Necromunda
Barrels
By WarlordQueek

The Underhive streets are endlessly cluttered
with debris, rubble, and garbage. Crates and barrels full of fuel
or food, never delivered, never recieved. Most of these obstacles
are harmless, having rusted beyond recognition. But some still
lurk, waiting to be discovered, with often explosive results.
To use this barrel chart, you and your opponent must first agree
on what is or is not considered a "Barrel" in your scenery. It
does not have to be barrels at all, it could be crates or some
other suitable container.
Barrels may be shot at by any player and are considered to have
a toughness of 6 with 1 wound. If wounded, roll on the following
chart to determine the results. Barrels may also be attacked in
close combat, but the player would have to be bloody stupid to
do something so obviously tupid. If the model is affected by some
kind of mind control, attacking a barrel counts as an obviously
suicidal act.
D6 roll
1-2....Water, Foodstuff, Sand, etc.-
The barrel is destroyed and removed.
No other effects.
3......Empty- Barrel is destroyed and
blown D6" in a random direction. Anything in the flying barrel's
path takes a Str.4 hit.
4......Fuel- Barrel is destroyed and
explodes. Any models within 3" of an exploding barrel take a Str.4
hit.
5......Acid- Barrel is destroyed and
bursts open, spraying acid everywhere. Anyone within 2" takes
a Str.5 hit and, if injured, are scarred horribly. Scarred models
cause Fear from now on.
6......Archeotech Stash- The barrel
contains a hoard of Archeotech, stashed away by some careless
treasure hunter. As the barrel ruptures, destroying it, the Archeotech
is scattered. Roll a D6 to determine how many Loot counters
had been stashed there. Then scatter each one D6" in a
random direction. These counters may be picked up as normal. Loot
counters are worth 2D6X10 credits.
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