DVa
Tactics
1. Reversing a Camel on your six o'clock
Transcript of the radio log between =skrp= and front- during
a Training Session in the DoA training arena (April '99):
- =skrp=: ok...What problem are you having with it?
- front-: well... lets say i have a bit of alt
- front-: (which is rare in the DVa)
- =skrp=: heheh
- front-: and i manage to get down and into the circle with the
enemy
- front-: now I'm looking to keep the moves in the vertical as
much as possible
- front-: cos i don't wanna lose the alt
- front-: (not too much anyway)
- =skrp=: cc
- front-: i find that after a few moves I'm screwed
- =skrp=: DVa holds E well
- front-: i have to go nose-low to pick up the speed
- front-: and that is where it ends
- front-: the fight goes low and i'm dead
- front-: the point is that i don't want to get too low
- front-: i think i'm pulling too hard or something, then loose
E and have to go nose-low too deep
- =skrp=: the advantage the DVa has down low...and its a slim
one
- front-: cc it has good low speed handling like when you're down
there, rolls good and stuff
- =skrp=: is it's roll rate...you can use reverses and scissors
well
- front-: do ya use a LOT of rudder in the turns and reverses
skrp, in the scissors?
- =skrp=: very little ...I try to stay as fast as I can
- front-: ah good!
- front-: so you stay fast
- front-: i thought it best to get slow and force the over shoot
in the scissors?
- =skrp=: try to : )
- =skrp=: the Blip throttle in the camel makes an overshoot less
likely
- front-: okay so gimme DVa "Camelkilling" hints
- =skrp=: in the DVa you can sometimes get them by going left
- front-: cc go left...
- front-: slightly nose high too?
- =skrp=: do a reverse right...then back left...and put a slight
climb in
- =skrp=: sometimes they will fall off "reaching" for
a gun solution
- front-: okay... so a flat turn left when the Camel gets into
your six o'clock?
- front-: or nose high turn?
- =skrp=: pull him low and do a slightly nose high turn
- front-: cc we pull him low to get our speed up right?
- =skrp=: Dva sustains alt very well in a turn
- =skrp=: cc and make him go LEFT : )
- front-: cc then we reverse right? hard?
- =skrp=: If he is staying with you, yes if he is wavering...sustain
the turn
- front-: so we're turning nose high left
- front-: we want to reverse right... wing under or over?
- =skrp=: under is best
- front-: okay so we drop the left wing, roll under, and then
turn right
- =skrp=: the bottom line is...it is unhealthy to be low with
a good camel pilot
- front-: very unhealthy
- =skrp=: yes reverse right...and then go left again
- front-: okay so we have turned right
- front-: now we go left (wing under) again?
- front-: and then we climb a bit to the left...
- =skrp=: cc only reverse right to make him turn and kill E
- front-: how far out do we hang that climb?
- =skrp=: Just enough to make him reach for a gun solution
- front-: okay so say he's pulling up the nose for a shot
- front-: and i'm gonna get hit
- front-: what then? roll out of the climb to the left?
- =skrp=: if he is constantly trying to get his guns on you..
- =skrp=: he might spin...or fall off...the good ones will be
patient
- front-: ya mean they won't pull up to you in the climb too much?
- =skrp=: no... they will stay low at nibble away at the turn..maybe
throw in a low yo-yo
- front-: that yo-yo won't give them a good solution though right?
- front-: they'll make it to gain back some E and stay in position?
- =skrp=: snap shot at best...and kill their E some
- =skrp=: it is not going to be a win everytime in a DVa...down
low : )
- front-: dapper move there skrp, thanks for the time
- =skrp=: : )
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2. General DVa Points
Skarp posted 04-28-99
The DVa has many nice qualities. It has the best visibility of any of
the aircraft in DoA and is a very stable gun platform. It rolls well and
turns better than most people think.
It's biggest problem (other than the dive thing) is a lack of power.
it does not acclererate very quickly and climbs like a Sumo Wrestler in
Lederhosen.
The guys who do the best in the DVa, usually fly with a wingman. The
Albatros is a good plane if team tactics are used effectively. It will do
reasonably well against a Camel 1v1 if the Camel driver is of average quality,
but quicky find itself in trouble against a first rank pilot. The good visibility
helps it be a great teamwork aircraft. It is very easy to keep track of
your bud and opponents.
Because it has trouble regaining E, it is very important to try to be
at alt with an advantage. It is smooth and stable while
using the vertical, and reverses quickly at the top of a zoom. It is
a joy to fly, but can be difficult to score in. It is tempting to hold a
tracking shot too long and end up slow and running out of options. If you
fly it at altitude, and don't expect a 3 kill sortie every time out, you
will do well and have a blast.
Resist the urge to dive into a furball unless you can zoom back up.
It's roll rate helps down low, where you can reverse quickly, sometimes
causing the Camels to Auger. It can sustain a turn very well without fear
of stalling and spinning. Of course, try to get the Camels to go left...they
still turn well to the left, but better still to the right. If a Camel is
real
close behind (inside d.6) break hard left and throw in a slight climb.
He may try to "reach" for the shot and auger.
It eats Spads, and spits out the bones. If you can get a Spad to turn,
you should be able to nail him.
It is well matched with the SE5a.
I fly it some every night, and really enjoy it's smooth feel. A score
in a DVa definitely feels sweeter than a Camel kill.
Stay fast, stay high, bring a friend.
Skarp, The PigStompers
http;//www.pigstomers.com
=skrp=, DoA Training Staff
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3. Kieren's DVa Training Page
Kieren contributed an excellent page on the DVa to the DoA
Trainers Files site. Click on this link to go there:
Kieren's
DVa Training Page
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