CHESMAYNE
albatros islands in the stream
Labyrinth
01 Any confusingly
intricate state of things or events - an entanglement.
02 Greek Mythology:
the Cretan maze constructed by Daedalus and inhabited by the mythical Minotaur. It had one entrance and was composed of many
winding alleys, tortuous corridors and dead ends. Theseus penetrated it safely to kill the
Minotaur by the aid of a clew of thread, which enabled him to find his way out
of it again. A term used for all mazes
in architecture and the visual arts. A passage or
initiation rite and discovery of a hidden spiritual center.
03 The word derives
from the Cretan word ‘labrys’, a double axe.
The maze was portrayed on many of the coins of
04 Its descendants
are the Pilgrim’s Ways of medieval cathedrals.
05 Labyrinths were
built in
06 Meander: to
wind/saunter about at random (a winding
From
Goddess Web page:
The origins of chess were alchemical and
transformative, and created over time by people of vision. Over the centuries chess has seemed to be a
game about strategy, like a mock battlefield or war. There is even written evidence that Alexander
the Great used a similar game to divine the outcomes of his
battles (Secretum Secretorum). The fact
that the modern chess pieces resemble English Knighthood make it more
associated with a game of War, hence Patriarchal and very male dominated. Perhaps one clue to its origins is in the
board itself. 8 x 8 = 64 black and white squares. Similar to sacred labyrinths, the chessboard
seems to evoke a sense of sacred space, territory or location. Perhaps it is a star map?
There are many magick squares, the 8 by 8 magick
By Aleksey Bartashnikov
Chess Mazes is a
computer game. Below, you see a
description of the game.
By its nature the game resembles a maze through which the
optimum way has to be found as quickly as possible. But the maze is not presented graphically,
its air-castle walls being shaped by squares guarded by enemy pieces. Your task is to transfer your single piece
from the square it occupies in the initial position to a target square
designated by a special symbol. But you
have to do it without getting assailed by pieces of the other side (the
PC). You are to choose the colour of
your piece and, accordingly, the opponents pieces . Making moves on the board is also up to you
alone. The PCs pieces just stand there
motionlessly waiting for their moment to come.
But when your piece has carelessly stepped on a square aimed at by a
unit of the opponent the program will immediately capture it, and that will
mean you have lost. But if you manage to reach the desired square within the
allotted time interval and in no more than 70 moves, the victory is yours. As soon as you hit the target, place your piece
on a losing square, or exceed the limit of moves, the program displays an
appropriate message on the screen - one of congratulation or sympathy. Along with this message you will be informed
about the distance you have covered and the length of the shortest possible
route. Both routes - yours and the
theoretically shortest one - will be demonstrated on the chessboard by means of
a curved line with dots on the squares your piece stepped on/should have
stepped on. In case you do not enter
your answer in time, if you exceed the time limit, the program will act in an
analogous way.
There may be several solutions to a task, i.e. several
routes leading to the target square through the maze. In order to win you only need to demonstrate
any one of them. However, the number
of points you get for your victory (when you lose you score no points) will
depend on how close the route you have proposed is to the optimum one: if you
have discovered the shortest route you get the most points. Therefore do not
try to capture all of the opponents pieces hastily. If an enemy unit is unprotected then you can
naturally eliminate it. But that will
probably make your route much longer than the optimum one.
Here is an example of the game (6th level of dificulty). Try to solve it!
What is the best route to transfer your white knight from d8
to c6? Finding the shortest path will
not suffice; in addition, the piece’s journey has to be safe. Indeed, the enemy men stay awake. Small hint: the shortest route - 23
moves!
More detailed
description of the game and a place to download an evaluation copy of the
program may be found at the Chess
Puzzles Series.
Written by Aleksey
Bartashnikov. HTML conversion by David Howe.
From ‘Chess
Variants’ web page.
Welcome to the
clickmazes! Lots of unique interactive
puzzles and mazes found here, and a few other things besides. Click on the links below to find out more.
Enjoy - and let me know how well you survive.
New: This month I introduce yet another new form of
tilt-puzzle, this time based on magnetic
blocks. Try out my
samples or see the complete collection at henleymob. Also a full page covering hexaroll
including a couple of extra puzzles of my own devising. More photos of tilt-based puzzles by Oskar
added on older pages. Coming soon - even more exotic life-forms for Maze of
Life!
Maze
gallery |
Magnetic
blocks |
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Attic gallery |
HexaRoll |
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Plank puzzles |
Oskar's four-bit mazes |
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Maze
of Life |
Marble mazes |
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2D tilt mazes |
No left turn maze |
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Colour-zone
mazes |
Oskar's dragon maze |
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3D tilt mazes |
NEWS and RULES |
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Tilt puzzles |
Oskar's
hysteresis mazes |
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Blackbox |
Tile puzzles |
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Odd-one-out
puzzles |
Knight's tour maze |
Andrea - a potted
history. As a child in the 1970s I drew free-hand
mazes, ever larger and ever more detailed, on 2D and then 3D surfaces. In the 1980s I preferred form and structure,
strong patterns that could be broken in small ways to produce elegant
mazes. In the 1990s I turned
increasingly to rules and logic to add extra layers of complexity and push my
skills to the limit. More and more I
lent on my own (and others) software engineering skills to help create, prove
and solve my mazes. In the late 1990s the web, and in particular java, finally
provided me with the perfect tools to launch and share my ideas, and opened up
a whole new range of possibilities. The web-based, interactive puzzle-maze, or
the clickmaze.
What can I say, the 00s look set to be the most exciting decade
yet. Keep clicking and be amazed! Come back and visit soon.
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