WARHAMMER

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40K - Squats

Squats

SQUAT SPECIAL RULES


Hatred: Squats live long and have good memories. They will also remember any grudge or slight by anyone. Squats have a long history of wars with Orkz, and as a result, all Squats have an intense hatred for Orks. This allows them to re-roll failed hits in close combat. In addition, they are always considered as being fearless when facing Orks.

Movement: Because of their short legs and massive width, the Squats are not the most graceful of people. To represent this, they may only move 3 inches in the assault phase. In addition, they may only roll one D6 when pursuing a broken foe and only one D6 if broken. Also, when going through rough terrain, they roll one die less than the maximum. Note: This can never be reduced below 1D6.

Home Guard: Squats are not a conquering race, and must always defend in any mission(except in special circumstances). Squats are too busy sitting at home and drinking strong ale all day or having border disputes with neighbors to go out and ravage planets and conquer worlds. If two Squat forces are battling one another then decide as normal which force is attacking and defending.

Strategy Rating: The Squat army, being mostly defensive in nature, but based on their Home-worlds, is fairly well organized. Their strong warlike nature and natural leadership is also a great benefit against attack. To represent this, Squats have a strategy rating of 2.

 

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