WARHAMMER

40K

NECROMUNDA

FORMULA X

ARTICLES

GALLERY

FICTION

LINKS

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Results

Underhive Formula X

 

Introduction and Rules of the Game

Weaponry

Equipment

Vehicle DataFaxes

Garage Rare Trade Table and Price Lists

Modelling Ideas

 

 

Weapons and Equipment Summary

Weapon
Range: Short - Long
To Hit: Short - Long Strength Damage Save Ammo
Mount
Special
Chaingun
0-12-24
+1        -1    
3
1
-
4+
Front
Sustained Fire - 2 Dice, Reload
Demolition Charge
-
-          -    
10
D20
-6
Single
Rear
3" radius Blast, Timer
Electro-Cannon
0-12-24
-          -1    
Special
Rules
4+
Front
Electro-Shock, Recharge
Explosive Harpoons
0-6-12
+1          -    
5
D3
-2
Group
Front
Harpoon
Freezethrower
0-5-10
-          -    
Special
Rules
5+
Front
Freeze!
Grapple
0-8-16
+2       +1    
-
-
-
none
Front
Grapple
Heavy Webber
0-12-24
-          -    
Special
Rules
6+
Heavy
2" radius blast, Web
Hover Mine
-
-          -    
4
D3
-1
Group
Rear
2" radius Blast, Anti-Grav, Mine
Killer Missile
0-10-20
+1          -    
8
D10
-6
Single
Front
Heat-Seeking Missile
Land Mine
-
-          -    
4
D3
-1
Group
Rear
2" Radius Blast, Mine
Lasgun Battery
0-12-24
-           -    
3
1
-1
2+
2XFront
Sustained fire - 1-3 Dice
Nail Gun
0-6-12
-1        -2    
-
-
-
4+
Front
Punctures Wheels
Pipebomb
0-6-12
-1        -2    
5
D3
-2
Group
Front
2" radius Blast, Remote Control.
Power Drain
0-8-16
-1       -2    
-
-
-
none
front
Drain Momentum
Rocket
-
-          -    
4
D3
-1
Group
Front
Rocket
Side Grapple
0-8-16
+2       +1    
-
-
-
none
none
Grapple, Slicy-Dicy
 
 
Autogun
0-12-24
+1          -    
3
1
-
4+
front
 
Boltgun
0-12-24
  +1         -    
4
1
-1
6+
front
 
Lasgun
0-12-24
+1          -    
3
1
-1
2+
front
 
Shotgun
0-4-18
-          -1    
-
-
-
4+
front
As shot type
Solid Shot
-
-          -1    
4
1
-
4+
-
 
Scatter Shot
-
-          -1    
3
1
-
4+
-
1" Blast
Flamer
Template
Special
4
1
-2
4+
front
Ammo test each use. Target burns on 4+
Grenade Launcher
0-20-60
-          -1    
-
-
-
-
front
As grenade type
Choke Grenades
-
-          -    
-
-
-
Auto
-
Choke effect, 1 1/2" blast
Frag Grenades
-
-          -    
3
1
-1
Auto
-
2" blast
Krak Grenades
-
-1          -1    
6
D6
-3
Auto
-
Target only
Photon Flash Flare
-
-          -    
-
-
-
Auto
-
Blinding Effect, 1 1/2" blast
Plasma Grenade
-
-          -    
5
1
-2
Auto
-
1 1/2" blast, Special Rules
Scare Grenades
-
-          -    
-
-
-
Auto
-
2" blast
Smoke Bombs
-
-          -    
-
-
-
Auto
-
2" blast, smoke cloud.
Meltagun
0-6-12
+1          -    
8
D6
-4
4+
front
 
Plasma Gun
0-6-24
+1          -    
7
1
-2
4+
front
Sustained Fire-1 Dice, may not fire for 1 turn.
Autocannon
0-20-72
-          -    
8
D6
-3
4+
heavy
Sustained Fire -1 Dice
Heavy Stubber
0-20-40
-          -    
4
1
-1
4+
heavy
Sustained Fire - 2 Dice
Heavy Bolter
0-20-40
-          -    
5
D4
-2
6+
heavy
Sustained Fire - 2 Dice
Heavy Plasma Gun
Low Energy
Maximum Power

0-20-40
0-20-72

-          -    
-          -   

7
10

D4
D10

-2
-6
4+
heavy
1 1/2" blast

1 turn to recharge. cannot fire at all while recharging
Lascannon
0-20-60
-          -    
9
2D6
-6
4+
heavy
 
Missile Launcher
0-20-72
-          -    
-
-
-
-
heavy
As missile type
Frag Missiles
-
-          -    
4
1
-1
Auto
-
2" blast
Krak Missiles
-
-          -    
8
D10
-6
Auto
-
Target only



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