Screenplays |
Updated: 10/05/2006 |
KillerApp: Sci-Fi/thriller
CARLOS Read the first ten pages here. Read reviewers comments here. Read Random Scene: here. Logline(s): (1) A computer entertainment system which creates worlds that are so realistic, you could die playing. (2) The perfect home gaming system becomes a deadly weapon when a serial killer gets a chance to play. Synopsis: The perfect
home entertainment system is launched, allowing people to
realistically live their dreams and fantasies, without the
limitations of two dimensional screens. When an Internet
journalist is assigned to write a story on the social impact of
the device, she stumbles onto a different story of corporate
corruption and murder. Notes: The system used here is something I have believed for years, will someday become a reality. A video games/entertainment system that can project games/scenarios into the human mind. So you can experience (touch, taste, feel etc) as if in a waking dream. Not simple 3d virtual reality - but the human mind as a canvas. - Break beyond the limitations of screens and computer rendered graphics. The story is concerned with controls on the system. We fear our children using today's chat rooms and mobile phones. How could we protect is people could get into their minds. Especially the wrong kinds of people. I chose a serial killer who is on death row, to basically show how we can physically restrain and whatever protections we have (safety of our own home) - what if people/users could misuse. Grace is our moral conscience for our obsession of technology. Trivia: The name used for the serial killer: "Tommy Timer", was a nick name for my late father. You can read/review the following at: http://www.screenwritersutopia.com/ Read the first ten pages here. Read reviewers comments here. Read Random Scene: here. |
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