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Rising Sun Scenarios
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Wake Island December 11th 1941By Jim Mc Evoy
This is a semi-historical scenario about Wake Island. This is the first in a series of scenarios. This represents the first assault, which was repulsed by the marines. The organization for this first assault is the First SNLF and some independent companies. There are 1 cruiser Yubari and 2 old Light cruisers along with support from 5 destroyers. The Air Cover is from the Roi and Namur islands of the Kwajalein Atoll. This group is coming about 600 miles. There are 36 bombers that make the initial attack. The Marines have VMF-221 fighter squadron with 12 F4F fighters. This is quite a challenge for the Allied Player. This should be done with Fog of War on . Remember the Marines sunk some of the Maru's (transports) and damaged the cruisers. In the allied darkest hour this was a well covered herioc stand. |
Night Attack August 29th 1942By Jim Mc Evoy
This is night assualt of Henderson Field. The Japanese made a Banzai attack at night to drive the Marines back into the Sea. The Hope was the Americans would panic against a more aggressive elite fighting force. The out come is doubt. As the Marines hold at all costs as the axis focus and over whelm. |
Savo IslandBy Jim Mc Evoy
1st and 2nd Marine Raider Battalion attack Savo Island with some support from the First Marine Division and Aircraft from the CV6 Enterprise, in the Fictional Scenario. The enemy has artillery in place that will interfere with the landing of reinforcements for Guadacanal. Also the Navy wants some observers on the shore to spot incoming Japanese ships. This is a full moon attack at night. The units are coming by boat to attack. The Japanese can escape to the north and have Japanese Fast Destroyers pick them up for escape to Rabual. As the allied commander you must stop them. This is a night attack and should be considered to be for experts only, when playing the allied player. |
Shannon's Last StandBy Al Sandrik
This is a varient, which has been requested, on an earlier "Midway" scenario. I have included some American artillery/guns and defensive postions/mines which were deliberately left out of the original for play balance purposes and some trucks for mobility. In the original playtesting the the Japanese boats/landing craft were being so butchered by the American guns and that 1st wave attacking Sand Island usually never even saw the beachhead. This varient is designed to allow Col. Shannon, USMC, some payback for the previous scenario. Usually the Japanese will take Eastern Island and then have to launch a second assault across the channel to mop up Sand Island. I realize the game's original scale/time frame per turn is 6 minutes, but in this scenario it is more realisticly about 15 minutes per turn, and represents about 4 hours of fighting) On June the 4th, luck would smile on the Imperial Japanese Navy. All of the scout aircraft from the crusiers were launched on time and all became airborne without incident, nearly a miracle with the cranky Japanese floatplanes. At 7:03 AM a scout plane, from the cruiser Tone, radioed back that it had spotted a taskgroup of 2 American carriers northeast of Midway. Fortinuately for the Japanese their commander had wisely held back the best pilots from the ongoing Midway strike and armed the with held aircraft for a naval strike. In this manor they were able to launch an immediate attack on the American task group. At 9:32 AM the carrier aircraft attacked the Task Group, 3 torpedoes struck the USS Enterprise with the most decisive one striking the starboard propeller shafts and jamming the rudder. Put out of action, she was taken under tow by the crusier Astoria. A more frightening fate awaited the hapless USS Hornet. At 947 AM a 500 Kg bomb dropped by a Japanese Val bomber penetrated her flight deck, hanger deck and then into the forward Magazine. In a blinding flash and series of explosions the forward portion of the ship was lifted out of the water and her back was broken. Within 10 minutes the stern section of the carrier roled over and plunged to the bottom of the Pacific Ocean, only 236 burned and oil covered survivors would be pulled out of the water. The Japanese would not get off scott free, however and at 10:25 AM dive bombers from the USS Hornet found and set ablaze the IJN Soryu ( "Green Dragon" ). Although the fires didn't threaten to sink the vessel her flight deck would be out of comminsion for the blance of the battle and she withdrew from the action. After both the Midway and morning carrier strikes were recovered, a second strike was armed and launched to sink the what the Japanese believed to be the only remaining American carrier, the crippled Enterprise. Their aircraft arrived on scene but couldn't locate the cripple in the growing squalls. As fuel was running low the Gods again smiled on the Japanese as they sighted a single American carrier in the process of launching aircraft. In a coordinated strike the aircraft from three IJN Carriers ambushed and set ablaze the USS Yorktown. Even better news would be received by the Japanese that night when the I-168 found and put two torpedoes into the crippled Enterprise's starboard side. The IJN had sunk three American Fleet Carriers for the crippling of only one of their own. The way for Admiral Kondo's Occupation Force had been cleared. The Invasion of Midway would begin at 5:30 AM, 5 June 1942. Were I could find them, the actual names of the commanders of American and Japanese Units have been used. |
Bloody RidgeBy C-J Thunfeldt
Major General Kawaguchi's second attack on Bloody Ridge, near Henderson field, Guadalcanal. (Best played as axis). On the night Kawagushi struck with two infantry battalions trying to overwhelm the american defenders consisting of LtCol Edson's composite battalion (raiders and parachutists). |