Tutorial MUonline Tutorial MUonline Tutorial MUonline Tutorial MUonline Tutorial MUonline Tutorial MUonline Tutorial MUonline Tutorial MUonline Tutorial MUonline Tutorial MUonline Tutorial MUonline
Fable MU SoulMu DarkMu MU Freedom ChaosMU null
Home Articles Game Characters Items Monsters Maps Team Muservers Download Polish
Dark Knight Elf Dark Wizard Magic Gladiator Dark Lord
Dark Wizard
muonline
Dark WizardDark Wizard is the DK contrast. Character using mainly the magic, so because they are the magician for something.:) The main weapon are staffs. Is very helpful for DK. He is quite weak in the short circuit but he is great with attack from long range e.g. Skeleton Archer (5 of fields). Lighting scroll is upsetting the enemy wholly.


Development of the character is the simple matter. Points to energy, because sorcery is reasonable above 220 pkt energy [Evil Scroll].

Learning of sorcery through reading scrolls. With right button of the mouse click on scroll.

The serious play is beginning when we will become Soul Master.This gay with Mana Shield [Soul Barrier] is very powerful character in this game. So, Great, but not from beginnings.

Possibility of development:
- From 50 level can alone repair equipment - it does not have to go need to smith.
- 150 level we can made quest. Then go to Davias, talk to lady around sleigh. We change in Soul Master
- 220 level - we can create Magic Gladiator
- 220 go to Marlon in Davias and ask him about the quest. Cost =3 mln zen. You must find Ring of Honour or Ring of Glory and you are a Hero.


Scroll of Emperor - Soul of Prophet
Go to Quest.

- 220 go to Marlon in Davias and him about the quest. Cost =3 mln zen. You must find Ring of Honour or Ring of Glory and you are a Hero.


Basic statistic
points per level Strength Agility Physical strength Energy basic points
5 18 18 15 30 81
Life Mana Level life Level mana point life point mana
60 60 1 2 1 2


Calculation for Dark Wizard
Minimum Damage = Power ÷ 8
Maximum Damage = Power ÷ 4
Attack Success Rate = (Level*5) + (Agility*3) ÷2 + Power ÷ 4
Defensive Power = Agility÷ 5 + Shield's Total Defensive Power
Defence Success Rate = Agility ÷ 3 + Shield Defence Rate
You can increase defensive power up to 10% with an armor set)
Magic Power
Maximum: Energy ÷ 4 + Magic Damage 150%
Minimum: Energy ÷ 9 + Magic Damage 100%
Additional Magic Power: Maximum Magic Power * Magic Staff's Power Up
Magic Staff's Power Up: (Staff's Minimal Striking Power ÷ 2) + (Staff Level * 2)

Weapons for DW/SM

All 1-hand axes, Kris, Short Sword, all staffs

Armors for DW/SM
Pad Set, Bone Set, Sphinx Set, Legendary Set, Grand Soul Set, Dark Soul Set, Venom Set
Round Shield, Buckler, Horn Shield, Bone Shield, Legendary Shield, Grand Soul Shield

Skills for DW/SM

energy ball Energy Ball Energy=1, Mana=1, Range=6 - area=one point.
First skill. Weak.Good for spiders.
Wizard born with this skill.

fireball Fire Ball Required Energy=40, Mana consumption=3, Range=6 area=one point.Fire ball - much better. Drop from Budge Dragon, Hound, Bull Fighter, Lich, Chain Scorpion, Beetle Monster, Stone Golem, Elite Goblin, Worm

Power Wave Power Wave Required Energy=57, Mana consumption=5, Range=6 - area= one direction. Power Wave - nothing special but good in Lorencia. Drop from Hound, Giant, Worm, Skeleton, Vepare, Death Bone

Lightning Lightning Required Energy=72, Mana consumption=15, Range=6. Area=one point. Lightning - little bit more powerful then previous, can reject the enemy.Drop from Lich, Giant, Hunter, Agon, Stone Golem, Worm, Ice Monster, Hommord, Skeleton, Vepare, Death Bone

Lightning Teleport Required Energy=80, Mana consumption=30, Range=6. Very helpful in dungeon - you can go using shortcut :) and when you must escape. Drop from Giant, Stone Golem, Hunter, Yeti, Worm, Ice Monster, Larva, Hommerd, Cyclops, Ghost, Cursed Wizard.

Meteor Meteor Required Energy=104, Mana consumption=12, Range=6, one point. Time to be serious. Take huge, hot stone and throw it. Drop from Hunter, Assassin, Elite Yeti, Ice Monster, Larva, Cyclops, Skeleton Archery, Hell Hound, Poison Bull, Devil.

Ice Sudden Ice Required Energy=120, Mana consumption=38, Range=6, one point. Great when enemy is fast. Frozen him, then finish :)Drop from Assassin, Yeti, Elite Yeti, Hommerd, Cyclops, Ghost, Skeleton Archery, Hell Hound, Hell Spider, Poison Shadow, Death Cow, Death Knight

Poison Poison Required Energy=140, Mana consumption=42, Range=6, one point. Quick, silence, green..:) die! Drop from Elite Yeti, Elite Skeleton, Thunder Lich, Ghost, Skeleton Archery, Hell Hound, Hell Spider, Bahamut, Vepare.

Flame Flame Required Energy=160, Mana consumption=50, Range=6, huge area. Very good with non magical monsters.Drop: Elite Yeti, Elite Skeleton, Thunder Lich, Ghost, Skeleton Archery, Hell Hound, Hell Spider, Bahamut, Vepare, Valkyrie, Shadow, Cursed Wizard.

Twister Twister Required Energy=180, Mana consumption=60, Range=6, hit in one direction. First area skill. Drop from Ice Queen, Elite Skeleton, Poison Bull Fighter, Thunder Lich, Dark Knight, Hell Hound, Cursed Wizard, Death Cow, Poison Shadow, Bahamut, Vepare, Valkyrie.

Evil Spirit Evil Spirit Required Energy=220, Mana consumption=90, Range=6 fields around. Very evil, very powerful. Don't use this skill in duel. Drop from Ice Queen, Gorgon, Devil, Cursed Wizard, Death Gorgon, Poison Shadow.

Hell Fire Hell Fire Required Energy=260, Mana consumption=160, Range=3 fields around. Only for eagles :) Very good skill, but slow and expensive. Anyway, very helpful.Drop from Balrog, Death Gorgon, Devil, Death Knight, Great Bahamut, Sliver Valkyrie, Lizard King, Hydra.

Aqua Beam Aqua Beam Required Energy=345, Mana consumption=140, Range=6, piercing. Aqua Bean skill for high lvl wizards. Condensed enlightened beam of the Atlans sea. Great stuff in BC. Drop from Hydra, Mutant, King Orc.

Blast Blast Required Energy=436, Mana consumption=150, Range=6. The Comet - great for duel or few enemy's. Quick, effective, and not to much expensive. Drop from Thantalos and all higher lvl monsters.

Inferno Inferno Required Energy=578, Mana consumption=200, Range=3 fields around. Hell fire circle - good for defence, so you can protect your team mate.Drop in Tarkan, Atlans, Icarus, DS4 , BC6.

Teleport Alley Teleport Alley or mass Teleport Required Energy=644, Mana consumption=90, Stamina=45, Possibilities to move all party in different place. Very helpful when all party must escape from the field. Drop in Tarkan, Atlans, Icarus, DS4 , BC6.

Mana shield Mana Shield Required Energy=509, Mana consumption=70, Stamina=22, Protection , jeez great protection for wizard and his team mate. Time and power this barrier depends about energy.Drop in Tarkan, Atlans, Icarus, DS4 , BC6.

Ice Storm Ice Storm Required Energy=849, Mana consumption=100, Stamina=5, Area skill. Very, very powerful.. freezing as bonus :). So, maybe is problem with escape. Great but expensive. Drop in Icarus, DS4 , BC6.

Decay Decay Required Energy=953, Mana consumption=110, Stamina=7, The Comet again but with poison. Demolition, disaster and o, my holly whatever :). Drop from Phoenix, Giant , Phantom Knight.

Nova Nova Required Energy=1052, Mana consumption=180, Stamina=45, Probably strongest skill for wizard in this game. Explosion in every direction. Drop Phoenix, Giant Darkan, Phantom Knight.

Aiki Valid HTML 4.01 Transitional © Aiki 2002 GG 4633529 Update
cool hit counter
Skype me