Information and Communications
Technology (ICT)
Introduction
This policy document sets out the
school’s aims, principles and strategy for the teaching of ICT in our school,
and it will form the basis for the development of ICT in the school over the
next 2 years. Information and Communications
Technology (ICT) is defined as any equipment which enables users to
communicate or to manipulate information electronically, and it encompasses
computers, calculators, electronic musical instruments, audio and video
recorders, telephone, fax machines and digital cameras.
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Vision Statement, Mission
Statement, Aims and Objectives
Vision Statement
St.Colmcille's B.N.S. Swords will
provide appropriate ICT resources so that some of the educational needs of our
pupils and other members of the school community can be met through the use of
present and emerging Information and Communication Technologies.
Mission
Statement
Our goal is to produce learners who are
confident and effective users of ICT.
General Aims
We will seek to achieve this goal by:
- Helping the pupils to use ICT with
purpose and enjoyment
- Helping the pupils to develop the
necessary skills to exploit ICT
- Helping the pupils to become autonomous
users of ICT
- Helping the pupils to evaluate the
benefits of ICT
- Enabling children with special needs to
approach learning through other media
- Enabling children to communicate with
other children world-wide and exchange information and experiences through the
use of the Internet
- Using ICT to develop partnerships beyond
the school
- Celebrating success in the use of ICT
- Identifying current ICT educational
strategies.
- Making training available to every staff
member
- Developing educational schemes for the
various levels in the school
- Providing the necessary hardware and
software
- Encouraging community involvement in the
educational process.
General Rationale for the use of ICT as
an educational tool.
- To promote a positive attitude to
technology
- To use computers as tools to enhance
further learning
- To facilitate cross-curricular learning
- To develop basic keyboard skills.
- To promote imagination and creativity.
- To develop problem-solving skills.
- To motivate children to collect, enter
and interpret data.
- To encourage children to communicate
effectively.
- To generate cross-cultural and
international links through the use of e-mail
- To develop project management and
presentational skills.
- To develop co-operative skills through
participation in ICT projects that demand the pooling of skills and interactive
development of ideas and material.
Goals
- To make pupils comfortable and
reasonably proficient with the computer as a new educational resource.
- To provide regular access to the ICT
facilities for all pupils in the school.
- To ensure that the computer training
given to the pupils is relevant to their needs.
- To enable pupils to use certain software
packages
- To train pupils in the use of the
Internet, E-mail and WWW facilities.
- To give pupils the technical skills to
make them independently responsible for their continued use of computers
- To encourage our pupils to link
educationally with other schools, via e-mail
- To promote co-operative skills as part
of the work ethic of the children.
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Roles and Responsibilities
Role of Board of Management
- Provide funding for purchase of hardware
and software within the context of overall school budget
Role of Principal Teacher
- Ensure that overall policies are adhered
to, including adherence to copyright and data protection legislation
- Oversee the implementation and
evaluation of ICT policy in the school
- Ensure that appropriate staff
development opportunities are made available
- Secure adequate funding for repairs,
maintenance, upgrade of software and hardware from overall school budget
- Support and assist the ICT co-ordinator
and class teachers in the implementation of the policy
Role of ICT Co-ordinator
- Recommend a range of ICT activities
which work in a variety of situations
- Create opportunities for teacher
training and development in ICT within school
- Diagnose equipment faults
- Advise teachers with regard to the
nature of ICT capability within the context of the implementation of the Primary
School Curriculum (1999)
- Keep up to date with developments in ICT
- Recommend appropriate software for use
by pupils and teachers
- Manage the school’s computers and the
network
- Provide classroom-based ICT support for
teachers
- Assist in the design of school
development plan for ICT
- Compile and produce timetables for the
use of ICT equipment
- Deliver ICT skills to all pupils
in the school
- Advise on the purchase of distribution
of ICT equipment throughout the school
- Monitor and assess the uses of ICT made
by the pupils
- Ensure that there a balanced delivery of ICT capability
across the curriculum
- Represent the school at meetings for ICT co-ordinators
- Work with colleagues in other schools
- Negotiate the purchase of site licences
- Attend ICT courses
- Keep a catalogue of hardware and software available in
school
- Download relevant software and other materials from the
Internet
- Provide advice for parents and teachers with regard to
purchases for home use
- Install copies of software on school’s computers and on
network
- Provide a replacement plant for ICT equipment
- Provide courses for parents
- Post newsletters on website
It would not have been possible to have provided the ICT
facilities nor maintained the ICT programme if a policy decision had not been
made to appoint one teacher with specific responsibility for ICT. The continued
success of the ICT programme will depend on the continuation of a dedicated ICT
position within this school.
Role of All Other Teachers
The role of staff is crucial in the implementing of
policy. It is recognised that teachers have undergone training outside of school
hours, and their good will in this regard is appreciated
- Supervise pupils at all times in the computer room
- Plan and implement a balanced programme
- Keep records of pupils’ levels of attainment in ICT
- Use the computer as a teaching tool to facilitate
curricular areas
- Ensure that every child is given an opportunity to use the
computer
- Be aware of safety factors in computer room
- Ensure that pupils leave computer room in a clean and tidy
condition
Role of Pupils
- All pupils in the school will be given the opportunity to
use computers for at least one hour per week
- Pupils are expected to obey school rules while they are in
the computer room. Eating and drinking are forbidden in the computer room.
- Pupils are not allowed to bring their own CD, games or
discs in order to minimise the risk of importing viruses or of infringing
copyright
- Pupils will leave the computer room neat and tidy for the
next class
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Typical desired ICT Knowledge Base for children on leaving
St Colmcille’s BNS
- Information: That the children have been enabled to access
and retrieve digital information
- Applications: That the children have been enabled to
communicate information in digital
format. They have been taught a variety of applications and related concepts to
enable them to do this (See appended list)
- Software: That the content of the academic curriculum and
ICT have been integrated by the use of appropriate software
Computer Scheme
Revised 2006
Much has changed in ICT since 1998. This is the suggested
direction for 2006 onwards taking our resources into account. Our main resources
are:
- High
speed internet ( 5 meg downstream)
- Office
2003 – Word, Publisher, PowerPoint etc.- under school licensing agreement
- Hardware
– about 90 working computers networked plus printing and file sharing
- Maths
Software – Numbershark scheme
- Language
Software – Wordshark scheme, Starspell 2001
- Early
Language Software – Clicker 4, Storymaker 2, Type To Learn
- Miscellaneous
XP compatible Software – Circus 1,2,3, Paint, Infant programmes etc.
- Encarta
Encyclopaedia – Junior and Senior
- Projector
and whiteboard in computer room
When we look at this it becomes clear that one of our main
interests is driving and processing internet usage to access information, as
well as presenting, editing and redrafting the information in one or another of
the content free software packages above. It doesn’t take the children long to
acquire the computer skills to do this, and the particular skills needed are
refreshed and revisited every year. But, the real value as always will be the
class teacher’s input and direction, because this is the main factor that has
relevance to the pupil’s learning. We are leaving behind any overdependence we
may have had on software packages which were mostly compatible with early
versions of windows. And our increased Internet speed is capable of giving
simultaneous windows on all the computers without any delay.
Internet Usage
Internet usage is always supervised. Children may only use
the Internet while a teacher is in close proximity. The teacher is always
vigilant and aware of the situation. The teacher is generally aware of the
current Internet site. All the computers have www.yahooligans.com
defaulted as the homepage. This will guarantee safe surfing. For older children www.google.ie
is available in the favourites. Google’s safe search is configured for strict
filtering. While this is generally safe, it is not foolproof, and teachers
should perform a Google search prior to the children undertaking the search in a
lesson situation. If children access a place where they plainly should not be,
we always explain about Internet safety. Teachers will make their own decision
about which pupils are allowed visit which sites. A pupil should ask permission
if he wants to type an address into the address bar. The teacher will decide on
inspecting a site homepage, if the site is suitable or not, for that particular
pupil. One of the sanctions for pupils who wilfully misuse the Internet is
withdrawal of access to the Internet for that pupil.
Since our Internet speed has improved, teachers have
reported the Internet to be most useful doing the following:
- Enhancing
existing lessons from the class Geography Textbook
- Acquiring
more information about historical figures
- Gathering
extra information about scientific themes – Volcanoes, Solar system, the
Human Body etc.
- Younger
children collecting images of dinosaurs, bicycles, animals and insects etc.
- Local
History information from the school website
- Use
of Flash or Shockwave games as a reward bonus for work done
Overview on Skills
and Main Content Free Packages
The skills needed to browse effectively are quickly
learned from about Senior Infants and on a need to know basis.
- Correct
spelling in the Search Engine
- Click
on a link and be patient – when the pointer turns into a hand
- Use
of back and forward button for navigating
- Use
homepage
- Enlarging
and reducing image sizes
- Right-click
and copy to put image on to clipboard
- Select
text and right click and copy to put text on to clipboard
- Use
scroll bar or scroll pointers or mouse wheel to move up and down page
- Type
correct web addresses
- View
– text size- to change font size
- Always
be patient
- Encourage
the children to read a short paragraph silently and then ask key questions
- Value
any information that is found independently
- Organise
collected information, prioritise it as the basis for a continued lesson
Microsoft
Word
Content-free packages are software packages where we can
put our own information, manipulate it, edit it, format it, save and retrieve
it. We teach a working amount of technical detail about Word, Publisher and
PowerPoint, from Second Class. We revisit the same technical skills every year
and the children become very accomplished by Sixth Class. The teacher’s focus
is now almost exclusively on the content of the child’s work, on the drafting
and redrafting. We teach the following technical details for Word:
- Save, name, retrieve and print a document
- Show, hide and move menu bar, standard bar, formatting
bar, draw bar
- Typing: insert and delete words and letters
- Typing: use of backspace and return to alter page
spaceTyping: we do not apply any formatting until all text is typed
- Use of spellchecker
- Use of thesaurus
- Use of word count
- Use of all the features on the formatting bar-fonts,
font size, etc.
- Use of the
main features on the standard bar, particularly the zoom
- Show and hide headers and footers
- Paste images, float images, resize images
- Insert clipart and word art and other features on
drawbar
- Using textboxes and resizing text
- Using multiple pages
Publisher
Many of the skills required for this desk top publishing
programme are generic and the children recognise them from Word.
The main advantage that Publisher has
over Word is that it is designed to
layout pages accurately at the discretion of the author. We teach the following
technical details for publisher:
- Save,
name, retrieve and print a document
- Show,
hide and move menu bar, standard bar, formatting bar, draw bar and objects
bar
- Page
setup – portrait and landscape
- Arrange
layout guides – grid guides
- Insert
text boxes- apply formatting and resizing of boxes and text
- Insert
picture frames – apply formatting and resizing
- Use
draw features – lines, ellipses etc.
- Insert
clip art – apply formatting
- Paste
pictures from another source – apply formatting
- Insert
word art –apply formatting
- Zoom
function ( or f9) is used constantly
- Insert
page or multiple pages, move between pages
- Paste
text from another source –apply formatting
- Typing:
all typing is done in textboxes- same protocols as Word
PowerPoint
When the children encounter PowerPoint
they are already familiar with many of the generic ideas. They have practised
them in Word and Publisher.
The advantage of PowerPoint is that it enables the children to produce
dynamic slide shows as well as the printing of static slides. With the use of
the Internet the children will produce unlimited slide shows in PowerPoint. We
teach the following technical details for PowerPoint:
- Toggle
between Normal view and Slide
Sorter view
- View
– Restore Panes or Thumbnails
- Insert
– New Slide
- Apply
Slide Layout
- Format
Slide – paste image from another source
- Format
Slide – type, edit, redraft text and format text
- Format
Slide – insert text from another source
- Format
Slide – insert clipart
- Format
Slide – insert word art
- Format
Slide – insert drawing features
- In
Slide Sorter View – reorder the slides
- In
Slide Sorter View – apply transitions
- In
Slide Sorter View – apply designs
- Slide
Show – play
- File
Print – Handouts 2,3,4,6,9 slides to page
Numbershark:
Numbershark contains a full mathematical skills programme
from Junior Infants to Sixth. It also has a section on word problems. At every
level it offers a selection of games dealing with Counting and Sorting, Numeric
Concepts, Arithmetic Concepts, Number Line and Grid, Place Value, Mental
Arithmetic and Practice. In total, it has forty one games, but all are not
offered at every level. When a level is selected, the child plays the nominated
games and his scores and errors are aggregated over the session. Teachers have
reported that:
- The scores often reflect their own assessment of the
child’s mathematical ability
- Weaker children respond far more enthusiastically to
doing maths in this way
- The motivation of the stronger children is greater
because they want to achieve higher and higher scores
- The diagnostic design of the programme is particularly
suitable for individualised schemes
Before maximum use can be made of the package the children
must know:
- How
each game works so that they can focus exclusively on
the content
- How
to go to the nominated level at the start of the lesson (search f9)
- How
to change levels quickly (search f9)
- How
to return to the Homepage (esc) and move to a new game
- How
to monitor their score, errors, time, speed and options
Before maximum use can be made of the package the Teacher
must know:
- How
to toggle the help button (f1)
- If
needs be, how to log on and off as an administrator – user and password-
admin, admin.
- How
to print multiple worksheets of a lesson – print sums and options
- How
to keep track of any score and games played- Settings and View Games Played
- In
addition, Support Teachers will be familiar with the manual and know how to
set up an individualised programme of learning
Wordshark
Wordshark offers a phonic or word building programme from
Junior Infants to Adults. The specific games are designed to teach and reinforce
Word Recognition, Spelling, Sounds and Letter Patterns, Splitting –Up words,
Matching and Sequences, Alphabet and Dictionary Work. It has thirty six games,
but all are not offered at each level. It offers hints, peeps, prompts and keeps
track of scores, errors and general progress. Teachers report:
- Great
satisfaction at the standard of games offered
- Difficulty
at matching the right levels to the pupils
- Having
to have a few levels in operation during a session due to differentiation
within a class group
- Great
delight among the pupils once the pace of a session is set correctly
Before maximum use can be made of the package the children
must know:
- How
each game works so that they can focus exclusively on
the content
- How
to go to the nominated level at the start of the lesson (search f9)
- How
to change levels quickly (search f9)
- How
to return to the Homepage (esc) and move to a new game
- How
to monitor their score, errors, time, speed and options
Before maximum use can be made of the package the Teacher
must know:
- How
to toggle the help button (f1)
- If
needs be, how to log on and off as an administrator – user and password-
admin
- How
to print the wordlist for a particular level and do follow-up work
- How
to keep track of any score and games played- Settings and View Games Played
- In
addition, Support Teachers will be familiar with the manual and know how to
set up an individualised programme of learning
Starspell 2001
There is a spoken sentence to give a context for every
single word in the program. Other features include Onset and Rime lists, extra
games, enhanced list editing and record-keeping. Can print out worksheets for
further practice. If you are learning to spell, Starspell 2.3 can help. It will
form an invaluable and fulfilling part of a comprehensive approach to spelling.
Its learning activities are based on the well-tried Look-Cover-Write-Check
approach to spelling, with the advantage that the words are spoken (by a human
voice). They are set in a framework which provides for the development of
knowledge about sounds and letters. It draws on the latest ideas about the
learning of spelling. A major strength is the set of spelling lists, which
impart unique order to English spelling, and provide a graded progression for
the learner. You can record your own spelling lists as well. With Starspell 2.3
you will learn:
- Ways to use Starspell
- The purpose behind each step in the basic Starspell
learning activity
- When and why to customise the learning activity
- Why teach spelling?
- Ingredients of a good spelling programme
- The first ingredient: provision for individual learning
- The second ingredient: working along with a writing
curriculum
- The third ingredient: balancing approaches
- The fourth ingredient: organisation
- The fifth ingredient: relevance
- About the contents of the lists
There are many reviews available for this programme, but
essentially the Teacher needs to match the lists to her class and the pupils
have to be able to navigate quickly to the nominated list. Two bonus games are
provided as an extra for every list and these are excellent because they include
a piece of cloze writing. Multiple worksheets can be printed from any list.
There are two main databases of words, approximately 12,000 words in all. The
wordlists are available on a separate file, and we may be compiling a spelling
book from them.
Storymaker
2
This software can be easily integrated with the language
programmes for Senior Infants, First Class and Second Class. We teach the
children the required amount of technical detail to operate the many facets of
the software, but the Class Teacher must seize the opportunity and impose
curriculum content at every turn. For instance, Senior Infants may be able to
type labels or single words onto their pages, thus they have to know about the
spacebar, backspace, upper and lower case; First Class may be able to progress
to sentences, using capital letters and full stops; Second Class could aspire to
sequential sentences on different pages, thus providing the narrative for their
animations. We must also note that the generic skills learnt at this level are
crucial when we progress to Microsoft Software in later classes. We teach the
following technical details for Storymaker
2, and we revisit it each year in the above classes:
- Insert a background
- Insert a stamp, move and resize a stamp
- Collect stamps from a particular topic and reposition
on the page
- Flip stamps and animate stamps
- Cut stamps, copy and paste stamps, chain stamps
- Switch between edit and play modes
- Apply all the stamp skills to sprites as well
- Insert speech bubble
- Type and edit text in speech bubbles
- Play speech bubbles
- Use spell-check
- Explore sounds database
- Apply a sound to a sprite or stamp
- Create new pages and navigate through the pagesInsert
and resize geometric shapes
- Insert an image from another sourceBring stamps to
front or rearEnlarge or reduce speech bubblesChange fonts- change font
colour-change font backgroundPrint story – with options
- Prepare theme of lesson with children
Navigation
The software can be grouped into
- Ready-made
stories. These allow children to read, click and listen as they move from
page to page
- Story
Starters are provided as a stimulus to get children started and thus build
on them to finish the story
- The
main emphasis is on story making. Clicking on "create a story"
brings children into the "making a story" screen.
The icons are child-friendly. The toolbar reflects the standard toolbar in
" Microsoft Word" The menu bar has only 5 menus - File, Edit,
Stamps, Page and Help The "Help" menu is very useful in that there
are very good tutorials. It guides the learner in simple step by step
instructions. There is a website for story maker offering stories, which can
be shared with others giving access to a wider range of stories.
Type to Learn
Twenty two graded typing lessons. Good drill and practice
software. Lessons six to twenty two have an extra warpspeed feature where typing
speed is measured. This software has value for about 15-20 minutes of any
session. Start from Second Class with the correct fingering. Any class can pick
up on the lessons at any point. Repeating the lessons has good value.
- New Frontiers: keyboard
instruction in a drill format
- Games: keyboarding practice
in four game categories
- Notepad: practice using a
simple word processor
- Warpspeed: a speed-building
exercise.
Type
to Learn keeps records and allows you to customize the program for each child.
Up to 5 children can have records at any time. Customizing the software
includes:
-
speed
goal in words per minute
-
accuracy
goal percentage
-
size
of text on the lesson screen (large, small or mixed)
-
vocabulary
level (primary or advanced)
Paint
This is a useful programme for all levels. Files can be
saved as jpegs, exported and resized into other programmes. Images can be
imported from other sources and modified. Many commercial packages in this genre
are available but for teaching purposes Paint
is just as good and is shipped free with the operating system. We teach the
following technical details for Paint,
but lesson themes must generally be associated with the child’s ongoing
classroom work:
- Use
brush with different tips and colours
- Use
pencil with different colours
- Clear
the page – image-clear image
- Use
straight line function – different thicknesses and colour
- Use
curved line- different thicknesses and colour
- Use
rectangle function
- Use
polygon function
- Use
ellipse function
- Use
of fill can
- Use
of spray can
- Use
of eraser
- Use
of magnifier
- Use
of select tool to cut or copy and paste
- Paste
image from another source
- Use
of View to retrieve lost tool box or colour box
- Save
image as Gif or Jpeg only
Clicker 4 or 5
Teachers wishing to use the above software, inform ICT
coordinator, who will run sample tutorials with the class.
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Junior Infants
- The work in Information Technology with pupils in
Junior Infants revolves
around introducing computers formally to children. It is firmly rooted to
the content of specific software, which in turn must be closely matched to
their class work. When the software content exceeds the normal expectations
for this level, we consider it an advantage, since it provides the quicker
pupils with an opportunity to progress at their own pace. This
individualised learning is a feature which we value and computers have made
its development possible and easy
- The children can manipulate the mouse to move a pointer
on the screen, left click to select something or make something happen,
click, hold and drag left button to move an icon or object.
- The children can double click to open an application as
well as exit
- The children can recognise when an application is not
responding and signal for help.
The following software titles will be used for Junior
Infants, because they are easily taught and correlate closely with the
curricular content in these classes.
Paint
|
Preliminary digital paint utility. The children are taught
how to use the free hand pencil, the straight line pencil, the rectangular tool,
the circle tool, spray can, fill can and eraser. The resultant works of art can
be printed in landscape.
|
Circus 1
|
Interactive informal maths problem solving. Sequential
levels of difficulty, good programming
|
Wordshark
|
|
Numbershark
|
|
Note
The ICT coordinator will deliver tutorials to teachers, if
they are unsure about any of the content above.
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Senior Infants
Paint (continued)
|
Preliminary digital paint
utility. The children are taught how to use the free hand pencil, the
straight-line pencil, the rectangular tool, the circle tool, spray can,
fill can and eraser. The children are also shown how to use the select
tool in order to cut and move bits of their work. The resultant works of
art can be printed in landscape. |
Wordshark (continued)
|
|
Starspell
|
The early sections of Starspell are suitable for word
recognition, elementary phonics or spelling and typing lower case on the
keyboard.
|
Circus 1 (Continued)
|
|
Circus 2 (Continued)
|
Interactive informal maths problem solving. Sequential levels
of difficulty, good programming.
|
Internet
|
Elementary browsing from Yahooligans home page. Animals,
Insects, Frogs, Fish, Dinosaurs and much more are available on slide shows. The
fast back button and the fast loading pages at enhanced broadband speed makes it
possible for everyone to view the same page simultaneously. Attention is drawn
to words as well as pictures
|
Storymaker for Beginners
|
|
Encarta for Kids
|
|
Numbershark
|
|
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First Class
Storymaker
|
The children can create stories using stamps, sprites,
backgrounds, movements, animations and text to speech. There are at least 15
preliminary taught lessons before the children create freely. Tutorial
available. |
Wordshark (continued)
|
|
Numbershark
|
|
Clicker (continued)
|
Larger grids can be constructed. Stories can be created
from grids. Grids can be printed and used for redrafting back in the class.
|
Paint (continued)
|
Preliminary digital paint utility. The children are taught
how to use the free hand pencil, the straight-line pencil, the rectangular tool,
the circle tool, spray can, fill can and eraser. The children are also shown how
to use the select tool in order to cut and move bits of their work. Copy and
paste are now taught. The resultant works of art can be printed in landscape.
|
|
Starspell can now be used to good effect.
|
Microsoft Paint
|
|
Internet
|
Yahooligans home page. Use search engine for simple
searches. Direct children to pre selected sites . Copy and paste pictures
into Paint. Use back button and homepage button.
|
Circus 1(continued)
Circus 2(continued)
|
Interactive informal maths problem solving. Sequential levels
of difficulty, good programming.
|
Encarta for Kids
|
|
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Second Class
Publisher
|
|
Word
|
|
Internet
|
Yahooligans home page. Use search engine for simple searches. Direct
children to pre selected sites . Copy and paste pictures into Publisher. Use
back button and homepage button.
|
Clicker (continued)
|
Larger grids can be constructed. Stories can be created from grids. Grids can be
printed and used for redrafting back in the class.
|
Wordshark (continued)
|
|
Starspell (continued)
|
|
Type to Learn
|
Typing tutor, lessons 1-6.
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Circus 3
|
Interactive informal maths problem solving. Sequential levels of difficulty,
good programming.
|
Storymaker
|
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Encarta for Kids
|
|
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Third Class
Publisher
|
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Powerpoint
|
|
Word
|
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Numbershark
|
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Wordshark
|
|
Internet
|
Although for safety reasons Yahooligans is set as the homepage, Google is
available for more detailed accurate searching. The Google link is in
“favourites” Care and preparation must be used with this search engine..
Google is used to access specific sites denoted by the teacher.
|
Type to Learn
|
Sequential lessons 6-30.
|
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Fourth Class Scheme of Work
Publisher: |
|
Word: |
|
PowerPoint: |
|
Encarta World Atlas: |
This is a useful database
for pupils with expanding horizons, and when maps, clips, and textual
information are copied and pasted, it should enhance Geography teaching to
new levels. Teacher input is essential. |
Type to Learn: |
Lessons 5 – 15 |
Encarta for Kids: |
continued |
Internet: |
multi-tasking |
Maths Circus 3: |
12 puzzles offered at 10
levels. Progress monitored |
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Fifth and
Sixth Class Scheme of Work
Word: |
|
Publisher: |
Very strong emphasis on content
|
Powerpoint:
|
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Local History:
|
This project with all its attendant resources is reserved for these classes.
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Confirmation Booklet (6th Class):
|
Careful productions to be included in a keepsake Confirmation Copy.
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Other Projects:
|
Individual project work.
Fifth and sixth class pupils are ICT enabled and easily assimilate computer
instructions. They are capable of working on their own, but need to be
guided and monitored to produce the most valuable work. At this stage, the
teacher is the biggest factor in their achievements.
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Software: 2006 – 2007
- Rainforests
- The book of Kells
- 75 years radio
- Money go round (euro)
- Cead coisceim
- World atlas
- Vikings
- 1798 rebellion
- Baily’s Bookhouse
- Strategy (maths)
- punctuation
- History Ireland’s millennia
- Geoaze
(geography)
- Type to Learn
- Plean Scoile (colmcilles)
- Literacy bank 3
- Speaking starspell
- Grammar
- Sammy science
- Storymaker
- Clicker 4
- Wellington square 1-5
- Maths circus 1,2,and 3
- Microsoft office 2000
- Staroffice 6
- Wordshark
- Numbershark
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Internet
Second to Sixth
Always available on all computers. The children are taught
basic browsing skills. They operate from Yahooligans home page (restricted
search engine).Text files and graphics are saved across the network in their
individual class folders, and later printed. School site is used for web chat.
Children's work is put on school web site. Children are allowed time to visit
their own favourite web sites. As in all access media,
teacher input is vital, so preparation
and teacher direction always yield far greater results from the net. The
class teacher will always decide web issues for their own class.
Policies on Pupils’ Use of Internet
Responsible use policies on the use of the Internet and
e-mail will ensure the safety of children. Internet access for children will be
supervised at all times. Go Link software will be used to ensure that pupils do
not have the opportunity to access unsuitable sites. Inadvertent access to
unsuitable material will be reported. ‘Netnanny’ type software will be
utilised and “Chat room” access will be
limited.
Note re Internet Access.
Please complete and return to your son’s teacher
Internet
Permission Form
Name of Pupil: _____________________________
Class:__________________
Pupil
I agree to comply with school rules on the use of
the Internet. I will observe all of the restrictions on the use of the
Internet which were explained to me in school.
Pupil’s signature: _____________________________
Date: __________________
Parent (s)
I (we) have read the Acceptable Use Policy statement, and
I grant permission for my son to access the Internet. I understand that the
school cannot be held responsible if pupils access unsuitable websites, but that
every reasonable precaution has been taken by the teachers and the school
authorities to provide for online safety.
Parent(s) Signature:
_____________________________________________
_______________________________________________________________
Date:____________________________
School Website
I understand that, my son’s school work and /or
photograph may be chosen for inclusion on the school website, and published on
the Internet. No personal details will be given with the pictures. The pupil
continues to own the copyright to any work published. Please sign to confirm
that you are aware of this.
Parent(s) Signature:
_______________________________________
___________________________________________________
Internet Permission Form
Dear Parent(s),
As part of our Information Technology programme, we intend
to offer pupils supervised access to the Internet. Before being allowed to use
the Internet, pupils must obtain
your permission, and we ask that you sign the enclosed form as evidence of your
approval and your acceptance of the school rules with regard to this matter.
The Internet will be used to further educational goals and
objectives, but pupils may find ways, accidentally or intentionally, to access
unsuitable material. We believe that the benefits to pupils from access to the
Internet far outweigh any disadvantages.
During school, the teachers will guide pupils towards
appropriate materials, and we will use Scoilnet as the starting point for
Internet access. We intend to organise a school website, and it will contain
information and pictures of school activities as well as pupils’ projects and
artwork.
We would be grateful if you would read the enclosed
guidance and then complete the permission form.
Yours sincerely,
_____________________
James Bennett (Principal)
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