CHESMAYNE

Tell Him                                                                  Theme From Limelight - Frank Chacsfield

 

 

Your 1st game

 

Example games for you to play on your new chess board

Print Pieces - Guards  Try these on your 8 x 8 board?

          Now, play through the moves of the two games listed below to get a feel for your new triangular chess pieces and board.  All the other game trees of east and west are played with triangles except for the fact that the monograms change. 

Game-1 Anderssen versus Kieseritzky.     

Game-2 Anderssen versus Dufresne.

Game-1.  Adolf Anderssen versus Lionel Kieseritzky.  This game established a glittering reputation for Anderssen and is considered one of the supreme masterpieces and one of the most brilliant of traditional chess.  The light (:A) pieces are placed on ranks 1 and 2.  The dark (:B) pieces are placed on ranks 7 and 8…….

       The above graphic was produced using the ‘Zillions’ program – http://www.zillions-of-games.com/index.html

The Immortal Game - London 1851.

Place your set of triangular chess pieces in the Initial Starting Position (ISP) as shown above/below.   Note the ‘numbering’ of the MPs/mps.  Play through the set of moves as indicated……. 

Kieseritzky

RO2 KT2 BS2 QU1 -KI BS1 KT1 RO1 Rank-8

PA8 PA7 PA6 PA5 PA4 PA3 PA2 PA1 Rank-7

PA1 PA2 PA3 PA4 PA5 PA6 PA7 PA8 Rank-2

RO1 KT1 BS1 QU1 -KI BS2 KT2 RO2 Rank-1

Anderson 

Move

Anderson

Comments

Move

Kieseritzky

Comments

01A

PA5-E02/E04

:cc

01B

PA4-E07/E05

:bl-PA

02A

PA6-F02/F04

..PA4

02B

PA4-E05*F04

PA6

03A

BS2-F01/C04

..PA3

03B

QU1-D08/H04

+CH

04A

KI-E01/F01

 

04B

PA7-B07/B05

..BS2

05A

BS2-C04*B05

..PA5

05B

KT1-G08/F06

..PA5

06A

KT2-G01/F03

..QU1

06B

QU1-H04/H06

 

07A

PA4-D02/D03

 

07B

KT1-F06/H05

 

08A

KT2-F03/H04

 

08B

PA6-C07/C06

..BS2

09A

KT2-H04/F05

..QU1

09B

QU1-H06/G05

:pn-KT2

10A

PA7-G02/G04

..KT1

10B

PA6-C06*B05

BS2

11A

RO2-H01/G01

 

11B

KT1-H05/F06

 

12A

PA8-H02/H04

..QU1 :cr

12B

QU1-G05/G06

 

13A

PA8-H04/H05

..QU1

13B

QU1-G06/G05

 

14A

QU1-D01/F03

 

14B

KT1-F06/G08

 

15A

BS1-C01*F04

PA4 ..QU1..KT2

15B

QU1-G05/F06

..PA2

16A

KT1-B01/C03

..PA2

16B

BS1-F08/B05

..R01

17A

KT1-C03/D05

..QU1

17B

QU1-F06*B02

PA2 ..RO1..PA3

18A

BS1-F04/D06

 

18B

QU1-B02*A01

RO1+CH ..PA1

19A

KI-F01/E02

 

19B

BS1-B05*G01

RO2

20A

PA5-E04/E05

 

20B

KT2-B08/A06

 

21A

KT2-F05*G07

PA2+CH

21B

KI-E08/D08

 

22A

QU1-F03/F06

+CH ..PA3

22B

KT1-G01*F06

..KT1..PA7

23A

BS1-D06/E07

++CM ..KT1

23B

 

++LS

 

 

 

 

 

 

 

 

 

 

 

 

 

++WN for :A

 Checkmate. ++LS for :B

.   All moves are listed in a column using capitalized lettering for easy reading. 

 

The above game is shown below with comments for each move. 

 

01A PA5-E02/E04 :cc Pawn moves from e2 to e4. :cc = central control.

01B PA4-E07/E05 :bl-PA Pawn moves from e7 to e5. :bl-PA = blocked pawns.

02A PA6-F02/F04 ..PA4 Pawn moves from f2 to f4. B-PA4 is attacked.

02B PA4-E05*F04-PA6 Pawn moves from e5 to f4. A-PA6 is captured.

03A BS2-F01/C04 ..PA3 BS2 moves from f1 to c4. B-PA3 is attacked.

03B QU1-D08/H04+CH QU1 moves from d8 to h4. A-KI placed in check.

04A KI-E01/F01 KI moves from e1 to f1. A-KI moves out of check.

04B PA7-B07/B05 ..BS2 Pawn moves from b7 to b5. A-BS2 is attacked.

05A BS2-C04*B05-PA7 ..PA5 B-PA7 is captured. B-PA5 is attacked.

05B KT1-G08/F06 ..PA5 KT1 moves to f6. A-PA5 is attacked.

06A KT2-G01/F03 ..QU1 KT2 moves to f3. B-QU1 is attacked.

06B QU1-H04/H06 QU1 moves from h4 to h6.

07A PA4-D02/D03 PA4 moves from d2 to d3.

07B KT1-F06/H05 KT1 moves from f6 to h5.

08A KT2-F03/H04 KT2 moves from f3 to h4.

08B PA6-C07/C06 ..BS2 PA6 moves to c6. A-BS2 is attacked.

09A KT2-H04/F05 ..QU1 KT2 moves to f5. B-QU1 is attacked.

09B QU1-H06/G05 :pn-KT2 QU1 moves to g5. A-KT2 is pinned.

10A PA7-G02/G04 ..KT1 PA7 moves to g4. B-KT1 is attacked.

10B PA6-C06*B05-BS2 PA6 moves to b5. A-BS2 is captured.

11A RO2-H01/G01 R02 moves to g1.

11B KT1-H05/F06 KT1 moves to f6.

12A PA8-H02/H04 ..QU1 :cr PA8 moves to h4. B-QU1 attacked and coraled.

12B QU1-G05/G06 QU1 moves from g5 to g6.

13A PA8-H04/H05 ..QU1 PA8 moves to h5. B-QU1 is attacked.

13B QU1-G06/G05 QU1 moves from g6 to g5.

14A QU1-D01/F03 QU1 moves from d1 to f3.

14B KT1-F06/G08 KT1 moves from f6 to g8.

15A BS1-C01*F04-PA4 ..QU1..KT2 BS1 captures B-PA4. B-QU1 B-KT2 attacked.

15B QU1-G05/F06 ..PA2 QU1 moves to f6. A-PA2 is attacked.

16A KT1-B01/C03 ..PA2 KT1 moves to c3. B-PA2 is attacked.

16B BS1-F08/B05 ..R01 BS1 moves to b5. A-RO1 is attacked.

17A KT1-C03/D05 ..QU1 KT1 moves to d5. B-QU1 is attacked.

17B QU1-F06*B02-PA2 ..RO1..PA3 QU1 captures A-PA2. A-RO1, A-PA3 attacked.

18A BS1-F04/D06 BS1 moves from f4 to d6.

18B QU1-B02*A01-RO1+CH ..PA1 QU1 captures A-RO1. A-KI placed in check.

19A KI-F01/E02 KI moves from f1 to e2.

19B BS1-B05*G01-RO2 BS1 captures A-RO2.

20A PA5-E04/E05 PA5 moves from e4 to e5.

20B KT2-B08/A06 KT2 moves from b8 to a6.

21A KT2-F05*G07-PA2+CH KT2 captures B-PA2. B-KI is placed in check.

21B KI-E08/D08 KI moves from e8 to d8.

22A QU1-F03/F06+CH ..PA3 QU1 places B-KI in check. B-PA3 is attacked.

22B KT1-G01*F06-QU1 ..KT1..PA7 KT1 captures A-QU1. A-KT1, A-PA7 attacked.

23A BS1-D06/E07++CM ..KT1 BS1 checkmates B-KI. B-KT1 is attacked.

 

++WN for :A (Checkmate). ++LS for :B.

Note: Capitalized lettering is used for easy reading of the moves.

 

Key to Commentator’s Comments used in the above game

Please see ‘Notation’ for a complete list of abbreviations.

:A = Alpha (the light pieces). 1st side to move.

:B = Beta (the dark pieces). 2nd side to move.

:L01 = Level-01 (traditional chess).

$ = Cell (square).

: = The colon is used to indicate a commentators comment.

F$ = File of cells.   F$A, F$B, F$C etc.

R$ = Rank of cells.   R$01, R$02, R$03 etc.

D$ = Diagonal group of cells.

B$ = Block of cells (see ‘notation’).   B$A, B$B, B$C.

* = Asterisk indicates a captured piece.   In the above game on move 05A BS2-C04*B05-PA7 (B-PA7 is the captured pawn). 

XL = Light cells (white).

XD = Dark cells (black).

XP = Purple cells (promotion cells). R$01 for :A and R$08 for :B.

:&O = Opening. Please see Opening in the dictionary for a list.

:&D = Defense.

:&G = Gambit.

:cc = Central control (controls B$A, middle of the board).

..PA4 = Means that PA4 is attacked.

..PA2-3 = Means that both PA2 and PA3 are attacked.

..RO2-PA1 = Means that both RO2 and PA1 are attacked.

BS1..RO2 = A-BS1 attacks B-RO2.

:bl-PAs = Blocked PAs ie, A-PA4 blocking B-PA5 moving on the same file.

:do-PAs = Doubled PAs ie, A-PA4 and A-PA5 on the same file.

:co-ROs = Connected ROs ie, RO1 and RO2 on the same rank.

:do-ROs = Doubled ROs ie, RO1 and RO2 on the same file.

:co-KTs = Connected.  L-shaped distance apart (2 x 1).

:pt = Play for time.

:pn = Pin.

:sk = Skewer.

:wm = Weak move.

:cr = Coraled.

:wk-PA = Weak PA.

+CH = Check.

++CM = Checkmate.

++LS = Loss.

++AD = Agreed Draw.

++LT = Loss on Time.

++WN = Win.

 

Game-2: ‘The Evergreen Game’

Game-2. This famous chess game was played in 1852 by Anderssen and Dufresne.   It was thus named because Steinitz felt it would always remain as fresh as the day it was played.   Place your set of triangular chess pieces in the Initial Starting Position (ISP) as shown below.    Play through the set of moves as indicated…….

Dufresne

RO2 KT2 BS2 QU1 -KI BS1 KT1 RO1 Rank-8

PA8 PA7 PA6 PA5 PA4 PA3 PA2 PA1 Rank-7

PA1 PA2 PA3 PA4 PA5 PA6 PA7 PA8 Rank-2

RO1 KT1 BS1 QU1 -KI BS2 KT2 RO2 Rank-1

Anderson

 

Move

   Anderson

Comments

Move

    Defresne

Comments

01A

PA5-E02/E04

:cc

01B

PA4-E07/E05

:bl-PA

02A

KT2-G01/F03

..PA4

02B

KT2-B08/C06

 

03A

BS2-F01/C04

..PA6

03B

BS1-F08/C05

..PA6

04A

PA2-B02/B04

..BS1

04B

BS1-C05*B04

PA2 ..PA4

05A

PA3-C02/C03

..BS1

05B

BS1-B04/A05

 

06A

PA4-D02/D04

..PA4

06B

PA4-E05*D04

..PA3

07A

%K

 

07B

PA4-D04/D03

 

08A

QU1-D01/B03

 

08B

QU1-D08/F06

..PA3 BS1..PA3

09A

PA5-E04/E05

..QU1

09B

QU1-F06/G06

 

10A

RO2-F01/E01

 

10B

KT1-G08/E07

 

11A

BS1-C01/A03

..KT2

11B

PA7-B07/B05

..BS2

12A

QU1-B03*B05

PA7

12B

RO2-A08/B08

..QU1

13A

QU1-B05/A04

 

13B

BS1-A05/B06

..PA6

14A

KT1-B01/D02

:co-ROs

14B

BS2-C08/B07

 

15A

KT1-D02/E04

 

15B

QU1-G06/F05

 

16A

BS2-C04*D03

PA4

16B

QU1-F05/H05

 

17A

KT1-E04/F06

+CH ..QU1

17B

PA2-G07*F06

KT1 ..PA5 :do-PAs

18A

PA5-E05*F06

PA2 ..KT1 RO2..KT1

18B

RO1-H08/G08

 

19A

RO1-A01/D01

 

19B

KT2 ..BS2-R01

KT2 ..BS2-R01

20A

RO1-E01*E07

KT1+CH

20B

KT2-C06*E07

RO1

21A

QU1-A04*D07

PA5+CH ..KT2

21B

KI-E08*D07

QU1

22A

BS2-D03/F05

+DO

22B

KI-D07/E08

 

23A

BS2-F05/D07

+CH

23B

KI-E08/F08

 

24A

BS1-A03*E07

KT2++CM

24B

 

++LS

 

The above game is shown below with comments for each move

 

01A PA5-E02/E04 :cc PA5 moves from e2 to e4. :cc = central control. 

01B PA4-E07/E05 :bl-PA PA4 moves to e5. :bl-PA = blocked pawns. 

02A KT2-G01/F03 ..PA4 KT2 moves to f3. B-PA4 is attacked. 

02B KT2-B08/C06 KT2 moves to c6. 

03A BS2-F01/C04 ..PA6 BS2 moves to c4. B-PA6 is attacked. 

03B BS1-F08/C05 ..PA6 BS1 moves to c5. A-PA6 is attacked. 

04A PA2-B02/B04 ..BS1 PA2 moves to b4. B-BS1 is attacked. 

04B BS1-C05*B04-PA2 ..PA4 BS1 captures A-PA2. A-PA4 is attacked. 

05A PA3-C02/C03 ..BS1 PA3 moves to c3. B-BS1 is attacked. 

05B BS1-B04/A05 BS1 moves to a5. 

06A PA4-D02/D04 ..PA4 PA4 moves to d4. B-PA4 is attacked. 

06B PA4-E05*D04-PA4 ..PA3 B-PA4 captures A-PA4. A-PA3 is attacked.  

07A %K KI castles king-side = %K. 

07B PA4-D04/D03 PA4 moves to d3. 

08A QU1-D01/B03 QU1 moves to b3. 

08B QU1-D08/F06 ..PA3 BS1..PA3 QU1 attacks A-PA3. B-BS1 attacks A-PA3. 

09A PA5-E04/E05 ..QU1 PA5 moves to e5. PA5 attacks B-QU1. 

09B QU1-F06/G06 QU1 moves to g6. 

10A RO2-F01/E01 RO2 moves to e1. 

10B KT1-G08/E07 KT1 moves to e7. 

11A BS1-C01/A03 ..KT2 BS1 moves to a3. BS1 attacks B-KT2. 

11B PA7-B07/B05 ..BS2 PA7 moves to b5. PA7 attacks A-BS2. 

12A QU1-B03*B05-PA7 QU1 moves to b5. QU1 attacks B-PA7. 

12B RO2-A08/B08 ..QU1 RO2 moves to b8. RO2 attacks A-QU1. 

13A QU1-B05/A04 QU1 moves to a4. 

13B BS1-A05/B06 ..PA6 BS1 moves to b6. BS1 attacks A-PA6. 

14A KT1-B01/D02 :co-RO KT1 moves to d2. A-RO1 and A-RO2 are connected. 

14B BS2-C08/B07 BS2 moves to b7. 

15A KT1-D02/E04 KT1 moves to e4. 

15B QU1-G06/F05 QU1 moves to f5. 

16A BS2-C04*D03-PA4 BS2 captures B-PA4. 

16B QU1-F05/H05 QU1 moves to h5. 

17A KT1-E04/F06+CH ..QU1 A-KT1 checks B-KI. A-KT1 attacks B-QU1. 

17B PA2-G07*F06-KT1 ..PA5 :do-PAs PA2 captures A-KT1. Doubled pawns. 

18A PA5-E05*F06-PA2 ..KT1 RO2..KT1 PA5 captures B-PA2. A-RO2 attacks B-KT1. 

18B RO1-H08/G08 RO1 moves to g8. 

19A RO1-A01/D01 RO1 moves to d1. 

19B QU1-H05*F03-KT2 ..BS2-R01 QU1 captures A-KT2. QU1 attacks A-BS2, A-RO1. 

20A RO1-E01*E07-KT1+CH RO1 captures B-KT1. RO1 checks B-KI. 

20B KT2-C06*E07-RO1 KT2 captures A-RO1. 

21A QU1-A04*D07-PA5+CH ..KT2 QU1 captures B-PA5. QU1 checks B-KI. 

21B KI-E08*D07-QU1 KI captures A-QU1. 

22A BS2-D03/F05+DO BS2 moves to f5. Double check to B-KI. 

22B KI-D07/E08 KI moves to e8.

23A BS2-F05/D07+CH  BS2 checks B-KI.

23B KI-E08/F08 KI moves to f8.

24A BS1-A03*E07-KT2++CM BS1 captures B-KT2. Checkmate to B-KI.

++WN for :A.  +LS for :B.

 

Now go and read Overview

 

PUTTING IT ALL TOGETHER

[From Chess & Kids home page]
You now KNOW everything you need to know to play a good game of chess.   But you also need LOTS AND LOTS OF PRACTICE. 

In this lesson we go over again what we’ve learned in the last few lessons.   In the next lesson you will be able to play your first CHESS TOURNAMENT.

To remind you, in chess tournaments you play TOUCH AND MOVE.

That is: if you TOUCH a piece deliberately you MUST MOVE IT.

And, if you TOUCH an opponent’s piece deliberately, either with your hand or your piece, you MUST TAKE IT.

That means you must be VERY CAREFUL when you play.

What parts of the body do you use when you play chess?

You use your HANDS to make the move.

You use your BRAIN to think about the move.

You use your EYES to look at the board.

FIRST, you use your EYES to look at the board.   Look at EVERY PIECE and see where it can go.   Most importantly, LOOK AT YOUR OPPONENT'S LAST MOVE. Ask yourself why the move was played.

THEN you use your BRAIN to work out what’s going on and decide on your move.

OK, you’ve thought of a move.   Do you play it?   NO!   You stop and ask yourself IS IT SAFE?  IF I GO THERE WILL I GET TAKEN?

Only then, when you are certain you’ve found the best move, do you use your HANDS to make the move.

DON’T pick up a piece and wave it round the board trying to find a good square.   If your opponent says CHECK DON’T pick up the King and wave it round trying to get out of check.   There might be a better move, like a CAPTURE, anyway.

If your hands are hovering over the board, you can’t SEE all the board.   Learn to SIT ON YOUR HANDS until you’re ready to move.   Then make your move in one action

To get it in the right order remember the letters EBH.

 

EYES  BRAIN  HANDS

What do you do before you cross the road?

You STOP, LOOK BOTH WAYS, LISTEN and only cross if it’s ALL CLEAR.

You should play chess the same way that you cross the road.   You’ve already seen how easy it is to lose very quickly.

So, it’s your move.   What do you do?

You STOP.

You LOOK IN ALL DIRECTIONS.

You LOOK AT YOUR OPPONENT'S LAST MOVE.

But what sort of moves do you look for?

The object of the game is to get CHECKMATE so the first moves you look at are CHECKS.   Not all CHECKS are worth playing, but ALL CHECKS are worth looking at, just in case one of them might be CHECKMATE.

If you have a stronger army than your opponent you are more likely to get CHECKMATE, so you should try to get an advantage in MATERIAL, in POINTS, in PIECES.   Remember how much the pieces are worth: Pawn, 1 point, Knight and Bishop, 3 points each, Rook 5 points, Queen 9 points.

So you must look for CAPTURES.   Can you CAPTURE a piece for nothing?   Can you CAPTURE a stronger piece with a weaker piece?   If you can, it’s usually right to do so.   Look for your opponent’s CAPTURES as well.   If your opponent wants to CAPTURE one of your pieces you must do something about it: MOVE, DEFEND or BLOCK if you cannot capture it yourself.

If you can’t find any good CHECKS or CAPTURES try looking for THREATS. Moves which THREATEN something.   Can you THREATEN CHECKMATE?   Or THREATEN your opponent’s Queen?   Can you THREATEN two pieces at once - A FORK?

If none of these help you find a good move, look for a piece (not a pawn) which isn’t doing much and try to get it into the game.

One further piece of advice.   If you are a general in command of an army of 1000 men and the other army has 999 men, there’s not a lot in it.   But if your army has two men and the other army has one man you’re twice as strong.   So: IF YOU’RE AHEAD ON MATERIAL TRY TO EXCHANGE PIECES, IF YOU’RE BEHIND ON MATERIAL TRY TO AVOID EXCHANGES.

But most of all remember the three letters CCT. 

 

CHECKS  CAPTURES  THREATS

If you get the opening - the first few moves of the game - right, then everything else will be much easier.

Remember the rules of good opening play.

LEARN, REMEMBER AND UNDERSTAND SCHOLAR’S MATE.

Make sure you know how to do it and how to stop it. Practice it over and over again until you get it right.   Lots of children in Primary School Chess Clubs try it all the time. If you play in a tournament, or in a match against another school, there’s a good chance that you’ll meet someone who’ll try it against you.   So make sure you KNOW it.

Once you know how to stop it don’t try it in your own games.   You’ll learn far more about chess by trying out the openings in the last lesson instead.

When you move onto the Intermediate Course, you’ll have the chance to try out these and other exciting openings.

For the moment, start by moving the Pawn in front of your King two squares.

Get your Knights and Bishops out as quickly as you can.

Castle as quickly as you can, usually King-side.

Don’t bring your Queen out until you’ve got something really good to do with her.

Rooks are usually the last pieces to come out.   They like FILES with no Pawns on - OPEN FILES - so wait until some pawn exchanges have happened or might happen before deciding where to put them.

But the three most important things to remember start with the letters DCK.

DEVELOPMENT

CENTRE CONTROL

KING SAFETY

 

 

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