|
Support for the M. Sc. in IT in Education at Trinity College, Dublin, Ireland |
info@dPortfolios.com | |||||||
NAVIGATION |
|
||||||||
Presentation
on
|
Module 101: Visual Thinking
Researchers such as Gardner[1],
Spearman[2]
and Thurstone[3] have undertaken considerable work to illustrate
the factorial nature of human intelligence. The ability to form and
manipulate visual or spatial images is recognised as a key cognitive
capacity. In a number of studies, there are references to activities
that relate to a capacity to manipulate mental images, particularly
as a problem-solving strategy. Gardners categorisation of spatial
intelligence is one of the more well know but it is by no means
the first. Kelley (1928)[4], El Koussy (1935)[5], Thurnstone (1938)[6]
and French (1951)[7] each make reference to the ability to use mental
images productively. The term visual thinking is evident
in the work of researchers on problem solving and design. Visual thinking
is closely linked to the work of Rudolf Arnheim. Setting his work primarily
in the area of Art Education, Arnheim asserts that thinking calls
for images, and images contain thought.[8] Furthermore, the use
of graphics and other forms of representation are seen as important
tools in thinking and learning. The use of graphical systems in collaboration
with visual thinking processes facilitates the representation of concepts
and artefacts. Graphical representations may be in the form of freehand
diagrams, formal representations (orthographic projection, isometric
projection, etc.), charts, schematics and three-dimensional models.
These representations serve a number of purposes. Thus, a case can be made for introducing students to a range of technologies
that facilitate visual thinking and communication. In particular, students
engaged in learning in the areas of design & technology education
will find such activities central to many learning activities that they
are likely to experience. A school
receives an invitation to attend a briefing meeting for a forthcoming
science and technology exhibition. A number of teachers outline the
nature of the exhibition to their students. A group of Senior Cycle
Engineering students express interest and they attend the briefing.
Following the briefing, their teacher agrees to act as mentor, which
will involve guiding the preparation of the project for submission to
the exhibition. Broad areas of interest are discussed over a number
of days and the matter of conditions in a local nursing home for elderly
patients is raised. The students state that they have only vague notions
as to the needs of patients and staff at the facility. Contact is established
with the nursing home and the students receive permission to visit. The students
and their teacher spend an afternoon in the company of patients and
staff at the nursing home. They witness the difficulties experienced
by staff and patients in undertaking what would normally be regarded
as basic activities: visiting the bathroom, turning in a corridor, eating
meals, entering and leaving a bed, and so forth. On their return to
school, the students review their visit. They are enthusiastic about
the opportunities that are open to them by basing their project on the
needs of the people who stay at the nursing home. They know, however,
that many of the difficulties that they have witnessed are beyond their
abilities to tackle in a meaningful way. The students are encouraged
to undertake some preliminary research. Their research not only focuses
of the technologies and artefacts that are used in similar facilities
and how these may be improved, but that also take a close look at ailments
some of the patients at the nursing facility suffer from, and the manner
in which these can typically incapacitate the individual. Two students
decide to focus their efforts on the design and manufacture of an artefact
that will assist a patient, suffering from a degenerative condition
that affects limb mobility, to consume a meal with reduced intervention
from nursing staff. They are motivated by a number of considerations.
While speaking to the woman in question, the students were struck by
the evident frustration of the woman as a result of the difficulties
she experienced in taking meals without assistance. These difficulties
were considered to be within the capacity of the students to address,
given very real constraints of time, expertise and finance. With a broad
goal in mind, the students were guided by their teacher to undertake
an in-depth analysis of the problem. The students undertake parallel
streams of research. They look at the nature of the disability they
are attempting to ease. They study journals to determine what solutions
might already be in place. The students consult with teachers and management
to establish availability of suitable resources. As their work progresses,
notes, sketches, texts and models accumulate. The skills that are in evidence in this scenario are
manifold. In the first instance, the above account is relayed as an
example of design & technology education within a constructivist
framework. The role of the teacher, the social contextualisation of
the design problem, the students as researchers of their own learning,
the relative open-ended nature of the task, the engendering of a social
and personal awareness by engagement with the task, and so forth, all
reflect constructionist principles. Of particular interest to this author
is the use of sketches, diagrams and drawings, not only to convey ideas
to others, but as a tool aiding the generation of ideas. This
use of sketching, modelling and drawing is taken as evidence of visual
thinking and the application of visual-spatial intelligence
in a design & technology context. A capacity to think spatially,
coupled with an ability to express and enhance that thinking through
the preparation of graphical representations, is important for design
& technology education. There is a need for courses in design and
technology to promote visual thinking and learning in conjunction with
skills in graphical representation. In post primary education, students
use drawing skills in many different ways. They may produce charts to
represents statistical information in a mathematics class; they may
sketch experimental equipment as used in a science experiment; students
of Art will invariably study the sketching of animate and inanimate
objects. However, where the students in the scenario outlined above
differ is in the multiplicity of functions that the production of a
sketch performs within the design process. At this point it is necessary to point out that the
term graphical representation can encompass artefacts such
as a pencil sketch, physical models and virtual reality simulations
of physical environments. The act of preparing and exploring such representations
can meet a number of ends. Some of these are as follows and are offered
at this point without reference to research literature. They can, therefore,
be regarded as reflecting the authors experiences and observations. In essence, the use of graphical representation is
considered to support visual thinking. Visual thinking is a key cognitive
process in problem solving in a design & technology learning scenario. There are many ways in which visual thinking and graphical representation
can be incorporated into learning. With recent developments in Internet
technologies, the ability to produce rich learning materials is at hand
to the non-expert. While graphical information may supplement the conveying
of information, the real potential is in providing learners with tools
that can assist their thinking. Thus, visual thinking is an important
cognitive approach to problem solving, and skill in producing and interpreting
graphical information is a means to amplify such thinking. It can be
argued, therefore, that learners need to be introduced to formal and
informal modes of graphical representation. While the focus here is
on design & technology education, visual thinking can usefully be
employed in a range of other learning situations. Arnheim, Rudolf. Visual Thinking. (London:
Faber & Faber: 1970) Gardner, Howard. Frames of Mind: 2nd
Edition (London: Fontana Press: 1993) MacFarlane-Smith, I. Spatial Ability (London:
University of London Press: 1964) McGee, N. G. Human Spatial Abilities: Psychometric
Studies and Environmental, Genetic, Hormonal and Neurological Influence
in Psychological Bulletin Vol. 86 (5) 1979 pp. 889 - 819 McKim, R.H. Experiences in Visual Thinking
(Monterey: Brooks/Cole: 1972) Spearman, C. The Abilities of Man (New
York: AMS Press: 1970) Vernon, P. E. The Structure of Human Abilities
(London: Methven: 1971) [1] Gardner, Howard. Frames of Mind:
2nd Edition (London: Fontana Press: 1993) [2] Spearman, C. The Abilities of Man
(New York: AMS Press: 1970) pp. 74-75 [3] Reported in Vernon, P. E. The Structure
of Human Abilities (London: Methven: 1971) p. 19 [4] McGee, N. G. Human Spatial Abilities:
Psychometric Studies and Environmental, Genetic, Hormonal and Neurological
Influence in Psychological Bulletin Vol. 86 (5) 1979
pp. 889 - 819 [5] Ibid. p. 890 [6] Gardner, Howard. Frames of Mind:
2nd Edition (London: Fontana Press: 1993) p. 175 [7] MacFarlane-Smith, I. Spatial Ability
(London: University of London Press: 1964) p. 86 [8] Arnheim, Rudolf. Visual Thinking.
(London: Faber & Faber: 1970) p. 255 [9] McKim, R.H. Experiences in Visual
Thinking (Monterey: Brooks/Cole: 1972)
|
||||||||