Planing
- Developing
an accurate project budget and timeline
Perhaps
the most important skill to develop as a Web strategist is
the ability to accurately gauge how much a project will cost
and how long it will take to build. Most of the costs incurred
while implementing your strategy will come from labor and
resources used, and this should be fairly easy to calculate
once you have your development timetables set. Developing
an accurate itinerary is trickier, but this only gets easier
as you get more projects under your belt.
- When
developing a timetable, you may find it helpful to use a
project management application such as MS Project, but it
certainly isn't necessary. Simply follow these steps when
developing a timetable:
- Break
down each component of the project into discrete processes
and elements handled by various resources or departments,
such as conceptualization (specifications, site maps, and
page schematics), visual design, HTML coding, functional
programming, content creation, marketing campaigns, and
QA testing.
Estimate
how long each development process will take to complete. Be
realistic. Business directors might imagine that a strategy
can be implemented on short notice, but an initial conceptualization
phase alone might take three to four weeks to finalize.
If you
need to get sign-off after certain phases, factor these in
as independent elements in your timetable.
Determine
which processes are dependent and which can be developed simultaneously.
For instance, coders will probably have to develop the HTML
templates before programmers can integrate functionality,
but editors and writers can work on content while other elements
are being developed.
After
you've mapped out all processes and assigned each a duration,
determine start and stop dates for each element. The stop
date of the final process of the last component will be the
date you'll be ready to launch.
When developing timetables, it's paramount that you allow
enough time in your schedule for edits, revamps, QA testing,
bug fixing, and final sign-offs, since these are the most
difficult elements to quantify. At the beginning of a project,
there's no way to estimate the number of iterations the project
will go through, the amount of technical bugs QA testing will
reveal, or how long it will take to track down a decision
maker to get final approval. To allow for these unknowns,
it's generally wise to double your original timetable estimates.
After
finalizing your timetable, determining project costs will
be fairly straightforward. For each resource, simply multiply
the number of hours necessary by the corresponding hourly
rate, or, if you're paying consultants and freelancers on
a project basis, obtain bids and estimates based on the project
specifications. Other costs to consider might include additional
hardware, software, and partnerships with third-party vendors.
Again, when it comes to money, it pays to be realistic in
the initial planning stages. If the strategy is going to cost
the company more than a fleet of Concorde jets, it's better
to sound the warning bell at the beginning of the process
rather than having to defend a stack of bloated invoices at
the project's conclusion.
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