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Dark Knight Elf Dark Wizard Magic Gladiator Dark Lord
Magic Gladiator
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Magic GladiatorMagic Gladiator - name a little unfortunate, because the gladiator is bringing the word round for Rome gladiators' thought. And this character has nothing common with them. He is showing names that the character is able to use the magic. Fact - he is able but he isn't able to use protective sorcery - including the teleport.

And so - two ways of development are:
Of the force and agility back to bear pretty good armors, to have better defence and to bear good staff. With sweat rest in energy.
The other way of development is like DK/BK - the power and agility.
MG has different calculation. 7 pkt per level. So, when skill value grow up i every 30 point, so is clear. Better go to magician way then follow DK/BK. Anyway why run and hunt, when you can stay in one place and hunting with spell from the distance?



Possibility of development:
- can run form 1 level.
- enter to location in 2/3 value then basic characters.
- can't use the helmet.
- From 50 level can alone repair equipment - it does not have to go need to smith.


Basic statistic
points per level Strength Agility Physical strength Energy basic points
7 26 26 26 26 104
Life Mana Level life Level mana point life point mana
110 60 1 1 2 2


Weapons for Magic Gladiator
  • All Axes,
  • Swords [exception Dark Breaker],
  • Mace [exception Elemental Mace],
  • Spears [exception Dragon Spear]
  • Staffs [exception Dragon and Kundun staff]
Armors for Magic Gladiator

Items only for Magic Gladiator
MG Skills


fireballFire Ball Required Energy=40, Mana consumption=3, Range=6 area=one point.Fire ball - much better. Drop from Budge Dragon, Hound, Bull Fighter, Lich, Chain Scorpion, Beetle Monster, Stone Golem, Elite Goblin, Worm

Power WavePower Wave Required Energy=57, Mana consumption=5, Range=6 - area= one direction. Power Wave - nothing special but good in Lorencia. Drop from Hound, Giant, Worm, Skeleton, Vepare, Death Bone

LightningLightning Required Energy=72, Mana consumption=15, Range=6. Area=one point. Lightning - little bit more powerful then previous, can reject the enemy.Drop from Lich, Giant, Hunter, Agon, Stone Golem, Worm, Ice Monster, Hommord, Skeleton, Vepare, Death Bone

MeteorMeteor Required Energy=104, Mana consumption=12, Range=6, one point. Time to be serious. Take huge, hot stone and throw it. Drop from Hunter, Assassin, Elite Yeti, Ice Monster, Larva, Cyclops, Skeleton Archery, Hell Hound, Poison Bull, Devil.

IceSudden Ice Required Energy=120, Mana consumption=38, Range=6, one point. Great when enemy is fast. Frozen him, then finish :)Drop from Assassin, Yeti, Elite Yeti, Hommerd, Cyclops, Ghost, Skeleton Archery, Hell Hound, Hell Spider, Poison Shadow, Death Cow, Death Knight

PoisonPoison Required Energy=140, Mana consumption=42, Range=6, one point. Quick, silence, green..:) die! Drop from Elite Yeti, Elite Skeleton, Thunder Lich, Ghost, Skeleton Archery, Hell Hound, Hell Spider, Bahamut, Vepare.

FlameFlame Required Energy=160, Mana consumption=50, Range=6, huge area. Very good with non magical monsters.Drop: Elite Yeti, Elite Skeleton, Thunder Lich, Ghost, Skeleton Archery, Hell Hound, Hell Spider, Bahamut, Vepare, Valkyrie, Shadow, Cursed Wizard.

TwisterTwister Required Energy=180, Mana consumption=60, Range=6, hit in one direction. First area skill. Drop from Ice Queen, Elite Skeleton, Poison Bull Fighter, Thunder Lich, Dark Knight, Hell Hound, Cursed Wizard, Death Cow, Poison Shadow, Bahamut, Vepare, Valkyrie.

Evil SpiritEvil Spirit Required Energy=220, Mana consumption=90, Range=6 fields around. Very evil, very powerful. Don't use this skill in duel. Drop from Ice Queen, Gorgon, Devil, Cursed Wizard, Death Gorgon, Poison Shadow.

Twisting Slash Twisting Slash Required Energy=220, Cost 10 mana, Energy 10. Range 2. Damage 2x. You can hit everyone around.Drop from Ice Queen, Gorgon, Devil, Cursed Wizard, Death Gorgon, Poison Shadow.

impaleStabbing Spear or Impale Skill - 120 lvl You need for this Horn of Uniria or Dino and spear weapons (lance, scythe, BOB etc..). Cost 8 mana, Energy 0. Orb skill, not from weapon.Drop from Gorgon, Devil, Cursed Wizard, Death Gorgon, Poison Shadow.

Hell FireHell Fire Required Energy=260, Mana consumption=160, Range=3 fields around. Only for eagles :) Very good skill, but slow and expensive. Anyway, very helpful.Drop from Balrog, Death Gorgon, Devil, Death Knight, Great Bahamut, Sliver Valkyrie, Lizard King, Hydra.

Aqua BeamAqua Beam Required Energy=345, Mana consumption=140, Range=6, piercing. Aqua Bean skill for high lvl wizards. Condensed enlightened beam of the Atlans sea. Great stuff in BC. Drop from Hydra, Mutant, King Orc.

BlastBlast Required Energy=436, Mana consumption=150, Range=6. The Comet - great for duel or few enemy's. Quick, effective, and not to much expensive. Drop from Thantalos and all higher lvl monsters.

InfernoInferno Required Energy=578, Mana consumption=200, Range=3 fields around. Hell fire circle - good for defence, so you can protect your team mate.Drop in Tarkan, Atlans, Icarus, DS4 , BC6.

Teleport Alley Power Slash Mana consumption=10, Stamina=15, first skill exclusive for Magic Gladiator. No doubt - powerful, when Magic Gladiator is on higher lvl. Not to much expensive. Drop in Tarkan, Atlans, Icarus, DS4 , BC6.

Fire Slash Fire Slash know as Ultimate Attack. Required Strength=596, Mana consumption=15, Stamina=20, Very quick skill. Poor area.Drop in Tarkan, Atlans, Icarus, DS4 , BC6.

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