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Underhive Formula X


Vehicle DataFaxes

Bike

A vehicle with 2 wheels and an engine. This can take any shape at all, from the tough, armoured Arbites bikes to the lighter bikes of civilians, or the huge machines of the Hive Angels.

Cost: 140+4D6
Crew: Driver

RAM VALUE:
Strength 6
D4 Damage
-3 Save

MOVEMENT:
Acceleration: 3”
Slow Speed: 4”
Cruising Speed: 7”
Fast Speed: 11”

WEAPON MOUNTS:
4 Forward Mounts
2 Rear Mounts

Hit Location Table
D6
Location
Front Armour
Side/Rear Armour
1-2
Rider
As rider's toughness/armour
3-6
Hull
10
10
Damage Table
D6
Result
1-2
The bike’s controls are hit. The bike may not accelerate or turn next movement.
3
The bike’s engine cuts momentarily. The bike slows down by 5" of speed.
4
One of the bike’s weapons is smashed by the hit and may not be used for the rest of the game. The weapon will cost 2D6 creds to repair.
5
The bike’s engine is damaged. The bike slows to slow speed and cannot accelerate further.
6
The bike is too badly damaged to continue racing.

 

Sidecar Bike

As a bike, but with a sidecar attached, that carries a gunner and a heavy weapon.

Cost: 140+4D6
Crew: Driver, Gunner

RAM VALUE:
Strength 6
D6 Damage
-2 Save

MOVEMENT:
Acceleration: 2”
Slow Speed: 4”
Cruising Speed: 6”
Fast Speed: 9”

WEAPON MOUNTS:
4 Forward Mounts
4 Rear Mounts
1 Heavy Weapon Mount(90° fire arc to front)

Hit Location Table
D6
Location
Front Armour
Side/Rear Armour
1-2
Crew
As crew's toughness/armour
3-6
Hull
10
10
Damage Table
D6
Result
1
The bike’s controls are hit. The bike may not accelerate or turn next movement.
2
One of the bike’s wheels sticks momentarily. The bike slows down by 4" of speed.
3
The sidecar coupling falls out and the sidecar falls off. The heavy weapon and two rear weapons are unusable. The sidecar must be towed off by the gunner to the repair lane, where is may be re-attached. Treat the vehicle as a bike until this damage is repaired(increased speed, etc)
4
One of the bike’s weapons is smashed by the hit and may not be used for the rest of the game. The weapon will cost 2D6 creds to repair.
5
The bike’s engine is damaged. The bike slows to slow speed and cannot accelerate further.
6
The bike is too badly damaged to continue racing.

 

Trike

A bike with two wheels at the back and a pintel-mounted heavy weapon. Has a large space at the back for a gunner to stand. Trikes are very sturdy and tough, and are able to traverse rough terrain.

Cost: 170+4D6
Crew: Driver, Gunner

RAM VALUE:
Strength 6
D6 Damage
-3 Save

MOVEMENT:
Acceleration: 2”
Slow Speed: 4”
Cruising Speed: 7”
Fast Speed: 9”

WEAPON MOUNTS:
4 Forward Mounts
2 Rear Mounts
1 Heavy Weapon Mount(360° fire arc)

Hit Location Table
D6
Location
Front Armour
Side/Rear Armour
1-3
Crew
As crew's toughness/armour
4-6
Hull
12
12
Damage Table
D6
Result
1
The Trike bounces at the impact. Move the trike D3" in a random direction, work out collisions normally.
2
The Trike`s controls are hit. The Trike may not turn or accelerate next movement.
3

The Trike`s engine momentarily cuts, and the trike slows down by 12”.

4
A small explosion causes the gunner to fall off. He takes fall damage as normal and cannot operate the heavy weapon until he gets back on.
5

One of the Trike’s weapons is smashed by the hit and may not be used for the rest of the game. The weapon will cost 2D6 creds to repair.

6
The Trike`s engine bursts into flames. Roll on the FIRE! Table in the end phase each turn.

 

Turbobike

A bike with a set of tracks instead of a rear wheel. Two heavy weapons are slung to either side of the Turbobike, making it very powerful in a high-speed firefight.

Cost: 170+4D6
Crew: Driver

RAM VALUE:
Strength 5
D4 Damage
-2 Save

MOVEMENT:
Acceleration: 3”
Slow Speed: 4”
Cruising Speed: 7”
Fast Speed: 10”

WEAPON MOUNTS:
2 Forward Mounts
2 Rear Mounts
2 Side/Heavy Weapon Mounts(These weapons are linked to fire simultaneously at the same target)(90° fire arc to front)

Hit Location Table
D6
Location
Front Armour
Side/Rear Armour
1-2
Rider
As rider's toughness/armour
3-6
Hull
10
12
Damage Table
D6
Result
1
The Turbobike’s engine is hit, and it cannot accelerate next movement.
2
The Turbobike’s tracks are momentarily jammed by the hit, and the Turbobike slows by 4”
3

The Turbobike’s controls are hit. The Turbobike cannot accelerate or turn next movement.

4
Controls Damaged! Roll a D6 everyracing phase until repaired, on a 1 or 2, the Turbobike goes out of control that phase.
5

The Turbobike `s engine bursts into flames, roll on the FIRE! table every end phase.

6
The Turbobike`s fuel tank ruptures. Acceleration and all speed bands are doubled. The clouds of smoke give the driver -1 to hit. The engine cuts on a 2 or less every end phase. A succesful repair will fix all of the effects of this damage.

 

Half-Track

A much larger version of the Turbobike, the Half-Track does not have the two side weapon mounts, but has 1 pintel-mounted heavy weapon on the centre of the vehicle.

Cost: 160+4D6
Crew: Driver, Gunner

RAM VALUE:
Strength 6
D6 Damage
-2 Save

MOVEMENT:
Acceleration: 2”
Slow Speed: 4”
Cruising Speed: 7”
Fast Speed: 9”

WEAPON MOUNTS:
4 Forward Mounts
4 Rear Mounts
1 Heavy Weapon Mount(360° fire arc)

Hit Location Table
D6
Location
Front Armour
Side/Rear Armour
1-2
Crew
As crew's toughness/armour
3-6
Hull
10
12
Damage Table
D6
Result
1
The Half-Track bounces at the impact. Move the trike D3" in a random direction, work out collisions normally.
2
The Half-Track`s controls are hit. The Trike may not turn or accelerate next movement.
3

The Half-Track`s engine momentarily cuts, and the trike slows down by 12”.

4
A small explosion causes the gunner to fall off. He takes fall damage as normal and cannot operate the heavy weapon until he gets back on.
5

One of the Half-Track’s weapons is smashed by the hit and may not be used for the rest of the game. The weapon will cost 2D6 creds to repair.

6
The Half-Track`s engine bursts into flames. Roll on the FIRE! Table in the end phase each turn.

 

Buggy

A 4-wheeled, open-topped vehicle with a large engine and a pintel-mounted heavy weapon.

Cost: 220+4D6
Crew: Driver, Gunner

RAM VALUE:
Strength 6
D6 Damage
-3 Save

MOVEMENT:
Acceleration: 3”
Slow Speed: 4”
Cruising Speed: 8”
Fast Speed: 11”

WEAPON MOUNTS:
6 Forward Mounts
6 Rear Mounts
1 Heavy Weapon Mount(360° fire arc)

Hit Location Table
D6
Location
Front Armour
Side/Rear Armour
1-2
Crew
As crew's toughness/armour
3-6
Hull
10
10
Damage Table
D6
Result
1
The buggy’s controls are hit. The buggy may not accelerate or turn next movement.
2
One of the buggy’s wheels sticks momentarily. The buggy slows down by 4" of speed.
3
The sidecar coupling falls out and the sidecar falls off. The heavy weapon and two rear weapons are unusable. The sidecar must be towed off by the gunner to the repair lane, where is may be re-attached. Treat the vehicle as a bike until this damage is repaired(increased speed, etc)
4
One of the buggy’s weapons is smashed by the hit and may not be used for the rest of the game. The weapon will cost 2D6 creds to repair.
5
The buggy’s engine is damaged. The bike slows to slow speed and cannot accelerate further.
6
The buggy is too badly damaged to continue racing.

 

Hover Bike

This is a very strange and rare vehicle. It has no wheels, and hovers about a foot or so above the ground using gravitic repulsion jets. These vehicles are extremely fast, and cannot take wheel damage. You never need to roll on the wheel damage table for a hover bike. The hover bike will also never detonate a land mine. These bikes are, however, quite fragile.

Cost: 300+5D6
Crew: Driver

RAM VALUE:
Strength 5
D4 Damage
-2 Save

MOVEMENT:
Acceleration: 4”
Slow Speed: 4”
Cruising Speed: 8”
Fast Speed: 12”

WEAPON MOUNTS:
4 Forward Mounts
4 Rear Mounts

Hit Location Table
D6
Location
Front Armour
Side/Rear Armour
1-2
Rider
As rider's toughness/armour
3-6
Hull
10
10
Damage Table
D6
Result
1
The bike’s controls are hit. The bike may not accelerate or turn next movement.
2
The bike’s engine cuts momentarily, causing it to drop. The bike slows down by 5" of speed, and scrapes along the ground, weakening the hull. The bike now has 1 less armour to all further damage.
3
One of the bike’s weapons is smashed by the hit and may not be used for the rest of the game. The weapon will cost 2D6 creds to repair.
4
The bike’s engine is damaged. The bike slows to slow speed and cannot accelerate further.
5
The bike's gravitic drive malfunctions, and it drops to mere millimetres above the ground. It can now detonate landmines. All rolls on the skid turn table are at -2 to the roll. Further damage rolls of 5 now count as 6 until damage is repaired.
6
The bike is too badly damaged to continue racing.

Formula X is copyright© WarlordQueek 2000.
Any material in this site cannot be reproduced without permission of the author.
Permission is given to print this material for the purposes of playing the game only.

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