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Introduction and Rules of the Game
Weaponry
Equipment
Vehicle DataFaxes
Garage Rare Trade Table and Price Lists
Modelling Ideas
Weapons and
Equipment Summary
Weapon |
Range: Short - Long
|
To Hit: Short - Long |
Strength |
Damage |
Save |
Ammo |
Mount
|
Special |
Chaingun |
0-12-24
|
+1 -1
|
3
|
1
|
-
|
4+
|
Front
|
Sustained Fire - 2 Dice, Reload |
Demolition Charge |
-
|
- -
|
10
|
D20
|
-6
|
Single
|
Rear
|
3" radius Blast, Timer |
Electro-Cannon |
0-12-24
|
- -1
|
Special
|
Rules
|
|
4+
|
Front
|
Electro-Shock, Recharge |
Explosive Harpoons |
0-6-12
|
+1 -
|
5
|
D3
|
-2
|
Group
|
Front
|
Harpoon |
Freezethrower |
0-5-10
|
- -
|
Special
|
Rules
|
|
5+
|
Front
|
Freeze! |
Grapple |
0-8-16
|
+2 +1
|
-
|
-
|
-
|
none
|
Front
|
Grapple |
Heavy Webber |
0-12-24
|
- -
|
Special
|
Rules
|
|
6+
|
Heavy
|
2" radius blast, Web |
Hover Mine |
-
|
- -
|
4
|
D3
|
-1
|
Group
|
Rear
|
2" radius Blast, Anti-Grav, Mine |
Killer Missile |
0-10-20
|
+1 -
|
8
|
D10
|
-6
|
Single
|
Front
|
Heat-Seeking Missile |
Land Mine |
-
|
- -
|
4
|
D3
|
-1
|
Group
|
Rear
|
2" Radius Blast, Mine |
Lasgun Battery |
0-12-24
|
- -
|
3
|
1
|
-1
|
2+
|
2XFront
|
Sustained fire - 1-3 Dice |
Nail Gun |
0-6-12
|
-1 -2
|
-
|
-
|
-
|
4+
|
Front
|
Punctures Wheels |
Pipebomb |
0-6-12
|
-1 -2
|
5
|
D3
|
-2
|
Group
|
Front
|
2" radius Blast, Remote Control. |
Power Drain |
0-8-16
|
-1 -2
|
-
|
-
|
-
|
none
|
front
|
Drain Momentum |
Rocket |
-
|
- -
|
4
|
D3
|
-1
|
Group
|
Front
|
Rocket |
Side Grapple |
0-8-16
|
+2 +1
|
-
|
-
|
-
|
none
|
none
|
Grapple, Slicy-Dicy |
|
|
|
|
|
|
|
|
|
Autogun |
0-12-24
|
+1 -
|
3
|
1
|
-
|
4+
|
front
|
|
Boltgun |
0-12-24
|
+1 -
|
4
|
1
|
-1
|
6+
|
front
|
|
Lasgun |
0-12-24
|
+1 -
|
3
|
1
|
-1
|
2+
|
front
|
|
Shotgun |
0-4-18
|
- -1
|
-
|
-
|
-
|
4+
|
front
|
As shot type |
Solid Shot
|
-
|
- -1
|
4
|
1
|
-
|
4+
|
-
|
|
Scatter Shot
|
-
|
- -1
|
3
|
1
|
-
|
4+
|
-
|
1" Blast |
Flamer |
Template
|
Special
|
4
|
1
|
-2
|
4+
|
front
|
Ammo test each use. Target burns on 4+ |
Grenade Launcher |
0-20-60
|
- -1
|
-
|
-
|
-
|
-
|
front
|
As grenade type |
Choke Grenades
|
-
|
- -
|
-
|
-
|
-
|
Auto
|
-
|
Choke effect, 1 1/2" blast |
Frag Grenades
|
-
|
- -
|
3
|
1
|
-1
|
Auto
|
-
|
2" blast |
Krak Grenades
|
-
|
-1 -1
|
6
|
D6
|
-3
|
Auto
|
-
|
Target only |
Photon Flash Flare
|
-
|
- -
|
-
|
-
|
-
|
Auto
|
-
|
Blinding Effect, 1 1/2" blast |
Plasma Grenade
|
-
|
- -
|
5
|
1
|
-2
|
Auto
|
-
|
1 1/2" blast, Special Rules |
Scare Grenades
|
-
|
- -
|
-
|
-
|
-
|
Auto
|
-
|
2" blast |
Smoke Bombs
|
-
|
- -
|
-
|
-
|
-
|
Auto
|
-
|
2" blast, smoke cloud. |
Meltagun |
0-6-12
|
+1 -
|
8
|
D6
|
-4
|
4+
|
front
|
|
Plasma Gun |
0-6-24
|
+1 -
|
7
|
1
|
-2
|
4+
|
front
|
Sustained Fire-1 Dice, may not fire for 1 turn. |
Autocannon |
0-20-72
|
- -
|
8
|
D6
|
-3
|
4+
|
heavy
|
Sustained Fire -1 Dice |
Heavy Stubber |
0-20-40
|
- -
|
4
|
1
|
-1
|
4+
|
heavy
|
Sustained Fire - 2 Dice |
Heavy Bolter |
0-20-40
|
- -
|
5
|
D4
|
-2
|
6+
|
heavy
|
Sustained Fire - 2 Dice |
Heavy Plasma Gun
Low Energy
Maximum Power |
0-20-40
0-20-72
|
- -
- -
|
7
10
|
D4
D10
|
-2
-6
|
4+
|
heavy
|
1 1/2" blast
1 turn to recharge. cannot fire at all while recharging |
Lascannon |
0-20-60
|
- -
|
9
|
2D6
|
-6
|
4+
|
heavy
|
|
Missile Launcher |
0-20-72
|
- -
|
-
|
-
|
-
|
-
|
heavy
|
As missile type |
Frag Missiles
|
-
|
- -
|
4
|
1
|
-1
|
Auto
|
-
|
2" blast |
Krak Missiles
|
-
|
- -
|
8
|
D10
|
-6
|
Auto
|
-
|
Target only |
Formula
X is copyright© WarlordQueek 2000.
Any material in this site cannot be reproduced without permission
of the author.
Permission is given to print this material for the purposes
of playing the game only.
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