Underhive Formula X
Vehicle
DataFaxes
Bike
A vehicle
with 2 wheels and an engine. This can take any shape at all,
from the tough, armoured Arbites bikes to the lighter bikes
of civilians, or the huge machines of the Hive Angels.
Cost:
140+4D6
Crew: Driver
RAM
VALUE:
Strength 6
D4 Damage
-3 Save
MOVEMENT:
Acceleration: 3”
Slow Speed: 4”
Cruising Speed: 7”
Fast Speed: 11”
WEAPON
MOUNTS:
4 Forward Mounts
2 Rear Mounts
Hit
Location Table
D6
|
Location
|
Front Armour
|
Side/Rear Armour
|
1-2
|
Rider
|
As rider's toughness/armour
|
3-6
|
Hull
|
10
|
10
|
Damage Table
D6
|
Result |
1-2
|
The bike’s controls are hit. The bike may
not accelerate or turn next movement. |
3
|
The bike’s engine cuts momentarily. The
bike slows down by 5" of speed. |
4
|
One of the bike’s weapons is smashed by
the hit and may not be used for the rest of the game.
The weapon will cost 2D6 creds to repair. |
5
|
The bike’s engine is damaged. The bike slows
to slow speed and cannot accelerate further. |
6
|
The bike is too badly damaged to continue
racing. |
Sidecar
Bike
As
a bike, but with a sidecar attached, that carries a gunner and
a heavy weapon.
Cost:
140+4D6
Crew: Driver, Gunner
RAM
VALUE:
Strength 6
D6 Damage
-2 Save
MOVEMENT:
Acceleration: 2”
Slow Speed: 4”
Cruising Speed: 6”
Fast Speed: 9”
WEAPON
MOUNTS:
4 Forward Mounts
4 Rear Mounts
1 Heavy Weapon Mount(90° fire arc to front)
Hit
Location Table
D6
|
Location
|
Front Armour
|
Side/Rear Armour
|
1-2
|
Crew
|
As crew's toughness/armour
|
3-6
|
Hull
|
10
|
10
|
Damage Table
D6
|
Result |
1
|
The bike’s controls are hit. The bike may
not accelerate or turn next movement. |
2
|
One of the bike’s wheels sticks momentarily.
The bike slows down by 4" of speed. |
3
|
The sidecar coupling falls out and the sidecar
falls off. The heavy weapon and two rear weapons are unusable.
The sidecar must be towed off by the gunner to the repair
lane, where is may be re-attached. Treat the vehicle as
a bike until this damage is repaired(increased speed,
etc) |
4
|
One of the bike’s weapons is smashed by
the hit and may not be used for the rest of the game.
The weapon will cost 2D6 creds to repair. |
5
|
The bike’s engine is damaged. The bike slows
to slow speed and cannot accelerate further. |
6
|
The bike is too badly damaged to continue
racing. |
Trike
A bike
with two wheels at the back and a pintel-mounted heavy weapon.
Has a large space at the back for a gunner to stand. Trikes
are very sturdy and tough, and are able to traverse rough terrain.
Cost:
170+4D6
Crew: Driver, Gunner
RAM
VALUE:
Strength 6
D6 Damage
-3 Save
MOVEMENT:
Acceleration: 2”
Slow Speed: 4”
Cruising Speed: 7”
Fast Speed: 9”
WEAPON
MOUNTS:
4 Forward Mounts
2 Rear Mounts
1 Heavy Weapon Mount(360° fire arc)
Hit
Location Table
D6
|
Location
|
Front Armour
|
Side/Rear Armour
|
1-3
|
Crew
|
As crew's toughness/armour
|
4-6
|
Hull
|
12
|
12
|
Damage Table
D6
|
Result |
1
|
The Trike bounces at the impact. Move the
trike D3" in a random direction, work out collisions
normally. |
2
|
The Trike`s controls are hit. The Trike
may not turn or accelerate next movement. |
3
|
The Trike`s engine momentarily cuts, and the trike
slows down by 12”.
|
4
|
A small explosion causes the gunner to fall
off. He takes fall damage as normal and cannot operate
the heavy weapon until he gets back on. |
5
|
One of the Trike’s weapons is smashed by the hit and
may not be used for the rest of the game. The weapon
will cost 2D6 creds to repair.
|
6
|
The Trike`s engine bursts into flames. Roll
on the FIRE! Table in the end phase each turn. |
Turbobike
A bike
with a set of tracks instead of a rear wheel. Two heavy weapons
are slung to either side of the Turbobike, making it very powerful
in a high-speed firefight.
Cost:
170+4D6
Crew: Driver
RAM
VALUE:
Strength 5
D4 Damage
-2 Save
MOVEMENT:
Acceleration: 3”
Slow Speed: 4”
Cruising Speed: 7”
Fast Speed: 10”
WEAPON
MOUNTS:
2 Forward Mounts
2 Rear Mounts
2 Side/Heavy Weapon Mounts(These weapons are linked to fire
simultaneously at the same target)(90° fire arc to front)
Hit
Location Table
D6
|
Location
|
Front Armour
|
Side/Rear Armour
|
1-2
|
Rider
|
As rider's toughness/armour
|
3-6
|
Hull
|
10
|
12
|
Damage Table
D6
|
Result |
1
|
The Turbobike’s engine is hit, and it cannot
accelerate next movement. |
2
|
The Turbobike’s tracks are momentarily jammed
by the hit, and the Turbobike slows by 4” |
3
|
The Turbobike’s controls are hit. The Turbobike cannot
accelerate or turn next movement.
|
4
|
Controls Damaged! Roll a D6 everyracing
phase until repaired, on a 1 or 2, the Turbobike goes
out of control that phase. |
5
|
The Turbobike `s engine bursts into flames, roll on
the FIRE! table every end phase.
|
6
|
The Turbobike`s fuel tank ruptures. Acceleration
and all speed bands are doubled. The clouds of smoke give
the driver -1 to hit. The engine cuts on a 2 or less every
end phase. A succesful repair will fix all of the effects
of this damage. |
Half-Track
A much
larger version of the Turbobike, the Half-Track does not have
the two side weapon mounts, but has 1 pintel-mounted heavy weapon
on the centre of the vehicle.
Cost:
160+4D6
Crew: Driver, Gunner
RAM
VALUE:
Strength 6
D6 Damage
-2 Save
MOVEMENT:
Acceleration: 2”
Slow Speed: 4”
Cruising Speed: 7”
Fast Speed: 9”
WEAPON
MOUNTS:
4 Forward Mounts
4 Rear Mounts
1 Heavy Weapon Mount(360° fire arc)
Hit
Location Table
D6
|
Location
|
Front Armour
|
Side/Rear Armour
|
1-2
|
Crew
|
As crew's toughness/armour
|
3-6
|
Hull
|
10
|
12
|
Damage Table
D6
|
Result |
1
|
The Half-Track bounces at the impact. Move
the trike D3" in a random direction, work out collisions
normally. |
2
|
The Half-Track`s controls are hit. The Trike
may not turn or accelerate next movement. |
3
|
The Half-Track`s engine momentarily cuts, and the trike
slows down by 12”.
|
4
|
A small explosion causes the gunner to fall
off. He takes fall damage as normal and cannot operate
the heavy weapon until he gets back on. |
5
|
One of the Half-Track’s weapons is smashed by the hit
and may not be used for the rest of the game. The weapon
will cost 2D6 creds to repair.
|
6
|
The Half-Track`s engine bursts into flames.
Roll on the FIRE! Table in the end phase each turn. |
Buggy
A 4-wheeled,
open-topped vehicle with a large engine and a pintel-mounted
heavy weapon.
Cost:
220+4D6
Crew: Driver, Gunner
RAM
VALUE:
Strength 6
D6 Damage
-3 Save
MOVEMENT:
Acceleration: 3”
Slow Speed: 4”
Cruising Speed: 8”
Fast Speed: 11”
WEAPON
MOUNTS:
6 Forward Mounts
6 Rear Mounts
1 Heavy Weapon Mount(360° fire arc)
Hit
Location Table
D6
|
Location
|
Front Armour
|
Side/Rear Armour
|
1-2
|
Crew
|
As crew's toughness/armour
|
3-6
|
Hull
|
10
|
10
|
Damage Table
D6
|
Result |
1
|
The buggy’s controls are hit. The buggy
may not accelerate or turn next movement. |
2
|
One of the buggy’s wheels sticks momentarily.
The buggy slows down by 4" of speed. |
3
|
The sidecar coupling falls out and the sidecar
falls off. The heavy weapon and two rear weapons are unusable.
The sidecar must be towed off by the gunner to the repair
lane, where is may be re-attached. Treat the vehicle as
a bike until this damage is repaired(increased speed,
etc) |
4
|
One of the buggy’s weapons is smashed by
the hit and may not be used for the rest of the game.
The weapon will cost 2D6 creds to repair. |
5
|
The buggy’s engine is damaged. The bike
slows to slow speed and cannot accelerate further. |
6
|
The buggy is too badly damaged to continue
racing. |
Hover
Bike
This
is a very strange and rare vehicle. It has no wheels, and hovers
about a foot or so above the ground using gravitic repulsion
jets. These vehicles are extremely fast, and cannot take wheel
damage. You never need to roll on the wheel damage table for
a hover bike. The hover bike will also never detonate a land
mine. These bikes are, however, quite fragile.
Cost:
300+5D6
Crew: Driver
RAM
VALUE:
Strength 5
D4 Damage
-2 Save
MOVEMENT:
Acceleration: 4”
Slow Speed: 4”
Cruising Speed: 8”
Fast Speed: 12”
WEAPON
MOUNTS:
4 Forward Mounts
4 Rear Mounts
Hit
Location Table
D6
|
Location
|
Front Armour
|
Side/Rear Armour
|
1-2
|
Rider
|
As rider's toughness/armour
|
3-6
|
Hull
|
10
|
10
|
Damage Table
D6
|
Result |
1
|
The bike’s controls are hit. The bike may
not accelerate or turn next movement. |
2
|
The bike’s engine cuts momentarily, causing
it to drop. The bike slows down by 5" of speed, and
scrapes along the ground, weakening the hull. The bike
now has 1 less armour to all further damage. |
3
|
One of the bike’s weapons is smashed by
the hit and may not be used for the rest of the game.
The weapon will cost 2D6 creds to repair. |
4
|
The bike’s engine is damaged. The bike slows
to slow speed and cannot accelerate further. |
5
|
The bike's gravitic drive malfunctions,
and it drops to mere millimetres above the ground. It
can now detonate landmines. All rolls on the skid turn
table are at -2 to the roll. Further damage rolls of 5
now count as 6 until damage is repaired. |
6
|
The bike is too badly damaged to continue
racing. |
Formula
X is copyright© WarlordQueek 2000.
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of the author.
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