OBJECTIVE OF SESSION. Backspin and push strokes. Practice in imparting, and receiving, variations of length, angle, and spin.
Emphasis on accuracy and consistency.
Explicit practice in playing with specific surfaces of a combination bat.
Explicit practice in footwork and recovery position.
1. RECAP ON SESSION ONE AND TWO.
2. WARM UP EXERCISES.
3. PLAYING SITUATIONS.
Forehand chop and push against topspin drive one line of play.
Controller: Topspin drives to FH court.
Student: Chop to FH court.
Controller: Push to FH court.
Student: Push to FH court. ... so on.
Fig.16.
Backhand chop and push against topspin, one line of play.
Controller: Topspin drives to BH court.
Student: BH chop to BH court.
Controller: Push to BH court.
Student: BH pushes to BH court. .... so on.
Fig.17.
Forehand chop and backhand push against topspin drive and push. Two lines of play.
Controller: Topspin drives to FH court.
Student: FH chop to FH court.
Controller: Push to BH court.
Student: BH push to FH court. .... so on
Fig.18.
Backhand chop and forehand push against topspin drive and push. Two lines of play.
Controller: Topspin drives to BH court.
Student: BH chop to FH court.
Controller: Push to FH court.
Student: FH push to FH court. .... so on.
Fig.19.
Forehand chop and backhand push against topspin drive and push. Two lines of play.
Controller: Topspin drives to FH court.
Student: FH chop to BH court.
Controller: Push to BH court.
Student: BH pushes to BH court. .... so on.
Fig.20.
Backhand chop and forehand push against topspin drive and push. Two lines of play.
Controller: Topspin drives to BH court.
Student: BH chop to FH court.
Controller: Push to FH court.
Student: FH push to FH court. .... so on.
Fig.21.
Forehand and backhand chop, coupled with push strokes, against topspin driving and drop shots. Multiple lines of play.
Controller: Topspin drives to FH court.
Student: FH chop to centre.
Controller: Topspin drives to BH court.
Student: BH chop to centre.
Controller: Drop shot to centre or BH court.
Student: BH push to centre. ....so on.
Fig.22.
Pressure play. Multiple lines of play.
Controller: Free choice of placement and degree of spin.
Student: Return all balls to centre of table.
Practice in forehand and backhand counterdriving along a variety of lines of play, with variations in speed. Emphasis on accuracy and consistency, subsequent emphasis, continued into session six, on speed and disguise of .direction.
Explicit practice in recovery and footwork.
1. RECAP ON SESSION THREE.
2. WARM UP EXERCISES.
3.PLAYING SITUATIONS.
Forehand counterdrive to forehand counterdrive, one line of play, constant speed.
Controller: Topspin drives to FH court.
Student: FH counter to FH court.
Backhand counterdrive to backhand counterdrive, one line of play, constant speed.
Controller: Topspin drives to BH court.
Student: BH counterdrive to BH court.
Forehand counterdrive to backhand counterdrive, one line of play, constant speed.
Controller: Topspin drive to FH court.
Student: FH counterdrive to BH court.
Backhand counterdrive to forehand counterdrive, one line of play, constant speed.
Controller: Topspin drives to BH court.
Student: BH counterdrive to FH court.
Forehand counterdrive to forehand counterdrive, one line of play, varying speeds and distances from the table.
Controller: To maintain a steady topspin feed to student`s FH court.
Student: FH counterdrive to FH court. Two counterdrives from close to the table,
followed by two at a distance from the table, followed by two from close to the table ....so on.
Backhand counterdrive to backhand counterdrive, one line of play, varying speeds and distances from the table.
Controller: To maintain a steady feed to student`s BH court.
Student: BH court to BH court. Two counterdrives from close to the table,
followed by two at a distance from the table, followed by two from close to the table.... so on.
Pressure play. Backhand and forehand counterdriving, multiple lines of play, varying speeds and distances from the table.
Student: playing along one line of play, to hit two counterdrives from close to the table, and two at a distance from the table.
Controller: to maintain a steady feed but when the student is close to the table the controller may switch the line of play from the student’s forehand to the backhand, or vice versa. The student must then follow the new line of play with two counterdrives from close to the table and two counterdrives at a distance from the table the sequence continuing until the next switch by the controller.
OBJECTIVE OF SESSION Block and backspin strokes. Regular and irregular, practice in blocking; in isolation and in combination with chop, against varying topspin.
Emphasis on accuracy and consistency.
Explicit practice in footwork and recovery positioning.
1. RECAP ON PREVIOUS SESSIONS.
2. WARM UP EXERCISES.
3. PLAYING SITUATIONS. NOTE. In the following exercises the term "varying topspin" is to be read as including looped topspin.
Backhand block against varying topspin. Two lines of play.
Controller: Topspin to BH court.
Student: BH block to BH court.
Controller: Topspin to BH court.
Student: BH block to FH court. .... so on.
Forehand block against varying in topspin. Two lines of play.
Controller: Topspin to FH court.
Student: FH block to FH court.
Controller: Topspin to FH court.
Student: FH block to BH court. .... so on.
Forehand and backhand block against varying topspin. Two lines of play.
Controller: Topspin to BH court.
Student: BH block to centre.
Controller: Topspin to BH court.
Student: BH block to centre.
Controller: Topspin to FH court.
Student: FH block to centre.
Controller: Topspin to FH court.
Student: FH block to centre. .... so on.
Forehand and backhand block against varying topspin. Two lines of play.
Controller: Topspin to BH court- .
Student: BH block to centre.
Controller: Topspin to FH court.
Student: FH block to centre. .... so on.
NOTE. "On the day", and before going on to the following exercises, it might be found
advantageous to supplement the foregoing exercises with variations such as:
a) Changing the target.
b) Changing the number of backhand compared with forehand strokes.
Pressure play.
Forehand and backhand block against varying topspin. Multiple lines of play.
Controller: Free choice of target. Initially steady topspin, later varying spin and speed.
Student: BH/FH block as appropriate. Free choice of target.
Forehand chop and backhand block against varying topspin. Two lines of play.
Controller: Topspin to FH court.
Student: Chop to FH court.
Controller: Topspin to BH court.
Student: BH block to FH court. .... so on.
Backhand chop and forehand block against varying topspin. Two lines of play.
Controller: Topspin to BH court.
Student: Chop to BH court.
Controller: Topspin to FH court.
Student: FH block to BH court. .... so on.
Pressure play.
Chop and block to varying topspin. Multiple lines of play.
Controller: Free choice of target. Free choice on amount of topspin. If student returns a loose ball, attack it.
Student: Free choice of target. Free choice of chop or block.
OBJECTIVE OF SESSION. Counterdriving.
Practice in forehand and backhand counterdriving along a variety of lines of play, with variations in speed.
Emphasis on accuracy and consistency, subsequent emphasis on speed and disguise of direction.
Explicit practice in recovery and footwork.
1. RECAP ON SESSION FOUR AND FIVE.
2. WARM UP EXERCISES.
3. PLAYING SITUATIONS.
Revise forehand counterdrive to forehand counterdrive, one line of play, constant speed.
Controller: Topspin drives to FH court.
Student: FH counterdrive to FH court.
Revise backhand counterdrive to Backhand counterdrive, one line of play, constant speed.
Controller: Topspin drives to BH court.
Student: BH counterdrive to BH court.
Forehand counterdrive to forehand counterdrive, one line of play, varying speeds and distances from the table.
Controller: Topspin drives to FH court.
Student: FH counterdrive to FH court. Six at slow speed, six slightly faster, six faster still...and so on.
Backhand counterdrive to backhand counterdrive, one line of play, varying speeds and distances from the table.
Controller: Topspin drives to BH court.
Student: BH counterdrive to BH court. Six at slow speed, six slightly faster, six faster still...and so on.
Forehand and backhand counterdriving in combination, single speed.
Controller: Topspin drives to BH court.
Student: BH counterdrive to BH court.
Controller: Topspin drives to FH court.
Student: FH counterdrive to FH court.
Forehand and backhand counterdriving in combination, single speed. As in previous exercise v), but roles reversed.
Forehand and backhand counterdriving in combination, varying speeds.
As in previous exercise but start each rally with slow speed and after each sequence of six strokes by controller ' 1 ie.3FH+3BH, increase speed slightly until a mistake is made, then go back to a slow speed again .... and so on.
As in previous exercise but roles reversed
Pressure play.
Forehand and backhand counterdriving.
The controller and student take turns to serve. The first two rallies start with slow FH to FH counterdriving. The second two rallies start with slow BH to BH counterdriving on the 7th ball of each rally, ie the server's 4th stroke, the server has free choice of speed and direction, and the rally is played out to a finish.
Practice in both the forehand and backhand kill along a variety of lines of play.
Initial emphasis on accuracy and consistency.
Subsequent emphasis on disguise and speed.
Explicit practice in footwork.
1. RECAP ON SESSION SIX.
2. WARM UP EXERCISES.
3. PLAYING SITUATIONS.
i) Forehand kill. Single target in isolation.
Controller: Using balls from an adjacent basket, gently lob balls into student`s FH court.
Student: FH kill to FH court. Starting slowly, gradually build up speed. Concentrate initially on form and consistency, rather than ultimate speed.
Extension to exercise i). Change target to centre of table and to BH court.
ii) Backhand kill. Single target in isolation.
Exercise has identical format, and extension to previous exercise i), but adapted for backhand kill.
iii) Forehand kill, three targets.
Controller: Topspin lobs to centre of table.
Student: FH kill to: Centre of table to BH court. Centre of table to centre. Centre of table to FH court. First three slow. Second three faster third three very fast then all out speed.
iv) Backhand kill, three targets. This exercise has an identical format, and extension, to the previous exercise iii), but is adapted for the backhand kill.
v) Forehand kill in combination with topspin, against block.
Controller: Blocks from BH court to BH court, with a free choice switch to a FH court target.
Student: FH topspin from BH court to BH court until controller plays into FH court. From FH court play FH kill To FH court.
Controller: FH block to BH court.
vi) Forehand kill in combination with topspin, against block.
Controller: Blocks from BH court to BH court.
Student: FH topspin from BH court to BH court, with free choice to FH kill to FH court.
Controller: FH block to FH court.
vii) Forehand kill in combination P.51, with topspin, against backspin.
Controller: Chops and pushes to centre of table.
Student: FH topspin to FH court. FH push to FH court. FH topspin to BH court. FH push to BH court. Free choice to FH kill any high or loose ball.
viii) Backhand kill in combination with topspin, against backspin.
Controller: Chops and pushes to centre of table.
Student: BH topspin to BH court. BH push to FH court. BH topspin to FH court. BH push to BH court. Free choice to FH kill any high or loose ball.
OBJECTIVE OF SESSION. Loop against block.
Practice of forehand and backhand looping along a variety of lines of play.
Initial emphasis on accuracy and consistency.
Explicit practice in footwork, mobility, and recovery.
1. RECAP ON SESSION SEVEN.
2. WARM UP EXERCISES.
3. PLAYING SITUATIONS.
i) Forehand loop to block. One line of play.
Controller: Block to FH court.
Student: FH loop to FH court.
ii) Forehand loop to block. Two lines of play.
Controller: Block to FH court.
Student: FH loop to FH court.
Controller: Block to FH court.
Student: FH loop to centre of table. .... and so on.
iii) Forehand loop to block. Multiple lines of play.
Controller: Block to FH court.
Controller has free choice of line of play for return but table marked out as in diagram and shaded portion is barred to returns from the controller.
Student: FH loop to FH court. .... and so on.
iv) Backhand loop to block. One line of play.
Controller: Block to BH court.
Student: BH loop to BH court
v)Backhand loop to block. Two lines of play.
Controller: Block to BH court.
Student: BH loop to BH court.
Controller: Block to centre of table.
Student: BH loop to BH court. .... and so on.
vi) Backhand loop to block. Multiple lines of play.
Controller: Block to BH court. Controller has free choice of line of play for return but table marked out as in diagram and shaded portion is barred to returns from the controller Student: BH loop to BH court.... and so on.
vii) Forehand and backhand loop to block. Three lines of play.
Controller: Block to centre of table.
Student: FH loop to FH court.
Controller: Block to BH court.
Student: BH loop to FH court.
Controller: Block to centre of table.
Student: BH loop to FH court.
Controller: Block to FH court.
Student: FH loop to FH court.... and so on.
viii) Forehand and backhand loop to block. Three lines of play.
Controller: Block to centre of table.
Student: BH loop to BH court.
Controller: Block to FH court.
Student: FH loop to BH court.
Controller: Block to centre of table.
Student: FH loop to BH court.
Controller: Block to BH court.
Student: BH loop to BH court.
ix) Pressure play.
Forehand and backhand loop to block. Multiple lines of play.
Controller to have free choice of direction. If controller returns a loose ball student may go for a winner.
OBJECTIVE OF SESSION. Loop against chop and block. Practice of forehand and backhand
looping along a variety of lines of play.
Initial emphasis on accuracy and consistency.
Explicit practice in footwork, mobility, and recovery.
1. RECAP ON SESSION EIGHT.
2. WARM UP EXERCISES.
3. PLAYING SITUATIONS. i) Forehand loop to chop. One line of play.
Controller: Chop to FH court.
Student: FH loop to FH court.
ii) Forehand loop to chop. Two lines of play.
Controller: Chop to centre of table.
Student: FH loop to FH court.
Controller: Chop to FH court.
Student: FH loop to FH court..... and so on.
iii) Forehand loop to chop. Multiple lines of play.
Controller: Chop to FH court. Controller has free choice of line of play for return but table marked out as in diagram and shaded portion is barred to returns from the controller Student: FH loop to FH court. .... and so on.
iv) Backhand loop to chop. One line of play.
Controller: Chop to BH court.
Student: BH loop to BH court.
v) Backhand loop to chop. Two lines of play.
Controller: Chop to centre of table.
Student: FH loop table to BH court.
Controller: Chop to BH court.
Student: BH loop to BH court. .... and so on.
vi) Backhand loop to chop. Multiple lines of play
Controller: Chop to BH court.
Controller has free choice of line of play for return but table marked out as in diagram and shaded portion is barred to returns from the controller.
Student: BH loop to BH court. .... and so on.
vii) Forehand and backhand loop to chop and block. Three lines of play.
Controller: Block to centre of table.
Student: FH loop to FH court.
Controller: Chop to BH court.
Student: BH loop to FH court.
Controller: Block to centre of table.
Student: BH loop to FH court.
Controller: Chop to FH court.
Student: FH loop to FH court... and so on.
viii) Forehand and backhand loop to chop and block. Three lines of play.
Controller: Chop to centre of table.
Student: BH loop to BH court.
Controller: Block to FH court.
Student: FH loop to BH court.
Controller: Chop to centre of table.
Student: FH loop to BH court.
Controller: Block to BH court.
Student: BH loop to BH court.
ix) Pressure play.
Forehand and backhand loop to chop and block. Multiple lines of play.
Controller to have free choice of direction. Student to endeavour to loop on both wings. If controller returns a loose ball student may go for a winner.
4. REVIEW.
5. COOL DOWN.
NOTE ON SESSIONS TEN AND ELEVEN.
As they now stand these sessions are clearly divided into:
Session ten: Service.
Session eleven: Receipt of service.
The similarity of the constituent exercises, and the possible transfer of learning, make it possible that “on the day" it would be better to reorganise these sessions so that each session contains elements of the other, leaving an overall situation that the same amount of work is covered.
.SESSION ELEVEN. (See note preceding session ten regarding the possibility of combining sessions ten and eleven.)
OBJECTIVE OF SESSION. Receipt of service on both forehand and backhand.
Practice in overcoming spin in receipt of service.
Practice in rally building from receipt of service by providing:
Practice in aggression when receiving service.
Practice in stifling the third and fifth ball attack.
Explicit practice in overcoming service spin.
1. RECAP ON SESSION NINE.
2. WARM UP EXERCISES.
3. PLAYING SITUATIONS. i) Receipt of service along multiple lines of play.
Controller:
a) To serve in turn to each of six targets on students` half of the table.
b) Each ofthese services to be confined to backspin.
c) Then topspin to be introduced and,
d) later side spins to be introduced in a structured manner.
e) Finally there is to be a free choice of spin.
Student: a) Take up a suitable ready position.
b) Play the return tightly or;
c) play the return aggressively as Appropriate.
ii) Receipt of service along multiple lines of play.
Controller:
a) Free choice to serve to any position on students` half of the table.
b) Free choice of spin.
Student:
a)Take up a suitable ready position.
b) Play the return tightly or;
c) play the return aggressively as he sees fit.
iii)Pressure play.
Six small targets are placed on each half of the table. Points may only be won by:
a) The server, in serving, hitting a target on the receiver's side or;
b) The receiver, in returning service, hitting a target on the server's side.
NOTE. In each of the following exercises the student is to try and stop the controller carrying out the intent of the service. At the start of the exercise he is to do this by playing tightly, later he is to introduce aggression when he can. Where spin is referred to, this is to be taken as the spin apparent to the receiver, rather than the actual spin imparted to the ball. The controller should exercise as much skill in disguise and accuracy of placement as possible.
iv) Receive service on forehand from forehand court, to foil projected third ball attack.
Controller to serve from FH court to FH court, using right hand sidespin mixed with topspin, then kill the third ball.
v) Receive service on forehand from backhand court, to foil projected third ball attack.
Controller to serve from BH court to FH court, using left-hand sidespin mixed with topspin, then kill the third ball.
vi) Receive service on backhand from backhand court, to foil projected third ball attack.
Controller to serve from BH court to BH court, using right hand sidespin mixed with topspin, then kill the third ball.
vii) Receive service on backhand from forehand court, to foil projected third ball attack.
Controller to serve from FH court to BH court, using left-hand sidespin mixed with topspin, then kill the third ball.
viii) Receive service on backhand from backhand court, to foil projected fifth ball attack.
Controller to serve from BH court to BH court, using right hand sidespin mixed with chop, loop the third ball and kill the fifth ball.
ix) Receive service on forehand from forehand, to foil projected fifth ball attack. Controller to serve from FH court to FH court, using left hand side spin mixed with chop, loop the third ball and kill the fifth ball.
x) Pressure play.
Server to have free choice of service.
a) In the first pair of five services a third ball attack must be used.
b) In the second pair of five services a fifth ball attack must be used.
c) In the third pair of five services a third ball attack must be used....and so on.
1. OBJECTIVE OF SESSION. To review the programme.
To consider what is past, and what is to come.
To make time available for:
a) Revision of earlier exercises in playing techniques.
b) Catching up on work omitted, for whatever reason, from earlier sessions.
c) Rectifying any imbalance to the programme, as a whole, brought about by omissions or amendments to earlier sessions.
2. DISCUSSION. During discussions to take place during the course of the programme, now coming to a
conclusion, specify successes and isolate any failures and omissions.
3. WARM UP EXERCISES.
4. PLAYING SITUATIONS. Set up exercises to satisfy the objectives detailed under 1, above. These can take the form of exercises already specified in the foregoing sessions or new exercises designed towards a particular end.
5. DISCUSSION. Discuss future plans and how training can continue.