = Diagonal group of cells.
B$ = Block of cells (see ‘notation’). B$A, B$B, B$C.
* =
Asterisk indicates a captured piece. In the
above game on move 05A BS2-C04*B05-PA7 (B-PA7 is the captured pawn).
XL = Light cells (white).
XD = Dark cells (black).
XP = Purple cells (promotion cells). R$01 for :A and
R$08 for :B.
:&O = Opening. Please see Opening in the dictionary for a
list.
:&D = Defense.
:&G = Gambit.
:cc =
Central control (controls B$A, middle of the board).
..PA4 =
Means that PA4 is attacked.
..PA2-3 =
Means that both PA2 and PA3 are attacked.
..RO2-PA1
= Means that both RO2 and PA1 are attacked.
BS1..RO2
= A-BS1 attacks B-RO2.
:bl-PAs =
Blocked PAs ie, A-PA4 blocking B-PA5 moving on the same file.
:do-PAs = Doubled PAs ie, A-PA4 and A-PA5 on the same file.
:co-ROs =
Connected ROs ie, RO1 and RO2 on the same rank.
:do-ROs = Doubled ROs ie, RO1 and RO2 on the same file.
:co-KTs =
Connected. L-shaped distance apart (2 x
1).
:pt =
Play for time.
:pn = Pin.
:sk = Skewer.
:wm =
Weak move.
:cr =
Coraled.
:wk-PA =
Weak PA.
+CH = Check.
++CM =
Checkmate.
++LS = Loss.
++AD =
Agreed Draw.
++LT = Loss on Time.
++WN = Win.
Game-2:
‘The Evergreen Game’
Game-2. This famous chess game was
played in 1852 by Anderssen and Dufresne.
It was thus named because Steinitz felt it would always remain as fresh
as the day it was played. Place your
set of triangular chess pieces in the Initial Starting Position (ISP) as shown below. Play through
the set of moves as indicated…….
Dufresne
RO2 KT2 BS2 QU1 -KI BS1 KT1 RO1 Rank-8
PA8 PA7 PA6 PA5 PA4 PA3 PA2 PA1 Rank-7
PA1 PA2 PA3 PA4 PA5 PA6 PA7 PA8 Rank-2
RO1 KT1 BS1 QU1 -KI BS2 KT2 RO2 Rank-1
Move |
|
Comments |
Move |
Defresne |
Comments |
01A |
PA5-E02/E04 |
:cc |
01B |
PA4-E07/E05 |
:bl-PA |
02A |
KT2-G01/F03 |
..PA4 |
02B |
KT2-B08/C06 |
|
03A |
BS2-F01/C04 |
..PA6 |
03B |
BS1-F08/C05 |
..PA6 |
04A |
PA2-B02/B04 |
..BS1 |
04B |
BS1-C05*B04 |
PA2
..PA4 |
05A |
PA3-C02/C03 |
..BS1 |
05B |
BS1-B04/A05 |
|
06A |
PA4-D02/D04 |
..PA4 |
06B |
PA4-E05*D04 |
..PA3 |
07A |
%K |
|
07B |
PA4-D04/D03 |
|
08A |
QU1-D01/B03 |
|
08B |
QU1-D08/F06 |
..PA3
BS1..PA3 |
09A |
PA5-E04/E05 |
..QU1 |
09B |
QU1-F06/G06 |
|
10A |
RO2-F01/E01 |
|
10B |
KT1-G08/E07 |
|
11A |
BS1-C01/A03 |
..KT2 |
11B |
PA7-B07/B05 |
..BS2 |
12A |
QU1-B03*B05 |
PA7 |
12B |
RO2-A08/B08 |
..QU1 |
13A |
QU1-B05/A04 |
|
13B |
BS1-A05/B06 |
..PA6 |
14A |
KT1-B01/D02 |
:co-ROs |
14B |
BS2-C08/B07 |
|
15A |
KT1-D02/E04 |
|
15B |
QU1-G06/F05
|
|
16A |
BS2-C04*D03 |
PA4 |
16B |
QU1-F05/H05
|
|
17A |
KT1-E04/F06 |
+CH
..QU1 |
17B |
PA2-G07*F06 |
KT1
..PA5 :do-PAs |
18A |
PA5-E05*F06 |
PA2
..KT1 RO2..KT1 |
18B |
RO1-H08/G08 |
|
19A |
RO1-A01/D01 |
|
19B |
KT2
..BS2-R01 |
KT2
..BS2-R01 |
20A |
RO1-E01*E07 |
KT1+CH |
20B |
KT2-C06*E07 |
RO1 |
21A |
QU1-A04*D07 |
PA5+CH
..KT2 |
21B |
KI-E08*D07 |
QU1 |
22A |
BS2-D03/F05 |
+DO |
22B |
KI-D07/E08 |
|
23A |
BS2-F05/D07 |
+CH |
23B |
KI-E08/F08 |
|
24A |
BS1-A03*E07 |
KT2++CM |
24B |
|
++LS |
The
above game is shown below with comments for each move
01A
PA5-E02/E04 :cc PA5 moves from e2 to e4. :cc = central control.
01B
PA4-E07/E05 :bl-PA PA4 moves to e5. :bl-PA = blocked pawns.
02A
KT2-G01/F03 ..PA4 KT2 moves to f3. B-PA4 is attacked.
02B
KT2-B08/C06 KT2 moves to c6.
03A
BS2-F01/C04 ..PA6 BS2 moves to c4. B-PA6 is attacked.
03B
BS1-F08/C05 ..PA6 BS1 moves to c5. A-PA6 is attacked.
04A
PA2-B02/B04 ..BS1 PA2 moves to b4. B-BS1 is attacked.
04B
BS1-C05*B04-PA2 ..PA4 BS1 captures A-PA2. A-PA4 is attacked.
05A
PA3-C02/C03 ..BS1 PA3 moves to c3. B-BS1 is attacked.
05B
BS1-B04/A05 BS1 moves to a5.
06A
PA4-D02/D04 ..PA4 PA4 moves to d4. B-PA4 is attacked.
06B
PA4-E05*D04-PA4 ..PA3 B-PA4 captures A-PA4. A-PA3 is attacked.
07A %K KI
castles king-side = %K.
07B
PA4-D04/D03 PA4 moves to d3.
08A
QU1-D01/B03 QU1 moves to b3.
08B
QU1-D08/F06 ..PA3 BS1..PA3 QU1 attacks A-PA3. B-BS1 attacks A-PA3.
09A
PA5-E04/E05 ..QU1 PA5 moves to e5. PA5 attacks B-QU1.
09B
QU1-F06/G06 QU1 moves to g6.
10A
RO2-F01/E01 RO2 moves to e1.
10B
KT1-G08/E07 KT1 moves to e7.
11A
BS1-C01/A03 ..KT2 BS1 moves to a3. BS1 attacks B-KT2.
11B
PA7-B07/B05 ..BS2 PA7 moves to b5. PA7 attacks A-BS2.
12A
QU1-B03*B05-PA7 QU1 moves to b5. QU1 attacks B-PA7.
12B
RO2-A08/B08 ..QU1 RO2 moves to b8. RO2 attacks A-QU1.
13A
QU1-B05/A04 QU1 moves to a4.
13B
BS1-A05/B06 ..PA6 BS1 moves to b6. BS1 attacks A-PA6.
14A
KT1-B01/D02 :co-RO KT1 moves to d2. A-RO1 and A-RO2 are connected.
14B
BS2-C08/B07 BS2 moves to b7.
15A
KT1-D02/E04 KT1 moves to e4.
15B
QU1-G06/F05 QU1 moves to f5.
16A BS2-C04*D03-PA4
BS2 captures B-PA4.
16B
QU1-F05/H05 QU1 moves to h5.
17A
KT1-E04/F06+CH ..QU1 A-KT1 checks B-KI. A-KT1 attacks B-QU1.
17B
PA2-G07*F06-KT1 ..PA5 :do-PAs PA2 captures A-KT1. Doubled pawns.
18A
PA5-E05*F06-PA2 ..KT1 RO2..KT1 PA5 captures B-PA2. A-RO2 attacks B-KT1.
18B
RO1-H08/G08 RO1 moves to g8.
19A
RO1-A01/D01 RO1 moves to d1.
19B
QU1-H05*F03-KT2 ..BS2-R01 QU1 captures A-KT2. QU1 attacks A-BS2, A-RO1.
20A
RO1-E01*E07-KT1+CH RO1 captures B-KT1. RO1 checks B-KI.
20B
KT2-C06*E07-RO1 KT2 captures A-RO1.
21A
QU1-A04*D07-PA5+CH ..KT2 QU1 captures B-PA5. QU1 checks B-KI.
21B
KI-E08*D07-QU1 KI captures A-QU1.
22A
BS2-D03/F05+DO BS2 moves to f5. Double check to B-KI.
22B
KI-D07/E08 KI moves to e8.
23A
BS2-F05/D07+CH BS2 checks B-KI.
23B
KI-E08/F08 KI moves to f8.
24A
BS1-A03*E07-KT2++CM BS1 captures B-KT2. Checkmate to B-KI.
++WN for
:A. +LS for :B.
Now go and read Overview
[From
Chess & Kids home page]
You
now KNOW everything you need to know to play a good game of chess. But you also need LOTS AND LOTS OF
PRACTICE.
In
this lesson we go over again what we’ve learned in the last few lessons. In the next lesson you will be able to play
your first CHESS TOURNAMENT.
To
remind you, in chess tournaments you play TOUCH AND MOVE.
That
is: if you TOUCH a piece deliberately you MUST MOVE IT.
And,
if you TOUCH an opponent’s piece deliberately, either with your hand or your
piece, you MUST TAKE IT.
That
means you must be VERY CAREFUL when you play.
What
parts of the body do you use when you play chess?
You
use your HANDS to make the move.
You
use your BRAIN to think about the move.
You
use your EYES to look at the board.
FIRST,
you use your EYES to look at the board.
Look at EVERY PIECE and see where it can go. Most importantly, LOOK AT YOUR OPPONENT'S
LAST MOVE. Ask yourself why the move was played.
THEN
you use your BRAIN to work out what’s going on and decide on your move.
OK,
you’ve thought of a move. Do you play
it? NO! You stop and ask yourself IS IT SAFE? IF I GO THERE WILL I GET TAKEN?
Only
then, when you are certain you’ve found the best move, do you use your HANDS to
make the move.
DON’T
pick up a piece and wave it round the board trying to find a good square. If your opponent says CHECK DON’T pick up
the King and wave it round trying to get out of check. There might be a better move, like a
CAPTURE, anyway.
If
your hands are hovering over the board, you can’t SEE all the board. Learn to SIT ON YOUR HANDS until you’re
ready to move. Then make your move in
one action
To
get it in the right order remember the letters EBH.
EYES BRAIN HANDS
What
do you do before you cross the road?
You
STOP, LOOK BOTH WAYS, LISTEN and only cross if it’s ALL CLEAR.
You
should play chess the same way that you cross the road. You’ve already seen how easy it is to lose
very quickly.
So,
it’s your move. What do you do?
You
STOP.
You
LOOK IN ALL DIRECTIONS.
You LOOK
AT YOUR OPPONENT'S LAST MOVE.
But
what sort of moves do you look for?
The
object of the game is to get CHECKMATE so the first moves you look at are
CHECKS. Not all CHECKS are worth
playing, but ALL CHECKS are worth looking at, just in case one of them might be
CHECKMATE.
If
you have a stronger army than your opponent you are more likely to get
CHECKMATE, so you should try to get an advantage in MATERIAL, in POINTS, in
PIECES. Remember how much the pieces
are worth: Pawn, 1 point, Knight and Bishop, 3 points each, Rook 5 points,
Queen 9 points.
So
you must look for CAPTURES. Can you
CAPTURE a piece for nothing? Can you
CAPTURE a stronger piece with a weaker piece?
If you can, it’s usually right to do so. Look for your opponent’s CAPTURES as
well. If your opponent wants to CAPTURE
one of your pieces you must do something about it: MOVE, DEFEND or BLOCK if you
cannot capture it yourself.
If
you can’t find any good CHECKS or CAPTURES try looking for THREATS. Moves which
THREATEN something. Can you THREATEN
CHECKMATE? Or THREATEN your opponent’s
Queen? Can you THREATEN two pieces at
once - A FORK?
If
none of these help you find a good move, look for a piece (not a pawn) which
isn’t doing much and try to get it into the game.
One
further piece of advice. If you are a
general in command of an army of 1000 men and the other army has 999 men,
there’s not a lot in it. But if your
army has two men and the other army has one man you’re twice as strong. So: IF YOU’RE AHEAD ON MATERIAL TRY TO
EXCHANGE PIECES, IF YOU’RE BEHIND ON MATERIAL TRY TO AVOID EXCHANGES.
But
most of all remember the three letters CCT.
CHECKS
CAPTURES THREATS
If
you get the opening - the first few moves of the game - right, then everything
else will be much easier.
Remember
the rules of good opening play.
LEARN,
REMEMBER AND UNDERSTAND SCHOLAR’S MATE.
Make
sure you know how to do it and how to stop it. Practice it over and over again
until you get it right. Lots of
children in Primary School Chess Clubs try it all the time. If you play in a
tournament, or in a match against another school, there’s a good chance that
you’ll meet someone who’ll try it against you.
So make sure you KNOW it.
Once
you know how to stop it don’t try it in your own games. You’ll learn far more about chess by trying
out the openings in the last lesson instead.
When
you move onto the Intermediate Course, you’ll have the chance to try out these
and other exciting openings.
For
the moment, start by moving the Pawn in front of your King two squares.
Get
your Knights and Bishops out as quickly as you can.
Castle
as quickly as you can, usually King-side.
Don’t
bring your Queen out until you’ve got something really good to do with her.
Rooks
are usually the last pieces to come out.
They like FILES with no Pawns on - OPEN FILES - so wait until some pawn
exchanges have happened or might happen before deciding where to put them.
But
the three most important things to remember start with the letters DCK.
DEVELOPMENT
CENTRE CONTROL
KING SAFETY